2 * Mesa 3-D graphics library
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Meta operations. Some GL operations can be expressed in terms of
27 * other GL operations. For example, glBlitFramebuffer() can be done
28 * with texture mapping and glClear() can be done with polygon rendering.
34 #include "main/glheader.h"
35 #include "main/mtypes.h"
36 #include "main/imports.h"
37 #include "main/arrayobj.h"
38 #include "main/blend.h"
39 #include "main/bufferobj.h"
40 #include "main/buffers.h"
41 #include "main/depth.h"
42 #include "main/enable.h"
43 #include "main/fbobject.h"
44 #include "main/image.h"
45 #include "main/macros.h"
46 #include "main/matrix.h"
47 #include "main/mipmap.h"
48 #include "main/polygon.h"
49 #include "main/readpix.h"
50 #include "main/scissor.h"
51 #include "main/shaders.h"
52 #include "main/stencil.h"
53 #include "main/texobj.h"
54 #include "main/texenv.h"
55 #include "main/teximage.h"
56 #include "main/texparam.h"
57 #include "main/texstate.h"
58 #include "main/varray.h"
59 #include "main/viewport.h"
60 #include "shader/program.h"
61 #include "shader/arbprogram.h"
62 #include "swrast/swrast.h"
63 #include "drivers/common/meta.h"
67 * State which we may save/restore across meta ops.
68 * XXX this may be incomplete...
72 GLbitfield SavedState
; /**< bitmask of META_* flags */
74 /** META_ALPHA_TEST */
75 GLboolean AlphaEnabled
;
78 GLboolean BlendEnabled
;
79 GLboolean ColorLogicOpEnabled
;
81 /** META_COLOR_MASK */
84 /** META_DEPTH_TEST */
85 struct gl_depthbuffer_attrib Depth
;
90 /** META_PIXEL_STORE */
91 struct gl_pixelstore_attrib Pack
, Unpack
;
93 /** META_RASTERIZATION */
94 GLenum FrontPolygonMode
, BackPolygonMode
;
95 GLboolean PolygonOffset
;
96 GLboolean PolygonSmooth
;
97 GLboolean PolygonStipple
;
98 GLboolean PolygonCull
;
101 struct gl_scissor_attrib Scissor
;
104 GLboolean VertexProgramEnabled
;
105 struct gl_vertex_program
*VertexProgram
;
106 GLboolean FragmentProgramEnabled
;
107 struct gl_fragment_program
*FragmentProgram
;
110 /** META_STENCIL_TEST */
111 struct gl_stencil_attrib Stencil
;
113 /** META_TRANSFORM */
115 GLfloat ModelviewMatrix
[16];
116 GLfloat ProjectionMatrix
[16];
117 GLfloat TextureMatrix
[16];
118 GLbitfield ClipPlanesEnabled
;
122 GLuint ClientActiveUnit
;
123 /** for unit[0] only */
124 struct gl_texture_object
*CurrentTexture
[NUM_TEXTURE_TARGETS
];
125 /** mask of TEXTURE_2D_BIT, etc */
126 GLbitfield TexEnabled
[MAX_TEXTURE_UNITS
];
127 GLbitfield TexGenEnabled
[MAX_TEXTURE_UNITS
];
128 GLuint EnvMode
; /* unit[0] only */
131 struct gl_array_object
*ArrayObj
;
132 struct gl_buffer_object
*ArrayBufferObj
;
135 GLint ViewportX
, ViewportY
, ViewportW
, ViewportH
;
136 GLclampd DepthNear
, DepthFar
;
138 /** Miscellaneous (always disabled) */
144 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
145 * This is currently shared by all the meta ops. But we could create a
146 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
151 GLenum Target
; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
152 GLsizei MinSize
; /**< Min texture size to allocate */
153 GLsizei MaxSize
; /**< Max possible texture size */
154 GLboolean NPOT
; /**< Non-power of two size OK? */
155 GLsizei Width
, Height
; /**< Current texture size */
157 GLfloat Sright
, Ttop
; /**< right, top texcoords */
162 * State for glBlitFramebufer()
173 * State for glClear()
183 * State for glCopyPixels()
193 * State for glDrawPixels()
200 GLuint StencilFP
; /**< Fragment program for drawing stencil images */
201 GLuint DepthFP
; /**< Fragment program for drawing depth images */
206 * State for glBitmap()
212 struct temp_texture Tex
; /**< separate texture from other meta ops */
217 * State for _mesa_meta_generate_mipmap()
219 struct gen_mipmap_state
228 * All per-context meta state.
232 struct save_state Save
; /**< state saved during meta-ops */
234 struct temp_texture TempTex
;
236 struct blit_state Blit
; /**< For _mesa_meta_blit_framebuffer() */
237 struct clear_state Clear
; /**< For _mesa_meta_clear() */
238 struct copypix_state CopyPix
; /**< For _mesa_meta_copy_pixels() */
239 struct drawpix_state DrawPix
; /**< For _mesa_meta_draw_pixels() */
240 struct bitmap_state Bitmap
; /**< For _mesa_meta_bitmap() */
241 struct gen_mipmap_state Mipmap
; /**< For _mesa_meta_generate_mipmap() */
246 * Initialize meta-ops for a context.
247 * To be called once during context creation.
250 _mesa_meta_init(GLcontext
*ctx
)
254 ctx
->Meta
= CALLOC_STRUCT(gl_meta_state
);
259 * Free context meta-op state.
260 * To be called once during context destruction.
263 _mesa_meta_free(GLcontext
*ctx
)
265 struct gl_meta_state
*meta
= ctx
->Meta
;
267 if (_mesa_get_current_context()) {
268 /* if there's no current context, these textures, buffers, etc should
269 * still get freed by _mesa_free_context_data().
272 /* the temporary texture */
273 _mesa_DeleteTextures(1, &meta
->TempTex
.TexObj
);
275 /* glBlitFramebuffer */
276 _mesa_DeleteBuffersARB(1, & meta
->Blit
.VBO
);
277 _mesa_DeleteVertexArraysAPPLE(1, &meta
->Blit
.ArrayObj
);
278 _mesa_DeletePrograms(1, &meta
->Blit
.DepthFP
);
281 _mesa_DeleteBuffersARB(1, & meta
->Clear
.VBO
);
282 _mesa_DeleteVertexArraysAPPLE(1, &meta
->Clear
.ArrayObj
);
285 _mesa_DeleteBuffersARB(1, & meta
->CopyPix
.VBO
);
286 _mesa_DeleteVertexArraysAPPLE(1, &meta
->CopyPix
.ArrayObj
);
289 _mesa_DeleteBuffersARB(1, & meta
->DrawPix
.VBO
);
290 _mesa_DeleteVertexArraysAPPLE(1, &meta
->DrawPix
.ArrayObj
);
291 _mesa_DeletePrograms(1, &meta
->DrawPix
.DepthFP
);
292 _mesa_DeletePrograms(1, &meta
->DrawPix
.StencilFP
);
295 _mesa_DeleteBuffersARB(1, & meta
->Bitmap
.VBO
);
296 _mesa_DeleteVertexArraysAPPLE(1, &meta
->Bitmap
.ArrayObj
);
297 _mesa_DeleteTextures(1, &meta
->Bitmap
.Tex
.TexObj
);
300 _mesa_free(ctx
->Meta
);
306 * Enter meta state. This is like a light-weight version of glPushAttrib
307 * but it also resets most GL state back to default values.
309 * \param state bitmask of META_* flags indicating which attribute groups
310 * to save and reset to their defaults
313 _mesa_meta_begin(GLcontext
*ctx
, GLbitfield state
)
315 struct save_state
*save
= &ctx
->Meta
->Save
;
317 save
->SavedState
= state
;
319 if (state
& META_ALPHA_TEST
) {
320 save
->AlphaEnabled
= ctx
->Color
.AlphaEnabled
;
321 if (ctx
->Color
.AlphaEnabled
)
322 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, GL_FALSE
);
325 if (state
& META_BLEND
) {
326 save
->BlendEnabled
= ctx
->Color
.BlendEnabled
;
327 if (ctx
->Color
.BlendEnabled
)
328 _mesa_set_enable(ctx
, GL_BLEND
, GL_FALSE
);
329 save
->ColorLogicOpEnabled
= ctx
->Color
.ColorLogicOpEnabled
;
330 if (ctx
->Color
.ColorLogicOpEnabled
)
331 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
, GL_FALSE
);
334 if (state
& META_COLOR_MASK
) {
335 COPY_4V(save
->ColorMask
, ctx
->Color
.ColorMask
);
336 if (!ctx
->Color
.ColorMask
[0] ||
337 !ctx
->Color
.ColorMask
[1] ||
338 !ctx
->Color
.ColorMask
[2] ||
339 !ctx
->Color
.ColorMask
[3])
340 _mesa_ColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
343 if (state
& META_DEPTH_TEST
) {
344 save
->Depth
= ctx
->Depth
; /* struct copy */
346 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, GL_FALSE
);
349 if (state
& META_FOG
) {
350 save
->Fog
= ctx
->Fog
.Enabled
;
351 if (ctx
->Fog
.Enabled
)
352 _mesa_set_enable(ctx
, GL_FOG
, GL_FALSE
);
355 if (state
& META_PIXEL_STORE
) {
356 save
->Pack
= ctx
->Pack
;
357 save
->Unpack
= ctx
->Unpack
;
358 ctx
->Pack
= ctx
->DefaultPacking
;
359 ctx
->Unpack
= ctx
->DefaultPacking
;
362 if (state
& META_RASTERIZATION
) {
363 save
->FrontPolygonMode
= ctx
->Polygon
.FrontMode
;
364 save
->BackPolygonMode
= ctx
->Polygon
.BackMode
;
365 save
->PolygonOffset
= ctx
->Polygon
.OffsetFill
;
366 save
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
367 save
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
368 save
->PolygonCull
= ctx
->Polygon
.CullFlag
;
369 _mesa_PolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
370 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
, GL_FALSE
);
371 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, GL_FALSE
);
372 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, GL_FALSE
);
373 _mesa_set_enable(ctx
, GL_CULL_FACE
, GL_FALSE
);
376 if (state
& META_SCISSOR
) {
377 save
->Scissor
= ctx
->Scissor
; /* struct copy */
380 if (state
& META_SHADER
) {
381 if (ctx
->Extensions
.ARB_vertex_program
) {
382 save
->VertexProgramEnabled
= ctx
->VertexProgram
.Enabled
;
383 save
->VertexProgram
= ctx
->VertexProgram
.Current
;
384 _mesa_set_enable(ctx
, GL_VERTEX_PROGRAM_ARB
, GL_FALSE
);
387 if (ctx
->Extensions
.ARB_fragment_program
) {
388 save
->FragmentProgramEnabled
= ctx
->FragmentProgram
.Enabled
;
389 save
->FragmentProgram
= ctx
->FragmentProgram
.Current
;
390 _mesa_set_enable(ctx
, GL_FRAGMENT_PROGRAM_ARB
, GL_FALSE
);
393 if (ctx
->Extensions
.ARB_shader_objects
) {
394 save
->Shader
= ctx
->Shader
.CurrentProgram
?
395 ctx
->Shader
.CurrentProgram
->Name
: 0;
396 _mesa_UseProgramObjectARB(0);
400 if (state
& META_STENCIL_TEST
) {
401 save
->Stencil
= ctx
->Stencil
; /* struct copy */
402 if (ctx
->Stencil
.Enabled
)
403 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, GL_FALSE
);
404 /* NOTE: other stencil state not reset */
407 if (state
& META_TEXTURE
) {
410 save
->ActiveUnit
= ctx
->Texture
.CurrentUnit
;
411 save
->ClientActiveUnit
= ctx
->Array
.ActiveTexture
;
412 save
->EnvMode
= ctx
->Texture
.Unit
[0].EnvMode
;
414 if (ctx
->Texture
._EnabledUnits
|
415 ctx
->Texture
._EnabledCoordUnits
|
416 ctx
->Texture
._TexGenEnabled
|
417 ctx
->Texture
._TexMatEnabled
) {
419 /* Disable all texture units */
420 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
421 save
->TexEnabled
[u
] = ctx
->Texture
.Unit
[u
].Enabled
;
422 save
->TexGenEnabled
[u
] = ctx
->Texture
.Unit
[u
].TexGenEnabled
;
423 if (ctx
->Texture
.Unit
[u
].Enabled
||
424 ctx
->Texture
.Unit
[u
].TexGenEnabled
) {
425 _mesa_ActiveTextureARB(GL_TEXTURE0
+ u
);
426 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, GL_FALSE
);
427 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, GL_FALSE
);
428 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, GL_FALSE
);
429 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
, GL_FALSE
);
430 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE
, GL_FALSE
);
431 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
432 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
433 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
434 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
439 /* save current texture objects for unit[0] only */
440 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
441 _mesa_reference_texobj(&save
->CurrentTexture
[tgt
],
442 ctx
->Texture
.Unit
[0].CurrentTex
[tgt
]);
445 /* set defaults for unit[0] */
446 _mesa_ActiveTextureARB(GL_TEXTURE0
);
447 _mesa_ClientActiveTextureARB(GL_TEXTURE0
);
448 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
451 if (state
& META_TRANSFORM
) {
452 GLuint activeTexture
= ctx
->Texture
.CurrentUnit
;
453 _mesa_memcpy(save
->ModelviewMatrix
, ctx
->ModelviewMatrixStack
.Top
->m
,
454 16 * sizeof(GLfloat
));
455 _mesa_memcpy(save
->ProjectionMatrix
, ctx
->ProjectionMatrixStack
.Top
->m
,
456 16 * sizeof(GLfloat
));
457 _mesa_memcpy(save
->TextureMatrix
, ctx
->TextureMatrixStack
[0].Top
->m
,
458 16 * sizeof(GLfloat
));
459 save
->MatrixMode
= ctx
->Transform
.MatrixMode
;
460 /* set 1:1 vertex:pixel coordinate transform */
461 _mesa_ActiveTextureARB(GL_TEXTURE0
);
462 _mesa_MatrixMode(GL_TEXTURE
);
463 _mesa_LoadIdentity();
464 _mesa_ActiveTextureARB(GL_TEXTURE0
+ activeTexture
);
465 _mesa_MatrixMode(GL_MODELVIEW
);
466 _mesa_LoadIdentity();
467 _mesa_MatrixMode(GL_PROJECTION
);
468 _mesa_LoadIdentity();
469 _mesa_Ortho(0.0F
, ctx
->DrawBuffer
->Width
,
470 0.0F
, ctx
->DrawBuffer
->Height
,
472 save
->ClipPlanesEnabled
= ctx
->Transform
.ClipPlanesEnabled
;
473 if (ctx
->Transform
.ClipPlanesEnabled
) {
475 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
476 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_FALSE
);
481 if (state
& META_VERTEX
) {
482 /* save vertex array object state */
483 _mesa_reference_array_object(ctx
, &save
->ArrayObj
,
484 ctx
->Array
.ArrayObj
);
485 _mesa_reference_buffer_object(ctx
, &save
->ArrayBufferObj
,
486 ctx
->Array
.ArrayBufferObj
);
487 /* set some default state? */
490 if (state
& META_VIEWPORT
) {
491 /* save viewport state */
492 save
->ViewportX
= ctx
->Viewport
.X
;
493 save
->ViewportY
= ctx
->Viewport
.Y
;
494 save
->ViewportW
= ctx
->Viewport
.Width
;
495 save
->ViewportH
= ctx
->Viewport
.Height
;
496 /* set viewport to match window size */
497 if (ctx
->Viewport
.X
!= 0 ||
498 ctx
->Viewport
.Y
!= 0 ||
499 ctx
->Viewport
.Width
!= ctx
->DrawBuffer
->Width
||
500 ctx
->Viewport
.Height
!= ctx
->DrawBuffer
->Height
) {
501 _mesa_set_viewport(ctx
, 0, 0,
502 ctx
->DrawBuffer
->Width
, ctx
->DrawBuffer
->Height
);
504 /* save depth range state */
505 save
->DepthNear
= ctx
->Viewport
.Near
;
506 save
->DepthFar
= ctx
->Viewport
.Far
;
507 /* set depth range to default */
508 _mesa_DepthRange(0.0, 1.0);
513 save
->Lighting
= ctx
->Light
.Enabled
;
514 if (ctx
->Light
.Enabled
)
515 _mesa_set_enable(ctx
, GL_LIGHTING
, GL_FALSE
);
521 * Leave meta state. This is like a light-weight version of glPopAttrib().
524 _mesa_meta_end(GLcontext
*ctx
)
526 struct save_state
*save
= &ctx
->Meta
->Save
;
527 const GLbitfield state
= save
->SavedState
;
529 if (state
& META_ALPHA_TEST
) {
530 if (ctx
->Color
.AlphaEnabled
!= save
->AlphaEnabled
)
531 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, save
->AlphaEnabled
);
534 if (state
& META_BLEND
) {
535 if (ctx
->Color
.BlendEnabled
!= save
->BlendEnabled
)
536 _mesa_set_enable(ctx
, GL_BLEND
, save
->BlendEnabled
);
537 if (ctx
->Color
.ColorLogicOpEnabled
!= save
->ColorLogicOpEnabled
)
538 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
, save
->ColorLogicOpEnabled
);
541 if (state
& META_COLOR_MASK
) {
542 if (!TEST_EQ_4V(ctx
->Color
.ColorMask
, save
->ColorMask
))
543 _mesa_ColorMask(save
->ColorMask
[0], save
->ColorMask
[1],
544 save
->ColorMask
[2], save
->ColorMask
[3]);
547 if (state
& META_DEPTH_TEST
) {
548 if (ctx
->Depth
.Test
!= save
->Depth
.Test
)
549 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, save
->Depth
.Test
);
550 _mesa_DepthFunc(save
->Depth
.Func
);
551 _mesa_DepthMask(save
->Depth
.Mask
);
554 if (state
& META_FOG
) {
555 _mesa_set_enable(ctx
, GL_FOG
, save
->Fog
);
558 if (state
& META_PIXEL_STORE
) {
559 ctx
->Pack
= save
->Pack
;
560 ctx
->Unpack
= save
->Unpack
;
563 if (state
& META_RASTERIZATION
) {
564 _mesa_PolygonMode(GL_FRONT
, save
->FrontPolygonMode
);
565 _mesa_PolygonMode(GL_BACK
, save
->BackPolygonMode
);
566 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, save
->PolygonStipple
);
567 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
, save
->PolygonOffset
);
568 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, save
->PolygonSmooth
);
569 _mesa_set_enable(ctx
, GL_CULL_FACE
, save
->PolygonCull
);
572 if (state
& META_SCISSOR
) {
573 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, save
->Scissor
.Enabled
);
574 _mesa_Scissor(save
->Scissor
.X
, save
->Scissor
.Y
,
575 save
->Scissor
.Width
, save
->Scissor
.Height
);
578 if (state
& META_SHADER
) {
579 if (ctx
->Extensions
.ARB_vertex_program
) {
580 _mesa_set_enable(ctx
, GL_VERTEX_PROGRAM_ARB
,
581 save
->VertexProgramEnabled
);
582 _mesa_reference_vertprog(ctx
, &ctx
->VertexProgram
.Current
,
583 save
->VertexProgram
);
586 if (ctx
->Extensions
.ARB_fragment_program
) {
587 _mesa_set_enable(ctx
, GL_FRAGMENT_PROGRAM_ARB
,
588 save
->FragmentProgramEnabled
);
589 _mesa_reference_fragprog(ctx
, &ctx
->FragmentProgram
.Current
,
590 save
->FragmentProgram
);
593 if (ctx
->Extensions
.ARB_shader_objects
) {
594 _mesa_UseProgramObjectARB(save
->Shader
);
598 if (state
& META_STENCIL_TEST
) {
599 const struct gl_stencil_attrib
*stencil
= &save
->Stencil
;
601 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
602 _mesa_ClearStencil(stencil
->Clear
);
603 if (ctx
->Extensions
.EXT_stencil_two_side
) {
604 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
605 stencil
->TestTwoSide
);
606 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
607 ? GL_BACK
: GL_FRONT
);
610 _mesa_StencilFuncSeparate(GL_FRONT
,
611 stencil
->Function
[0],
613 stencil
->ValueMask
[0]);
614 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
615 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
616 stencil
->ZFailFunc
[0],
617 stencil
->ZPassFunc
[0]);
619 _mesa_StencilFuncSeparate(GL_BACK
,
620 stencil
->Function
[1],
622 stencil
->ValueMask
[1]);
623 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
624 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
625 stencil
->ZFailFunc
[1],
626 stencil
->ZPassFunc
[1]);
629 if (state
& META_TEXTURE
) {
632 ASSERT(ctx
->Texture
.CurrentUnit
== 0);
634 /* restore texenv for unit[0] */
635 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, save
->EnvMode
);
637 /* restore texture objects for unit[0] only */
638 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
639 _mesa_reference_texobj(&ctx
->Texture
.Unit
[0].CurrentTex
[tgt
],
640 save
->CurrentTexture
[tgt
]);
643 /* Re-enable textures, texgen */
644 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
645 if (save
->TexEnabled
[u
]) {
646 _mesa_ActiveTextureARB(GL_TEXTURE0
+ u
);
648 if (save
->TexEnabled
[u
] & TEXTURE_1D_BIT
)
649 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, GL_TRUE
);
650 if (save
->TexEnabled
[u
] & TEXTURE_2D_BIT
)
651 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, GL_TRUE
);
652 if (save
->TexEnabled
[u
] & TEXTURE_3D_BIT
)
653 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, GL_TRUE
);
654 if (save
->TexEnabled
[u
] & TEXTURE_CUBE_BIT
)
655 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
, GL_TRUE
);
656 if (save
->TexEnabled
[u
] & TEXTURE_RECT_BIT
)
657 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE
, GL_TRUE
);
660 if (save
->TexGenEnabled
[u
]) {
661 _mesa_ActiveTextureARB(GL_TEXTURE0
+ u
);
663 if (save
->TexGenEnabled
[u
] & S_BIT
)
664 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
665 if (save
->TexGenEnabled
[u
] & T_BIT
)
666 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
667 if (save
->TexGenEnabled
[u
] & R_BIT
)
668 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
669 if (save
->TexGenEnabled
[u
] & Q_BIT
)
670 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
674 /* restore current unit state */
675 _mesa_ActiveTextureARB(GL_TEXTURE0
+ save
->ActiveUnit
);
676 _mesa_ClientActiveTextureARB(GL_TEXTURE0
+ save
->ClientActiveUnit
);
679 if (state
& META_TRANSFORM
) {
680 GLuint activeTexture
= ctx
->Texture
.CurrentUnit
;
681 _mesa_ActiveTextureARB(GL_TEXTURE0
);
682 _mesa_MatrixMode(GL_TEXTURE
);
683 _mesa_LoadMatrixf(save
->TextureMatrix
);
684 _mesa_ActiveTextureARB(GL_TEXTURE0
+ activeTexture
);
686 _mesa_MatrixMode(GL_MODELVIEW
);
687 _mesa_LoadMatrixf(save
->ModelviewMatrix
);
689 _mesa_MatrixMode(GL_PROJECTION
);
690 _mesa_LoadMatrixf(save
->ProjectionMatrix
);
692 _mesa_MatrixMode(save
->MatrixMode
);
694 save
->ClipPlanesEnabled
= ctx
->Transform
.ClipPlanesEnabled
;
695 if (save
->ClipPlanesEnabled
) {
697 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
698 if (save
->ClipPlanesEnabled
& (1 << i
)) {
699 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_TRUE
);
705 if (state
& META_VERTEX
) {
706 /* restore vertex buffer object */
707 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, save
->ArrayBufferObj
->Name
);
708 _mesa_reference_buffer_object(ctx
, &save
->ArrayBufferObj
, NULL
);
710 /* restore vertex array object */
711 _mesa_BindVertexArray(save
->ArrayObj
->Name
);
712 _mesa_reference_array_object(ctx
, &save
->ArrayObj
, NULL
);
715 if (state
& META_VIEWPORT
) {
716 if (save
->ViewportX
!= ctx
->Viewport
.X
||
717 save
->ViewportY
!= ctx
->Viewport
.Y
||
718 save
->ViewportW
!= ctx
->Viewport
.Width
||
719 save
->ViewportH
!= ctx
->Viewport
.Height
) {
720 _mesa_set_viewport(ctx
, save
->ViewportX
, save
->ViewportY
,
721 save
->ViewportW
, save
->ViewportH
);
723 _mesa_DepthRange(save
->DepthNear
, save
->DepthFar
);
727 if (save
->Lighting
) {
728 _mesa_set_enable(ctx
, GL_LIGHTING
, GL_TRUE
);
731 _mesa_set_enable(ctx
, GL_FOG
, GL_TRUE
);
737 * One-time init for a temp_texture object.
738 * Choose tex target, compute max tex size, etc.
741 init_temp_texture(GLcontext
*ctx
, struct temp_texture
*tex
)
743 /* prefer texture rectangle */
744 if (ctx
->Extensions
.NV_texture_rectangle
) {
745 tex
->Target
= GL_TEXTURE_RECTANGLE
;
746 tex
->MaxSize
= ctx
->Const
.MaxTextureRectSize
;
750 /* use 2D texture, NPOT if possible */
751 tex
->Target
= GL_TEXTURE_2D
;
752 tex
->MaxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
753 tex
->NPOT
= ctx
->Extensions
.ARB_texture_non_power_of_two
;
755 tex
->MinSize
= 16; /* 16 x 16 at least */
756 assert(tex
->MaxSize
> 0);
758 _mesa_GenTextures(1, &tex
->TexObj
);
759 _mesa_BindTexture(tex
->Target
, tex
->TexObj
);
764 * Return pointer to temp_texture info for non-bitmap ops.
765 * This does some one-time init if needed.
767 static struct temp_texture
*
768 get_temp_texture(GLcontext
*ctx
)
770 struct temp_texture
*tex
= &ctx
->Meta
->TempTex
;
773 init_temp_texture(ctx
, tex
);
781 * Return pointer to temp_texture info for _mesa_meta_bitmap().
782 * We use a separate texture for bitmaps to reduce texture
783 * allocation/deallocation.
785 static struct temp_texture
*
786 get_bitmap_temp_texture(GLcontext
*ctx
)
788 struct temp_texture
*tex
= &ctx
->Meta
->Bitmap
.Tex
;
791 init_temp_texture(ctx
, tex
);
799 * Compute the width/height of texture needed to draw an image of the
800 * given size. Return a flag indicating whether the current texture
801 * can be re-used (glTexSubImage2D) or if a new texture needs to be
802 * allocated (glTexImage2D).
803 * Also, compute s/t texcoords for drawing.
805 * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
808 alloc_texture(struct temp_texture
*tex
,
809 GLsizei width
, GLsizei height
, GLenum intFormat
)
811 GLboolean newTex
= GL_FALSE
;
813 ASSERT(width
<= tex
->MaxSize
);
814 ASSERT(height
<= tex
->MaxSize
);
816 if (width
> tex
->Width
||
817 height
> tex
->Height
||
818 intFormat
!= tex
->IntFormat
) {
819 /* alloc new texture (larger or different format) */
822 /* use non-power of two size */
823 tex
->Width
= MAX2(tex
->MinSize
, width
);
824 tex
->Height
= MAX2(tex
->MinSize
, height
);
827 /* find power of two size */
829 w
= h
= tex
->MinSize
;
838 tex
->IntFormat
= intFormat
;
843 /* compute texcoords */
844 if (tex
->Target
== GL_TEXTURE_RECTANGLE
) {
845 tex
->Sright
= (GLfloat
) width
;
846 tex
->Ttop
= (GLfloat
) height
;
849 tex
->Sright
= (GLfloat
) width
/ tex
->Width
;
850 tex
->Ttop
= (GLfloat
) height
/ tex
->Height
;
858 * Setup/load texture for glCopyPixels or glBlitFramebuffer.
861 setup_copypix_texture(struct temp_texture
*tex
,
863 GLint srcX
, GLint srcY
,
864 GLsizei width
, GLsizei height
, GLenum intFormat
,
867 _mesa_BindTexture(tex
->Target
, tex
->TexObj
);
868 _mesa_TexParameteri(tex
->Target
, GL_TEXTURE_MIN_FILTER
, filter
);
869 _mesa_TexParameteri(tex
->Target
, GL_TEXTURE_MAG_FILTER
, filter
);
870 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
872 /* copy framebuffer image to texture */
874 /* create new tex image */
875 if (tex
->Width
== width
&& tex
->Height
== height
) {
876 /* create new tex with framebuffer data */
877 _mesa_CopyTexImage2D(tex
->Target
, 0, tex
->IntFormat
,
878 srcX
, srcY
, width
, height
, 0);
881 /* create empty texture */
882 _mesa_TexImage2D(tex
->Target
, 0, tex
->IntFormat
,
883 tex
->Width
, tex
->Height
, 0,
884 intFormat
, GL_UNSIGNED_BYTE
, NULL
);
886 _mesa_CopyTexSubImage2D(tex
->Target
, 0,
887 0, 0, srcX
, srcY
, width
, height
);
891 /* replace existing tex image */
892 _mesa_CopyTexSubImage2D(tex
->Target
, 0,
893 0, 0, srcX
, srcY
, width
, height
);
899 * Setup/load texture for glDrawPixels.
902 setup_drawpix_texture(struct temp_texture
*tex
,
905 GLsizei width
, GLsizei height
,
906 GLenum format
, GLenum type
,
907 const GLvoid
*pixels
)
909 _mesa_BindTexture(tex
->Target
, tex
->TexObj
);
910 _mesa_TexParameteri(tex
->Target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
911 _mesa_TexParameteri(tex
->Target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
912 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
914 /* copy pixel data to texture */
916 /* create new tex image */
917 if (tex
->Width
== width
&& tex
->Height
== height
) {
918 /* create new tex and load image data */
919 _mesa_TexImage2D(tex
->Target
, 0, tex
->IntFormat
,
920 tex
->Width
, tex
->Height
, 0, format
, type
, pixels
);
923 /* create empty texture */
924 _mesa_TexImage2D(tex
->Target
, 0, tex
->IntFormat
,
925 tex
->Width
, tex
->Height
, 0, format
, type
, NULL
);
927 _mesa_TexSubImage2D(tex
->Target
, 0,
928 0, 0, width
, height
, format
, type
, pixels
);
932 /* replace existing tex image */
933 _mesa_TexSubImage2D(tex
->Target
, 0,
934 0, 0, width
, height
, format
, type
, pixels
);
941 * One-time init for drawing depth pixels.
944 init_blit_depth_pixels(GLcontext
*ctx
)
946 static const char *program
=
948 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
951 struct blit_state
*blit
= &ctx
->Meta
->Blit
;
952 struct temp_texture
*tex
= get_temp_texture(ctx
);
953 const char *texTarget
;
955 assert(blit
->DepthFP
== 0);
957 /* replace %s with "RECT" or "2D" */
958 assert(strlen(program
) + 4 < sizeof(program2
));
959 if (tex
->Target
== GL_TEXTURE_RECTANGLE
)
963 _mesa_snprintf(program2
, sizeof(program2
), program
, texTarget
);
965 _mesa_GenPrograms(1, &blit
->DepthFP
);
966 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, blit
->DepthFP
);
967 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
968 strlen(program2
), (const GLubyte
*) program2
);
973 * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
974 * of texture mapping and polygon rendering.
977 _mesa_meta_blit_framebuffer(GLcontext
*ctx
,
978 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
979 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
980 GLbitfield mask
, GLenum filter
)
982 struct blit_state
*blit
= &ctx
->Meta
->Blit
;
983 struct temp_texture
*tex
= get_temp_texture(ctx
);
984 const GLsizei maxTexSize
= tex
->MaxSize
;
985 const GLint srcX
= MIN2(srcX0
, srcX1
);
986 const GLint srcY
= MIN2(srcY0
, srcY1
);
987 const GLint srcW
= abs(srcX1
- srcX0
);
988 const GLint srcH
= abs(srcY1
- srcY0
);
989 const GLboolean srcFlipX
= srcX1
< srcX0
;
990 const GLboolean srcFlipY
= srcY1
< srcY0
;
991 GLfloat verts
[4][4]; /* four verts of X,Y,S,T */
994 if (srcW
> maxTexSize
|| srcH
> maxTexSize
) {
995 /* XXX avoid this fallback */
996 _swrast_BlitFramebuffer(ctx
, srcX0
, srcY0
, srcX1
, srcY1
,
997 dstX0
, dstY0
, dstX1
, dstY1
, mask
, filter
);
1013 /* only scissor effects blit so save/clear all other relevant state */
1014 _mesa_meta_begin(ctx
, ~META_SCISSOR
);
1016 if (blit
->ArrayObj
== 0) {
1017 /* one-time setup */
1019 /* create vertex array object */
1020 _mesa_GenVertexArrays(1, &blit
->ArrayObj
);
1021 _mesa_BindVertexArray(blit
->ArrayObj
);
1023 /* create vertex array buffer */
1024 _mesa_GenBuffersARB(1, &blit
->VBO
);
1025 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, blit
->VBO
);
1026 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1027 NULL
, GL_DYNAMIC_DRAW_ARB
);
1029 /* setup vertex arrays */
1030 _mesa_VertexPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1031 (void *) (0 * sizeof(GLfloat
)));
1032 _mesa_TexCoordPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1033 (void *) (2 * sizeof(GLfloat
)));
1034 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1035 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY
);
1038 _mesa_BindVertexArray(blit
->ArrayObj
);
1039 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, blit
->VBO
);
1042 newTex
= alloc_texture(tex
, srcW
, srcH
, GL_RGBA
);
1044 /* vertex positions/texcoords (after texture allocation!) */
1046 verts
[0][0] = (GLfloat
) dstX0
;
1047 verts
[0][1] = (GLfloat
) dstY0
;
1048 verts
[1][0] = (GLfloat
) dstX1
;
1049 verts
[1][1] = (GLfloat
) dstY0
;
1050 verts
[2][0] = (GLfloat
) dstX1
;
1051 verts
[2][1] = (GLfloat
) dstY1
;
1052 verts
[3][0] = (GLfloat
) dstX0
;
1053 verts
[3][1] = (GLfloat
) dstY1
;
1057 verts
[1][2] = tex
->Sright
;
1059 verts
[2][2] = tex
->Sright
;
1060 verts
[2][3] = tex
->Ttop
;
1062 verts
[3][3] = tex
->Ttop
;
1064 /* upload new vertex data */
1065 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1068 _mesa_set_enable(ctx
, tex
->Target
, GL_TRUE
);
1070 if (mask
& GL_COLOR_BUFFER_BIT
) {
1071 setup_copypix_texture(tex
, newTex
, srcX
, srcY
, srcW
, srcH
,
1073 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1074 mask
&= ~GL_COLOR_BUFFER_BIT
;
1077 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1078 GLuint
*tmp
= (GLuint
*) _mesa_malloc(srcW
* srcH
* sizeof(GLuint
));
1081 init_blit_depth_pixels(ctx
);
1083 /* maybe change tex format here */
1084 newTex
= alloc_texture(tex
, srcW
, srcH
, GL_DEPTH_COMPONENT
);
1086 _mesa_ReadPixels(srcX
, srcY
, srcW
, srcH
,
1087 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, tmp
);
1089 setup_drawpix_texture(tex
, newTex
, GL_DEPTH_COMPONENT
, srcW
, srcH
,
1090 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, tmp
);
1092 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, blit
->DepthFP
);
1093 _mesa_set_enable(ctx
, GL_FRAGMENT_PROGRAM_ARB
, GL_TRUE
);
1094 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1095 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, GL_TRUE
);
1096 _mesa_DepthFunc(GL_ALWAYS
);
1097 _mesa_DepthMask(GL_TRUE
);
1099 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1100 mask
&= ~GL_DEPTH_BUFFER_BIT
;
1106 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1107 /* XXX can't easily do stencil */
1110 _mesa_set_enable(ctx
, tex
->Target
, GL_FALSE
);
1112 _mesa_meta_end(ctx
);
1115 _swrast_BlitFramebuffer(ctx
, srcX0
, srcY0
, srcX1
, srcY1
,
1116 dstX0
, dstY0
, dstX1
, dstY1
, mask
, filter
);
1122 * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
1125 _mesa_meta_clear(GLcontext
*ctx
, GLbitfield buffers
)
1127 struct clear_state
*clear
= &ctx
->Meta
->Clear
;
1128 GLfloat verts
[4][7]; /* four verts of X,Y,Z,R,G,B,A */
1129 /* save all state but scissor, pixel pack/unpack */
1130 GLbitfield metaSave
= META_ALL
- META_SCISSOR
- META_PIXEL_STORE
;
1132 if (buffers
& BUFFER_BITS_COLOR
) {
1133 /* if clearing color buffers, don't save/restore colormask */
1134 metaSave
-= META_COLOR_MASK
;
1137 _mesa_meta_begin(ctx
, metaSave
);
1139 if (clear
->ArrayObj
== 0) {
1140 /* one-time setup */
1142 /* create vertex array object */
1143 _mesa_GenVertexArrays(1, &clear
->ArrayObj
);
1144 _mesa_BindVertexArray(clear
->ArrayObj
);
1146 /* create vertex array buffer */
1147 _mesa_GenBuffersARB(1, &clear
->VBO
);
1148 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, clear
->VBO
);
1149 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1150 NULL
, GL_DYNAMIC_DRAW_ARB
);
1152 /* setup vertex arrays */
1153 _mesa_VertexPointer(3, GL_FLOAT
, sizeof(verts
[0]),
1154 (void *) (0 * sizeof(GLfloat
)));
1155 _mesa_ColorPointer(4, GL_FLOAT
, sizeof(verts
[0]),
1156 (void *) (3 * sizeof(GLfloat
)));
1157 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1158 _mesa_EnableClientState(GL_COLOR_ARRAY
);
1161 _mesa_BindVertexArray(clear
->ArrayObj
);
1162 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, clear
->VBO
);
1165 /* GL_COLOR_BUFFER_BIT */
1166 if (buffers
& BUFFER_BITS_COLOR
) {
1167 /* leave colormask, glDrawBuffer state as-is */
1170 ASSERT(metaSave
& META_COLOR_MASK
);
1171 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1174 /* GL_DEPTH_BUFFER_BIT */
1175 if (buffers
& BUFFER_BIT_DEPTH
) {
1176 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, GL_TRUE
);
1177 _mesa_DepthFunc(GL_ALWAYS
);
1178 _mesa_DepthMask(GL_TRUE
);
1181 assert(!ctx
->Depth
.Test
);
1184 /* GL_STENCIL_BUFFER_BIT */
1185 if (buffers
& BUFFER_BIT_STENCIL
) {
1186 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, GL_TRUE
);
1187 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK
,
1188 GL_REPLACE
, GL_REPLACE
, GL_REPLACE
);
1189 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK
, GL_ALWAYS
,
1190 ctx
->Stencil
.Clear
& 0x7fffffff,
1191 ctx
->Stencil
.WriteMask
[0]);
1194 assert(!ctx
->Stencil
.Enabled
);
1197 /* vertex positions/colors */
1199 const GLfloat x0
= (GLfloat
) ctx
->DrawBuffer
->_Xmin
;
1200 const GLfloat y0
= (GLfloat
) ctx
->DrawBuffer
->_Ymin
;
1201 const GLfloat x1
= (GLfloat
) ctx
->DrawBuffer
->_Xmax
;
1202 const GLfloat y1
= (GLfloat
) ctx
->DrawBuffer
->_Ymax
;
1203 const GLfloat z
= 1.0 - 2.0 * ctx
->Depth
.Clear
;
1220 for (i
= 0; i
< 4; i
++) {
1221 COPY_4FV(&verts
[i
][3], ctx
->Color
.ClearColor
);
1224 /* upload new vertex data */
1225 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1229 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1231 _mesa_meta_end(ctx
);
1236 * Meta implementation of ctx->Driver.CopyPixels() in terms
1237 * of texture mapping and polygon rendering.
1240 _mesa_meta_copy_pixels(GLcontext
*ctx
, GLint srcX
, GLint srcY
,
1241 GLsizei width
, GLsizei height
,
1242 GLint dstX
, GLint dstY
, GLenum type
)
1244 struct copypix_state
*copypix
= &ctx
->Meta
->CopyPix
;
1245 struct temp_texture
*tex
= get_temp_texture(ctx
);
1246 GLfloat verts
[4][5]; /* four verts of X,Y,Z,S,T */
1248 GLenum intFormat
= GL_RGBA
;
1250 if (type
!= GL_COLOR
||
1251 ctx
->_ImageTransferState
||
1253 width
> tex
->MaxSize
||
1254 height
> tex
->MaxSize
) {
1255 /* XXX avoid this fallback */
1256 _swrast_CopyPixels(ctx
, srcX
, srcY
, width
, height
, dstX
, dstY
, type
);
1260 /* Most GL state applies to glCopyPixels, but a there's a few things
1261 * we need to override:
1263 _mesa_meta_begin(ctx
, (META_RASTERIZATION
|
1270 if (copypix
->ArrayObj
== 0) {
1271 /* one-time setup */
1273 /* create vertex array object */
1274 _mesa_GenVertexArrays(1, ©pix
->ArrayObj
);
1275 _mesa_BindVertexArray(copypix
->ArrayObj
);
1277 /* create vertex array buffer */
1278 _mesa_GenBuffersARB(1, ©pix
->VBO
);
1279 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, copypix
->VBO
);
1280 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1281 NULL
, GL_DYNAMIC_DRAW_ARB
);
1283 /* setup vertex arrays */
1284 _mesa_VertexPointer(3, GL_FLOAT
, sizeof(verts
[0]),
1285 (void *) (0 * sizeof(GLfloat
)));
1286 _mesa_TexCoordPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1287 (void *) (3 * sizeof(GLfloat
)));
1288 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1289 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY
);
1292 _mesa_BindVertexArray(copypix
->ArrayObj
);
1293 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, copypix
->VBO
);
1296 newTex
= alloc_texture(tex
, width
, height
, intFormat
);
1298 /* vertex positions, texcoords (after texture allocation!) */
1300 const GLfloat dstX0
= (GLfloat
) dstX
;
1301 const GLfloat dstY0
= (GLfloat
) dstY
;
1302 const GLfloat dstX1
= dstX
+ width
* ctx
->Pixel
.ZoomX
;
1303 const GLfloat dstY1
= dstY
+ height
* ctx
->Pixel
.ZoomY
;
1304 const GLfloat z
= ctx
->Current
.RasterPos
[2];
1306 verts
[0][0] = dstX0
;
1307 verts
[0][1] = dstY0
;
1311 verts
[1][0] = dstX1
;
1312 verts
[1][1] = dstY0
;
1314 verts
[1][3] = tex
->Sright
;
1316 verts
[2][0] = dstX1
;
1317 verts
[2][1] = dstY1
;
1319 verts
[2][3] = tex
->Sright
;
1320 verts
[2][4] = tex
->Ttop
;
1321 verts
[3][0] = dstX0
;
1322 verts
[3][1] = dstY1
;
1325 verts
[3][4] = tex
->Ttop
;
1327 /* upload new vertex data */
1328 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1331 /* Alloc/setup texture */
1332 setup_copypix_texture(tex
, newTex
, srcX
, srcY
, width
, height
,
1333 GL_RGBA
, GL_NEAREST
);
1335 _mesa_set_enable(ctx
, tex
->Target
, GL_TRUE
);
1337 /* draw textured quad */
1338 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1340 _mesa_set_enable(ctx
, tex
->Target
, GL_FALSE
);
1342 _mesa_meta_end(ctx
);
1348 * When the glDrawPixels() image size is greater than the max rectangle
1349 * texture size we use this function to break the glDrawPixels() image
1350 * into tiles which fit into the max texture size.
1353 tiled_draw_pixels(GLcontext
*ctx
,
1355 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
1356 GLenum format
, GLenum type
,
1357 const struct gl_pixelstore_attrib
*unpack
,
1358 const GLvoid
*pixels
)
1360 struct gl_pixelstore_attrib tileUnpack
= *unpack
;
1363 if (tileUnpack
.RowLength
== 0)
1364 tileUnpack
.RowLength
= width
;
1366 for (i
= 0; i
< width
; i
+= tileSize
) {
1367 const GLint tileWidth
= MIN2(tileSize
, width
- i
);
1368 const GLint tileX
= (GLint
) (x
+ i
* ctx
->Pixel
.ZoomX
);
1370 tileUnpack
.SkipPixels
= unpack
->SkipPixels
+ i
;
1372 for (j
= 0; j
< height
; j
+= tileSize
) {
1373 const GLint tileHeight
= MIN2(tileSize
, height
- j
);
1374 const GLint tileY
= (GLint
) (y
+ j
* ctx
->Pixel
.ZoomY
);
1376 tileUnpack
.SkipRows
= unpack
->SkipRows
+ j
;
1378 _mesa_meta_draw_pixels(ctx
, tileX
, tileY
,
1379 tileWidth
, tileHeight
,
1380 format
, type
, &tileUnpack
, pixels
);
1387 * One-time init for drawing stencil pixels.
1390 init_draw_stencil_pixels(GLcontext
*ctx
)
1392 /* This program is run eight times, once for each stencil bit.
1393 * The stencil values to draw are found in an 8-bit alpha texture.
1394 * We read the texture/stencil value and test if bit 'b' is set.
1395 * If the bit is not set, use KIL to kill the fragment.
1396 * Finally, we use the stencil test to update the stencil buffer.
1398 * The basic algorithm for checking if a bit is set is:
1399 * if (is_odd(value / (1 << bit)))
1400 * result is one (or non-zero).
1403 * The program parameter contains three values:
1404 * parm.x = 255 / (1 << bit)
1408 static const char *program
=
1410 "PARAM parm = program.local[0]; \n"
1412 "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
1413 "# t = t * 255 / bit \n"
1414 "MUL t.x, t.a, parm.x; \n"
1417 "SUB t.x, t.x, t.y; \n"
1419 "MUL t.x, t.x, parm.y; \n"
1420 "# t = fract(t.x) \n"
1421 "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
1422 "# t.x = (t.x == 0 ? 1 : 0) \n"
1423 "SGE t.x, -t.x, parm.z; \n"
1425 "# for debug only \n"
1426 "#MOV result.color, t.x; \n"
1428 char program2
[1000];
1429 struct drawpix_state
*drawpix
= &ctx
->Meta
->DrawPix
;
1430 struct temp_texture
*tex
= get_temp_texture(ctx
);
1431 const char *texTarget
;
1433 assert(drawpix
->StencilFP
== 0);
1435 /* replace %s with "RECT" or "2D" */
1436 assert(strlen(program
) + 4 < sizeof(program2
));
1437 if (tex
->Target
== GL_TEXTURE_RECTANGLE
)
1441 _mesa_snprintf(program2
, sizeof(program2
), program
, texTarget
);
1443 _mesa_GenPrograms(1, &drawpix
->StencilFP
);
1444 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, drawpix
->StencilFP
);
1445 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
1446 strlen(program2
), (const GLubyte
*) program2
);
1451 * One-time init for drawing depth pixels.
1454 init_draw_depth_pixels(GLcontext
*ctx
)
1456 static const char *program
=
1458 "PARAM color = program.local[0]; \n"
1459 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
1460 "MOV result.color, color; \n"
1463 struct drawpix_state
*drawpix
= &ctx
->Meta
->DrawPix
;
1464 struct temp_texture
*tex
= get_temp_texture(ctx
);
1465 const char *texTarget
;
1467 assert(drawpix
->DepthFP
== 0);
1469 /* replace %s with "RECT" or "2D" */
1470 assert(strlen(program
) + 4 < sizeof(program2
));
1471 if (tex
->Target
== GL_TEXTURE_RECTANGLE
)
1475 _mesa_snprintf(program2
, sizeof(program2
), program
, texTarget
);
1477 _mesa_GenPrograms(1, &drawpix
->DepthFP
);
1478 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, drawpix
->DepthFP
);
1479 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
1480 strlen(program2
), (const GLubyte
*) program2
);
1485 * Meta implementation of ctx->Driver.DrawPixels() in terms
1486 * of texture mapping and polygon rendering.
1489 _mesa_meta_draw_pixels(GLcontext
*ctx
,
1490 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
1491 GLenum format
, GLenum type
,
1492 const struct gl_pixelstore_attrib
*unpack
,
1493 const GLvoid
*pixels
)
1495 struct drawpix_state
*drawpix
= &ctx
->Meta
->DrawPix
;
1496 struct temp_texture
*tex
= get_temp_texture(ctx
);
1497 const struct gl_pixelstore_attrib unpackSave
= ctx
->Unpack
;
1498 const GLuint origStencilMask
= ctx
->Stencil
.WriteMask
[0];
1499 GLfloat verts
[4][5]; /* four verts of X,Y,Z,S,T */
1500 GLenum texIntFormat
;
1501 GLboolean fallback
, newTex
;
1502 GLbitfield metaExtraSave
= 0x0;
1505 * Determine if we can do the glDrawPixels with texture mapping.
1507 fallback
= GL_FALSE
;
1508 if (ctx
->_ImageTransferState
||
1513 if (_mesa_is_color_format(format
)) {
1514 /* use more compact format when possible */
1515 /* XXX disable special case for GL_LUMINANCE for now to work around
1516 * apparent i965 driver bug (see bug #23670).
1518 if (/*format == GL_LUMINANCE ||*/ format
== GL_LUMINANCE_ALPHA
)
1519 texIntFormat
= format
;
1521 texIntFormat
= GL_RGBA
;
1523 else if (_mesa_is_stencil_format(format
)) {
1524 if (ctx
->Extensions
.ARB_fragment_program
&&
1525 type
== GL_UNSIGNED_BYTE
) {
1526 /* We'll store stencil as alpha. This only works for GLubyte
1527 * image data because of how incoming values are mapped to alpha
1530 texIntFormat
= GL_ALPHA
;
1531 metaExtraSave
= (META_COLOR_MASK
|
1540 else if (_mesa_is_depth_format(format
)) {
1541 if (ctx
->Extensions
.ARB_depth_texture
&&
1542 ctx
->Extensions
.ARB_fragment_program
) {
1543 texIntFormat
= GL_DEPTH_COMPONENT
;
1544 metaExtraSave
= (META_SHADER
);
1555 _swrast_DrawPixels(ctx
, x
, y
, width
, height
,
1556 format
, type
, unpack
, pixels
);
1561 * Check image size against max texture size, draw as tiles if needed.
1563 if (width
> tex
->MaxSize
|| height
> tex
->MaxSize
) {
1564 tiled_draw_pixels(ctx
, tex
->MaxSize
, x
, y
, width
, height
,
1565 format
, type
, unpack
, pixels
);
1569 /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
1570 * but a there's a few things we need to override:
1572 _mesa_meta_begin(ctx
, (META_RASTERIZATION
|
1580 if (drawpix
->ArrayObj
== 0) {
1581 /* one-time setup */
1583 /* create vertex array object */
1584 _mesa_GenVertexArrays(1, &drawpix
->ArrayObj
);
1585 _mesa_BindVertexArray(drawpix
->ArrayObj
);
1587 /* create vertex array buffer */
1588 _mesa_GenBuffersARB(1, &drawpix
->VBO
);
1589 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, drawpix
->VBO
);
1590 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1591 NULL
, GL_DYNAMIC_DRAW_ARB
);
1593 /* setup vertex arrays */
1594 _mesa_VertexPointer(3, GL_FLOAT
, sizeof(verts
[0]),
1595 (void *) (0 * sizeof(GLfloat
)));
1596 _mesa_TexCoordPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1597 (void *) (3 * sizeof(GLfloat
)));
1598 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1599 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY
);
1602 _mesa_BindVertexArray(drawpix
->ArrayObj
);
1603 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, drawpix
->VBO
);
1606 newTex
= alloc_texture(tex
, width
, height
, texIntFormat
);
1608 /* vertex positions, texcoords (after texture allocation!) */
1610 const GLfloat x0
= (GLfloat
) x
;
1611 const GLfloat y0
= (GLfloat
) y
;
1612 const GLfloat x1
= x
+ width
* ctx
->Pixel
.ZoomX
;
1613 const GLfloat y1
= y
+ height
* ctx
->Pixel
.ZoomY
;
1614 const GLfloat z
= ctx
->Current
.RasterPos
[2];
1624 verts
[1][3] = tex
->Sright
;
1629 verts
[2][3] = tex
->Sright
;
1630 verts
[2][4] = tex
->Ttop
;
1635 verts
[3][4] = tex
->Ttop
;
1637 /* upload new vertex data */
1638 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1641 /* set given unpack params */
1642 ctx
->Unpack
= *unpack
;
1644 _mesa_set_enable(ctx
, tex
->Target
, GL_TRUE
);
1646 if (_mesa_is_stencil_format(format
)) {
1647 /* Drawing stencil */
1650 if (!drawpix
->StencilFP
)
1651 init_draw_stencil_pixels(ctx
);
1653 setup_drawpix_texture(tex
, newTex
, texIntFormat
, width
, height
,
1654 GL_ALPHA
, type
, pixels
);
1656 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1658 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, GL_TRUE
);
1659 _mesa_StencilOp(GL_KEEP
, GL_KEEP
, GL_REPLACE
);
1661 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, drawpix
->StencilFP
);
1662 _mesa_set_enable(ctx
, GL_FRAGMENT_PROGRAM_ARB
, GL_TRUE
);
1664 for (bit
= 0; bit
< ctx
->Visual
.stencilBits
; bit
++) {
1665 const GLuint mask
= 1 << bit
;
1666 if (mask
& origStencilMask
) {
1667 _mesa_StencilFunc(GL_ALWAYS
, mask
, mask
);
1668 _mesa_StencilMask(mask
);
1670 _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB
, 0,
1671 255.0 / mask
, 0.5, 0.0, 0.0);
1673 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1677 else if (_mesa_is_depth_format(format
)) {
1679 if (!drawpix
->DepthFP
)
1680 init_draw_depth_pixels(ctx
);
1682 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB
, drawpix
->DepthFP
);
1683 _mesa_set_enable(ctx
, GL_FRAGMENT_PROGRAM_ARB
, GL_TRUE
);
1685 /* polygon color = current raster color */
1686 _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB
, 0,
1687 ctx
->Current
.RasterColor
);
1689 setup_drawpix_texture(tex
, newTex
, texIntFormat
, width
, height
,
1690 format
, type
, pixels
);
1692 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1696 setup_drawpix_texture(tex
, newTex
, texIntFormat
, width
, height
,
1697 format
, type
, pixels
);
1698 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1701 _mesa_set_enable(ctx
, tex
->Target
, GL_FALSE
);
1703 /* restore unpack params */
1704 ctx
->Unpack
= unpackSave
;
1706 _mesa_meta_end(ctx
);
1711 * Do glBitmap with a alpha texture quad. Use the alpha test to
1712 * cull the 'off' bits. If alpha test is already enabled, fall back
1713 * to swrast (should be a rare case).
1714 * A bitmap cache as in the gallium/mesa state tracker would
1715 * improve performance a lot.
1718 _mesa_meta_bitmap(GLcontext
*ctx
,
1719 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
1720 const struct gl_pixelstore_attrib
*unpack
,
1721 const GLubyte
*bitmap1
)
1723 struct bitmap_state
*bitmap
= &ctx
->Meta
->Bitmap
;
1724 struct temp_texture
*tex
= get_bitmap_temp_texture(ctx
);
1725 const GLenum texIntFormat
= GL_ALPHA
;
1726 const struct gl_pixelstore_attrib unpackSave
= *unpack
;
1727 GLfloat verts
[4][9]; /* four verts of X,Y,Z,S,T,R,G,B,A */
1732 * Check if swrast fallback is needed.
1734 if (ctx
->_ImageTransferState
||
1735 ctx
->Color
.AlphaEnabled
||
1737 ctx
->Texture
._EnabledUnits
||
1738 width
> tex
->MaxSize
||
1739 height
> tex
->MaxSize
) {
1740 _swrast_Bitmap(ctx
, x
, y
, width
, height
, unpack
, bitmap1
);
1744 /* Most GL state applies to glBitmap (like blending, stencil, etc),
1745 * but a there's a few things we need to override:
1747 _mesa_meta_begin(ctx
, (META_ALPHA_TEST
|
1749 META_RASTERIZATION
|
1756 if (bitmap
->ArrayObj
== 0) {
1757 /* one-time setup */
1759 /* create vertex array object */
1760 _mesa_GenVertexArraysAPPLE(1, &bitmap
->ArrayObj
);
1761 _mesa_BindVertexArrayAPPLE(bitmap
->ArrayObj
);
1763 /* create vertex array buffer */
1764 _mesa_GenBuffersARB(1, &bitmap
->VBO
);
1765 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, bitmap
->VBO
);
1766 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1767 NULL
, GL_DYNAMIC_DRAW_ARB
);
1769 /* setup vertex arrays */
1770 _mesa_VertexPointer(3, GL_FLOAT
, sizeof(verts
[0]),
1771 (void *) (0 * sizeof(GLfloat
)));
1772 _mesa_TexCoordPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1773 (void *) (3 * sizeof(GLfloat
)));
1774 _mesa_ColorPointer(4, GL_FLOAT
, sizeof(verts
[0]),
1775 (void *) (5 * sizeof(GLfloat
)));
1777 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1778 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY
);
1779 _mesa_EnableClientState(GL_COLOR_ARRAY
);
1782 _mesa_BindVertexArray(bitmap
->ArrayObj
);
1783 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, bitmap
->VBO
);
1786 newTex
= alloc_texture(tex
, width
, height
, texIntFormat
);
1788 /* vertex positions, texcoords, colors (after texture allocation!) */
1790 const GLfloat x0
= (GLfloat
) x
;
1791 const GLfloat y0
= (GLfloat
) y
;
1792 const GLfloat x1
= (GLfloat
) (x
+ width
);
1793 const GLfloat y1
= (GLfloat
) (y
+ height
);
1794 const GLfloat z
= ctx
->Current
.RasterPos
[2];
1805 verts
[1][3] = tex
->Sright
;
1810 verts
[2][3] = tex
->Sright
;
1811 verts
[2][4] = tex
->Ttop
;
1816 verts
[3][4] = tex
->Ttop
;
1818 for (i
= 0; i
< 4; i
++) {
1819 verts
[i
][5] = ctx
->Current
.RasterColor
[0];
1820 verts
[i
][6] = ctx
->Current
.RasterColor
[1];
1821 verts
[i
][7] = ctx
->Current
.RasterColor
[2];
1822 verts
[i
][8] = ctx
->Current
.RasterColor
[3];
1825 /* upload new vertex data */
1826 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1829 bitmap1
= _mesa_map_pbo_source(ctx
, &unpackSave
, bitmap1
);
1833 bitmap8
= (GLubyte
*) _mesa_calloc(width
* height
);
1835 _mesa_expand_bitmap(width
, height
, &unpackSave
, bitmap1
,
1836 bitmap8
, width
, 0xff);
1838 _mesa_set_enable(ctx
, tex
->Target
, GL_TRUE
);
1840 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, GL_TRUE
);
1841 _mesa_AlphaFunc(GL_GREATER
, 0.0);
1843 setup_drawpix_texture(tex
, newTex
, texIntFormat
, width
, height
,
1844 GL_ALPHA
, GL_UNSIGNED_BYTE
, bitmap8
);
1846 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
1848 _mesa_set_enable(ctx
, tex
->Target
, GL_FALSE
);
1850 _mesa_free(bitmap8
);
1853 _mesa_unmap_pbo_source(ctx
, &unpackSave
);
1855 _mesa_meta_end(ctx
);
1860 _mesa_meta_generate_mipmap(GLcontext
*ctx
, GLenum target
,
1861 struct gl_texture_object
*texObj
)
1863 struct gen_mipmap_state
*mipmap
= &ctx
->Meta
->Mipmap
;
1864 struct { GLfloat x
, y
, s
, t
, r
; } verts
[4];
1865 const GLuint baseLevel
= texObj
->BaseLevel
;
1866 const GLuint maxLevel
= texObj
->MaxLevel
;
1867 const GLenum minFilterSave
= texObj
->MinFilter
;
1868 const GLenum magFilterSave
= texObj
->MagFilter
;
1869 const GLuint fboSave
= ctx
->DrawBuffer
->Name
;
1874 /* check for fallbacks */
1875 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1876 _mesa_generate_mipmap(ctx
, target
, texObj
);
1880 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1881 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
) {
1882 faceTarget
= target
;
1883 target
= GL_TEXTURE_CUBE_MAP
;
1886 faceTarget
= target
;
1889 _mesa_meta_begin(ctx
, META_ALL
);
1891 if (mipmap
->ArrayObj
== 0) {
1892 /* one-time setup */
1894 /* create vertex array object */
1895 _mesa_GenVertexArraysAPPLE(1, &mipmap
->ArrayObj
);
1896 _mesa_BindVertexArrayAPPLE(mipmap
->ArrayObj
);
1898 /* create vertex array buffer */
1899 _mesa_GenBuffersARB(1, &mipmap
->VBO
);
1900 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, mipmap
->VBO
);
1901 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB
, sizeof(verts
),
1902 NULL
, GL_DYNAMIC_DRAW_ARB
);
1904 /* setup vertex arrays */
1905 _mesa_VertexPointer(2, GL_FLOAT
, sizeof(verts
[0]),
1906 (void *) (0 * sizeof(GLfloat
)));
1907 _mesa_TexCoordPointer(3, GL_FLOAT
, sizeof(verts
[0]),
1908 (void *) (2 * sizeof(GLfloat
)));
1910 _mesa_EnableClientState(GL_VERTEX_ARRAY
);
1911 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY
);
1914 _mesa_BindVertexArray(mipmap
->ArrayObj
);
1915 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
, mipmap
->VBO
);
1919 /* Bind the new renderbuffer to the color attachment point. */
1920 _mesa_GenFramebuffersEXT(1, &mipmap
->FBO
);
1923 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, mipmap
->FBO
);
1925 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1926 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1927 _mesa_set_enable(ctx
, target
, GL_TRUE
);
1929 /* setup texcoords once (XXX what about border?) */
1930 switch (faceTarget
) {
1931 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
1950 for (level
= baseLevel
+ 1; level
<= maxLevel
; level
++) {
1951 const struct gl_texture_image
*srcImage
;
1952 const GLuint srcLevel
= level
- 1;
1953 GLsizei srcWidth
, srcHeight
;
1954 GLsizei newWidth
, newHeight
;
1957 srcImage
= _mesa_select_tex_image(ctx
, texObj
, target
, srcLevel
);
1958 assert(srcImage
->Border
== 0); /* XXX we can fix this */
1960 srcWidth
= srcImage
->Width
- 2 * border
;
1961 srcHeight
= srcImage
->Height
- 2 * border
;
1963 newWidth
= MAX2(1, srcWidth
/ 2) + 2 * border
;
1964 newHeight
= MAX2(1, srcHeight
/ 2) + 2 * border
;
1966 if (newWidth
== srcImage
->Width
&& newHeight
== srcImage
->Height
) {
1970 /* Create empty image */
1971 _mesa_TexImage2D(GL_TEXTURE_2D
, level
, srcImage
->InternalFormat
,
1972 newWidth
, newHeight
, border
,
1973 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
1975 /* vertex positions */
1979 verts
[1].x
= (GLfloat
) newWidth
;
1981 verts
[2].x
= (GLfloat
) newWidth
;
1982 verts
[2].y
= (GLfloat
) newHeight
;
1984 verts
[3].y
= (GLfloat
) newHeight
;
1986 /* upload new vertex data */
1987 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB
, 0, sizeof(verts
), verts
);
1990 /* limit sampling to src level */
1991 _mesa_TexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_BASE_LEVEL
, srcLevel
);
1992 _mesa_TexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, srcLevel
);
1994 /* Set to draw into the current level */
1995 _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
1996 GL_COLOR_ATTACHMENT0_EXT
,
2001 /* Choose to render to the color attachment. */
2002 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT
);
2004 status
= _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT
);
2005 if (status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2010 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
2013 _mesa_meta_end(ctx
);
2015 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, minFilterSave
);
2016 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, magFilterSave
);
2018 /* restore (XXX add to meta_begin/end()? */
2019 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fboSave
);