2 * Mesa 3-D graphics library
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
29 #include "main/mtypes.h"
32 * \name Flags for meta operations
35 * These flags are passed to _mesa_meta_begin().
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
71 GLbitfield SavedState
; /**< bitmask of MESA_META_* flags */
73 /* Always saved/restored with meta. */
75 uint8_t ExtensionsVersion
;
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object
*CurrentOcclusionObject
;
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled
;
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled
;
87 GLboolean ColorLogicOpEnabled
;
89 /** MESA_META_DITHER */
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4];
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth
;
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack
, Unpack
;
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias
, RedScale
;
106 GLfloat GreenBias
, GreenScale
;
107 GLfloat BlueBias
, BlueScale
;
108 GLfloat AlphaBias
, AlphaScale
;
109 GLfloat DepthBias
, DepthScale
;
110 GLboolean MapColorFlag
;
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode
, BackPolygonMode
;
114 GLboolean PolygonOffset
;
115 GLboolean PolygonSmooth
;
116 GLboolean PolygonStipple
;
117 GLboolean PolygonCull
;
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor
;
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled
;
124 struct gl_vertex_program
*VertexProgram
;
125 GLboolean FragmentProgramEnabled
;
126 struct gl_fragment_program
*FragmentProgram
;
127 GLboolean ATIFragmentShaderEnabled
;
128 struct gl_shader_program
*Shader
[MESA_SHADER_STAGES
];
129 struct gl_shader_program
*ActiveShader
;
130 struct gl_pipeline_object
*Pipeline
;
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil
;
135 /** MESA_META_TRANSFORM */
137 GLfloat ModelviewMatrix
[16];
138 GLfloat ProjectionMatrix
[16];
139 GLfloat TextureMatrix
[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode
; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled
;
147 /** MESA_META_TEXTURE */
149 /** for unit[0] only */
150 struct gl_texture_object
*CurrentTexture
[NUM_TEXTURE_TARGETS
];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled
[MAX_TEXTURE_UNITS
];
153 GLbitfield TexGenEnabled
[MAX_TEXTURE_UNITS
];
154 GLuint EnvMode
; /* unit[0] only */
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object
*VAO
;
159 /** MESA_META_VIEWPORT */
160 GLfloat ViewportX
, ViewportY
, ViewportW
, ViewportH
;
161 GLclampd DepthNear
, DepthFar
;
163 /** MESA_META_CLAMP_FRAGMENT_COLOR */
164 GLenum ClampFragmentColor
;
166 /** MESA_META_CLAMP_VERTEX_COLOR */
167 GLenum ClampVertexColor
;
169 /** MESA_META_CONDITIONAL_RENDER */
170 struct gl_query_object
*CondRenderQuery
;
171 GLenum CondRenderMode
;
173 /** MESA_META_SELECT_FEEDBACK */
175 struct gl_selection Select
;
176 struct gl_feedback Feedback
;
178 /** MESA_META_MULTISAMPLE */
179 struct gl_multisample_attrib Multisample
;
181 /** MESA_META_FRAMEBUFFER_SRGB */
182 GLboolean sRGBEnabled
;
184 /** Miscellaneous (always disabled) */
186 GLboolean RasterDiscard
;
187 GLboolean TransformFeedbackNeedsResume
;
189 GLuint DrawBufferName
, ReadBufferName
, RenderbufferName
;
191 /** MESA_META_DRAW_BUFFERS */
192 GLenum ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
196 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
197 * This is currently shared by all the meta ops. But we could create a
198 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
203 GLenum Target
; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
204 GLsizei MinSize
; /**< Min texture size to allocate */
205 GLsizei MaxSize
; /**< Max possible texture size */
206 GLboolean NPOT
; /**< Non-power of two size OK? */
207 GLsizei Width
, Height
; /**< Current texture size */
209 GLfloat Sright
, Ttop
; /**< right, top texcoords */
213 * State for GLSL texture sampler which is used to generate fragment
214 * shader in _mesa_meta_generate_mipmap().
219 const char *texcoords
;
224 * Table of all sampler types and shaders for accessing them.
226 struct blit_shader_table
{
227 struct blit_shader sampler_1d
;
228 struct blit_shader sampler_2d
;
229 struct blit_shader sampler_3d
;
230 struct blit_shader sampler_rect
;
231 struct blit_shader sampler_cubemap
;
232 struct blit_shader sampler_1d_array
;
233 struct blit_shader sampler_2d_array
;
234 struct blit_shader sampler_cubemap_array
;
238 * Indices in the blit_state->msaa_shaders[] array
240 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
241 * more than the corresponding non-_INT versions and _UINT are five beyond that.
243 enum blit_msaa_shader
{
244 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
245 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
246 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
247 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
248 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE
,
249 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
250 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
251 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
252 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
253 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT
,
254 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
255 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
256 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
257 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
258 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT
,
259 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY
,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT
,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT
,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE
,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY
,
264 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
265 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
266 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
267 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
268 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE
,
269 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
270 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
271 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
272 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
273 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT
,
274 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
275 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
276 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
277 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
278 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT
,
279 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY
,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT
,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT
,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE
,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY
,
284 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
285 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
286 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
287 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE
,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
291 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE
,
292 BLIT_MSAA_SHADER_COUNT
,
296 * State for glBlitFramebufer()
301 struct gl_buffer_object
*buf_obj
;
302 struct blit_shader_table shaders_with_depth
;
303 struct blit_shader_table shaders_without_depth
;
304 GLuint msaa_shaders
[BLIT_MSAA_SHADER_COUNT
];
305 struct temp_texture depthTex
;
306 bool no_ctsi_fallback
;
309 struct fb_tex_blit_state
311 GLint baseLevelSave
, maxLevelSave
;
312 struct gl_sampler_object
*samp_obj
;
313 GLuint samplerSave
, stencilSamplingSave
;
319 * State for glClear()
324 struct gl_buffer_object
*buf_obj
;
326 GLuint IntegerShaderProg
;
331 * State for glCopyPixels()
336 struct gl_buffer_object
*buf_obj
;
341 * State for glDrawPixels()
346 struct gl_buffer_object
*buf_obj
;
348 GLuint StencilFP
; /**< Fragment program for drawing stencil images */
349 GLuint DepthFP
; /**< Fragment program for drawing depth images */
354 * State for glBitmap()
359 struct gl_buffer_object
*buf_obj
;
360 struct temp_texture Tex
; /**< separate texture from other meta ops */
364 * State for _mesa_meta_generate_mipmap()
366 struct gen_mipmap_state
369 struct gl_buffer_object
*buf_obj
;
373 struct blit_shader_table shaders
;
377 * One of the FBO states for decompress_state. There will be one for each
378 * required renderbuffer format.
380 struct decompress_fbo_state
387 * State for texture decompression
389 struct decompress_state
392 struct decompress_fbo_state byteFBO
, floatFBO
;
393 struct gl_buffer_object
*buf_obj
;
396 struct blit_shader_table shaders
;
400 * State for glDrawTex()
405 struct gl_buffer_object
*buf_obj
;
408 #define MAX_META_OPS_DEPTH 8
410 * All per-context meta state.
414 /** Stack of state saved during meta-ops */
415 struct save_state Save
[MAX_META_OPS_DEPTH
];
416 /** Save stack depth */
417 GLuint SaveStackDepth
;
419 struct temp_texture TempTex
;
421 struct blit_state Blit
; /**< For _mesa_meta_BlitFramebuffer() */
422 struct clear_state Clear
; /**< For _mesa_meta_Clear() */
423 struct copypix_state CopyPix
; /**< For _mesa_meta_CopyPixels() */
424 struct drawpix_state DrawPix
; /**< For _mesa_meta_DrawPixels() */
425 struct bitmap_state Bitmap
; /**< For _mesa_meta_Bitmap() */
426 struct gen_mipmap_state Mipmap
; /**< For _mesa_meta_GenerateMipmap() */
427 struct decompress_state Decompress
; /**< For texture decompression */
428 struct drawtex_state DrawTex
; /**< For _mesa_meta_DrawTex() */
432 GLfloat x
, y
, z
, tex
[4];
437 _mesa_meta_init(struct gl_context
*ctx
);
440 _mesa_meta_free(struct gl_context
*ctx
);
443 _mesa_meta_begin(struct gl_context
*ctx
, GLbitfield state
);
446 _mesa_meta_end(struct gl_context
*ctx
);
449 _mesa_meta_in_progress(struct gl_context
*ctx
)
451 return ctx
->Meta
->SaveStackDepth
!= 0;
455 _mesa_meta_fb_tex_blit_begin(const struct gl_context
*ctx
,
456 struct fb_tex_blit_state
*blit
);
459 _mesa_meta_fb_tex_blit_end(struct gl_context
*ctx
, GLenum target
,
460 struct fb_tex_blit_state
*blit
);
463 _mesa_meta_bind_rb_as_tex_image(struct gl_context
*ctx
,
464 struct gl_renderbuffer
*rb
,
466 struct gl_texture_object
**texObj
,
469 struct gl_sampler_object
*
470 _mesa_meta_setup_sampler(struct gl_context
*ctx
,
471 const struct gl_texture_object
*texObj
,
472 GLenum target
, GLenum filter
, GLuint srcLevel
);
475 _mesa_meta_BlitFramebuffer(struct gl_context
*ctx
,
476 const struct gl_framebuffer
*readFb
,
477 const struct gl_framebuffer
*drawFb
,
478 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
479 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
480 GLbitfield mask
, GLenum filter
);
483 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context
*ctx
,
484 struct gl_framebuffer
*readFb
,
485 struct gl_framebuffer
*drawFb
,
486 GLint srcX0
, GLint srcY0
,
487 GLint srcX1
, GLint srcY1
,
488 GLint dstX0
, GLint dstY0
,
489 GLint dstX1
, GLint dstY1
,
490 GLbitfield mask
, GLenum filter
);
493 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context
*ctx
,
494 struct gl_texture_image
*src_tex_image
,
495 struct gl_renderbuffer
*src_renderbuffer
,
496 int src_x
, int src_y
, int src_z
,
497 struct gl_texture_image
*dst_tex_image
,
498 struct gl_renderbuffer
*dst_renderbuffer
,
499 int dst_x
, int dst_y
, int dst_z
,
500 int src_width
, int src_height
);
503 _mesa_meta_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
506 _mesa_meta_glsl_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
509 _mesa_meta_CopyPixels(struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
510 GLsizei width
, GLsizei height
,
511 GLint dstx
, GLint dsty
, GLenum type
);
514 _mesa_meta_DrawPixels(struct gl_context
*ctx
,
515 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
516 GLenum format
, GLenum type
,
517 const struct gl_pixelstore_attrib
*unpack
,
518 const GLvoid
*pixels
);
521 _mesa_meta_Bitmap(struct gl_context
*ctx
,
522 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
523 const struct gl_pixelstore_attrib
*unpack
,
524 const GLubyte
*bitmap
);
527 _mesa_meta_GenerateMipmap(struct gl_context
*ctx
, GLenum target
,
528 struct gl_texture_object
*texObj
);
531 _mesa_meta_pbo_TexSubImage(struct gl_context
*ctx
, GLuint dims
,
532 struct gl_texture_image
*tex_image
,
533 int xoffset
, int yoffset
, int zoffset
,
534 int width
, int height
, int depth
,
535 GLenum format
, GLenum type
, const void *pixels
,
536 bool allocate_storage
, bool create_pbo
,
537 const struct gl_pixelstore_attrib
*packing
);
540 _mesa_meta_pbo_GetTexSubImage(struct gl_context
*ctx
, GLuint dims
,
541 struct gl_texture_image
*tex_image
,
542 int xoffset
, int yoffset
, int zoffset
,
543 int width
, int height
, int depth
,
544 GLenum format
, GLenum type
, const void *pixels
,
545 const struct gl_pixelstore_attrib
*packing
);
548 _mesa_meta_CopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
549 struct gl_texture_image
*texImage
,
550 GLint xoffset
, GLint yoffset
, GLint slice
,
551 struct gl_renderbuffer
*rb
,
553 GLsizei width
, GLsizei height
);
556 _mesa_meta_ClearTexSubImage(struct gl_context
*ctx
,
557 struct gl_texture_image
*texImage
,
558 GLint xoffset
, GLint yoffset
, GLint zoffset
,
559 GLsizei width
, GLsizei height
, GLsizei depth
,
560 const GLvoid
*clearValue
);
563 _mesa_meta_GetTexSubImage(struct gl_context
*ctx
,
564 GLint xoffset
, GLint yoffset
, GLint zoffset
,
565 GLsizei width
, GLsizei height
, GLsizei depth
,
566 GLenum format
, GLenum type
, GLvoid
*pixels
,
567 struct gl_texture_image
*texImage
);
570 _mesa_meta_DrawTex(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
571 GLfloat width
, GLfloat height
);
573 /* meta-internal functions */
575 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits
);
578 _mesa_meta_compile_shader_with_debug(struct gl_context
*ctx
, GLenum target
,
579 const GLcharARB
*source
);
583 _mesa_meta_link_program_with_debug(struct gl_context
*ctx
, GLuint program
);
586 _mesa_meta_compile_and_link_program(struct gl_context
*ctx
,
587 const char *vs_source
,
588 const char *fs_source
,
593 _mesa_meta_alloc_texture(struct temp_texture
*tex
,
594 GLsizei width
, GLsizei height
, GLenum intFormat
);
597 _mesa_meta_setup_texture_coords(GLenum faceTarget
,
611 struct temp_texture
*
612 _mesa_meta_get_temp_texture(struct gl_context
*ctx
);
614 struct temp_texture
*
615 _mesa_meta_get_temp_depth_texture(struct gl_context
*ctx
);
618 _mesa_meta_setup_vertex_objects(struct gl_context
*ctx
,
619 GLuint
*VAO
, struct gl_buffer_object
**buf_obj
,
620 bool use_generic_attributes
,
621 unsigned vertex_size
, unsigned texcoord_size
,
622 unsigned color_size
);
625 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context
*ctx
,
626 GLuint
*VAO
, struct gl_buffer_object
**buf_obj
,
627 unsigned texcoord_size
);
630 _mesa_meta_setup_drawpix_texture(struct gl_context
*ctx
,
631 struct temp_texture
*tex
,
633 GLsizei width
, GLsizei height
,
634 GLenum format
, GLenum type
,
635 const GLvoid
*pixels
);
638 _mesa_meta_setup_copypix_texture(struct gl_context
*ctx
,
639 struct temp_texture
*tex
,
640 GLint srcX
, GLint srcY
,
641 GLsizei width
, GLsizei height
,
646 _mesa_meta_setup_blit_shader(struct gl_context
*ctx
,
649 struct blit_shader_table
*table
);
652 _mesa_meta_glsl_blit_cleanup(struct gl_context
*ctx
, struct blit_state
*blit
);
655 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table
*table
);
658 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context
*ctx
,
659 struct gen_mipmap_state
*mipmap
);
662 _mesa_meta_bind_fbo_image(GLenum target
, GLenum attachment
,
663 struct gl_texture_image
*texImage
, GLuint layer
);