2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
9 <enum name=
"SAMPLE_SHADING" value=
"0x8C36"/>
10 <enum name=
"MIN_SAMPLE_SHADING_VALUE" value=
"0x8C37"/>
12 <function name=
"MinSampleShading">
13 <param name=
"value" type=
"GLfloat"/>
16 <function name=
"BlendFunci" alias=
"BlendFunciARB">
17 <param name=
"buf" type=
"GLuint"/>
18 <param name=
"sfactor" type=
"GLenum"/>
19 <param name=
"dfactor" type=
"GLenum"/>
22 <function name=
"BlendFuncSeparatei" alias=
"BlendFuncSeparateiARB">
23 <param name=
"buf" type=
"GLuint"/>
24 <param name=
"sfactorRGB" type=
"GLenum"/>
25 <param name=
"dfactorRGB" type=
"GLenum"/>
26 <param name=
"sfactorAlpha" type=
"GLenum"/>
27 <param name=
"dfactorAlpha" type=
"GLenum"/>
30 <function name=
"BlendEquationi" alias=
"BlendEquationiARB">
31 <param name=
"buf" type=
"GLuint"/>
32 <param name=
"mode" type=
"GLenum"/>
35 <function name=
"BlendEquationSeparatei" alias=
"BlendEquationSeparateiARB" >
36 <param name=
"buf" type=
"GLuint"/>
37 <param name=
"modeRGB" type=
"GLenum"/>
38 <param name=
"modeA" type=
"GLenum"/>
44 <enum name=
"SHADER_STORAGE_BARRIER_BIT" value=
"0x2000" />
45 <enum name=
"MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value=
"0x8F39" />
46 <enum name=
"SHADER_STORAGE_BUFFER" value=
"0x90D2"/>
47 <enum name=
"SHADER_STORAGE_BUFFER_BINDING" value=
"0x90D3"/>
48 <enum name=
"SHADER_STORAGE_BUFFER_START" value=
"0x90D4"/>
49 <enum name=
"SHADER_STORAGE_BUFFER_SIZE" value=
"0x90D5"/>
50 <enum name=
"MAX_VERTEX_SHADER_STORAGE_BLOCKS" value=
"0x90D6" />
51 <enum name=
"MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value=
"0x90D7" />
52 <enum name=
"MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value=
"0x90D8" />
53 <enum name=
"MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value=
"0x90D9" />
54 <enum name=
"MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value=
"0x90DA" />
55 <enum name=
"MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value=
"0x90DB" />
56 <enum name=
"MAX_COMBINED_SHADER_STORAGE_BLOCKS" value=
"0x90DC" />
57 <enum name=
"MAX_SHADER_STORAGE_BUFFER_BINDINGS" value=
"0x90DD" />
58 <enum name=
"MAX_SHADER_STORAGE_BLOCK_SIZE" value=
"0x90DE" />
59 <enum name=
"SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value=
"0x90DF" />
60 <enum name=
"DEPTH_STENCIL_TEXTURE_MODE" value=
"0x90EA"/>
64 <function name=
"MemoryBarrierByRegion" es2=
"3.1">
65 <param name=
"barriers" type=
"GLbitfield"/>