main: Fake entry point for glClearNamedFramebufferuiv.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_ARB_direct_state_access" number="164">
6 <enum name="TEXTURE_TARGET" value="0x1006"/>
7 <enum name="QUERY_TARGET" value="0x82EA"/>
8 <enum name="TEXTURE_BINDING" value="0x82EB"/>
9
10 <!-- Transform Feedback object functions -->
11
12 <function name="CreateTransformFeedbacks" offset="assign">
13 <param name="n" type="GLsizei" />
14 <param name="ids" type="GLuint *" />
15 </function>
16
17 <function name="TransformFeedbackBufferBase" offset="assign">
18 <param name="xfb" type="GLuint" />
19 <param name="index" type="GLuint" />
20 <param name="buffer" type="GLuint" />
21 </function>
22
23 <function name="TransformFeedbackBufferRange" offset="assign">
24 <param name="xfb" type="GLuint" />
25 <param name="index" type="GLuint" />
26 <param name="buffer" type="GLuint" />
27 <param name="offset" type="GLintptr" />
28 <param name="size" type="GLsizeiptr" />
29 </function>
30
31 <function name="GetTransformFeedbackiv" offset="assign">
32 <param name="xfb" type="GLuint" />
33 <param name="pname" type="GLenum" />
34 <param name="param" type="GLint *" />
35 </function>
36
37 <function name="GetTransformFeedbacki_v" offset="assign">
38 <param name="xfb" type="GLuint" />
39 <param name="pname" type="GLenum" />
40 <param name="index" type="GLuint" />
41 <param name="param" type="GLint *" />
42 </function>
43
44 <function name="GetTransformFeedbacki64_v" offset="assign">
45 <param name="xfb" type="GLuint" />
46 <param name="pname" type="GLenum" />
47 <param name="index" type="GLuint" />
48 <param name="param" type="GLint64 *" />
49 </function>
50
51 <!-- Buffer object functions -->
52
53 <function name="CreateBuffers" offset="assign">
54 <param name="n" type="GLsizei" />
55 <param name="buffers" type="GLuint *" />
56 </function>
57
58 <function name="NamedBufferStorage" offset="assign">
59 <param name="buffer" type="GLuint" />
60 <param name="size" type="GLsizeiptr" />
61 <param name="data" type="const GLvoid *" />
62 <param name="flags" type="GLbitfield" />
63 </function>
64
65 <function name="NamedBufferData" offset="assign">
66 <param name="buffer" type="GLuint" />
67 <param name="size" type="GLsizeiptr" />
68 <param name="data" type="const GLvoid *" />
69 <param name="usage" type="GLenum" />
70 </function>
71
72 <function name="NamedBufferSubData" offset="assign">
73 <param name="buffer" type="GLuint" />
74 <param name="offset" type="GLintptr" />
75 <param name="size" type="GLsizeiptr" />
76 <param name="data" type="const GLvoid *" />
77 </function>
78
79 <function name="CopyNamedBufferSubData" offset="assign">
80 <param name="readBuffer" type="GLuint" />
81 <param name="writeBuffer" type="GLuint" />
82 <param name="readOffset" type="GLintptr" />
83 <param name="writeOffset" type="GLintptr" />
84 <param name="size" type="GLsizeiptr" />
85 </function>
86
87 <function name="ClearNamedBufferData" offset="assign">
88 <param name="buffer" type="GLuint" />
89 <param name="internalformat" type="GLenum" />
90 <param name="format" type="GLenum" />
91 <param name="type" type="GLenum" />
92 <param name="data" type="const GLvoid *" />
93 </function>
94
95 <function name="ClearNamedBufferSubData" offset="assign">
96 <param name="buffer" type="GLuint" />
97 <param name="internalformat" type="GLenum" />
98 <param name="offset" type="GLintptr" />
99 <param name="size" type="GLsizeiptr" />
100 <param name="format" type="GLenum" />
101 <param name="type" type="GLenum" />
102 <param name="data" type="const GLvoid *" />
103 </function>
104
105 <function name="MapNamedBuffer" offset="assign">
106 <return type="GLvoid *" />
107 <param name="buffer" type="GLuint" />
108 <param name="access" type="GLenum" />
109 </function>
110
111 <function name="MapNamedBufferRange" offset="assign">
112 <return type="GLvoid *" />
113 <param name="buffer" type="GLuint" />
114 <param name="offset" type="GLintptr" />
115 <param name="length" type="GLsizeiptr" />
116 <param name="access" type="GLbitfield" />
117 </function>
118
119 <function name="UnmapNamedBuffer" offset="assign">
120 <return type="GLboolean" />
121 <param name="buffer" type="GLuint" />
122 </function>
123
124 <function name="FlushMappedNamedBufferRange" offset="assign">
125 <param name="buffer" type="GLuint" />
126 <param name="offset" type="GLintptr" />
127 <param name="length" type="GLsizeiptr" />
128 </function>
129
130 <function name="GetNamedBufferParameteriv" offset="assign">
131 <param name="buffer" type="GLuint" />
132 <param name="pname" type="GLenum" />
133 <param name="params" type="GLint *" />
134 </function>
135
136 <function name="GetNamedBufferParameteri64v" offset="assign">
137 <param name="buffer" type="GLuint" />
138 <param name="pname" type="GLenum" />
139 <param name="params" type="GLint64 *" />
140 </function>
141
142 <function name="GetNamedBufferPointerv" offset="assign">
143 <param name="buffer" type="GLuint" />
144 <param name="pname" type="GLenum" />
145 <param name="params" type="GLvoid **" />
146 </function>
147
148 <function name="GetNamedBufferSubData" offset="assign">
149 <param name="buffer" type="GLuint" />
150 <param name="offset" type="GLintptr" />
151 <param name="size" type="GLsizeiptr" />
152 <param name="data" type="GLvoid *" />
153 </function>
154
155 <!-- Framebuffer object functions -->
156
157 <function name="CreateFramebuffers" offset="assign">
158 <param name="n" type="GLsizei" />
159 <param name="framebuffers" type="GLuint *" />
160 </function>
161
162 <function name="NamedFramebufferRenderbuffer" offset="assign">
163 <param name="framebuffer" type="GLuint" />
164 <param name="attachment" type="GLenum" />
165 <param name="renderbuffertarget" type="GLenum" />
166 <param name="renderbuffer" type="GLuint" />
167 </function>
168
169 <function name="NamedFramebufferTexture" offset="assign">
170 <param name="framebuffer" type="GLuint" />
171 <param name="attachment" type="GLenum" />
172 <param name="texture" type="GLuint" />
173 <param name="level" type="GLint" />
174 </function>
175
176 <function name="NamedFramebufferTextureLayer" offset="assign">
177 <param name="framebuffer" type="GLuint" />
178 <param name="attachment" type="GLenum" />
179 <param name="texture" type="GLuint" />
180 <param name="level" type="GLint" />
181 <param name="layer" type="GLint" />
182 </function>
183
184 <function name="InvalidateNamedFramebufferData" offset="assign">
185 <param name="framebuffer" type="GLuint" />
186 <param name="numAttachments" type="GLsizei" />
187 <param name="attachments" type="const GLenum *" />
188 </function>
189
190 <function name="InvalidateNamedFramebufferSubData" offset="assign">
191 <param name="framebuffer" type="GLuint" />
192 <param name="numAttachments" type="GLsizei" />
193 <param name="attachments" type="const GLenum *" />
194 <param name="x" type="GLint" />
195 <param name="y" type="GLint" />
196 <param name="width" type="GLsizei" />
197 <param name="height" type="GLsizei" />
198 </function>
199
200 <function name="ClearNamedFramebufferiv" offset="assign">
201 <param name="framebuffer" type="GLuint" />
202 <param name="buffer" type="GLenum" />
203 <param name="drawbuffer" type="GLint" />
204 <param name="value" type="const GLint *" />
205 </function>
206
207 <function name="ClearNamedFramebufferuiv" offset="assign">
208 <param name="framebuffer" type="GLuint" />
209 <param name="buffer" type="GLenum" />
210 <param name="drawbuffer" type="GLint" />
211 <param name="value" type="const GLuint *" />
212 </function>
213
214 <function name="BlitNamedFramebuffer" offset="assign">
215 <param name="readFramebuffer" type="GLuint" />
216 <param name="drawFramebuffer" type="GLuint" />
217 <param name="srcX0" type="GLint" />
218 <param name="srcY0" type="GLint" />
219 <param name="srcX1" type="GLint" />
220 <param name="srcY1" type="GLint" />
221 <param name="dstX0" type="GLint" />
222 <param name="dstY0" type="GLint" />
223 <param name="dstX1" type="GLint" />
224 <param name="dstY1" type="GLint" />
225 <param name="mask" type="GLbitfield" />
226 <param name="filter" type="GLenum" />
227 </function>
228
229 <function name="CheckNamedFramebufferStatus" offset="assign">
230 <return type="GLenum" />
231 <param name="framebuffer" type="GLuint" />
232 <param name="target" type="GLenum" />
233 </function>
234
235 <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
236 <param name="framebuffer" type="GLuint" />
237 <param name="attachment" type="GLenum" />
238 <param name="pname" type="GLenum" />
239 <param name="params" type="GLint *" />
240 </function>
241
242 <!-- Renderbuffer object functions -->
243
244 <function name="CreateRenderbuffers" offset="assign">
245 <param name="n" type="GLsizei" />
246 <param name="renderbuffers" type="GLuint *" />
247 </function>
248
249 <function name="NamedRenderbufferStorage" offset="assign">
250 <param name="renderbuffer" type="GLuint" />
251 <param name="internalformat" type="GLenum" />
252 <param name="width" type="GLsizei" />
253 <param name="height" type="GLsizei" />
254 </function>
255
256 <function name="NamedRenderbufferStorageMultisample" offset="assign">
257 <param name="renderbuffer" type="GLuint" />
258 <param name="samples" type="GLsizei" />
259 <param name="internalformat" type="GLenum" />
260 <param name="width" type="GLsizei" />
261 <param name="height" type="GLsizei" />
262 </function>
263
264 <function name="GetNamedRenderbufferParameteriv" offset="assign">
265 <param name="renderbuffer" type="GLuint" />
266 <param name="pname" type="GLenum" />
267 <param name="params" type="GLint *" />
268 </function>
269
270 <!-- Texture object functions -->
271
272 <function name="CreateTextures" offset="assign">
273 <param name="target" type="GLenum" />
274 <param name="n" type="GLsizei" />
275 <param name="textures" type="GLuint *" />
276 </function>
277
278 <function name="TextureBuffer" offset="assign">
279 <param name="texture" type="GLuint" />
280 <param name="internalformat" type="GLenum" />
281 <param name="buffer" type="GLuint" />
282 </function>
283
284 <function name="TextureBufferRange" offset="assign">
285 <param name="texture" type="GLuint" />
286 <param name="internalformat" type="GLenum" />
287 <param name="buffer" type="GLuint" />
288 <param name="offset" type="GLintptr" />
289 <param name="size" type="GLsizeiptr" />
290 </function>
291
292 <function name="TextureStorage1D" offset="assign">
293 <param name="texture" type="GLuint" />
294 <param name="levels" type="GLsizei" />
295 <param name="internalformat" type="GLenum" />
296 <param name="width" type="GLsizei" />
297 </function>
298
299 <function name="TextureStorage2D" offset="assign">
300 <param name="texture" type="GLuint" />
301 <param name="levels" type="GLsizei" />
302 <param name="internalformat" type="GLenum" />
303 <param name="width" type="GLsizei" />
304 <param name="height" type="GLsizei" />
305 </function>
306
307 <function name="TextureStorage3D" offset="assign">
308 <param name="texture" type="GLuint" />
309 <param name="levels" type="GLsizei" />
310 <param name="internalformat" type="GLenum" />
311 <param name="width" type="GLsizei" />
312 <param name="height" type="GLsizei" />
313 <param name="depth" type="GLsizei" />
314 </function>
315
316 <function name="TextureStorage2DMultisample" offset="assign">
317 <param name="texture" type="GLuint" />
318 <param name="samples" type="GLsizei" />
319 <param name="internalformat" type="GLenum" />
320 <param name="width" type="GLsizei" />
321 <param name="height" type="GLsizei" />
322 <param name="fixedsamplelocations" type="GLboolean" />
323 </function>
324
325 <function name="TextureStorage3DMultisample" offset="assign">
326 <param name="texture" type="GLuint" />
327 <param name="samples" type="GLsizei" />
328 <param name="internalformat" type="GLenum" />
329 <param name="width" type="GLsizei" />
330 <param name="height" type="GLsizei" />
331 <param name="depth" type="GLsizei" />
332 <param name="fixedsamplelocations" type="GLboolean" />
333 </function>
334
335 <function name="TextureSubImage1D" offset="assign">
336 <param name="texture" type="GLuint" />
337 <param name="level" type="GLint" />
338 <param name="xoffset" type="GLint" />
339 <param name="width" type="GLsizei" />
340 <param name="format" type="GLenum" />
341 <param name="type" type="GLenum" />
342 <param name="pixels" type="const GLvoid *" />
343 </function>
344
345 <function name="TextureSubImage2D" offset="assign">
346 <param name="texture" type="GLuint" />
347 <param name="level" type="GLint" />
348 <param name="xoffset" type="GLint" />
349 <param name="yoffset" type="GLint" />
350 <param name="width" type="GLsizei" />
351 <param name="height" type="GLsizei" />
352 <param name="format" type="GLenum" />
353 <param name="type" type="GLenum" />
354 <param name="pixels" type="const GLvoid *" />
355 </function>
356
357 <function name="TextureSubImage3D" offset="assign">
358 <param name="texture" type="GLuint" />
359 <param name="level" type="GLint" />
360 <param name="xoffset" type="GLint" />
361 <param name="yoffset" type="GLint" />
362 <param name="zoffset" type="GLint" />
363 <param name="width" type="GLsizei" />
364 <param name="height" type="GLsizei" />
365 <param name="depth" type="GLsizei" />
366 <param name="format" type="GLenum" />
367 <param name="type" type="GLenum" />
368 <param name="pixels" type="const GLvoid *" />
369 </function>
370
371 <function name="CompressedTextureSubImage1D" offset="assign">
372 <param name="texture" type="GLuint" />
373 <param name="level" type="GLint" />
374 <param name="xoffset" type="GLint" />
375 <param name="width" type="GLsizei" />
376 <param name="format" type="GLenum" />
377 <param name="imageSize" type="GLsizei" />
378 <param name="data" type="const GLvoid *" />
379 </function>
380
381 <function name="CompressedTextureSubImage2D" offset="assign">
382 <param name="texture" type="GLuint" />
383 <param name="level" type="GLint" />
384 <param name="xoffset" type="GLint" />
385 <param name="yoffset" type="GLint" />
386 <param name="width" type="GLsizei" />
387 <param name="height" type="GLsizei" />
388 <param name="format" type="GLenum" />
389 <param name="imageSize" type="GLsizei" />
390 <param name="data" type="const GLvoid *" />
391 </function>
392
393 <function name="CompressedTextureSubImage3D" offset="assign">
394 <param name="texture" type="GLuint" />
395 <param name="level" type="GLint" />
396 <param name="xoffset" type="GLint" />
397 <param name="yoffset" type="GLint" />
398 <param name="zoffset" type="GLint" />
399 <param name="width" type="GLsizei" />
400 <param name="height" type="GLsizei" />
401 <param name="depth" type="GLsizei" />
402 <param name="format" type="GLenum" />
403 <param name="imageSize" type="GLsizei" />
404 <param name="data" type="const GLvoid *" />
405 </function>
406
407 <function name="CopyTextureSubImage1D" offset="assign">
408 <param name="texture" type="GLuint" />
409 <param name="level" type="GLint" />
410 <param name="xoffset" type="GLint" />
411 <param name="x" type="GLint" />
412 <param name="y" type="GLint" />
413 <param name="width" type="GLsizei" />
414 </function>
415
416 <function name="CopyTextureSubImage2D" offset="assign">
417 <param name="texture" type="GLuint" />
418 <param name="level" type="GLint" />
419 <param name="xoffset" type="GLint" />
420 <param name="yoffset" type="GLint" />
421 <param name="x" type="GLint" />
422 <param name="y" type="GLint" />
423 <param name="width" type="GLsizei" />
424 <param name="height" type="GLsizei" />
425 </function>
426
427 <function name="CopyTextureSubImage3D" offset="assign">
428 <param name="texture" type="GLuint" />
429 <param name="level" type="GLint" />
430 <param name="xoffset" type="GLint" />
431 <param name="yoffset" type="GLint" />
432 <param name="zoffset" type="GLint" />
433 <param name="x" type="GLint" />
434 <param name="y" type="GLint" />
435 <param name="width" type="GLsizei" />
436 <param name="height" type="GLsizei" />
437 </function>
438
439 <function name="TextureParameterf" offset="assign">
440 <param name="texture" type="GLuint" />
441 <param name="pname" type="GLenum" />
442 <param name="param" type="GLfloat" />
443 </function>
444
445 <function name="TextureParameterfv" offset="assign">
446 <param name="texture" type="GLuint" />
447 <param name="pname" type="GLenum" />
448 <param name="param" type="const GLfloat *" />
449 </function>
450
451 <function name="TextureParameteri" offset="assign">
452 <param name="texture" type="GLuint" />
453 <param name="pname" type="GLenum" />
454 <param name="param" type="GLint" />
455 </function>
456
457 <function name="TextureParameterIiv" offset="assign">
458 <param name="texture" type="GLuint" />
459 <param name="pname" type="GLenum" />
460 <param name="params" type="const GLint *" />
461 </function>
462
463 <function name="TextureParameterIuiv" offset="assign">
464 <param name="texture" type="GLuint" />
465 <param name="pname" type="GLenum" />
466 <param name="params" type="const GLuint *" />
467 </function>
468
469 <function name="TextureParameteriv" offset="assign">
470 <param name="texture" type="GLuint" />
471 <param name="pname" type="GLenum" />
472 <param name="param" type="const GLint *" />
473 </function>
474
475 <function name="GenerateTextureMipmap" offset="assign">
476 <param name="texture" type="GLuint" />
477 </function>
478
479 <function name="BindTextureUnit" offset="assign">
480 <param name="unit" type="GLuint" />
481 <param name="texture" type="GLuint" />
482 </function>
483
484 <function name="GetTextureImage" offset="assign">
485 <param name="texture" type="GLuint" />
486 <param name="level" type="GLint" />
487 <param name="format" type="GLenum" />
488 <param name="type" type="GLenum" />
489 <param name="bufSize" type="GLsizei" />
490 <param name="pixels" type="GLvoid *" />
491 </function>
492
493 <function name="GetCompressedTextureImage" offset="assign">
494 <param name="texture" type="GLuint" />
495 <param name="level" type="GLint" />
496 <param name="bufSize" type="GLsizei" />
497 <param name="pixels" type="GLvoid *" />
498 </function>
499
500 <function name="GetTextureLevelParameterfv" offset="assign">
501 <param name="texture" type="GLuint" />
502 <param name="level" type="GLint" />
503 <param name="pname" type="GLenum" />
504 <param name="params" type="GLfloat *" />
505 </function>
506
507 <function name="GetTextureLevelParameteriv" offset="assign">
508 <param name="texture" type="GLuint" />
509 <param name="level" type="GLint" />
510 <param name="pname" type="GLenum" />
511 <param name="params" type="GLint *" />
512 </function>
513
514 <function name="GetTextureParameterfv" offset="assign">
515 <param name="texture" type="GLuint" />
516 <param name="pname" type="GLenum" />
517 <param name="params" type="GLfloat *" />
518 </function>
519
520 <function name="GetTextureParameterIiv" offset="assign">
521 <param name="texture" type="GLuint" />
522 <param name="pname" type="GLenum" />
523 <param name="params" type="GLint *" />
524 </function>
525
526 <function name="GetTextureParameterIuiv" offset="assign">
527 <param name="texture" type="GLuint" />
528 <param name="pname" type="GLenum" />
529 <param name="params" type="GLuint *" />
530 </function>
531
532 <function name="GetTextureParameteriv" offset="assign">
533 <param name="texture" type="GLuint" />
534 <param name="pname" type="GLenum" />
535 <param name="params" type="GLint *" />
536 </function>
537
538 <!-- Vertex Array object functions -->
539
540 <function name="CreateVertexArrays" offset="assign">
541 <param name="n" type="GLsizei" />
542 <param name="arrays" type="GLuint *" />
543 </function>
544
545 <function name="DisableVertexArrayAttrib" offset="assign">
546 <param name="vaobj" type="GLuint" />
547 <param name="index" type="GLuint" />
548 </function>
549
550 <function name="EnableVertexArrayAttrib" offset="assign">
551 <param name="vaobj" type="GLuint" />
552 <param name="index" type="GLuint" />
553 </function>
554
555 <function name="VertexArrayElementBuffer" offset="assign">
556 <param name="vaobj" type="GLuint" />
557 <param name="buffer" type="GLuint" />
558 </function>
559
560 <function name="VertexArrayVertexBuffer" offset="assign">
561 <param name="vaobj" type="GLuint" />
562 <param name="bindingindex" type="GLuint" />
563 <param name="buffer" type="GLuint" />
564 <param name="offset" type="GLintptr" />
565 <param name="stride" type="GLsizei" />
566 </function>
567
568 <function name="VertexArrayVertexBuffers" offset="assign">
569 <param name="vaobj" type="GLuint" />
570 <param name="first" type="GLuint" />
571 <param name="count" type="GLsizei" />
572 <param name="buffers" type="const GLuint *" />
573 <param name="offsets" type="const GLintptr *" />
574 <param name="strides" type="const GLsizei *" />
575 </function>
576
577 <function name="VertexArrayAttribFormat" offset="assign">
578 <param name="vaobj" type="GLuint" />
579 <param name="attribindex" type="GLuint" />
580 <param name="size" type="GLint" />
581 <param name="type" type="GLenum" />
582 <param name="normalized" type="GLboolean" />
583 <param name="relativeoffset" type="GLuint" />
584 </function>
585
586 <function name="VertexArrayAttribIFormat" offset="assign">
587 <param name="vaobj" type="GLuint" />
588 <param name="attribindex" type="GLuint" />
589 <param name="size" type="GLint" />
590 <param name="type" type="GLenum" />
591 <param name="relativeoffset" type="GLuint" />
592 </function>
593
594 <function name="VertexArrayAttribLFormat" offset="assign">
595 <param name="vaobj" type="GLuint" />
596 <param name="attribindex" type="GLuint" />
597 <param name="size" type="GLint" />
598 <param name="type" type="GLenum" />
599 <param name="relativeoffset" type="GLuint" />
600 </function>
601
602 <function name="VertexArrayAttribBinding" offset="assign">
603 <param name="vaobj" type="GLuint" />
604 <param name="attribindex" type="GLuint" />
605 <param name="bindingindex" type="GLuint" />
606 </function>
607
608 <function name="VertexArrayBindingDivisor" offset="assign">
609 <param name="vaobj" type="GLuint" />
610 <param name="bindingindex" type="GLuint" />
611 <param name="divisor" type="GLuint" />
612 </function>
613
614 <function name="GetVertexArrayiv" offset="assign">
615 <param name="vaobj" type="GLuint" />
616 <param name="pname" type="GLenum" />
617 <param name="param" type="GLint *" />
618 </function>
619
620 <function name="GetVertexArrayIndexediv" offset="assign">
621 <param name="vaobj" type="GLuint" />
622 <param name="index" type="GLuint" />
623 <param name="pname" type="GLenum" />
624 <param name="param" type="GLint *" />
625 </function>
626
627 <function name="GetVertexArrayIndexed64iv" offset="assign">
628 <param name="vaobj" type="GLuint" />
629 <param name="index" type="GLuint" />
630 <param name="pname" type="GLenum" />
631 <param name="param" type="GLint64 *" />
632 </function>
633
634 <!-- Sampler object functions -->
635
636 <function name="CreateSamplers" offset="assign">
637 <param name="n" type="GLsizei" />
638 <param name="samplers" type="GLuint *" />
639 </function>
640
641 <!-- Program Pipeline object functions -->
642
643 <function name="CreateProgramPipelines" offset="assign">
644 <param name="n" type="GLsizei" />
645 <param name="pipelines" type="GLuint *" />
646 </function>
647
648 <!-- Query object functions -->
649
650 <function name="CreateQueries" offset="assign">
651 <param name="target" type="GLenum" />
652 <param name="n" type="GLsizei" />
653 <param name="ids" type="GLuint *" />
654 </function>
655
656 <function name="GetQueryBufferObjectiv" offset="assign">
657 <param name="id" type="GLuint" />
658 <param name="buffer" type="GLuint" />
659 <param name="pname" type="GLenum" />
660 <param name="offset" type="GLintptr" />
661 </function>
662
663 <function name="GetQueryBufferObjectuiv" offset="assign">
664 <param name="id" type="GLuint" />
665 <param name="buffer" type="GLuint" />
666 <param name="pname" type="GLenum" />
667 <param name="offset" type="GLintptr" />
668 </function>
669
670 <function name="GetQueryBufferObjecti64v" offset="assign">
671 <param name="id" type="GLuint" />
672 <param name="buffer" type="GLuint" />
673 <param name="pname" type="GLenum" />
674 <param name="offset" type="GLintptr" />
675 </function>
676
677 <function name="GetQueryBufferObjectui64v" offset="assign">
678 <param name="id" type="GLuint" />
679 <param name="buffer" type="GLuint" />
680 <param name="pname" type="GLenum" />
681 <param name="offset" type="GLintptr" />
682 </function>
683 </category>
684 </OpenGLAPI>