Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / common / driverfuncs.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/imports.h"
28 #include "main/arrayobj.h"
29 #include "main/buffers.h"
30 #include "main/context.h"
31 #include "main/framebuffer.h"
32 #include "main/mipmap.h"
33 #include "main/queryobj.h"
34 #include "main/renderbuffer.h"
35 #include "main/texcompress.h"
36 #include "main/texformat.h"
37 #include "main/teximage.h"
38 #include "main/texobj.h"
39 #include "main/texstore.h"
40 #if FEATURE_ARB_vertex_buffer_object
41 #include "main/bufferobj.h"
42 #endif
43 #if FEATURE_EXT_framebuffer_object
44 #include "main/fbobject.h"
45 #include "main/texrender.h"
46 #endif
47
48 #include "shader/program.h"
49 #include "shader/prog_execute.h"
50 #include "shader/shader_api.h"
51 #include "tnl/tnl.h"
52 #include "swrast/swrast.h"
53
54 #include "driverfuncs.h"
55
56
57
58 /**
59 * Plug in default functions for all pointers in the dd_function_table
60 * structure.
61 * Device drivers should call this function and then plug in any
62 * functions which it wants to override.
63 * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
64 *
65 * \param table the dd_function_table to initialize
66 */
67 void
68 _mesa_init_driver_functions(struct dd_function_table *driver)
69 {
70 _mesa_bzero(driver, sizeof(*driver));
71
72 driver->GetString = NULL; /* REQUIRED! */
73 driver->UpdateState = NULL; /* REQUIRED! */
74 driver->GetBufferSize = NULL; /* REQUIRED! */
75 driver->ResizeBuffers = _mesa_resize_framebuffer;
76 driver->Error = NULL;
77
78 driver->Finish = NULL;
79 driver->Flush = NULL;
80
81 /* framebuffer/image functions */
82 driver->Clear = _swrast_Clear;
83 driver->Accum = _swrast_Accum;
84 driver->RasterPos = _tnl_RasterPos;
85 driver->DrawPixels = _swrast_DrawPixels;
86 driver->ReadPixels = _swrast_ReadPixels;
87 driver->CopyPixels = _swrast_CopyPixels;
88 driver->Bitmap = _swrast_Bitmap;
89
90 /* Texture functions */
91 driver->ChooseTextureFormat = _mesa_choose_tex_format;
92 driver->TexImage1D = _mesa_store_teximage1d;
93 driver->TexImage2D = _mesa_store_teximage2d;
94 driver->TexImage3D = _mesa_store_teximage3d;
95 driver->TexSubImage1D = _mesa_store_texsubimage1d;
96 driver->TexSubImage2D = _mesa_store_texsubimage2d;
97 driver->TexSubImage3D = _mesa_store_texsubimage3d;
98 driver->GetTexImage = _mesa_get_teximage;
99 driver->CopyTexImage1D = _swrast_copy_teximage1d;
100 driver->CopyTexImage2D = _swrast_copy_teximage2d;
101 driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
102 driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
103 driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
104 driver->GenerateMipmap = _mesa_generate_mipmap;
105 driver->TestProxyTexImage = _mesa_test_proxy_teximage;
106 driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
107 driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
108 driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
109 driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
110 driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
111 driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
112 driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
113 driver->CompressedTextureSize = _mesa_compressed_texture_size;
114 driver->BindTexture = NULL;
115 driver->NewTextureObject = _mesa_new_texture_object;
116 driver->DeleteTexture = _mesa_delete_texture_object;
117 driver->NewTextureImage = _mesa_new_texture_image;
118 driver->FreeTexImageData = _mesa_free_texture_image_data;
119 driver->MapTexture = NULL;
120 driver->UnmapTexture = NULL;
121 driver->TextureMemCpy = _mesa_memcpy;
122 driver->IsTextureResident = NULL;
123 driver->PrioritizeTexture = NULL;
124 driver->ActiveTexture = NULL;
125 driver->UpdateTexturePalette = NULL;
126
127 /* imaging */
128 driver->CopyColorTable = _swrast_CopyColorTable;
129 driver->CopyColorSubTable = _swrast_CopyColorSubTable;
130 driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
131 driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
132
133 /* Vertex/fragment programs */
134 driver->BindProgram = NULL;
135 driver->NewProgram = _mesa_new_program;
136 driver->DeleteProgram = _mesa_delete_program;
137 #if FEATURE_MESA_program_debug
138 driver->GetProgramRegister = _mesa_get_program_register;
139 #endif /* FEATURE_MESA_program_debug */
140
141 /* simple state commands */
142 driver->AlphaFunc = NULL;
143 driver->BlendColor = NULL;
144 driver->BlendEquationSeparate = NULL;
145 driver->BlendFuncSeparate = NULL;
146 driver->ClearColor = NULL;
147 driver->ClearDepth = NULL;
148 driver->ClearIndex = NULL;
149 driver->ClearStencil = NULL;
150 driver->ClipPlane = NULL;
151 driver->ColorMask = NULL;
152 driver->ColorMaterial = NULL;
153 driver->CullFace = NULL;
154 driver->DrawBuffer = NULL;
155 driver->DrawBuffers = NULL;
156 driver->FrontFace = NULL;
157 driver->DepthFunc = NULL;
158 driver->DepthMask = NULL;
159 driver->DepthRange = NULL;
160 driver->Enable = NULL;
161 driver->Fogfv = NULL;
162 driver->Hint = NULL;
163 driver->IndexMask = NULL;
164 driver->Lightfv = NULL;
165 driver->LightModelfv = NULL;
166 driver->LineStipple = NULL;
167 driver->LineWidth = NULL;
168 driver->LogicOpcode = NULL;
169 driver->PointParameterfv = NULL;
170 driver->PointSize = NULL;
171 driver->PolygonMode = NULL;
172 driver->PolygonOffset = NULL;
173 driver->PolygonStipple = NULL;
174 driver->ReadBuffer = NULL;
175 driver->RenderMode = NULL;
176 driver->Scissor = NULL;
177 driver->ShadeModel = NULL;
178 driver->StencilFuncSeparate = NULL;
179 driver->StencilOpSeparate = NULL;
180 driver->StencilMaskSeparate = NULL;
181 driver->TexGen = NULL;
182 driver->TexEnv = NULL;
183 driver->TexParameter = NULL;
184 driver->TextureMatrix = NULL;
185 driver->Viewport = NULL;
186
187 /* vertex arrays */
188 driver->VertexPointer = NULL;
189 driver->NormalPointer = NULL;
190 driver->ColorPointer = NULL;
191 driver->FogCoordPointer = NULL;
192 driver->IndexPointer = NULL;
193 driver->SecondaryColorPointer = NULL;
194 driver->TexCoordPointer = NULL;
195 driver->EdgeFlagPointer = NULL;
196 driver->VertexAttribPointer = NULL;
197 driver->LockArraysEXT = NULL;
198 driver->UnlockArraysEXT = NULL;
199
200 /* state queries */
201 driver->GetBooleanv = NULL;
202 driver->GetDoublev = NULL;
203 driver->GetFloatv = NULL;
204 driver->GetIntegerv = NULL;
205 driver->GetPointerv = NULL;
206
207 #if FEATURE_ARB_vertex_buffer_object
208 driver->NewBufferObject = _mesa_new_buffer_object;
209 driver->DeleteBuffer = _mesa_delete_buffer_object;
210 driver->BindBuffer = NULL;
211 driver->BufferData = _mesa_buffer_data;
212 driver->BufferSubData = _mesa_buffer_subdata;
213 driver->GetBufferSubData = _mesa_buffer_get_subdata;
214 driver->MapBuffer = _mesa_buffer_map;
215 driver->UnmapBuffer = _mesa_buffer_unmap;
216 #endif
217
218 #if FEATURE_EXT_framebuffer_object
219 driver->NewFramebuffer = _mesa_new_framebuffer;
220 driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
221 driver->RenderTexture = _mesa_render_texture;
222 driver->FinishRenderTexture = _mesa_finish_render_texture;
223 driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
224 #endif
225
226 #if FEATURE_EXT_framebuffer_blit
227 driver->BlitFramebuffer = _swrast_BlitFramebuffer;
228 #endif
229
230 /* query objects */
231 driver->NewQueryObject = _mesa_new_query_object;
232 driver->DeleteQuery = _mesa_delete_query;
233 driver->BeginQuery = _mesa_begin_query;
234 driver->EndQuery = _mesa_end_query;
235 driver->WaitQuery = _mesa_wait_query;
236
237 /* APPLE_vertex_array_object */
238 driver->NewArrayObject = _mesa_new_array_object;
239 driver->DeleteArrayObject = _mesa_delete_array_object;
240 driver->BindArrayObject = NULL;
241
242 /* T&L stuff */
243 driver->NeedValidate = GL_FALSE;
244 driver->ValidateTnlModule = NULL;
245 driver->CurrentExecPrimitive = 0;
246 driver->CurrentSavePrimitive = 0;
247 driver->NeedFlush = 0;
248 driver->SaveNeedFlush = 0;
249
250 driver->ProgramStringNotify = _tnl_program_string;
251 driver->FlushVertices = NULL;
252 driver->SaveFlushVertices = NULL;
253 driver->NotifySaveBegin = NULL;
254 driver->LightingSpaceChange = NULL;
255
256 /* display list */
257 driver->NewList = NULL;
258 driver->EndList = NULL;
259 driver->BeginCallList = NULL;
260 driver->EndCallList = NULL;
261
262
263 /* XXX temporary here */
264 _mesa_init_glsl_driver_functions(driver);
265 }
266
267
268 /**
269 * Call the ctx->Driver.* state functions with current values to initialize
270 * driver state.
271 * Only the Intel drivers use this so far.
272 */
273 void
274 _mesa_init_driver_state(GLcontext *ctx)
275 {
276 ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
277
278 ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
279
280 ctx->Driver.BlendEquationSeparate(ctx,
281 ctx->Color.BlendEquationRGB,
282 ctx->Color.BlendEquationA);
283
284 ctx->Driver.BlendFuncSeparate(ctx,
285 ctx->Color.BlendSrcRGB,
286 ctx->Color.BlendDstRGB,
287 ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
288
289 ctx->Driver.ColorMask(ctx,
290 ctx->Color.ColorMask[RCOMP],
291 ctx->Color.ColorMask[GCOMP],
292 ctx->Color.ColorMask[BCOMP],
293 ctx->Color.ColorMask[ACOMP]);
294
295 ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
296 ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
297 ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
298
299 ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
300 ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
301 ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
302 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
303 ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
304 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
305 ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
306 ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
307 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
308 ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
309 ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
310 ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
311 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
312 ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
313 ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
314 ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
315 ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
316 ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
317
318 ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
319 ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
320 ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
321 ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
322 ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
323
324 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
325
326 {
327 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
328 ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
329 }
330
331 ctx->Driver.LineWidth(ctx, ctx->Line.Width);
332 ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
333 ctx->Driver.PointSize(ctx, ctx->Point.Size);
334 ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
335 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
336 ctx->Scissor.Width, ctx->Scissor.Height);
337 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
338 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
339 ctx->Stencil.Function[0],
340 ctx->Stencil.Ref[0],
341 ctx->Stencil.ValueMask[0]);
342 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
343 ctx->Stencil.Function[1],
344 ctx->Stencil.Ref[1],
345 ctx->Stencil.ValueMask[1]);
346 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
347 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
348 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
349 ctx->Stencil.FailFunc[0],
350 ctx->Stencil.ZFailFunc[0],
351 ctx->Stencil.ZPassFunc[0]);
352 ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
353 ctx->Stencil.FailFunc[1],
354 ctx->Stencil.ZFailFunc[1],
355 ctx->Stencil.ZPassFunc[1]);
356
357
358 ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
359 }