2 <!DOCTYPE OpenGLAPI SYSTEM
"gl_API.dtd">
6 <category name=
"GL_OES_EGL_image">
8 <function name=
"EGLImageTargetTexture2DOES" offset=
"assign">
9 <param name=
"target" type=
"GLenum"/>
10 <param name=
"writeOffset" type=
"GLvoid *"/>
13 <function name=
"EGLImageTargetRenderbufferStorageOES" offset=
"assign">
14 <param name=
"target" type=
"GLenum"/>
15 <param name=
"writeOffset" type=
"GLvoid *"/>