2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
9 <category name=
"GL_ARB_geometry_shader4" number=
"47">
10 <enum name=
"GEOMETRY_SHADER_ARB" value=
"0x8DD9"/>
11 <enum name=
"GEOMETRY_VERTICES_OUT_ARB" value=
"0x8DDA"/>
12 <enum name=
"GEOMETRY_INPUT_TYPE_ARB" value=
"0x8DDB"/>
13 <enum name=
"GEOMETRY_OUTPUT_TYPE_ARB" value=
"0x8DDC"/>
14 <enum name=
"MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value=
"0x8C29"/>
15 <enum name=
"MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value=
"0x8DDD"/>
16 <enum name=
"MAX_VERTEX_VARYING_COMPONENTS_ARB" value=
"0x8DDE"/>
17 <enum name=
"MAX_VARYING_COMPONENTS" value=
"0x8B4B"/>
18 <enum name=
"MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value=
"0x8DDF"/>
19 <enum name=
"MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value=
"0x8DE0"/>
20 <enum name=
"MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value=
"0x8DE1"/>
21 <enum name=
"LINES_ADJACENCY_ARB" value=
"0xA"/>
22 <enum name=
"LINE_STRIP_ADJACENCY_ARB" value=
"0xB"/>
23 <enum name=
"TRIANGLES_ADJACENCY_ARB" value=
"0xC"/>
24 <enum name=
"TRIANGLE_STRIP_ADJACENCY_ARB" value=
"0xD"/>
25 <enum name=
"FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value=
"0x8DA8"/>
26 <enum name=
"FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value=
"0x8DA9"/>
27 <enum name=
"FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value=
"0x8DA7"/>
28 <enum name=
"FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value=
"0x8CD4"/>
29 <enum name=
"PROGRAM_POINT_SIZE_ARB" value=
"0x8642"/>
30 <function name=
"ProgramParameteriARB" offset=
"assign">
31 <param name=
"program" type=
"GLuint"/>
32 <param name=
"pname" type=
"GLenum"/>
33 <param name=
"value" type=
"GLint"/>
35 <function name=
"FramebufferTextureARB" offset=
"assign">
36 <param name=
"target" type=
"GLenum"/>
37 <param name=
"attachment" type=
"GLenum"/>
38 <param name=
"texture" type=
"GLuint"/>
39 <param name=
"level" type=
"GLint"/>
41 <function name=
"FramebufferTextureLayerARB" alias=
"FramebufferTextureLayerEXT">
42 <param name=
"target" type=
"GLenum"/>
43 <param name=
"attachment" type=
"GLenum"/>
44 <param name=
"texture" type=
"GLuint"/>
45 <param name=
"level" type=
"GLint"/>
46 <param name=
"layer" type=
"GLint"/>
48 <function name=
"FramebufferTextureFaceARB" offset=
"assign">
49 <param name=
"target" type=
"GLenum"/>
50 <param name=
"attachment" type=
"GLenum"/>
51 <param name=
"texture" type=
"GLuint"/>
52 <param name=
"level" type=
"GLint"/>
53 <param name=
"face" type=
"GLenum"/>