main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_ARB_direct_state_access" number="164">
6 <enum name="TEXTURE_TARGET" value="0x1006"/>
7 <enum name="QUERY_TARGET" value="0x82EA"/>
8 <enum name="TEXTURE_BINDING" value="0x82EB"/>
9
10 <!-- Transform Feedback object functions -->
11
12 <function name="CreateTransformFeedbacks" offset="assign">
13 <param name="n" type="GLsizei" />
14 <param name="ids" type="GLuint *" />
15 </function>
16
17 <function name="TransformFeedbackBufferBase" offset="assign">
18 <param name="xfb" type="GLuint" />
19 <param name="index" type="GLuint" />
20 <param name="buffer" type="GLuint" />
21 </function>
22
23 <function name="TransformFeedbackBufferRange" offset="assign">
24 <param name="xfb" type="GLuint" />
25 <param name="index" type="GLuint" />
26 <param name="buffer" type="GLuint" />
27 <param name="offset" type="GLintptr" />
28 <param name="size" type="GLsizeiptr" />
29 </function>
30
31 <function name="GetTransformFeedbackiv" offset="assign">
32 <param name="xfb" type="GLuint" />
33 <param name="pname" type="GLenum" />
34 <param name="param" type="GLint *" />
35 </function>
36
37 <function name="GetTransformFeedbacki_v" offset="assign">
38 <param name="xfb" type="GLuint" />
39 <param name="pname" type="GLenum" />
40 <param name="index" type="GLuint" />
41 <param name="param" type="GLint *" />
42 </function>
43
44 <function name="GetTransformFeedbacki64_v" offset="assign">
45 <param name="xfb" type="GLuint" />
46 <param name="pname" type="GLenum" />
47 <param name="index" type="GLuint" />
48 <param name="param" type="GLint64 *" />
49 </function>
50
51 <!-- Buffer object functions -->
52
53 <function name="CreateBuffers" offset="assign">
54 <param name="n" type="GLsizei" />
55 <param name="buffers" type="GLuint *" />
56 </function>
57
58 <function name="NamedBufferStorage" offset="assign">
59 <param name="buffer" type="GLuint" />
60 <param name="size" type="GLsizeiptr" />
61 <param name="data" type="const GLvoid *" />
62 <param name="flags" type="GLbitfield" />
63 </function>
64
65 <function name="NamedBufferData" offset="assign">
66 <param name="buffer" type="GLuint" />
67 <param name="size" type="GLsizeiptr" />
68 <param name="data" type="const GLvoid *" />
69 <param name="usage" type="GLenum" />
70 </function>
71
72 <function name="NamedBufferSubData" offset="assign">
73 <param name="buffer" type="GLuint" />
74 <param name="offset" type="GLintptr" />
75 <param name="size" type="GLsizeiptr" />
76 <param name="data" type="const GLvoid *" />
77 </function>
78
79 <function name="CopyNamedBufferSubData" offset="assign">
80 <param name="readBuffer" type="GLuint" />
81 <param name="writeBuffer" type="GLuint" />
82 <param name="readOffset" type="GLintptr" />
83 <param name="writeOffset" type="GLintptr" />
84 <param name="size" type="GLsizeiptr" />
85 </function>
86
87 <function name="ClearNamedBufferData" offset="assign">
88 <param name="buffer" type="GLuint" />
89 <param name="internalformat" type="GLenum" />
90 <param name="format" type="GLenum" />
91 <param name="type" type="GLenum" />
92 <param name="data" type="const GLvoid *" />
93 </function>
94
95 <function name="ClearNamedBufferSubData" offset="assign">
96 <param name="buffer" type="GLuint" />
97 <param name="internalformat" type="GLenum" />
98 <param name="offset" type="GLintptr" />
99 <param name="size" type="GLsizeiptr" />
100 <param name="format" type="GLenum" />
101 <param name="type" type="GLenum" />
102 <param name="data" type="const GLvoid *" />
103 </function>
104
105 <function name="MapNamedBuffer" offset="assign">
106 <return type="GLvoid *" />
107 <param name="buffer" type="GLuint" />
108 <param name="access" type="GLenum" />
109 </function>
110
111 <function name="MapNamedBufferRange" offset="assign">
112 <return type="GLvoid *" />
113 <param name="buffer" type="GLuint" />
114 <param name="offset" type="GLintptr" />
115 <param name="length" type="GLsizeiptr" />
116 <param name="access" type="GLbitfield" />
117 </function>
118
119 <function name="UnmapNamedBuffer" offset="assign">
120 <return type="GLboolean" />
121 <param name="buffer" type="GLuint" />
122 </function>
123
124 <function name="FlushMappedNamedBufferRange" offset="assign">
125 <param name="buffer" type="GLuint" />
126 <param name="offset" type="GLintptr" />
127 <param name="length" type="GLsizeiptr" />
128 </function>
129
130 <function name="GetNamedBufferParameteriv" offset="assign">
131 <param name="buffer" type="GLuint" />
132 <param name="pname" type="GLenum" />
133 <param name="params" type="GLint *" />
134 </function>
135
136 <function name="GetNamedBufferParameteri64v" offset="assign">
137 <param name="buffer" type="GLuint" />
138 <param name="pname" type="GLenum" />
139 <param name="params" type="GLint64 *" />
140 </function>
141
142 <function name="GetNamedBufferPointerv" offset="assign">
143 <param name="buffer" type="GLuint" />
144 <param name="pname" type="GLenum" />
145 <param name="params" type="GLvoid **" />
146 </function>
147
148 <function name="GetNamedBufferSubData" offset="assign">
149 <param name="buffer" type="GLuint" />
150 <param name="offset" type="GLintptr" />
151 <param name="size" type="GLsizeiptr" />
152 <param name="data" type="GLvoid *" />
153 </function>
154
155 <!-- Framebuffer object functions -->
156
157 <function name="CreateFramebuffers" offset="assign">
158 <param name="n" type="GLsizei" />
159 <param name="framebuffers" type="GLuint *" />
160 </function>
161
162 <function name="NamedFramebufferRenderbuffer" offset="assign">
163 <param name="framebuffer" type="GLuint" />
164 <param name="attachment" type="GLenum" />
165 <param name="renderbuffertarget" type="GLenum" />
166 <param name="renderbuffer" type="GLuint" />
167 </function>
168
169 <function name="NamedFramebufferTexture" offset="assign">
170 <param name="framebuffer" type="GLuint" />
171 <param name="attachment" type="GLenum" />
172 <param name="texture" type="GLuint" />
173 <param name="level" type="GLint" />
174 </function>
175
176 <function name="NamedFramebufferTextureLayer" offset="assign">
177 <param name="framebuffer" type="GLuint" />
178 <param name="attachment" type="GLenum" />
179 <param name="texture" type="GLuint" />
180 <param name="level" type="GLint" />
181 <param name="layer" type="GLint" />
182 </function>
183
184 <function name="InvalidateNamedFramebufferData" offset="assign">
185 <param name="framebuffer" type="GLuint" />
186 <param name="numAttachments" type="GLsizei" />
187 <param name="attachments" type="const GLenum *" />
188 </function>
189
190 <function name="InvalidateNamedFramebufferSubData" offset="assign">
191 <param name="framebuffer" type="GLuint" />
192 <param name="numAttachments" type="GLsizei" />
193 <param name="attachments" type="const GLenum *" />
194 <param name="x" type="GLint" />
195 <param name="y" type="GLint" />
196 <param name="width" type="GLsizei" />
197 <param name="height" type="GLsizei" />
198 </function>
199
200 <function name="BlitNamedFramebuffer" offset="assign">
201 <param name="readFramebuffer" type="GLuint" />
202 <param name="drawFramebuffer" type="GLuint" />
203 <param name="srcX0" type="GLint" />
204 <param name="srcY0" type="GLint" />
205 <param name="srcX1" type="GLint" />
206 <param name="srcY1" type="GLint" />
207 <param name="dstX0" type="GLint" />
208 <param name="dstY0" type="GLint" />
209 <param name="dstX1" type="GLint" />
210 <param name="dstY1" type="GLint" />
211 <param name="mask" type="GLbitfield" />
212 <param name="filter" type="GLenum" />
213 </function>
214
215 <function name="CheckNamedFramebufferStatus" offset="assign">
216 <return type="GLenum" />
217 <param name="framebuffer" type="GLuint" />
218 <param name="target" type="GLenum" />
219 </function>
220
221 <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
222 <param name="framebuffer" type="GLuint" />
223 <param name="attachment" type="GLenum" />
224 <param name="pname" type="GLenum" />
225 <param name="params" type="GLint *" />
226 </function>
227
228 <!-- Renderbuffer object functions -->
229
230 <function name="CreateRenderbuffers" offset="assign">
231 <param name="n" type="GLsizei" />
232 <param name="renderbuffers" type="GLuint *" />
233 </function>
234
235 <function name="NamedRenderbufferStorage" offset="assign">
236 <param name="renderbuffer" type="GLuint" />
237 <param name="internalformat" type="GLenum" />
238 <param name="width" type="GLsizei" />
239 <param name="height" type="GLsizei" />
240 </function>
241
242 <function name="NamedRenderbufferStorageMultisample" offset="assign">
243 <param name="renderbuffer" type="GLuint" />
244 <param name="samples" type="GLsizei" />
245 <param name="internalformat" type="GLenum" />
246 <param name="width" type="GLsizei" />
247 <param name="height" type="GLsizei" />
248 </function>
249
250 <function name="GetNamedRenderbufferParameteriv" offset="assign">
251 <param name="renderbuffer" type="GLuint" />
252 <param name="pname" type="GLenum" />
253 <param name="params" type="GLint *" />
254 </function>
255
256 <!-- Texture object functions -->
257
258 <function name="CreateTextures" offset="assign">
259 <param name="target" type="GLenum" />
260 <param name="n" type="GLsizei" />
261 <param name="textures" type="GLuint *" />
262 </function>
263
264 <function name="TextureBuffer" offset="assign">
265 <param name="texture" type="GLuint" />
266 <param name="internalformat" type="GLenum" />
267 <param name="buffer" type="GLuint" />
268 </function>
269
270 <function name="TextureBufferRange" offset="assign">
271 <param name="texture" type="GLuint" />
272 <param name="internalformat" type="GLenum" />
273 <param name="buffer" type="GLuint" />
274 <param name="offset" type="GLintptr" />
275 <param name="size" type="GLsizeiptr" />
276 </function>
277
278 <function name="TextureStorage1D" offset="assign">
279 <param name="texture" type="GLuint" />
280 <param name="levels" type="GLsizei" />
281 <param name="internalformat" type="GLenum" />
282 <param name="width" type="GLsizei" />
283 </function>
284
285 <function name="TextureStorage2D" offset="assign">
286 <param name="texture" type="GLuint" />
287 <param name="levels" type="GLsizei" />
288 <param name="internalformat" type="GLenum" />
289 <param name="width" type="GLsizei" />
290 <param name="height" type="GLsizei" />
291 </function>
292
293 <function name="TextureStorage3D" offset="assign">
294 <param name="texture" type="GLuint" />
295 <param name="levels" type="GLsizei" />
296 <param name="internalformat" type="GLenum" />
297 <param name="width" type="GLsizei" />
298 <param name="height" type="GLsizei" />
299 <param name="depth" type="GLsizei" />
300 </function>
301
302 <function name="TextureStorage2DMultisample" offset="assign">
303 <param name="texture" type="GLuint" />
304 <param name="samples" type="GLsizei" />
305 <param name="internalformat" type="GLenum" />
306 <param name="width" type="GLsizei" />
307 <param name="height" type="GLsizei" />
308 <param name="fixedsamplelocations" type="GLboolean" />
309 </function>
310
311 <function name="TextureStorage3DMultisample" offset="assign">
312 <param name="texture" type="GLuint" />
313 <param name="samples" type="GLsizei" />
314 <param name="internalformat" type="GLenum" />
315 <param name="width" type="GLsizei" />
316 <param name="height" type="GLsizei" />
317 <param name="depth" type="GLsizei" />
318 <param name="fixedsamplelocations" type="GLboolean" />
319 </function>
320
321 <function name="TextureSubImage1D" offset="assign">
322 <param name="texture" type="GLuint" />
323 <param name="level" type="GLint" />
324 <param name="xoffset" type="GLint" />
325 <param name="width" type="GLsizei" />
326 <param name="format" type="GLenum" />
327 <param name="type" type="GLenum" />
328 <param name="pixels" type="const GLvoid *" />
329 </function>
330
331 <function name="TextureSubImage2D" offset="assign">
332 <param name="texture" type="GLuint" />
333 <param name="level" type="GLint" />
334 <param name="xoffset" type="GLint" />
335 <param name="yoffset" type="GLint" />
336 <param name="width" type="GLsizei" />
337 <param name="height" type="GLsizei" />
338 <param name="format" type="GLenum" />
339 <param name="type" type="GLenum" />
340 <param name="pixels" type="const GLvoid *" />
341 </function>
342
343 <function name="TextureSubImage3D" offset="assign">
344 <param name="texture" type="GLuint" />
345 <param name="level" type="GLint" />
346 <param name="xoffset" type="GLint" />
347 <param name="yoffset" type="GLint" />
348 <param name="zoffset" type="GLint" />
349 <param name="width" type="GLsizei" />
350 <param name="height" type="GLsizei" />
351 <param name="depth" type="GLsizei" />
352 <param name="format" type="GLenum" />
353 <param name="type" type="GLenum" />
354 <param name="pixels" type="const GLvoid *" />
355 </function>
356
357 <function name="CompressedTextureSubImage1D" offset="assign">
358 <param name="texture" type="GLuint" />
359 <param name="level" type="GLint" />
360 <param name="xoffset" type="GLint" />
361 <param name="width" type="GLsizei" />
362 <param name="format" type="GLenum" />
363 <param name="imageSize" type="GLsizei" />
364 <param name="data" type="const GLvoid *" />
365 </function>
366
367 <function name="CompressedTextureSubImage2D" offset="assign">
368 <param name="texture" type="GLuint" />
369 <param name="level" type="GLint" />
370 <param name="xoffset" type="GLint" />
371 <param name="yoffset" type="GLint" />
372 <param name="width" type="GLsizei" />
373 <param name="height" type="GLsizei" />
374 <param name="format" type="GLenum" />
375 <param name="imageSize" type="GLsizei" />
376 <param name="data" type="const GLvoid *" />
377 </function>
378
379 <function name="CompressedTextureSubImage3D" offset="assign">
380 <param name="texture" type="GLuint" />
381 <param name="level" type="GLint" />
382 <param name="xoffset" type="GLint" />
383 <param name="yoffset" type="GLint" />
384 <param name="zoffset" type="GLint" />
385 <param name="width" type="GLsizei" />
386 <param name="height" type="GLsizei" />
387 <param name="depth" type="GLsizei" />
388 <param name="format" type="GLenum" />
389 <param name="imageSize" type="GLsizei" />
390 <param name="data" type="const GLvoid *" />
391 </function>
392
393 <function name="CopyTextureSubImage1D" offset="assign">
394 <param name="texture" type="GLuint" />
395 <param name="level" type="GLint" />
396 <param name="xoffset" type="GLint" />
397 <param name="x" type="GLint" />
398 <param name="y" type="GLint" />
399 <param name="width" type="GLsizei" />
400 </function>
401
402 <function name="CopyTextureSubImage2D" offset="assign">
403 <param name="texture" type="GLuint" />
404 <param name="level" type="GLint" />
405 <param name="xoffset" type="GLint" />
406 <param name="yoffset" type="GLint" />
407 <param name="x" type="GLint" />
408 <param name="y" type="GLint" />
409 <param name="width" type="GLsizei" />
410 <param name="height" type="GLsizei" />
411 </function>
412
413 <function name="CopyTextureSubImage3D" offset="assign">
414 <param name="texture" type="GLuint" />
415 <param name="level" type="GLint" />
416 <param name="xoffset" type="GLint" />
417 <param name="yoffset" type="GLint" />
418 <param name="zoffset" type="GLint" />
419 <param name="x" type="GLint" />
420 <param name="y" type="GLint" />
421 <param name="width" type="GLsizei" />
422 <param name="height" type="GLsizei" />
423 </function>
424
425 <function name="TextureParameterf" offset="assign">
426 <param name="texture" type="GLuint" />
427 <param name="pname" type="GLenum" />
428 <param name="param" type="GLfloat" />
429 </function>
430
431 <function name="TextureParameterfv" offset="assign">
432 <param name="texture" type="GLuint" />
433 <param name="pname" type="GLenum" />
434 <param name="param" type="const GLfloat *" />
435 </function>
436
437 <function name="TextureParameteri" offset="assign">
438 <param name="texture" type="GLuint" />
439 <param name="pname" type="GLenum" />
440 <param name="param" type="GLint" />
441 </function>
442
443 <function name="TextureParameterIiv" offset="assign">
444 <param name="texture" type="GLuint" />
445 <param name="pname" type="GLenum" />
446 <param name="params" type="const GLint *" />
447 </function>
448
449 <function name="TextureParameterIuiv" offset="assign">
450 <param name="texture" type="GLuint" />
451 <param name="pname" type="GLenum" />
452 <param name="params" type="const GLuint *" />
453 </function>
454
455 <function name="TextureParameteriv" offset="assign">
456 <param name="texture" type="GLuint" />
457 <param name="pname" type="GLenum" />
458 <param name="param" type="const GLint *" />
459 </function>
460
461 <function name="GenerateTextureMipmap" offset="assign">
462 <param name="texture" type="GLuint" />
463 </function>
464
465 <function name="BindTextureUnit" offset="assign">
466 <param name="unit" type="GLuint" />
467 <param name="texture" type="GLuint" />
468 </function>
469
470 <function name="GetTextureImage" offset="assign">
471 <param name="texture" type="GLuint" />
472 <param name="level" type="GLint" />
473 <param name="format" type="GLenum" />
474 <param name="type" type="GLenum" />
475 <param name="bufSize" type="GLsizei" />
476 <param name="pixels" type="GLvoid *" />
477 </function>
478
479 <function name="GetCompressedTextureImage" offset="assign">
480 <param name="texture" type="GLuint" />
481 <param name="level" type="GLint" />
482 <param name="bufSize" type="GLsizei" />
483 <param name="pixels" type="GLvoid *" />
484 </function>
485
486 <function name="GetTextureLevelParameterfv" offset="assign">
487 <param name="texture" type="GLuint" />
488 <param name="level" type="GLint" />
489 <param name="pname" type="GLenum" />
490 <param name="params" type="GLfloat *" />
491 </function>
492
493 <function name="GetTextureLevelParameteriv" offset="assign">
494 <param name="texture" type="GLuint" />
495 <param name="level" type="GLint" />
496 <param name="pname" type="GLenum" />
497 <param name="params" type="GLint *" />
498 </function>
499
500 <function name="GetTextureParameterfv" offset="assign">
501 <param name="texture" type="GLuint" />
502 <param name="pname" type="GLenum" />
503 <param name="params" type="GLfloat *" />
504 </function>
505
506 <function name="GetTextureParameterIiv" offset="assign">
507 <param name="texture" type="GLuint" />
508 <param name="pname" type="GLenum" />
509 <param name="params" type="GLint *" />
510 </function>
511
512 <function name="GetTextureParameterIuiv" offset="assign">
513 <param name="texture" type="GLuint" />
514 <param name="pname" type="GLenum" />
515 <param name="params" type="GLuint *" />
516 </function>
517
518 <function name="GetTextureParameteriv" offset="assign">
519 <param name="texture" type="GLuint" />
520 <param name="pname" type="GLenum" />
521 <param name="params" type="GLint *" />
522 </function>
523
524 <!-- Vertex Array object functions -->
525
526 <function name="CreateVertexArrays" offset="assign">
527 <param name="n" type="GLsizei" />
528 <param name="arrays" type="GLuint *" />
529 </function>
530
531 <function name="DisableVertexArrayAttrib" offset="assign">
532 <param name="vaobj" type="GLuint" />
533 <param name="index" type="GLuint" />
534 </function>
535
536 <function name="EnableVertexArrayAttrib" offset="assign">
537 <param name="vaobj" type="GLuint" />
538 <param name="index" type="GLuint" />
539 </function>
540
541 <function name="VertexArrayElementBuffer" offset="assign">
542 <param name="vaobj" type="GLuint" />
543 <param name="buffer" type="GLuint" />
544 </function>
545
546 <function name="VertexArrayVertexBuffer" offset="assign">
547 <param name="vaobj" type="GLuint" />
548 <param name="bindingindex" type="GLuint" />
549 <param name="buffer" type="GLuint" />
550 <param name="offset" type="GLintptr" />
551 <param name="stride" type="GLsizei" />
552 </function>
553
554 <function name="VertexArrayVertexBuffers" offset="assign">
555 <param name="vaobj" type="GLuint" />
556 <param name="first" type="GLuint" />
557 <param name="count" type="GLsizei" />
558 <param name="buffers" type="const GLuint *" />
559 <param name="offsets" type="const GLintptr *" />
560 <param name="strides" type="const GLsizei *" />
561 </function>
562
563 <function name="VertexArrayAttribFormat" offset="assign">
564 <param name="vaobj" type="GLuint" />
565 <param name="attribindex" type="GLuint" />
566 <param name="size" type="GLint" />
567 <param name="type" type="GLenum" />
568 <param name="normalized" type="GLboolean" />
569 <param name="relativeoffset" type="GLuint" />
570 </function>
571
572 <function name="VertexArrayAttribIFormat" offset="assign">
573 <param name="vaobj" type="GLuint" />
574 <param name="attribindex" type="GLuint" />
575 <param name="size" type="GLint" />
576 <param name="type" type="GLenum" />
577 <param name="relativeoffset" type="GLuint" />
578 </function>
579
580 <function name="VertexArrayAttribLFormat" offset="assign">
581 <param name="vaobj" type="GLuint" />
582 <param name="attribindex" type="GLuint" />
583 <param name="size" type="GLint" />
584 <param name="type" type="GLenum" />
585 <param name="relativeoffset" type="GLuint" />
586 </function>
587
588 <function name="VertexArrayAttribBinding" offset="assign">
589 <param name="vaobj" type="GLuint" />
590 <param name="attribindex" type="GLuint" />
591 <param name="bindingindex" type="GLuint" />
592 </function>
593
594 <function name="VertexArrayBindingDivisor" offset="assign">
595 <param name="vaobj" type="GLuint" />
596 <param name="bindingindex" type="GLuint" />
597 <param name="divisor" type="GLuint" />
598 </function>
599
600 <function name="GetVertexArrayiv" offset="assign">
601 <param name="vaobj" type="GLuint" />
602 <param name="pname" type="GLenum" />
603 <param name="param" type="GLint *" />
604 </function>
605
606 <function name="GetVertexArrayIndexediv" offset="assign">
607 <param name="vaobj" type="GLuint" />
608 <param name="index" type="GLuint" />
609 <param name="pname" type="GLenum" />
610 <param name="param" type="GLint *" />
611 </function>
612
613 <function name="GetVertexArrayIndexed64iv" offset="assign">
614 <param name="vaobj" type="GLuint" />
615 <param name="index" type="GLuint" />
616 <param name="pname" type="GLenum" />
617 <param name="param" type="GLint64 *" />
618 </function>
619
620 <!-- Sampler object functions -->
621
622 <function name="CreateSamplers" offset="assign">
623 <param name="n" type="GLsizei" />
624 <param name="samplers" type="GLuint *" />
625 </function>
626
627 <!-- Program Pipeline object functions -->
628
629 <function name="CreateProgramPipelines" offset="assign">
630 <param name="n" type="GLsizei" />
631 <param name="pipelines" type="GLuint *" />
632 </function>
633
634 <!-- Query object functions -->
635
636 <function name="CreateQueries" offset="assign">
637 <param name="target" type="GLenum" />
638 <param name="n" type="GLsizei" />
639 <param name="ids" type="GLuint *" />
640 </function>
641
642 <function name="GetQueryBufferObjectiv" offset="assign">
643 <param name="id" type="GLuint" />
644 <param name="buffer" type="GLuint" />
645 <param name="pname" type="GLenum" />
646 <param name="offset" type="GLintptr" />
647 </function>
648
649 <function name="GetQueryBufferObjectuiv" offset="assign">
650 <param name="id" type="GLuint" />
651 <param name="buffer" type="GLuint" />
652 <param name="pname" type="GLenum" />
653 <param name="offset" type="GLintptr" />
654 </function>
655
656 <function name="GetQueryBufferObjecti64v" offset="assign">
657 <param name="id" type="GLuint" />
658 <param name="buffer" type="GLuint" />
659 <param name="pname" type="GLenum" />
660 <param name="offset" type="GLintptr" />
661 </function>
662
663 <function name="GetQueryBufferObjectui64v" offset="assign">
664 <param name="id" type="GLuint" />
665 <param name="buffer" type="GLuint" />
666 <param name="pname" type="GLenum" />
667 <param name="offset" type="GLintptr" />
668 </function>
669 </category>
670 </OpenGLAPI>