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31 * Definition of the Packet Class, a packet is a transaction occuring
32 * between a single level of the memory heirarchy (ie L1->L2).
34 #include "base/misc.hh"
35 #include "mem/packet.hh"
38 /** delete the data pointed to in the data pointer. Ok to call to matter how
39 * data was allocted. */
41 Packet::deleteData() {
42 assert(staticData
|| dynamicData
);
52 /** If there isn't data in the packet, allocate some. */
60 data
= new uint8_t[size
];
63 /** Do the packet modify the same addresses. */
65 Packet::intersect(Packet
*p
) {
67 Addr e1
= addr
+ size
;
69 Addr e2
= p
->addr
+ p
->size
;
71 if (s1
>= s2
&& s1
< e2
)
73 if (e1
>= s2
&& e1
< e2
)
78 /** Minimally reset a packet so something like simple cpu can reuse it. */
93 bool fixPacket(Packet
*func
, Packet
*timing
)
94 { panic("Need to implement!"); }