swrast: plug in _swrast_new/delete_texture_image() functions
[mesa.git] / src / mesa / drivers / common / driverfuncs.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/imports.h"
28 #include "main/arrayobj.h"
29 #include "main/context.h"
30 #include "main/framebuffer.h"
31 #include "main/mipmap.h"
32 #include "main/queryobj.h"
33 #include "main/renderbuffer.h"
34 #include "main/shaderobj.h"
35 #include "main/texcompress.h"
36 #include "main/texformat.h"
37 #include "main/texgetimage.h"
38 #include "main/teximage.h"
39 #include "main/texobj.h"
40 #include "main/texstore.h"
41 #include "main/bufferobj.h"
42 #include "main/fbobject.h"
43 #include "main/samplerobj.h"
44 #include "main/syncobj.h"
45 #include "main/texturebarrier.h"
46 #include "main/transformfeedback.h"
47
48 #include "program/program.h"
49 #include "tnl/tnl.h"
50 #include "swrast/swrast.h"
51
52 #include "driverfuncs.h"
53 #include "meta.h"
54
55
56
57 /**
58 * Plug in default functions for all pointers in the dd_function_table
59 * structure.
60 * Device drivers should call this function and then plug in any
61 * functions which it wants to override.
62 * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
63 *
64 * \param table the dd_function_table to initialize
65 */
66 void
67 _mesa_init_driver_functions(struct dd_function_table *driver)
68 {
69 memset(driver, 0, sizeof(*driver));
70
71 driver->GetString = NULL; /* REQUIRED! */
72 driver->UpdateState = NULL; /* REQUIRED! */
73 driver->GetBufferSize = NULL; /* REQUIRED! */
74 driver->ResizeBuffers = _mesa_resize_framebuffer;
75 driver->Error = NULL;
76
77 driver->Finish = NULL;
78 driver->Flush = NULL;
79
80 /* framebuffer/image functions */
81 driver->Clear = _swrast_Clear;
82 driver->Accum = _swrast_Accum;
83 driver->RasterPos = _tnl_RasterPos;
84 driver->DrawPixels = _swrast_DrawPixels;
85 driver->ReadPixels = _swrast_ReadPixels;
86 driver->CopyPixels = _swrast_CopyPixels;
87 driver->Bitmap = _swrast_Bitmap;
88
89 /* Texture functions */
90 driver->ChooseTextureFormat = _mesa_choose_tex_format;
91 driver->TexImage1D = _mesa_store_teximage1d;
92 driver->TexImage2D = _mesa_store_teximage2d;
93 driver->TexImage3D = _mesa_store_teximage3d;
94 driver->TexSubImage1D = _mesa_store_texsubimage1d;
95 driver->TexSubImage2D = _mesa_store_texsubimage2d;
96 driver->TexSubImage3D = _mesa_store_texsubimage3d;
97 driver->GetTexImage = _mesa_meta_GetTexImage;
98 driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
99 driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
100 driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
101 driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
102 driver->TestProxyTexImage = _mesa_test_proxy_teximage;
103 driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
104 driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
105 driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
106 driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
107 driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
108 driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
109 driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
110 driver->BindTexture = NULL;
111 driver->NewTextureObject = _mesa_new_texture_object;
112 driver->DeleteTexture = _mesa_delete_texture_object;
113 driver->NewTextureImage = _swrast_new_texture_image;
114 driver->DeleteTextureImage = _swrast_delete_texture_image;
115 driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
116 driver->MapTextureImage = _swrast_map_teximage;
117 driver->UnmapTextureImage = _swrast_unmap_teximage;
118 driver->MapTexture = NULL;
119 driver->UnmapTexture = NULL;
120 driver->TextureMemCpy = memcpy;
121 driver->IsTextureResident = NULL;
122
123 /* Vertex/fragment programs */
124 driver->BindProgram = NULL;
125 driver->NewProgram = _mesa_new_program;
126 driver->DeleteProgram = _mesa_delete_program;
127
128 /* simple state commands */
129 driver->AlphaFunc = NULL;
130 driver->BlendColor = NULL;
131 driver->BlendEquationSeparate = NULL;
132 driver->BlendFuncSeparate = NULL;
133 driver->ClearColor = NULL;
134 driver->ClearDepth = NULL;
135 driver->ClearStencil = NULL;
136 driver->ClipPlane = NULL;
137 driver->ColorMask = NULL;
138 driver->ColorMaterial = NULL;
139 driver->CullFace = NULL;
140 driver->DrawBuffer = NULL;
141 driver->DrawBuffers = NULL;
142 driver->FrontFace = NULL;
143 driver->DepthFunc = NULL;
144 driver->DepthMask = NULL;
145 driver->DepthRange = NULL;
146 driver->Enable = NULL;
147 driver->Fogfv = NULL;
148 driver->Hint = NULL;
149 driver->Lightfv = NULL;
150 driver->LightModelfv = NULL;
151 driver->LineStipple = NULL;
152 driver->LineWidth = NULL;
153 driver->LogicOpcode = NULL;
154 driver->PointParameterfv = NULL;
155 driver->PointSize = NULL;
156 driver->PolygonMode = NULL;
157 driver->PolygonOffset = NULL;
158 driver->PolygonStipple = NULL;
159 driver->ReadBuffer = NULL;
160 driver->RenderMode = NULL;
161 driver->Scissor = NULL;
162 driver->ShadeModel = NULL;
163 driver->StencilFuncSeparate = NULL;
164 driver->StencilOpSeparate = NULL;
165 driver->StencilMaskSeparate = NULL;
166 driver->TexGen = NULL;
167 driver->TexEnv = NULL;
168 driver->TexParameter = NULL;
169 driver->Viewport = NULL;
170
171 /* buffer objects */
172 _mesa_init_buffer_object_functions(driver);
173
174 /* query objects */
175 _mesa_init_query_object_functions(driver);
176
177 _mesa_init_sync_object_functions(driver);
178
179 driver->NewFramebuffer = _mesa_new_framebuffer;
180 driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
181 driver->RenderTexture = _swrast_render_texture;
182 driver->FinishRenderTexture = _swrast_finish_render_texture;
183 driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
184 driver->ValidateFramebuffer = _mesa_validate_framebuffer;
185
186 driver->BlitFramebuffer = _swrast_BlitFramebuffer;
187
188 _mesa_init_texture_barrier_functions(driver);
189
190 /* APPLE_vertex_array_object */
191 driver->NewArrayObject = _mesa_new_array_object;
192 driver->DeleteArrayObject = _mesa_delete_array_object;
193 driver->BindArrayObject = NULL;
194
195 _mesa_init_shader_object_functions(driver);
196
197 _mesa_init_transform_feedback_functions(driver);
198
199 _mesa_init_sampler_object_functions(driver);
200
201 /* T&L stuff */
202 driver->NeedValidate = GL_FALSE;
203 driver->ValidateTnlModule = NULL;
204 driver->CurrentExecPrimitive = 0;
205 driver->CurrentSavePrimitive = 0;
206 driver->NeedFlush = 0;
207 driver->SaveNeedFlush = 0;
208
209 driver->ProgramStringNotify = _tnl_program_string;
210 driver->FlushVertices = NULL;
211 driver->SaveFlushVertices = NULL;
212 driver->NotifySaveBegin = NULL;
213 driver->LightingSpaceChange = NULL;
214
215 /* display list */
216 driver->NewList = NULL;
217 driver->EndList = NULL;
218 driver->BeginCallList = NULL;
219 driver->EndCallList = NULL;
220 }
221
222
223 /**
224 * Call the ctx->Driver.* state functions with current values to initialize
225 * driver state.
226 * Only the Intel drivers use this so far.
227 */
228 void
229 _mesa_init_driver_state(struct gl_context *ctx)
230 {
231 ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
232
233 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
234
235 ctx->Driver.BlendEquationSeparate(ctx,
236 ctx->Color.Blend[0].EquationRGB,
237 ctx->Color.Blend[0].EquationA);
238
239 ctx->Driver.BlendFuncSeparate(ctx,
240 ctx->Color.Blend[0].SrcRGB,
241 ctx->Color.Blend[0].DstRGB,
242 ctx->Color.Blend[0].SrcA,
243 ctx->Color.Blend[0].DstA);
244
245 if (ctx->Driver.ColorMaskIndexed) {
246 GLuint i;
247 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
248 ctx->Driver.ColorMaskIndexed(ctx, i,
249 ctx->Color.ColorMask[i][RCOMP],
250 ctx->Color.ColorMask[i][GCOMP],
251 ctx->Color.ColorMask[i][BCOMP],
252 ctx->Color.ColorMask[i][ACOMP]);
253 }
254 }
255 else {
256 ctx->Driver.ColorMask(ctx,
257 ctx->Color.ColorMask[0][RCOMP],
258 ctx->Color.ColorMask[0][GCOMP],
259 ctx->Color.ColorMask[0][BCOMP],
260 ctx->Color.ColorMask[0][ACOMP]);
261 }
262
263 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
264 ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
265 ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
266
267 ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
268 ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
269 ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
270 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
271 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
272 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
273 ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
274 ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
275 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
276 ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
277 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
278 ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
279 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
280 ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
281 ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
282 ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
283 ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
284 ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
285
286 ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
287 {
288 GLfloat mode = (GLfloat) ctx->Fog.Mode;
289 ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
290 }
291 ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
292 ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
293 ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
294
295 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
296
297 {
298 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
299 ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
300 }
301
302 ctx->Driver.LineWidth(ctx, ctx->Line.Width);
303 ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
304 ctx->Driver.PointSize(ctx, ctx->Point.Size);
305 ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
306 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
307 ctx->Scissor.Width, ctx->Scissor.Height);
308 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
309 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
310 ctx->Stencil.Function[0],
311 ctx->Stencil.Ref[0],
312 ctx->Stencil.ValueMask[0]);
313 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
314 ctx->Stencil.Function[1],
315 ctx->Stencil.Ref[1],
316 ctx->Stencil.ValueMask[1]);
317 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
318 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
319 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
320 ctx->Stencil.FailFunc[0],
321 ctx->Stencil.ZFailFunc[0],
322 ctx->Stencil.ZPassFunc[0]);
323 ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
324 ctx->Stencil.FailFunc[1],
325 ctx->Stencil.ZFailFunc[1],
326 ctx->Stencil.ZPassFunc[1]);
327
328
329 ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
330 }