2 * Mesa 3-D graphics library
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
29 #include "main/mtypes.h"
32 * \name Flags for meta operations
35 * These flags are passed to _mesa_meta_begin().
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
71 GLbitfield SavedState
; /**< bitmask of MESA_META_* flags */
73 /* Always saved/restored with meta. */
76 /** MESA_META_CLEAR (and others?) */
77 struct gl_query_object
*CurrentOcclusionObject
;
79 /** MESA_META_ALPHA_TEST */
80 GLboolean AlphaEnabled
;
84 /** MESA_META_BLEND */
85 GLbitfield BlendEnabled
;
86 GLboolean ColorLogicOpEnabled
;
88 /** MESA_META_DITHER */
91 /** MESA_META_COLOR_MASK */
92 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4];
94 /** MESA_META_DEPTH_TEST */
95 struct gl_depthbuffer_attrib Depth
;
100 /** MESA_META_PIXEL_STORE */
101 struct gl_pixelstore_attrib Pack
, Unpack
;
103 /** MESA_META_PIXEL_TRANSFER */
104 GLfloat RedBias
, RedScale
;
105 GLfloat GreenBias
, GreenScale
;
106 GLfloat BlueBias
, BlueScale
;
107 GLfloat AlphaBias
, AlphaScale
;
108 GLfloat DepthBias
, DepthScale
;
109 GLboolean MapColorFlag
;
111 /** MESA_META_RASTERIZATION */
112 GLenum FrontPolygonMode
, BackPolygonMode
;
113 GLboolean PolygonOffset
;
114 GLboolean PolygonSmooth
;
115 GLboolean PolygonStipple
;
116 GLboolean PolygonCull
;
118 /** MESA_META_SCISSOR */
119 struct gl_scissor_attrib Scissor
;
121 /** MESA_META_SHADER */
122 GLboolean VertexProgramEnabled
;
123 struct gl_vertex_program
*VertexProgram
;
124 GLboolean FragmentProgramEnabled
;
125 struct gl_fragment_program
*FragmentProgram
;
126 GLboolean ATIFragmentShaderEnabled
;
127 struct gl_shader_program
*Shader
[MESA_SHADER_STAGES
];
128 struct gl_shader_program
*ActiveShader
;
129 struct gl_pipeline_object
*Pipeline
;
131 /** MESA_META_STENCIL_TEST */
132 struct gl_stencil_attrib Stencil
;
134 /** MESA_META_TRANSFORM */
136 GLfloat ModelviewMatrix
[16];
137 GLfloat ProjectionMatrix
[16];
138 GLfloat TextureMatrix
[16];
139 /** GL_ARB_clip_control */
140 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
141 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143 /** MESA_META_CLIP */
144 GLbitfield ClipPlanesEnabled
;
146 /** MESA_META_TEXTURE */
148 GLuint ClientActiveUnit
;
149 /** for unit[0] only */
150 struct gl_texture_object
*CurrentTexture
[NUM_TEXTURE_TARGETS
];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled
[MAX_TEXTURE_UNITS
];
153 GLbitfield TexGenEnabled
[MAX_TEXTURE_UNITS
];
154 GLuint EnvMode
; /* unit[0] only */
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object
*VAO
;
158 struct gl_buffer_object
*ArrayBufferObj
;
160 /** MESA_META_VIEWPORT */
161 GLfloat ViewportX
, ViewportY
, ViewportW
, ViewportH
;
162 GLclampd DepthNear
, DepthFar
;
164 /** MESA_META_CLAMP_FRAGMENT_COLOR */
165 GLenum ClampFragmentColor
;
167 /** MESA_META_CLAMP_VERTEX_COLOR */
168 GLenum ClampVertexColor
;
170 /** MESA_META_CONDITIONAL_RENDER */
171 struct gl_query_object
*CondRenderQuery
;
172 GLenum CondRenderMode
;
174 /** MESA_META_SELECT_FEEDBACK */
176 struct gl_selection Select
;
177 struct gl_feedback Feedback
;
179 /** MESA_META_MULTISAMPLE */
180 struct gl_multisample_attrib Multisample
;
182 /** MESA_META_FRAMEBUFFER_SRGB */
183 GLboolean sRGBEnabled
;
185 /** Miscellaneous (always disabled) */
187 GLboolean RasterDiscard
;
188 GLboolean TransformFeedbackNeedsResume
;
190 GLuint DrawBufferName
, ReadBufferName
, RenderbufferName
;
192 /** MESA_META_DRAW_BUFFERS */
193 GLenum ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
197 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198 * This is currently shared by all the meta ops. But we could create a
199 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
204 GLenum Target
; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205 GLsizei MinSize
; /**< Min texture size to allocate */
206 GLsizei MaxSize
; /**< Max possible texture size */
207 GLboolean NPOT
; /**< Non-power of two size OK? */
208 GLsizei Width
, Height
; /**< Current texture size */
210 GLfloat Sright
, Ttop
; /**< right, top texcoords */
214 * State for GLSL texture sampler which is used to generate fragment
215 * shader in _mesa_meta_generate_mipmap().
220 const char *texcoords
;
225 * Table of all sampler types and shaders for accessing them.
227 struct blit_shader_table
{
228 struct blit_shader sampler_1d
;
229 struct blit_shader sampler_2d
;
230 struct blit_shader sampler_3d
;
231 struct blit_shader sampler_rect
;
232 struct blit_shader sampler_cubemap
;
233 struct blit_shader sampler_1d_array
;
234 struct blit_shader sampler_2d_array
;
235 struct blit_shader sampler_cubemap_array
;
239 * Indices in the blit_state->msaa_shaders[] array
241 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242 * more than the corresponding non-_INT versions and _UINT are five beyond that.
244 enum blit_msaa_shader
{
245 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
246 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
247 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
248 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
249 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
250 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
251 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
252 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
253 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
254 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
255 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
256 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
257 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
258 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
259 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY
,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT
,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT
,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE
,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY
,
265 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
266 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
267 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
268 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
269 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
270 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
271 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
272 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
273 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
274 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
275 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
276 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
277 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
278 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
279 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY
,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT
,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT
,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE
,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY
,
285 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
286 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
287 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
291 BLIT_MSAA_SHADER_COUNT
,
295 * State for glBlitFramebufer()
301 struct blit_shader_table shaders
;
302 GLuint msaa_shaders
[BLIT_MSAA_SHADER_COUNT
];
303 struct temp_texture depthTex
;
304 bool no_ctsi_fallback
;
307 struct fb_tex_blit_state
309 GLint baseLevelSave
, maxLevelSave
;
310 GLuint sampler
, samplerSave
, stencilSamplingSave
;
316 * State for glClear()
326 GLuint IntegerShaderProg
;
327 GLint IntegerColorLocation
;
328 GLint IntegerLayerLocation
;
333 * State for glCopyPixels()
343 * State for glDrawPixels()
350 GLuint StencilFP
; /**< Fragment program for drawing stencil images */
351 GLuint DepthFP
; /**< Fragment program for drawing depth images */
356 * State for glBitmap()
362 struct temp_texture Tex
; /**< separate texture from other meta ops */
366 * State for _mesa_meta_generate_mipmap()
368 struct gen_mipmap_state
375 struct blit_shader_table shaders
;
379 * One of the FBO states for decompress_state. There will be one for each
380 * required renderbuffer format.
382 struct decompress_fbo_state
389 * State for texture decompression
391 struct decompress_state
394 struct decompress_fbo_state byteFBO
, floatFBO
;
397 struct blit_shader_table shaders
;
401 * State for glDrawTex()
409 #define MAX_META_OPS_DEPTH 8
411 * All per-context meta state.
415 /** Stack of state saved during meta-ops */
416 struct save_state Save
[MAX_META_OPS_DEPTH
];
417 /** Save stack depth */
418 GLuint SaveStackDepth
;
420 struct temp_texture TempTex
;
422 struct blit_state Blit
; /**< For _mesa_meta_BlitFramebuffer() */
423 struct clear_state Clear
; /**< For _mesa_meta_Clear() */
424 struct copypix_state CopyPix
; /**< For _mesa_meta_CopyPixels() */
425 struct drawpix_state DrawPix
; /**< For _mesa_meta_DrawPixels() */
426 struct bitmap_state Bitmap
; /**< For _mesa_meta_Bitmap() */
427 struct gen_mipmap_state Mipmap
; /**< For _mesa_meta_GenerateMipmap() */
428 struct decompress_state Decompress
; /**< For texture decompression */
429 struct drawtex_state DrawTex
; /**< For _mesa_meta_DrawTex() */
433 GLfloat x
, y
, z
, tex
[4];
438 _mesa_meta_init(struct gl_context
*ctx
);
441 _mesa_meta_free(struct gl_context
*ctx
);
444 _mesa_meta_begin(struct gl_context
*ctx
, GLbitfield state
);
447 _mesa_meta_end(struct gl_context
*ctx
);
450 _mesa_meta_in_progress(struct gl_context
*ctx
)
452 return ctx
->Meta
->SaveStackDepth
!= 0;
456 _mesa_meta_fb_tex_blit_begin(const struct gl_context
*ctx
,
457 struct fb_tex_blit_state
*blit
);
460 _mesa_meta_fb_tex_blit_end(struct gl_context
*ctx
, GLenum target
,
461 struct fb_tex_blit_state
*blit
);
464 _mesa_meta_bind_rb_as_tex_image(struct gl_context
*ctx
,
465 struct gl_renderbuffer
*rb
,
467 struct gl_texture_object
**texObj
,
471 _mesa_meta_setup_sampler(struct gl_context
*ctx
,
472 const struct gl_texture_object
*texObj
,
473 GLenum target
, GLenum filter
, GLuint srcLevel
);
476 _mesa_meta_BlitFramebuffer(struct gl_context
*ctx
,
477 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
478 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
479 GLbitfield mask
, GLenum filter
);
482 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context
*ctx
,
483 GLint srcX0
, GLint srcY0
,
484 GLint srcX1
, GLint srcY1
,
485 GLint dstX0
, GLint dstY0
,
486 GLint dstX1
, GLint dstY1
,
487 GLbitfield mask
, GLenum filter
);
490 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context
*ctx
,
491 struct gl_texture_image
*src_tex_image
,
492 int src_x
, int src_y
, int src_z
,
493 struct gl_texture_image
*dst_tex_image
,
494 int dst_x
, int dst_y
, int dst_z
,
495 int src_width
, int src_height
);
498 _mesa_meta_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
501 _mesa_meta_glsl_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
504 _mesa_meta_CopyPixels(struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
505 GLsizei width
, GLsizei height
,
506 GLint dstx
, GLint dsty
, GLenum type
);
509 _mesa_meta_DrawPixels(struct gl_context
*ctx
,
510 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
511 GLenum format
, GLenum type
,
512 const struct gl_pixelstore_attrib
*unpack
,
513 const GLvoid
*pixels
);
516 _mesa_meta_Bitmap(struct gl_context
*ctx
,
517 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
518 const struct gl_pixelstore_attrib
*unpack
,
519 const GLubyte
*bitmap
);
522 _mesa_meta_GenerateMipmap(struct gl_context
*ctx
, GLenum target
,
523 struct gl_texture_object
*texObj
);
526 _mesa_meta_pbo_TexSubImage(struct gl_context
*ctx
, GLuint dims
,
527 struct gl_texture_image
*tex_image
,
528 int xoffset
, int yoffset
, int zoffset
,
529 int width
, int height
, int depth
,
530 GLenum format
, GLenum type
, const void *pixels
,
531 bool allocate_storage
, bool create_pbo
,
532 const struct gl_pixelstore_attrib
*packing
);
535 _mesa_meta_pbo_GetTexSubImage(struct gl_context
*ctx
, GLuint dims
,
536 struct gl_texture_image
*tex_image
,
537 int xoffset
, int yoffset
, int zoffset
,
538 int width
, int height
, int depth
,
539 GLenum format
, GLenum type
, const void *pixels
,
540 const struct gl_pixelstore_attrib
*packing
);
543 _mesa_meta_CopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
544 struct gl_texture_image
*texImage
,
545 GLint xoffset
, GLint yoffset
, GLint slice
,
546 struct gl_renderbuffer
*rb
,
548 GLsizei width
, GLsizei height
);
551 _mesa_meta_ClearTexSubImage(struct gl_context
*ctx
,
552 struct gl_texture_image
*texImage
,
553 GLint xoffset
, GLint yoffset
, GLint zoffset
,
554 GLsizei width
, GLsizei height
, GLsizei depth
,
555 const GLvoid
*clearValue
);
558 _mesa_meta_GetTexImage(struct gl_context
*ctx
,
559 GLenum format
, GLenum type
, GLvoid
*pixels
,
560 struct gl_texture_image
*texImage
);
563 _mesa_meta_DrawTex(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
564 GLfloat width
, GLfloat height
);
566 /* meta-internal functions */
568 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits
);
571 _mesa_meta_compile_shader_with_debug(struct gl_context
*ctx
, GLenum target
,
572 const GLcharARB
*source
);
576 _mesa_meta_link_program_with_debug(struct gl_context
*ctx
, GLuint program
);
579 _mesa_meta_compile_and_link_program(struct gl_context
*ctx
,
580 const char *vs_source
,
581 const char *fs_source
,
586 _mesa_meta_alloc_texture(struct temp_texture
*tex
,
587 GLsizei width
, GLsizei height
, GLenum intFormat
);
590 _mesa_meta_setup_texture_coords(GLenum faceTarget
,
600 struct temp_texture
*
601 _mesa_meta_get_temp_texture(struct gl_context
*ctx
);
603 struct temp_texture
*
604 _mesa_meta_get_temp_depth_texture(struct gl_context
*ctx
);
607 _mesa_meta_setup_vertex_objects(GLuint
*VAO
, GLuint
*VBO
,
608 bool use_generic_attributes
,
609 unsigned vertex_size
, unsigned texcoord_size
,
610 unsigned color_size
);
613 _mesa_meta_setup_ff_tnl_for_blit(GLuint
*VAO
, GLuint
*VBO
,
614 unsigned texcoord_size
);
617 _mesa_meta_setup_drawpix_texture(struct gl_context
*ctx
,
618 struct temp_texture
*tex
,
620 GLsizei width
, GLsizei height
,
621 GLenum format
, GLenum type
,
622 const GLvoid
*pixels
);
625 _mesa_meta_setup_copypix_texture(struct gl_context
*ctx
,
626 struct temp_texture
*tex
,
627 GLint srcX
, GLint srcY
,
628 GLsizei width
, GLsizei height
,
633 _mesa_meta_setup_blit_shader(struct gl_context
*ctx
,
635 struct blit_shader_table
*table
);
638 _mesa_meta_glsl_blit_cleanup(struct blit_state
*blit
);
641 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table
*table
);
644 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state
*mipmap
);
647 _mesa_meta_bind_fbo_image(GLenum target
, GLenum attachment
,
648 struct gl_texture_image
*texImage
, GLuint layer
);