Header file clean-up:
[mesa.git] / src / mesa / array_cache / ac_import.c
1 /* $Id: ac_import.c,v 1.20 2002/10/24 23:57:24 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "macros.h"
32 #include "imports.h"
33 #include "mmath.h"
34 #include "mtypes.h"
35
36 #include "math/m_translate.h"
37 #include "array_cache/ac_context.h"
38 #include "math/m_translate.h"
39
40 #define STRIDE_ARRAY( array, offset ) \
41 do { \
42 char *tmp = (char *) (array).Ptr; \
43 tmp += (offset) * (array).StrideB; \
44 (array).Ptr = tmp; \
45 } while (0)
46
47 /* Set the array pointer back to its source when the cached data is
48 * invalidated:
49 */
50
51 static void reset_texcoord( GLcontext *ctx, GLuint unit )
52 {
53 ACcontext *ac = AC_CONTEXT(ctx);
54
55 if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) {
56 ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
57 STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
58 }
59 else {
60 ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit];
61
62 if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0)
63 ac->Raw.TexCoord[unit].Size = 4;
64 else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0)
65 ac->Raw.TexCoord[unit].Size = 3;
66 else
67 ac->Raw.TexCoord[unit].Size = 2;
68 }
69
70 ac->IsCached.TexCoord[unit] = GL_FALSE;
71 ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit);
72 }
73
74 static void reset_vertex( GLcontext *ctx )
75 {
76 ACcontext *ac = AC_CONTEXT(ctx);
77 ASSERT(ctx->Array.Vertex.Enabled
78 || (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled));
79 ac->Raw.Vertex = ctx->Array.Vertex;
80 STRIDE_ARRAY(ac->Raw.Vertex, ac->start);
81 ac->IsCached.Vertex = GL_FALSE;
82 ac->NewArrayState &= ~_NEW_ARRAY_VERTEX;
83 }
84
85
86 static void reset_normal( GLcontext *ctx )
87 {
88 ACcontext *ac = AC_CONTEXT(ctx);
89
90 if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) {
91 ac->Raw.Normal = ctx->Array.Normal;
92 STRIDE_ARRAY(ac->Raw.Normal, ac->start);
93 }
94 else {
95 ac->Raw.Normal = ac->Fallback.Normal;
96 }
97
98 ac->IsCached.Normal = GL_FALSE;
99 ac->NewArrayState &= ~_NEW_ARRAY_NORMAL;
100 }
101
102
103 static void reset_color( GLcontext *ctx )
104 {
105 ACcontext *ac = AC_CONTEXT(ctx);
106
107
108 if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) {
109 ac->Raw.Color = ctx->Array.Color;
110 STRIDE_ARRAY(ac->Raw.Color, ac->start);
111 }
112 else
113 ac->Raw.Color = ac->Fallback.Color;
114
115 ac->IsCached.Color = GL_FALSE;
116 ac->NewArrayState &= ~_NEW_ARRAY_COLOR0;
117 }
118
119
120 static void reset_secondarycolor( GLcontext *ctx )
121 {
122 ACcontext *ac = AC_CONTEXT(ctx);
123
124 if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) {
125 ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
126 STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
127 }
128 else
129 ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
130
131 ac->IsCached.SecondaryColor = GL_FALSE;
132 ac->NewArrayState &= ~_NEW_ARRAY_COLOR1;
133 }
134
135
136 static void reset_index( GLcontext *ctx )
137 {
138 ACcontext *ac = AC_CONTEXT(ctx);
139
140 if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) {
141 ac->Raw.Index = ctx->Array.Index;
142 STRIDE_ARRAY(ac->Raw.Index, ac->start);
143 }
144 else
145 ac->Raw.Index = ac->Fallback.Index;
146
147 ac->IsCached.Index = GL_FALSE;
148 ac->NewArrayState &= ~_NEW_ARRAY_INDEX;
149 }
150
151
152 static void reset_fogcoord( GLcontext *ctx )
153 {
154 ACcontext *ac = AC_CONTEXT(ctx);
155
156 if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) {
157 ac->Raw.FogCoord = ctx->Array.FogCoord;
158 STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
159 }
160 else
161 ac->Raw.FogCoord = ac->Fallback.FogCoord;
162
163 ac->IsCached.FogCoord = GL_FALSE;
164 ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD;
165 }
166
167
168 static void reset_edgeflag( GLcontext *ctx )
169 {
170 ACcontext *ac = AC_CONTEXT(ctx);
171
172 if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) {
173 ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
174 STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
175 }
176 else
177 ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;
178
179 ac->IsCached.EdgeFlag = GL_FALSE;
180 ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG;
181 }
182
183
184 static void reset_attrib( GLcontext *ctx, GLuint index )
185 {
186 ACcontext *ac = AC_CONTEXT(ctx);
187 GLboolean fallback = GL_FALSE;
188
189 /*
190 * The 16 NV vertex attribute arrays have top priority. If one of those
191 * is not enabled, look if a corresponding conventional array is enabled.
192 * If nothing else, use the fallback (ctx->Current.Attrib) values.
193 */
194 if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) {
195 ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
196 STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
197 }
198 else if (ctx->Array._Enabled & (1 << index)) {
199 /* use conventional vertex array if possible */
200 if (index == VERT_ATTRIB_POS) {
201 ac->Raw.Attrib[index] = ctx->Array.Vertex;
202 }
203 else if (index == VERT_ATTRIB_NORMAL) {
204 ac->Raw.Attrib[index] = ctx->Array.Normal;
205 }
206 else if (index == VERT_ATTRIB_COLOR0) {
207 ac->Raw.Attrib[index] = ctx->Array.Color;
208 }
209 else if (index == VERT_ATTRIB_COLOR1) {
210 ac->Raw.Attrib[index] = ctx->Array.SecondaryColor;
211 }
212 else if (index == VERT_ATTRIB_FOG) {
213 ac->Raw.Attrib[index] = ctx->Array.FogCoord;
214 }
215 else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
216 GLuint unit = index - VERT_ATTRIB_TEX0;
217 ASSERT(unit < MAX_TEXTURE_UNITS);
218 ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
219 }
220 else {
221 /* missing conventional array (vertex weight, for example) */
222 fallback = GL_TRUE;
223 }
224 if (!fallback)
225 STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
226 }
227 else {
228 fallback = GL_TRUE;
229 }
230
231 if (fallback) {
232 /* fallback to ctx->Current.Attrib values */
233 ac->Raw.Attrib[index] = ac->Fallback.Attrib[index];
234
235 if (ctx->Current.Attrib[index][3] != 1.0)
236 ac->Raw.Attrib[index].Size = 4;
237 else if (ctx->Current.Attrib[index][2] != 0.0)
238 ac->Raw.Attrib[index].Size = 3;
239 else
240 ac->Raw.Attrib[index].Size = 2;
241 }
242
243 ac->IsCached.Attrib[index] = GL_FALSE;
244 ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index);
245 }
246
247
248 /*
249 * Generic import function for color data
250 */
251 static void import( GLcontext *ctx,
252 GLenum type,
253 struct gl_client_array *to,
254 struct gl_client_array *from )
255 {
256 ACcontext *ac = AC_CONTEXT(ctx);
257
258 if (type == 0)
259 type = from->Type;
260
261 switch (type) {
262 case GL_FLOAT:
263 _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
264 from->Ptr,
265 from->StrideB,
266 from->Type,
267 from->Size,
268 0,
269 ac->count - ac->start);
270
271 to->StrideB = 4 * sizeof(GLfloat);
272 to->Type = GL_FLOAT;
273 break;
274
275 case GL_UNSIGNED_BYTE:
276 _math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
277 from->Ptr,
278 from->StrideB,
279 from->Type,
280 from->Size,
281 0,
282 ac->count - ac->start);
283
284 to->StrideB = 4 * sizeof(GLubyte);
285 to->Type = GL_UNSIGNED_BYTE;
286 break;
287
288 case GL_UNSIGNED_SHORT:
289 _math_trans_4us( (GLushort (*)[4]) to->Ptr,
290 from->Ptr,
291 from->StrideB,
292 from->Type,
293 from->Size,
294 0,
295 ac->count - ac->start);
296
297 to->StrideB = 4 * sizeof(GLushort);
298 to->Type = GL_UNSIGNED_SHORT;
299 break;
300
301 default:
302 ASSERT(0);
303 break;
304 }
305 }
306
307
308
309 /*
310 * Functions to import array ranges with specified types and strides.
311 * For example, if the vertex data is GLshort[2] and we want GLfloat[3]
312 * we'll use an import function to do the data conversion.
313 */
314
315 static void import_texcoord( GLcontext *ctx, GLuint unit,
316 GLenum type, GLuint stride )
317 {
318 ACcontext *ac = AC_CONTEXT(ctx);
319 struct gl_client_array *from = &ac->Raw.TexCoord[unit];
320 struct gl_client_array *to = &ac->Cache.TexCoord[unit];
321
322 ASSERT(unit < ctx->Const.MaxTextureUnits);
323
324 /* Limited choices at this stage:
325 */
326 ASSERT(type == GL_FLOAT);
327 ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
328 ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);
329
330 _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
331 from->Ptr,
332 from->StrideB,
333 from->Type,
334 from->Size,
335 0,
336 ac->count - ac->start);
337
338 to->Size = from->Size;
339 to->StrideB = 4 * sizeof(GLfloat);
340 to->Type = GL_FLOAT;
341 ac->IsCached.TexCoord[unit] = GL_TRUE;
342 }
343
344 static void import_vertex( GLcontext *ctx,
345 GLenum type, GLuint stride )
346 {
347 ACcontext *ac = AC_CONTEXT(ctx);
348 struct gl_client_array *from = &ac->Raw.Vertex;
349 struct gl_client_array *to = &ac->Cache.Vertex;
350
351 /* Limited choices at this stage:
352 */
353 ASSERT(type == GL_FLOAT);
354 ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
355
356 _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
357 from->Ptr,
358 from->StrideB,
359 from->Type,
360 from->Size,
361 0,
362 ac->count - ac->start);
363
364 to->Size = from->Size;
365 to->StrideB = 4 * sizeof(GLfloat);
366 to->Type = GL_FLOAT;
367 ac->IsCached.Vertex = GL_TRUE;
368 }
369
370 static void import_normal( GLcontext *ctx,
371 GLenum type, GLuint stride )
372 {
373 ACcontext *ac = AC_CONTEXT(ctx);
374 struct gl_client_array *from = &ac->Raw.Normal;
375 struct gl_client_array *to = &ac->Cache.Normal;
376
377 /* Limited choices at this stage:
378 */
379 ASSERT(type == GL_FLOAT);
380 ASSERT(stride == 3*sizeof(GLfloat) || stride == 0);
381
382 _math_trans_3f( (GLfloat (*)[3]) to->Ptr,
383 from->Ptr,
384 from->StrideB,
385 from->Type,
386 0,
387 ac->count - ac->start);
388
389 to->StrideB = 3 * sizeof(GLfloat);
390 to->Type = GL_FLOAT;
391 ac->IsCached.Normal = GL_TRUE;
392 }
393
394 static void import_color( GLcontext *ctx,
395 GLenum type, GLuint stride )
396 {
397 ACcontext *ac = AC_CONTEXT(ctx);
398 struct gl_client_array *from = &ac->Raw.Color;
399 struct gl_client_array *to = &ac->Cache.Color;
400
401 import( ctx, type, to, from );
402
403 ac->IsCached.Color = GL_TRUE;
404 }
405
406 static void import_index( GLcontext *ctx,
407 GLenum type, GLuint stride )
408 {
409 ACcontext *ac = AC_CONTEXT(ctx);
410 struct gl_client_array *from = &ac->Raw.Index;
411 struct gl_client_array *to = &ac->Cache.Index;
412
413 /* Limited choices at this stage:
414 */
415 ASSERT(type == GL_UNSIGNED_INT);
416 ASSERT(stride == sizeof(GLuint) || stride == 0);
417
418 _math_trans_1ui( (GLuint *) to->Ptr,
419 from->Ptr,
420 from->StrideB,
421 from->Type,
422 0,
423 ac->count - ac->start);
424
425 to->StrideB = sizeof(GLuint);
426 to->Type = GL_UNSIGNED_INT;
427 ac->IsCached.Index = GL_TRUE;
428 }
429
430 static void import_secondarycolor( GLcontext *ctx,
431 GLenum type, GLuint stride )
432 {
433 ACcontext *ac = AC_CONTEXT(ctx);
434 struct gl_client_array *from = &ac->Raw.SecondaryColor;
435 struct gl_client_array *to = &ac->Cache.SecondaryColor;
436
437 import( ctx, type, to, from );
438
439 ac->IsCached.SecondaryColor = GL_TRUE;
440 }
441
442 static void import_fogcoord( GLcontext *ctx,
443 GLenum type, GLuint stride )
444 {
445 ACcontext *ac = AC_CONTEXT(ctx);
446 struct gl_client_array *from = &ac->Raw.FogCoord;
447 struct gl_client_array *to = &ac->Cache.FogCoord;
448
449 /* Limited choices at this stage:
450 */
451 ASSERT(type == GL_FLOAT);
452 ASSERT(stride == sizeof(GLfloat) || stride == 0);
453
454 _math_trans_1f( (GLfloat *) to->Ptr,
455 from->Ptr,
456 from->StrideB,
457 from->Type,
458 0,
459 ac->count - ac->start);
460
461 to->StrideB = sizeof(GLfloat);
462 to->Type = GL_FLOAT;
463 ac->IsCached.FogCoord = GL_TRUE;
464 }
465
466 static void import_edgeflag( GLcontext *ctx,
467 GLenum type, GLuint stride )
468 {
469 ACcontext *ac = AC_CONTEXT(ctx);
470 struct gl_client_array *from = &ac->Raw.EdgeFlag;
471 struct gl_client_array *to = &ac->Cache.EdgeFlag;
472
473 /* Limited choices at this stage:
474 */
475 ASSERT(type == GL_UNSIGNED_BYTE);
476 ASSERT(stride == sizeof(GLubyte) || stride == 0);
477
478 _math_trans_1ub( (GLubyte *) to->Ptr,
479 from->Ptr,
480 from->StrideB,
481 from->Type,
482 0,
483 ac->count - ac->start);
484
485 to->StrideB = sizeof(GLubyte);
486 to->Type = GL_UNSIGNED_BYTE;
487 ac->IsCached.EdgeFlag = GL_TRUE;
488 }
489
490 static void import_attrib( GLcontext *ctx, GLuint index,
491 GLenum type, GLuint stride )
492 {
493 ACcontext *ac = AC_CONTEXT(ctx);
494 struct gl_client_array *from = &ac->Raw.Attrib[index];
495 struct gl_client_array *to = &ac->Cache.Attrib[index];
496
497 ASSERT(index < VERT_ATTRIB_MAX);
498
499 /* Limited choices at this stage:
500 */
501 ASSERT(type == GL_FLOAT);
502 ASSERT(stride == 4*sizeof(GLfloat) || stride == 0);
503 ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize);
504
505 _math_trans_4f( (GLfloat (*)[4]) to->Ptr,
506 from->Ptr,
507 from->StrideB,
508 from->Type,
509 from->Size,
510 0,
511 ac->count - ac->start);
512
513 to->Size = from->Size;
514 to->StrideB = 4 * sizeof(GLfloat);
515 to->Type = GL_FLOAT;
516 ac->IsCached.Attrib[index] = GL_TRUE;
517 }
518
519
520
521 /*
522 * Externals to request arrays with specific properties:
523 */
524
525
526 struct gl_client_array *_ac_import_texcoord( GLcontext *ctx,
527 GLuint unit,
528 GLenum type,
529 GLuint reqstride,
530 GLuint reqsize,
531 GLboolean reqwriteable,
532 GLboolean *writeable )
533 {
534 ACcontext *ac = AC_CONTEXT(ctx);
535
536 ASSERT(unit < ctx->Const.MaxTextureUnits);
537
538 /* Can we keep the existing version?
539 */
540 if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit))
541 reset_texcoord( ctx, unit );
542
543 /* Is the request impossible?
544 */
545 if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize)
546 return 0;
547
548 /* Do we need to pull in a copy of the client data:
549 */
550 if (ac->Raw.TexCoord[unit].Type != type ||
551 (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) ||
552 reqwriteable)
553 {
554 if (!ac->IsCached.TexCoord[unit])
555 import_texcoord(ctx, unit, type, reqstride );
556 *writeable = GL_TRUE;
557 return &ac->Cache.TexCoord[unit];
558 }
559 else {
560 *writeable = GL_FALSE;
561 return &ac->Raw.TexCoord[unit];
562 }
563 }
564
565 struct gl_client_array *_ac_import_vertex( GLcontext *ctx,
566 GLenum type,
567 GLuint reqstride,
568 GLuint reqsize,
569 GLboolean reqwriteable,
570 GLboolean *writeable )
571 {
572 ACcontext *ac = AC_CONTEXT(ctx);
573
574 /* Can we keep the existing version?
575 */
576 if (ac->NewArrayState & _NEW_ARRAY_VERTEX)
577 reset_vertex( ctx );
578
579 /* Is the request impossible?
580 */
581 if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize)
582 return 0;
583
584 /* Do we need to pull in a copy of the client data:
585 */
586 if (ac->Raw.Vertex.Type != type ||
587 (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) ||
588 reqwriteable)
589 {
590 if (!ac->IsCached.Vertex)
591 import_vertex(ctx, type, reqstride );
592 *writeable = GL_TRUE;
593 return &ac->Cache.Vertex;
594 }
595 else {
596 *writeable = GL_FALSE;
597 return &ac->Raw.Vertex;
598 }
599 }
600
601 struct gl_client_array *_ac_import_normal( GLcontext *ctx,
602 GLenum type,
603 GLuint reqstride,
604 GLboolean reqwriteable,
605 GLboolean *writeable )
606 {
607 ACcontext *ac = AC_CONTEXT(ctx);
608
609 /* Can we keep the existing version?
610 */
611 if (ac->NewArrayState & _NEW_ARRAY_NORMAL)
612 reset_normal( ctx );
613
614 /* Do we need to pull in a copy of the client data:
615 */
616 if (ac->Raw.Normal.Type != type ||
617 (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) ||
618 reqwriteable)
619 {
620 if (!ac->IsCached.Normal)
621 import_normal(ctx, type, reqstride );
622 *writeable = GL_TRUE;
623 return &ac->Cache.Normal;
624 }
625 else {
626 *writeable = GL_FALSE;
627 return &ac->Raw.Normal;
628 }
629 }
630
631 struct gl_client_array *_ac_import_color( GLcontext *ctx,
632 GLenum type,
633 GLuint reqstride,
634 GLuint reqsize,
635 GLboolean reqwriteable,
636 GLboolean *writeable )
637 {
638 ACcontext *ac = AC_CONTEXT(ctx);
639
640 /* Can we keep the existing version?
641 */
642 if (ac->NewArrayState & _NEW_ARRAY_COLOR0)
643 reset_color( ctx );
644
645 /* Is the request impossible?
646 */
647 if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) {
648 return 0;
649 }
650
651 /* Do we need to pull in a copy of the client data:
652 */
653 if ((type != 0 && ac->Raw.Color.Type != type) ||
654 (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) ||
655 reqwriteable)
656 {
657 if (!ac->IsCached.Color)
658 import_color(ctx, type, reqstride );
659 *writeable = GL_TRUE;
660 return &ac->Cache.Color;
661 }
662 else {
663 *writeable = GL_FALSE;
664 return &ac->Raw.Color;
665 }
666 }
667
668 struct gl_client_array *_ac_import_index( GLcontext *ctx,
669 GLenum type,
670 GLuint reqstride,
671 GLboolean reqwriteable,
672 GLboolean *writeable )
673 {
674 ACcontext *ac = AC_CONTEXT(ctx);
675
676 /* Can we keep the existing version?
677 */
678 if (ac->NewArrayState & _NEW_ARRAY_INDEX)
679 reset_index( ctx );
680
681
682 /* Do we need to pull in a copy of the client data:
683 */
684 if (ac->Raw.Index.Type != type ||
685 (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) ||
686 reqwriteable)
687 {
688 if (!ac->IsCached.Index)
689 import_index(ctx, type, reqstride );
690 *writeable = GL_TRUE;
691 return &ac->Cache.Index;
692 }
693 else {
694 *writeable = GL_FALSE;
695 return &ac->Raw.Index;
696 }
697 }
698
699 struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx,
700 GLenum type,
701 GLuint reqstride,
702 GLuint reqsize,
703 GLboolean reqwriteable,
704 GLboolean *writeable )
705 {
706 ACcontext *ac = AC_CONTEXT(ctx);
707
708 /* Can we keep the existing version?
709 */
710 if (ac->NewArrayState & _NEW_ARRAY_COLOR1)
711 reset_secondarycolor( ctx );
712
713 /* Is the request impossible?
714 */
715 if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize)
716 return 0;
717
718 /* Do we need to pull in a copy of the client data:
719 */
720 if ((type != 0 && ac->Raw.SecondaryColor.Type != type) ||
721 (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) ||
722 reqwriteable)
723 {
724 if (!ac->IsCached.SecondaryColor)
725 import_secondarycolor(ctx, type, reqstride );
726 *writeable = GL_TRUE;
727 return &ac->Cache.SecondaryColor;
728 }
729 else {
730 *writeable = GL_FALSE;
731 return &ac->Raw.SecondaryColor;
732 }
733 }
734
735 struct gl_client_array *_ac_import_fogcoord( GLcontext *ctx,
736 GLenum type,
737 GLuint reqstride,
738 GLboolean reqwriteable,
739 GLboolean *writeable )
740 {
741 ACcontext *ac = AC_CONTEXT(ctx);
742
743 /* Can we keep the existing version?
744 */
745 if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD)
746 reset_fogcoord( ctx );
747
748 /* Do we need to pull in a copy of the client data:
749 */
750 if (ac->Raw.FogCoord.Type != type ||
751 (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) ||
752 reqwriteable)
753 {
754 if (!ac->IsCached.FogCoord)
755 import_fogcoord(ctx, type, reqstride );
756 *writeable = GL_TRUE;
757 return &ac->Cache.FogCoord;
758 }
759 else {
760 *writeable = GL_FALSE;
761 return &ac->Raw.FogCoord;
762 }
763 }
764
765 struct gl_client_array *_ac_import_edgeflag( GLcontext *ctx,
766 GLenum type,
767 GLuint reqstride,
768 GLboolean reqwriteable,
769 GLboolean *writeable )
770 {
771 ACcontext *ac = AC_CONTEXT(ctx);
772
773 /* Can we keep the existing version?
774 */
775 if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG)
776 reset_edgeflag( ctx );
777
778 /* Do we need to pull in a copy of the client data:
779 */
780 if (ac->Raw.EdgeFlag.Type != type ||
781 (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) ||
782 reqwriteable)
783 {
784 if (!ac->IsCached.EdgeFlag)
785 import_edgeflag(ctx, type, reqstride );
786 *writeable = GL_TRUE;
787 return &ac->Cache.EdgeFlag;
788 }
789 else {
790 *writeable = GL_FALSE;
791 return &ac->Raw.EdgeFlag;
792 }
793 }
794
795 /* GL_NV_vertex_program */
796 struct gl_client_array *_ac_import_attrib( GLcontext *ctx,
797 GLuint index,
798 GLenum type,
799 GLuint reqstride,
800 GLuint reqsize,
801 GLboolean reqwriteable,
802 GLboolean *writeable )
803 {
804 ACcontext *ac = AC_CONTEXT(ctx);
805
806 ASSERT(index < VERT_ATTRIB_MAX);
807
808 /* Can we keep the existing version?
809 */
810 if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) {
811 reset_attrib( ctx, index );
812 }
813 else if (ac->NewArrayState & (1 << index)) {
814 /* Also need to check conventional attributes */
815 reset_attrib( ctx, index );
816 }
817
818 /* Is the request impossible?
819 */
820 if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize)
821 return NULL;
822
823 /* Do we need to pull in a copy of the client data:
824 */
825 if (ac->Raw.Attrib[index].Type != type ||
826 (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) ||
827 reqwriteable)
828 {
829 if (!ac->IsCached.Attrib[index])
830 import_attrib(ctx, index, type, reqstride );
831 *writeable = GL_TRUE;
832 return &ac->Cache.Attrib[index];
833 }
834 else {
835 *writeable = GL_FALSE;
836 return &ac->Raw.Attrib[index];
837 }
838 }
839
840
841 /* Clients must call this function to validate state and set bounds
842 * before importing any data:
843 */
844 void _ac_import_range( GLcontext *ctx, GLuint start, GLuint count )
845 {
846 ACcontext *ac = AC_CONTEXT(ctx);
847
848 if (!ctx->Array.LockCount) {
849 /* Not locked, discard cached data. Changes to lock
850 * status are caught via. _ac_invalidate_state().
851 */
852 ac->NewArrayState = _NEW_ARRAY_ALL;
853 ac->start = start;
854 ac->count = count;
855 }
856 else {
857 /* Locked, discard data for any disabled arrays. Require that
858 * the whole locked range always be dealt with, otherwise hard to
859 * maintain cached data in the face of clipping.
860 */
861 ac->NewArrayState |= ~ctx->Array._Enabled;
862 ac->start = ctx->Array.LockFirst;
863 ac->count = ctx->Array.LockCount;
864 ASSERT(ac->start == start); /* hmm? */
865 ASSERT(ac->count == count);
866 }
867 }
868
869
870
871 /* Additional convienence function for importing the element list
872 * for glDrawElements() and glDrawRangeElements().
873 */
874 CONST void *
875 _ac_import_elements( GLcontext *ctx,
876 GLenum new_type,
877 GLuint count,
878 GLenum old_type,
879 CONST void *indices )
880 {
881 ACcontext *ac = AC_CONTEXT(ctx);
882
883 if (old_type == new_type)
884 return indices;
885
886 if (ac->elt_size < count * sizeof(GLuint)) {
887 if (ac->Elts) FREE(ac->Elts);
888 while (ac->elt_size < count * sizeof(GLuint))
889 ac->elt_size *= 2;
890 ac->Elts = (GLuint *) MALLOC(ac->elt_size);
891 }
892
893 switch (new_type) {
894 case GL_UNSIGNED_BYTE:
895 ASSERT(0);
896 return 0;
897 case GL_UNSIGNED_SHORT:
898 ASSERT(0);
899 return 0;
900 case GL_UNSIGNED_INT: {
901 GLuint *out = (GLuint *)ac->Elts;
902 GLuint i;
903
904 switch (old_type) {
905 case GL_UNSIGNED_BYTE: {
906 CONST GLubyte *in = (CONST GLubyte *)indices;
907 for (i = 0 ; i < count ; i++)
908 out[i] = in[i];
909 break;
910 }
911 case GL_UNSIGNED_SHORT: {
912 CONST GLushort *in = (CONST GLushort *)indices;
913 for (i = 0 ; i < count ; i++)
914 out[i] = in[i];
915 break;
916 }
917 default:
918 ASSERT(0);
919 }
920
921 return (CONST void *)out;
922 }
923 default:
924 ASSERT(0);
925 break;
926 }
927
928 return 0;
929 }