glthread: add marshal_call_after and remove custom glFlush and glEnable code
[mesa.git] / src / mapi / glapi / gen / EXT_packed_depth_stencil.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_EXT_packed_depth_stencil" number="312">
6 <!-- These enums are shared with GL_NV_packed_depth_stencil. -->
7 <enum name="DEPTH_STENCIL_EXT" value="0x84F9"/>
8 <enum name="UNSIGNED_INT_24_8_EXT" value="0x84FA"/>
9
10 <enum name="DEPTH24_STENCIL8_EXT" value="0x88F0"/>
11
12 <enum name="TEXTURE_STENCIL_SIZE_EXT" count="1" value="0x88F1">
13 <size name="GetTexLevelParameterfv" mode="get"/>
14 <size name="GetTexLevelParameteriv" mode="get"/>
15 </enum>
16 </category>
17
18 </OpenGLAPI>