main: Add entry point for NamedBufferSubData.
[mesa.git] / src / mapi / glapi / gen / GL3x.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8 <category name="3.0">
9
10 <enum name="COMPARE_REF_TO_TEXTURE" value="0x884E"/>
11 <enum name="CLIP_DISTANCE0" value="0x3000"/>
12 <enum name="CLIP_DISTANCE1" value="0x3001"/>
13 <enum name="CLIP_DISTANCE2" value="0x3002"/>
14 <enum name="CLIP_DISTANCE3" value="0x3003"/>
15 <enum name="CLIP_DISTANCE4" value="0x3004"/>
16 <enum name="CLIP_DISTANCE5" value="0x3005"/>
17 <enum name="CLIP_DISTANCE6" value="0x3006"/>
18 <enum name="CLIP_DISTANCE7" value="0x3007"/>
19 <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/>
20 <enum name="MAJOR_VERSION" value="0x821B"/>
21 <enum name="MINOR_VERSION" value="0x821C"/>
22 <enum name="NUM_EXTENSIONS" value="0x821D"/>
23 <enum name="CONTEXT_FLAGS" value="0x821E"/>
24 <enum name="DEPTH_BUFFER" value="0x8223"/>
25 <enum name="STENCIL_BUFFER" value="0x8224"/>
26 <enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
27 <enum name="RGBA32F" value="0x8814"/>
28 <enum name="RGB32F" value="0x8815"/>
29 <enum name="RGBA16F" value="0x881A"/>
30 <enum name="RGB16F" value="0x881B"/>
31 <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/>
32 <enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
33 <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
34 <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
35 <enum name="CLAMP_VERTEX_COLOR" value="0x891A"/>
36 <enum name="CLAMP_FRAGMENT_COLOR" value="0x891B"/>
37 <enum name="CLAMP_READ_COLOR" value="0x891C"/>
38 <enum name="FIXED_ONLY" value="0x891D"/>
39 <enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
40 <enum name="TEXTURE_RED_TYPE" value="0x8C10"/>
41 <enum name="TEXTURE_GREEN_TYPE" value="0x8C11"/>
42 <enum name="TEXTURE_BLUE_TYPE" value="0x8C12"/>
43 <enum name="TEXTURE_ALPHA_TYPE" value="0x8C13"/>
44 <enum name="TEXTURE_LUMINANCE_TYPE" value="0x8C14"/>
45 <enum name="TEXTURE_INTENSITY_TYPE" value="0x8C15"/>
46 <enum name="TEXTURE_DEPTH_TYPE" value="0x8C16"/>
47 <enum name="TEXTURE_1D_ARRAY" value="0x8C18"/>
48 <enum name="PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
49 <enum name="TEXTURE_2D_ARRAY" value="0x8C1A"/>
50 <enum name="PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/>
51 <enum name="TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/>
52 <enum name="TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/>
53 <enum name="R11F_G11F_B10F" value="0x8C3A"/>
54 <enum name="UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
55 <enum name="RGB9_E5" value="0x8C3D"/>
56 <enum name="UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/>
57 <enum name="TEXTURE_SHARED_SIZE" value="0x8C3F"/>
58 <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/>
59 <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/>
60 <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/>
61 <enum name="TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/>
62 <enum name="TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/>
63 <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/>
64 <enum name="PRIMITIVES_GENERATED" value="0x8C87"/>
65 <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/>
66 <enum name="RASTERIZER_DISCARD" value="0x8C89"/>
67 <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/>
68 <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/>
69 <enum name="INTERLEAVED_ATTRIBS" value="0x8C8C"/>
70 <enum name="SEPARATE_ATTRIBS" value="0x8C8D"/>
71 <enum name="TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/>
72 <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/>
73 <enum name="RGBA32UI" value="0x8D70"/>
74 <enum name="RGB32UI" value="0x8D71"/>
75 <enum name="RGBA16UI" value="0x8D76"/>
76 <enum name="RGB16UI" value="0x8D77"/>
77 <enum name="RGBA8UI" value="0x8D7C"/>
78 <enum name="RGB8UI" value="0x8D7D"/>
79 <enum name="RGBA32I" value="0x8D82"/>
80 <enum name="RGB32I" value="0x8D83"/>
81 <enum name="RGBA16I" value="0x8D88"/>
82 <enum name="RGB16I" value="0x8D89"/>
83 <enum name="RGBA8I" value="0x8D8E"/>
84 <enum name="RGB8I" value="0x8D8F"/>
85 <enum name="RED_INTEGER" value="0x8D94"/>
86 <enum name="GREEN_INTEGER" value="0x8D95"/>
87 <enum name="BLUE_INTEGER" value="0x8D96"/>
88 <enum name="RGB_INTEGER" value="0x8D98"/>
89 <enum name="RGBA_INTEGER" value="0x8D99"/>
90 <enum name="BGR_INTEGER" value="0x8D9A"/>
91 <enum name="BGRA_INTEGER" value="0x8D9B"/>
92 <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/>
93 <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/>
94 <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/>
95 <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/>
96 <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/>
97 <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/>
98 <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/>
99 <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/>
100 <enum name="INT_SAMPLER_1D" value="0x8DC9"/>
101 <enum name="INT_SAMPLER_2D" value="0x8DCA"/>
102 <enum name="INT_SAMPLER_3D" value="0x8DCB"/>
103 <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/>
104 <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/>
105 <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/>
106 <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/>
107 <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/>
108 <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/>
109 <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/>
110 <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/>
111 <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/>
112 <enum name="QUERY_WAIT" value="0x8E13"/>
113 <enum name="QUERY_NO_WAIT" value="0x8E14"/>
114 <enum name="QUERY_BY_REGION_WAIT" value="0x8E15"/>
115 <enum name="QUERY_BY_REGION_NO_WAIT" value="0x8E16"/>
116 <enum name="BUFFER_ACCESS_FLAGS" value="0x911F"/>
117 <enum name="BUFFER_MAP_LENGTH" value="0x9120"/>
118 <enum name="BUFFER_MAP_OFFSET" value="0x9121"/>
119
120 <!-- These functions are unique to GL3 -->
121
122 <function name="ClearBufferiv" offset="assign" es2="3.0">
123 <param name="buffer" type="GLenum"/>
124 <param name="drawbuffer" type="GLint"/>
125 <param name="value" type="const GLint *"/>
126 </function>
127
128 <function name="ClearBufferuiv" offset="assign" es2="3.0">
129 <param name="buffer" type="GLenum"/>
130 <param name="drawbuffer" type="GLint"/>
131 <param name="value" type="const GLuint *"/>
132 </function>
133
134 <function name="ClearBufferfv" offset="assign" es2="3.0">
135 <param name="buffer" type="GLenum"/>
136 <param name="drawbuffer" type="GLint"/>
137 <param name="value" type="const GLfloat *"/>
138 </function>
139
140 <function name="ClearBufferfi" offset="assign" es2="3.0">
141 <param name="buffer" type="GLenum"/>
142 <param name="drawbuffer" type="GLint"/>
143 <param name="depth" type="GLfloat"/>
144 <param name="stencil" type="GLint"/>
145 </function>
146
147 <function name="GetStringi" offset="assign" es2="3.0">
148 <param name="name" type="GLenum"/>
149 <param name="index" type="GLuint"/>
150 <return type="const GLubyte *"/>
151 </function>
152
153 <function name="ClampColor" offset="assign">
154 <param name="target" type="GLenum"/>
155 <param name="clamp" type="GLenum"/>
156 <glx rop="234"/>
157 </function>
158
159 <!-- These functions alias ones form GL_ARB_draw_buffers2 -->
160
161 <function name="ColorMaski" offset="assign">
162 <param name="buf" type="GLuint"/>
163 <param name="r" type="GLboolean"/>
164 <param name="g" type="GLboolean"/>
165 <param name="b" type="GLboolean"/>
166 <param name="a" type="GLboolean"/>
167 </function>
168
169 <function name="GetBooleani_v" offset="assign">
170 <param name="value" type="GLenum"/>
171 <param name="index" type="GLuint"/>
172 <param name="data" type="GLboolean *"/>
173 </function>
174
175 <function name="GetIntegeri_v" es2="3.0" offset="assign">
176 <param name="value" type="GLenum"/>
177 <param name="index" type="GLuint"/>
178 <param name="data" type="GLint *"/>
179 </function>
180
181 <function name="Enablei" offset="assign">
182 <param name="target" type="GLenum"/>
183 <param name="index" type="GLuint"/>
184 </function>
185
186 <function name="Disablei" offset="assign">
187 <param name="target" type="GLenum"/>
188 <param name="index" type="GLuint"/>
189 </function>
190
191 <function name="IsEnabledi" offset="assign">
192 <param name="target" type="GLenum"/>
193 <param name="index" type="GLuint"/>
194 <return type="GLboolean"/>
195 </function>
196
197 <!-- These functions alias ones form GL_EXT_transform_feedback -->
198
199 <function name="GetFragDataLocation" es2="3.0" offset="assign">
200 <param name="program" type="GLuint"/>
201 <param name="name" type="const GLchar *"/>
202 <return type="GLint"/>
203 </function>
204
205 <function name="BindFragDataLocation" offset="assign">
206 <param name="program" type="GLuint"/>
207 <param name="colorNumber" type="GLuint"/>
208 <param name="name" type="const GLchar *"/>
209 </function>
210
211 <function name="BeginTransformFeedback" es2="3.0" offset="assign">
212 <param name="mode" type="GLenum"/>
213 </function>
214
215 <function name="EndTransformFeedback" es2="3.0" offset="assign">
216 </function>
217
218 <function name="BindBufferRange" es2="3.0" offset="assign">
219 <param name="target" type="GLenum"/>
220 <param name="index" type="GLuint"/>
221 <param name="buffer" type="GLuint"/>
222 <param name="offset" type="GLintptr"/>
223 <param name="size" type="GLsizeiptr"/>
224 </function>
225
226 <function name="BindBufferBase" es2="3.0" offset="assign">
227 <param name="target" type="GLenum"/>
228 <param name="index" type="GLuint"/>
229 <param name="buffer" type="GLuint"/>
230 </function>
231
232 <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
233 <param name="program" type="GLuint"/>
234 <param name="count" type="GLsizei"/>
235 <param name="varyings" type="const GLchar * const *"/>
236 <param name="bufferMode" type="GLenum"/>
237 </function>
238
239 <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
240 <param name="program" type="GLuint"/>
241 <param name="index" type="GLuint"/>
242 <param name="bufSize" type="GLsizei"/>
243 <param name="length" type="GLsizei *"/>
244 <param name="size" type="GLsizei *"/>
245 <param name="type" type="GLenum *"/>
246 <param name="name" type="GLchar *"/>
247 </function>
248
249 <!-- These functions alias ones from GL_NV_conditional_render -->
250
251 <function name="BeginConditionalRender" offset="assign">
252 <param name="query" type="GLuint"/>
253 <param name="mode" type="GLenum"/>
254 </function>
255
256 <function name="EndConditionalRender" offset="assign">
257 </function>
258
259 <!-- These functions alias ones from GL_EXT_gpu_shader4 -->
260
261 <function name="VertexAttribIPointer" es2="3.0" offset="assign">
262 <param name="index" type="GLuint"/>
263 <param name="size" type="GLint"/>
264 <param name="type" type="GLenum"/>
265 <param name="stride" type="GLsizei"/>
266 <param name="pointer" type="const GLvoid *"/>
267 </function>
268
269 <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
270 <param name="index" type="GLuint"/>
271 <param name="pname" type="GLenum"/>
272 <param name="params" type="GLint *"/>
273 </function>
274
275 <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
276 <param name="index" type="GLuint"/>
277 <param name="pname" type="GLenum"/>
278 <param name="params" type="GLuint *"/>
279 </function>
280
281 <function name="VertexAttribI1i" alias="VertexAttribI1iEXT">
282 <param name="index" type="GLuint"/>
283 <param name="x" type="GLint"/>
284 </function>
285
286 <function name="VertexAttribI2i" alias="VertexAttribI2iEXT">
287 <param name="index" type="GLuint"/>
288 <param name="x" type="GLint"/>
289 <param name="y" type="GLint"/>
290 </function>
291
292 <function name="VertexAttribI3i" alias="VertexAttribI3iEXT">
293 <param name="index" type="GLuint"/>
294 <param name="x" type="GLint"/>
295 <param name="y" type="GLint"/>
296 <param name="z" type="GLint"/>
297 </function>
298
299 <function name="VertexAttribI4i" alias="VertexAttribI4iEXT" es2="3.0">
300 <param name="index" type="GLuint"/>
301 <param name="x" type="GLint"/>
302 <param name="y" type="GLint"/>
303 <param name="z" type="GLint"/>
304 <param name="w" type="GLint"/>
305 </function>
306
307 <function name="VertexAttribI1ui" alias="VertexAttribI1uiEXT">
308 <param name="index" type="GLuint"/>
309 <param name="x" type="GLuint"/>
310 </function>
311
312 <function name="VertexAttribI2ui" alias="VertexAttribI2uiEXT">
313 <param name="index" type="GLuint"/>
314 <param name="x" type="GLuint"/>
315 <param name="y" type="GLuint"/>
316 </function>
317
318 <function name="VertexAttribI3ui" alias="VertexAttribI3uiEXT">
319 <param name="index" type="GLuint"/>
320 <param name="x" type="GLuint"/>
321 <param name="y" type="GLuint"/>
322 <param name="z" type="GLuint"/>
323 </function>
324
325 <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT" es2="3.0">
326 <param name="index" type="GLuint"/>
327 <param name="x" type="GLuint"/>
328 <param name="y" type="GLuint"/>
329 <param name="z" type="GLuint"/>
330 <param name="w" type="GLuint"/>
331 </function>
332
333 <function name="VertexAttribI1iv" offset="assign">
334 <param name="index" type="GLuint"/>
335 <param name="v" type="const GLint *"/>
336 </function>
337
338 <function name="VertexAttribI2iv" alias="VertexAttribI2ivEXT">
339 <param name="index" type="GLuint"/>
340 <param name="v" type="const GLint *"/>
341 </function>
342
343 <function name="VertexAttribI3iv" alias="VertexAttribI3ivEXT">
344 <param name="index" type="GLuint"/>
345 <param name="v" type="const GLint *"/>
346 </function>
347
348 <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT" es2="3.0">
349 <param name="index" type="GLuint"/>
350 <param name="v" type="const GLint *"/>
351 </function>
352
353 <function name="VertexAttribI1uiv" offset="assign">
354 <param name="index" type="GLuint"/>
355 <param name="v" type="const GLuint *"/>
356 </function>
357
358 <function name="VertexAttribI2uiv" alias="VertexAttribI2uivEXT">
359 <param name="index" type="GLuint"/>
360 <param name="v" type="const GLuint *"/>
361 </function>
362
363 <function name="VertexAttribI3uiv" alias="VertexAttribI3uivEXT">
364 <param name="index" type="GLuint"/>
365 <param name="v" type="const GLuint *"/>
366 </function>
367
368 <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT" es2="3.0">
369 <param name="index" type="GLuint"/>
370 <param name="v" type="const GLuint *"/>
371 </function>
372
373 <function name="VertexAttribI4bv" offset="assign">
374 <param name="index" type="GLuint"/>
375 <param name="v" type="const GLbyte *"/>
376 </function>
377
378 <function name="VertexAttribI4sv" offset="assign">
379 <param name="index" type="GLuint"/>
380 <param name="v" type="const GLshort *"/>
381 </function>
382
383 <function name="VertexAttribI4ubv" offset="assign">
384 <param name="index" type="GLuint"/>
385 <param name="v" type="const GLubyte *"/>
386 </function>
387
388 <function name="VertexAttribI4usv" offset="assign">
389 <param name="index" type="GLuint"/>
390 <param name="v" type="const GLushort *"/>
391 </function>
392
393 <function name="GetUniformuiv" es2="3.0" offset="assign">
394 <param name="program" type="GLuint"/>
395 <param name="location" type="GLint"/>
396 <param name="params" type="GLuint *"/>
397 </function>
398
399 <function name="Uniform1ui" es2="3.0" offset="assign">
400 <param name="location" type="GLint"/>
401 <param name="x" type="GLuint"/>
402 </function>
403
404 <function name="Uniform2ui" es2="3.0" offset="assign">
405 <param name="location" type="GLint"/>
406 <param name="x" type="GLuint"/>
407 <param name="y" type="GLuint"/>
408 </function>
409
410 <function name="Uniform3ui" es2="3.0" offset="assign">
411 <param name="location" type="GLint"/>
412 <param name="x" type="GLuint"/>
413 <param name="y" type="GLuint"/>
414 <param name="z" type="GLuint"/>
415 </function>
416
417 <function name="Uniform4ui" es2="3.0" offset="assign">
418 <param name="location" type="GLint"/>
419 <param name="x" type="GLuint"/>
420 <param name="y" type="GLuint"/>
421 <param name="z" type="GLuint"/>
422 <param name="w" type="GLuint"/>
423 </function>
424
425 <function name="Uniform1uiv" es2="3.0" offset="assign">
426 <param name="location" type="GLint"/>
427 <param name="count" type="GLsizei" counter="true"/>
428 <param name="value" type="const GLuint *" count="count"/>
429 </function>
430
431 <function name="Uniform2uiv" es2="3.0" offset="assign">
432 <param name="location" type="GLint"/>
433 <param name="count" type="GLsizei" counter="true"/>
434 <param name="value" type="const GLuint *" count="count" count_scale="2"/>
435 </function>
436
437 <function name="Uniform3uiv" es2="3.0" offset="assign">
438 <param name="location" type="GLint"/>
439 <param name="count" type="GLsizei" counter="true"/>
440 <param name="value" type="const GLuint *" count="count" count_scale="3"/>
441 </function>
442
443 <function name="Uniform4uiv" es2="3.0" offset="assign">
444 <param name="location" type="GLint"/>
445 <param name="count" type="GLsizei" counter="true"/>
446 <param name="value" type="const GLuint *" count="count" count_scale="4"/>
447 </function>
448
449 <!-- These functions alias ones from GL_EXT_texture_integer -->
450
451 <function name="TexParameterIiv" offset="assign">
452 <param name="target" type="GLenum"/>
453 <param name="pname" type="GLenum"/>
454 <param name="params" type="const GLint *"/>
455 </function>
456
457 <function name="TexParameterIuiv" offset="assign">
458 <param name="target" type="GLenum"/>
459 <param name="pname" type="GLenum"/>
460 <param name="params" type="const GLuint *"/>
461 </function>
462
463 <function name="GetTexParameterIiv" offset="assign">
464 <param name="target" type="GLenum"/>
465 <param name="pname" type="GLenum"/>
466 <param name="params" type="GLint *"/>
467 </function>
468
469 <function name="GetTexParameterIuiv" offset="assign">
470 <param name="target" type="GLenum"/>
471 <param name="pname" type="GLenum"/>
472 <param name="params" type="GLuint *"/>
473 </function>
474
475 </category>
476
477
478 <category name="3.1">
479
480 <enum name="UNIFORM_BUFFER" value="0x8A11"/>
481 <enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/>
482 <enum name="UNIFORM_BUFFER_START" value="0x8A29"/>
483 <enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
484 <enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
485 <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
486 <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
487 <enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
488 <enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
489 <enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
490 <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
491 <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
492 <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
493 <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
494 <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
495 <enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
496 <enum name="UNIFORM_TYPE" value="0x8A37"/>
497 <enum name="UNIFORM_SIZE" value="0x8A38"/>
498 <enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/>
499 <enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
500 <enum name="UNIFORM_OFFSET" value="0x8A3B"/>
501 <enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
502 <enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
503 <enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
504 <enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
505 <enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
506 <enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
507 <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
508 <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
509 <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
510 <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
511 <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
512 <enum name="SAMPLER_2D_RECT" value="0x8B63"/>
513 <enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
514 <enum name="FRAMEBUFFER_SRGB" value="0x8DB9"/>
515 <enum name="SAMPLER_BUFFER" value="0x8DC2"/>
516 <enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
517 <enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>
518 <enum name="UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/>
519 <enum name="UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/>
520 <enum name="TEXTURE_BUFFER" value="0x8C2A"/>
521 <enum name="MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/>
522 <enum name="TEXTURE_BINDING_BUFFER" value="0x8C2C"/>
523 <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
524 <enum name="TEXTURE_BUFFER_FORMAT" value="0x8C2E"/>
525 <enum name="TEXTURE_RECTANGLE" value="0x84F5"/>
526 <enum name="TEXTURE_BINDING_RECTANGLE" value="0x84F6"/>
527 <enum name="PROXY_TEXTURE_RECTANGLE" value="0x84F7"/>
528 <enum name="MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/>
529 <enum name="RED_SNORM" value="0x8F90"/>
530 <enum name="RG_SNORM" value="0x8F91"/>
531 <enum name="RGB_SNORM" value="0x8F92"/>
532 <enum name="RGBA_SNORM" value="0x8F93"/>
533 <enum name="R8_SNORM" value="0x8F94"/>
534 <enum name="RG8_SNORM" value="0x8F95"/>
535 <enum name="RGB8_SNORM" value="0x8F96"/>
536 <enum name="RGBA8_SNORM" value="0x8F97"/>
537 <enum name="R16_SNORM" value="0x8F98"/>
538 <enum name="RG16_SNORM" value="0x8F99"/>
539 <enum name="RGB16_SNORM" value="0x8F9A"/>
540 <enum name="RGBA16_SNORM" value="0x8F9B"/>
541 <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
542 <enum name="PRIMITIVE_RESTART" value="0x8F9D"/>
543 <enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
544
545 <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB" es2="3.0">
546 <param name="mode" type="GLenum"/>
547 <param name="first" type="GLint"/>
548 <param name="count" type="GLsizei"/>
549 <param name="primcount" type="GLsizei"/>
550 </function>
551
552 <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB" es2="3.0">
553 <param name="mode" type="GLenum"/>
554 <param name="count" type="GLsizei"/>
555 <param name="type" type="GLenum"/>
556 <param name="indices" type="const GLvoid *"/>
557 <param name="primcount" type="GLsizei"/>
558 </function>
559
560 <function name="TexBuffer" offset="assign">
561 <param name="target" type="GLenum"/>
562 <param name="internalFormat" type="GLenum"/>
563 <param name="buffer" type="GLuint"/>
564 </function>
565
566 <function name="PrimitiveRestartIndex" offset="assign">
567 <param name="index" type="GLuint"/>
568 </function>
569
570 </category>
571
572
573 <category name="3.2">
574
575 <enum name="CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/>
576 <enum name="CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/>
577 <enum name="LINES_ADJACENCY" value="0x000A"/>
578 <enum name="LINE_STRIP_ADJACENCY" value="0x000B"/>
579 <enum name="TRIANGLES_ADJACENCY" value="0x000C"/>
580 <enum name="TRIANGLE_STRIP_ADJACENCY" value="0x000D"/>
581 <enum name="PROGRAM_POINT_SIZE" value="0x8642"/>
582 <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/>
583 <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/>
584 <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
585 <enum name="GEOMETRY_SHADER" value="0x8DD9"/>
586 <enum name="GEOMETRY_VERTICES_OUT" value="0x8916"/>
587 <enum name="GEOMETRY_INPUT_TYPE" value="0x8917"/>
588 <enum name="GEOMETRY_OUTPUT_TYPE" value="0x8918"/>
589 <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/>
590 <enum name="MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/>
591 <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
592 <enum name="MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/>
593 <enum name="MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/>
594 <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/>
595 <enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
596 <enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
597
598 <function name="GetInteger64i_v" offset="assign" es2="3.0">
599 <param name="cap" type="GLenum"/>
600 <param name="index" type="GLuint"/>
601 <param name="data" type="GLint64 *"/>
602 </function>
603
604 <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
605 <param name="target" type="GLenum"/>
606 <param name="pname" type="GLenum"/>
607 <param name="params" type="GLint64 *"/>
608 </function>
609
610 <function name="FramebufferTexture" offset="assign">
611 <param name="target" type="GLenum"/>
612 <param name="attachment" type="GLenum"/>
613 <param name="texture" type="GLuint"/>
614 <param name="level" type="GLint"/>
615 </function>
616
617 </category>
618
619
620 <category name="3.3">
621 <!-- There are other new functions and tokens defined by other extensions -->
622 <enum name="TEXTURE_SWIZZLE_R" value="0x8E42"/>
623 <enum name="TEXTURE_SWIZZLE_G" value="0x8E43"/>
624 <enum name="TEXTURE_SWIZZLE_B" value="0x8E44"/>
625 <enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
626 <enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
627
628 <function name="VertexAttribDivisor" offset="assign" es2="3.0">
629 <param name="index" type="GLuint"/>
630 <param name="divisor" type="GLuint"/>
631 </function>
632
633 </category>
634
635 </OpenGLAPI>