Merge branch 'wip/nir-vtn' into vulkan
[mesa.git] / src / mapi / glapi / gen / GL4x.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8 <category name="4.0">
9 <enum name="SAMPLE_SHADING" value="0x8C36"/>
10 <enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
11
12 <function name="MinSampleShading">
13 <param name="value" type="GLfloat"/>
14 </function>
15
16 <function name="BlendFunci" alias="BlendFunciARB">
17 <param name="buf" type="GLuint"/>
18 <param name="sfactor" type="GLenum"/>
19 <param name="dfactor" type="GLenum"/>
20 </function>
21
22 <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB">
23 <param name="buf" type="GLuint"/>
24 <param name="sfactorRGB" type="GLenum"/>
25 <param name="dfactorRGB" type="GLenum"/>
26 <param name="sfactorAlpha" type="GLenum"/>
27 <param name="dfactorAlpha" type="GLenum"/>
28 </function>
29
30 <function name="BlendEquationi" alias="BlendEquationiARB">
31 <param name="buf" type="GLuint"/>
32 <param name="mode" type="GLenum"/>
33 </function>
34
35 <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" >
36 <param name="buf" type="GLuint"/>
37 <param name="modeRGB" type="GLenum"/>
38 <param name="modeA" type="GLenum"/>
39 </function>
40
41 </category>
42
43 <category name="4.3">
44 <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
45 </category>
46
47 </OpenGLAPI>