2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
6 <category name=
"GL_ARB_shader_storage_buffer" number=
"137">
8 <enum name=
"SHADER_STORAGE_BUFFER" value=
"0x90D2" />
9 <enum name=
"SHADER_STORAGE_BUFFER_BINDING" value=
"0x90D3" />
10 <enum name=
"SHADER_STORAGE_BUFFER_START" value=
"0x90D4" />
11 <enum name=
"SHADER_STORAGE_BUFFER_SIZE" value=
"0x90D5" />
12 <enum name=
"MAX_VERTEX_SHADER_STORAGE_BLOCKS" value=
"0x90D6" />
13 <enum name=
"MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value=
"0x90D7" />
14 <enum name=
"MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value=
"0x90D8" />
15 <enum name=
"MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value=
"0x90D9" />
16 <enum name=
"MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value=
"0x90DA" />
17 <enum name=
"MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value=
"0x90DB" />
18 <enum name=
"MAX_COMBINED_SHADER_STORAGE_BLOCKS" value=
"0x90DC" />
19 <enum name=
"MAX_SHADER_STORAGE_BUFFER_BINDINGS" value=
"0x90DD" />
20 <enum name=
"MAX_SHADER_STORAGE_BLOCK_SIZE" value=
"0x90DE" />
21 <enum name=
"SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value=
"0x90DF" />
22 <enum name=
"SHADER_STORAGE_BARRIER_BIT" value=
"0x2000" />
23 <enum name=
"MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value=
"0x8F39" />
25 <!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
28 <function name=
"ShaderStorageBlockBinding" no_error=
"true">
29 <param name=
"program" type=
"GLuint" />
30 <param name=
"shaderStorageBlockIndex" type=
"GLuint" />
31 <param name=
"shaderStorageBlockBinding" type=
"GLuint" />