2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
5 <category name=
"GL_ARB_direct_state_access" number=
"164">
6 <enum name=
"TEXTURE_TARGET" value=
"0x1006"/>
7 <enum name=
"QUERY_TARGET" value=
"0x82EA"/>
8 <enum name=
"TEXTURE_BINDING" value=
"0x82EB"/>
10 <!-- Texture object functions -->
12 <function name=
"CreateTextures" offset=
"assign">
13 <param name=
"target" type=
"GLenum" />
14 <param name=
"n" type=
"GLsizei" />
15 <param name=
"textures" type=
"GLuint *" />
18 <function name=
"TextureStorage1D" offset=
"assign">
19 <param name=
"texture" type=
"GLuint" />
20 <param name=
"levels" type=
"GLsizei" />
21 <param name=
"internalformat" type=
"GLenum" />
22 <param name=
"width" type=
"GLsizei" />
25 <function name=
"TextureStorage2D" offset=
"assign">
26 <param name=
"texture" type=
"GLuint" />
27 <param name=
"levels" type=
"GLsizei" />
28 <param name=
"internalformat" type=
"GLenum" />
29 <param name=
"width" type=
"GLsizei" />
30 <param name=
"height" type=
"GLsizei" />
33 <function name=
"TextureStorage3D" offset=
"assign">
34 <param name=
"texture" type=
"GLuint" />
35 <param name=
"levels" type=
"GLsizei" />
36 <param name=
"internalformat" type=
"GLenum" />
37 <param name=
"width" type=
"GLsizei" />
38 <param name=
"height" type=
"GLsizei" />
39 <param name=
"depth" type=
"GLsizei" />
42 <function name=
"TextureSubImage1D" offset=
"assign">
43 <param name=
"texture" type=
"GLuint" />
44 <param name=
"level" type=
"GLint" />
45 <param name=
"xoffset" type=
"GLint" />
46 <param name=
"width" type=
"GLsizei" />
47 <param name=
"format" type=
"GLenum" />
48 <param name=
"type" type=
"GLenum" />
49 <param name=
"pixels" type=
"const GLvoid *" />
52 <function name=
"TextureSubImage2D" offset=
"assign">
53 <param name=
"texture" type=
"GLuint" />
54 <param name=
"level" type=
"GLint" />
55 <param name=
"xoffset" type=
"GLint" />
56 <param name=
"yoffset" type=
"GLint" />
57 <param name=
"width" type=
"GLsizei" />
58 <param name=
"height" type=
"GLsizei" />
59 <param name=
"format" type=
"GLenum" />
60 <param name=
"type" type=
"GLenum" />
61 <param name=
"pixels" type=
"const GLvoid *" />
64 <function name=
"TextureSubImage3D" offset=
"assign">
65 <param name=
"texture" type=
"GLuint" />
66 <param name=
"level" type=
"GLint" />
67 <param name=
"xoffset" type=
"GLint" />
68 <param name=
"yoffset" type=
"GLint" />
69 <param name=
"zoffset" type=
"GLint" />
70 <param name=
"width" type=
"GLsizei" />
71 <param name=
"height" type=
"GLsizei" />
72 <param name=
"depth" type=
"GLsizei" />
73 <param name=
"format" type=
"GLenum" />
74 <param name=
"type" type=
"GLenum" />
75 <param name=
"pixels" type=
"const GLvoid *" />
78 <function name=
"TextureParameterf" offset=
"assign">
79 <param name=
"texture" type=
"GLuint" />
80 <param name=
"pname" type=
"GLenum" />
81 <param name=
"param" type=
"GLfloat" />
84 <function name=
"TextureParameterfv" offset=
"assign">
85 <param name=
"texture" type=
"GLuint" />
86 <param name=
"pname" type=
"GLenum" />
87 <param name=
"param" type=
"const GLfloat *" />
90 <function name=
"TextureParameteri" offset=
"assign">
91 <param name=
"texture" type=
"GLuint" />
92 <param name=
"pname" type=
"GLenum" />
93 <param name=
"param" type=
"GLint" />
96 <function name=
"TextureParameterIiv" offset=
"assign">
97 <param name=
"texture" type=
"GLuint" />
98 <param name=
"pname" type=
"GLenum" />
99 <param name=
"params" type=
"const GLint *" />
102 <function name=
"TextureParameterIuiv" offset=
"assign">
103 <param name=
"texture" type=
"GLuint" />
104 <param name=
"pname" type=
"GLenum" />
105 <param name=
"params" type=
"const GLuint *" />
108 <function name=
"TextureParameteriv" offset=
"assign">
109 <param name=
"texture" type=
"GLuint" />
110 <param name=
"pname" type=
"GLenum" />
111 <param name=
"param" type=
"const GLint *" />
114 <function name=
"BindTextureUnit" offset=
"assign">
115 <param name=
"unit" type=
"GLuint" />
116 <param name=
"texture" type=
"GLuint" />
119 <function name=
"GetTextureLevelParameterfv" offset=
"assign">
120 <param name=
"texture" type=
"GLuint" />
121 <param name=
"level" type=
"GLint" />
122 <param name=
"pname" type=
"GLenum" />
123 <param name=
"params" type=
"GLfloat *" />
126 <function name=
"GetTextureLevelParameteriv" offset=
"assign">
127 <param name=
"texture" type=
"GLuint" />
128 <param name=
"level" type=
"GLint" />
129 <param name=
"pname" type=
"GLenum" />
130 <param name=
"params" type=
"GLint *" />