2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
8 <category name=
"GL_ARB_viewport_array" number=
"100">
10 <enum name=
"MAX_VIEWPORTS" value=
"0x825B"/>
11 <enum name=
"VIEWPORT_SUBPIXEL_BITS" value=
"0x825C"/>
12 <enum name=
"VIEWPORT_BOUNDS_RANGE" value=
"0x825D"/>
13 <enum name=
"LAYER_PROVOKING_VERTEX" value=
"0x825E"/>
14 <enum name=
"VIEWPORT_INDEX_PROVOKING_VERTEX" value=
"0x825F"/>
15 <enum name=
"SCISSOR_BOX" value=
"0x0C10"/>
16 <enum name=
"VIEWPORT" value=
"0x0BA2"/>
17 <enum name=
"DEPTH_RANGE" value=
"0x0B70"/>
18 <enum name=
"SCISSOR_TEST" value=
"0x0C11"/>
19 <enum name=
"FIRST_VERTEX_CONVENTION" value=
"0x8E4D"/>
20 <enum name=
"LAST_VERTEX_CONVENTION" value=
"0x8E4E"/>
21 <enum name=
"PROVOKING_VERTEX" value=
"0x8E4F"/>
22 <enum name=
"UNDEFINED_VERTEX" value=
"0x8260"/>
24 <function name=
"ViewportArrayv">
25 <param name=
"first" type=
"GLuint"/>
26 <param name=
"count" type=
"GLsizei"/>
27 <param name=
"v" type=
"const GLfloat *"/>
29 <function name=
"ViewportIndexedf">
30 <param name=
"index" type=
"GLuint"/>
31 <param name=
"x" type=
"GLfloat"/>
32 <param name=
"y" type=
"GLfloat"/>
33 <param name=
"w" type=
"GLfloat"/>
34 <param name=
"h" type=
"GLfloat"/>
36 <function name=
"ViewportIndexedfv">
37 <param name=
"index" type=
"GLuint"/>
38 <param name=
"v" type=
"const GLfloat *"/>
40 <function name=
"ScissorArrayv">
41 <param name=
"first" type=
"GLuint"/>
42 <param name=
"count" type=
"GLsizei"/>
43 <param name=
"v" type=
"const int *"/>
45 <function name=
"ScissorIndexed">
46 <param name=
"index" type=
"GLuint"/>
47 <param name=
"left" type=
"GLint"/>
48 <param name=
"bottom" type=
"GLint"/>
49 <param name=
"width" type=
"GLsizei"/>
50 <param name=
"height" type=
"GLsizei"/>
52 <function name=
"ScissorIndexedv">
53 <param name=
"index" type=
"GLuint"/>
54 <param name=
"v" type=
"const GLint *"/>
56 <function name=
"DepthRangeArrayv">
57 <param name=
"first" type=
"GLuint"/>
58 <param name=
"count" type=
"GLsizei"/>
59 <param name=
"v" type=
"const GLclampd *"/>
61 <function name=
"DepthRangeIndexed">
62 <param name=
"index" type=
"GLuint"/>
63 <param name=
"n" type=
"GLclampd"/>
64 <param name=
"f" type=
"GLclampd"/>
66 <function name=
"GetFloati_v">
67 <param name=
"target" type=
"GLenum"/>
68 <param name=
"index" type=
"GLuint"/>
69 <param name=
"data" type=
"GLfloat *"/>
71 <function name=
"GetDoublei_v">
72 <param name=
"target" type=
"GLenum"/>
73 <param name=
"index" type=
"GLuint"/>
74 <param name=
"data" type=
"GLdouble *"/>