2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
6 <category name=
"GL_ARB_texture_rg" number=
"53">
8 <enum name=
"COMPRESSED_RED" value =
"0x8225"/>
9 <enum name=
"COMPRESSED_RG" value =
"0x8226"/>
11 <enum name=
"RG" value =
"0x8227"/>
12 <enum name=
"RG_INTEGER" value =
"0x8228"/>
14 <enum name=
"R8" value =
"0x8229"/>
15 <enum name=
"R16" value =
"0x822A"/>
17 <enum name=
"RG8" value =
"0x822B"/>
18 <enum name=
"RG16" value =
"0x822C"/>
20 <enum name=
"R16F" value =
"0x822D"/>
21 <enum name=
"R32F" value =
"0x822E"/>
23 <enum name=
"RG16F" value =
"0x822F"/>
24 <enum name=
"RG32F" value =
"0x8230"/>
26 <enum name=
"R8I" value =
"0x8231"/>
27 <enum name=
"R8UI" value =
"0x8232"/>
28 <enum name=
"R16I" value =
"0x8233"/>
29 <enum name=
"R16UI" value =
"0x8234"/>
30 <enum name=
"R32I" value =
"0x8235"/>
31 <enum name=
"R32UI" value =
"0x8236"/>
33 <enum name=
"RG8I" value =
"0x8237"/>
34 <enum name=
"RG8UI" value =
"0x8238"/>
35 <enum name=
"RG16I" value =
"0x8239"/>
36 <enum name=
"RG16UI" value =
"0x823A"/>
37 <enum name=
"RG32I" value =
"0x823B"/>
38 <enum name=
"RG32UI" value =
"0x823C"/>