2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
9 <enum name=
"SAMPLE_SHADING" value=
"0x8C36"/>
10 <enum name=
"MIN_SAMPLE_SHADING_VALUE" value=
"0x8C37"/>
12 <function name=
"MinSampleShading">
13 <param name=
"value" type=
"GLfloat"/>
16 <function name=
"BlendFunci" alias=
"BlendFunciARB">
17 <param name=
"buf" type=
"GLuint"/>
18 <param name=
"sfactor" type=
"GLenum"/>
19 <param name=
"dfactor" type=
"GLenum"/>
22 <function name=
"BlendFuncSeparatei" alias=
"BlendFuncSeparateiARB">
23 <param name=
"buf" type=
"GLuint"/>
24 <param name=
"sfactorRGB" type=
"GLenum"/>
25 <param name=
"dfactorRGB" type=
"GLenum"/>
26 <param name=
"sfactorAlpha" type=
"GLenum"/>
27 <param name=
"dfactorAlpha" type=
"GLenum"/>
30 <function name=
"BlendEquationi" alias=
"BlendEquationiARB">
31 <param name=
"buf" type=
"GLuint"/>
32 <param name=
"mode" type=
"GLenum"/>
35 <function name=
"BlendEquationSeparatei" alias=
"BlendEquationSeparateiARB" >
36 <param name=
"buf" type=
"GLuint"/>
37 <param name=
"modeRGB" type=
"GLenum"/>
38 <param name=
"modeA" type=
"GLenum"/>
44 <enum name=
"DEPTH_STENCIL_TEXTURE_MODE" value=
"0x90EA"/>