Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75 uint8_t ExtensionsVersion;
76
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object *CurrentOcclusionObject;
79
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled;
82 GLenum AlphaFunc;
83 GLclampf AlphaRef;
84
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled;
87 GLboolean ColorLogicOpEnabled;
88
89 /** MESA_META_DITHER */
90 GLboolean DitherFlag;
91
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth;
97
98 /** MESA_META_FOG */
99 GLboolean Fog;
100
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack, Unpack;
103
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias, RedScale;
106 GLfloat GreenBias, GreenScale;
107 GLfloat BlueBias, BlueScale;
108 GLfloat AlphaBias, AlphaScale;
109 GLfloat DepthBias, DepthScale;
110 GLboolean MapColorFlag;
111
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode, BackPolygonMode;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
118
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor;
121
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled;
124 struct gl_vertex_program *VertexProgram;
125 GLboolean FragmentProgramEnabled;
126 struct gl_fragment_program *FragmentProgram;
127 GLboolean ATIFragmentShaderEnabled;
128 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
129 struct gl_shader_program *ActiveShader;
130 struct gl_pipeline_object *Pipeline;
131
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil;
134
135 /** MESA_META_TRANSFORM */
136 GLenum MatrixMode;
137 GLfloat ModelviewMatrix[16];
138 GLfloat ProjectionMatrix[16];
139 GLfloat TextureMatrix[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled;
146
147 /** MESA_META_TEXTURE */
148 GLuint ActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158
159 /** MESA_META_VIEWPORT */
160 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
161 GLclampd DepthNear, DepthFar;
162
163 /** MESA_META_CLAMP_FRAGMENT_COLOR */
164 GLenum ClampFragmentColor;
165
166 /** MESA_META_CLAMP_VERTEX_COLOR */
167 GLenum ClampVertexColor;
168
169 /** MESA_META_CONDITIONAL_RENDER */
170 struct gl_query_object *CondRenderQuery;
171 GLenum CondRenderMode;
172
173 /** MESA_META_SELECT_FEEDBACK */
174 GLenum RenderMode;
175 struct gl_selection Select;
176 struct gl_feedback Feedback;
177
178 /** MESA_META_MULTISAMPLE */
179 struct gl_multisample_attrib Multisample;
180
181 /** MESA_META_FRAMEBUFFER_SRGB */
182 GLboolean sRGBEnabled;
183
184 /** Miscellaneous (always disabled) */
185 GLboolean Lighting;
186 GLboolean RasterDiscard;
187 GLboolean TransformFeedbackNeedsResume;
188
189 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
190
191 /** MESA_META_DRAW_BUFFERS */
192 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
193 };
194
195 /**
196 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
197 * This is currently shared by all the meta ops. But we could create a
198 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
199 */
200 struct temp_texture
201 {
202 GLuint TexObj;
203 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
204 GLsizei MinSize; /**< Min texture size to allocate */
205 GLsizei MaxSize; /**< Max possible texture size */
206 GLboolean NPOT; /**< Non-power of two size OK? */
207 GLsizei Width, Height; /**< Current texture size */
208 GLenum IntFormat;
209 GLfloat Sright, Ttop; /**< right, top texcoords */
210 };
211
212 /**
213 * State for GLSL texture sampler which is used to generate fragment
214 * shader in _mesa_meta_generate_mipmap().
215 */
216 struct blit_shader {
217 const char *type;
218 const char *func;
219 const char *texcoords;
220 GLuint shader_prog;
221 };
222
223 /**
224 * Table of all sampler types and shaders for accessing them.
225 */
226 struct blit_shader_table {
227 struct blit_shader sampler_1d;
228 struct blit_shader sampler_2d;
229 struct blit_shader sampler_3d;
230 struct blit_shader sampler_rect;
231 struct blit_shader sampler_cubemap;
232 struct blit_shader sampler_1d_array;
233 struct blit_shader sampler_2d_array;
234 struct blit_shader sampler_cubemap_array;
235 };
236
237 /**
238 * Indices in the blit_state->msaa_shaders[] array
239 *
240 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
241 * more than the corresponding non-_INT versions and _UINT are five beyond that.
242 */
243 enum blit_msaa_shader {
244 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
245 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
250 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
255 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
264 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
265 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
270 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
275 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
284 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
285 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292 BLIT_MSAA_SHADER_COUNT,
293 };
294
295 /**
296 * State for glBlitFramebufer()
297 */
298 struct blit_state
299 {
300 GLuint VAO;
301 struct gl_buffer_object *buf_obj;
302 struct blit_shader_table shaders_with_depth;
303 struct blit_shader_table shaders_without_depth;
304 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
305 struct temp_texture depthTex;
306 bool no_ctsi_fallback;
307 };
308
309 struct fb_tex_blit_state
310 {
311 GLint baseLevelSave, maxLevelSave;
312 struct gl_sampler_object *samp_obj;
313 struct gl_sampler_object *samp_obj_save;
314 GLuint stencilSamplingSave;
315 GLuint tempTex;
316 };
317
318
319 /**
320 * State for glClear()
321 */
322 struct clear_state
323 {
324 GLuint VAO;
325 struct gl_buffer_object *buf_obj;
326 GLuint ShaderProg;
327 GLuint IntegerShaderProg;
328 };
329
330
331 /**
332 * State for glCopyPixels()
333 */
334 struct copypix_state
335 {
336 GLuint VAO;
337 struct gl_buffer_object *buf_obj;
338 };
339
340
341 /**
342 * State for glDrawPixels()
343 */
344 struct drawpix_state
345 {
346 GLuint VAO;
347 struct gl_buffer_object *buf_obj;
348
349 GLuint StencilFP; /**< Fragment program for drawing stencil images */
350 GLuint DepthFP; /**< Fragment program for drawing depth images */
351 };
352
353
354 /**
355 * State for glBitmap()
356 */
357 struct bitmap_state
358 {
359 GLuint VAO;
360 struct gl_buffer_object *buf_obj;
361 struct temp_texture Tex; /**< separate texture from other meta ops */
362 };
363
364 /**
365 * State for _mesa_meta_generate_mipmap()
366 */
367 struct gen_mipmap_state
368 {
369 GLuint VAO;
370 struct gl_buffer_object *buf_obj;
371 GLuint FBO;
372 struct gl_sampler_object *samp_obj;
373
374 struct blit_shader_table shaders;
375 };
376
377 /**
378 * One of the FBO states for decompress_state. There will be one for each
379 * required renderbuffer format.
380 */
381 struct decompress_fbo_state
382 {
383 GLuint FBO, RBO;
384 GLint Width, Height;
385 };
386
387 /**
388 * State for texture decompression
389 */
390 struct decompress_state
391 {
392 GLuint VAO;
393 struct decompress_fbo_state byteFBO, floatFBO;
394 struct gl_buffer_object *buf_obj;
395 struct gl_sampler_object *samp_obj;
396
397 struct blit_shader_table shaders;
398 };
399
400 /**
401 * State for glDrawTex()
402 */
403 struct drawtex_state
404 {
405 GLuint VAO;
406 struct gl_buffer_object *buf_obj;
407 };
408
409 #define MAX_META_OPS_DEPTH 8
410 /**
411 * All per-context meta state.
412 */
413 struct gl_meta_state
414 {
415 /** Stack of state saved during meta-ops */
416 struct save_state Save[MAX_META_OPS_DEPTH];
417 /** Save stack depth */
418 GLuint SaveStackDepth;
419
420 struct temp_texture TempTex;
421
422 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
423 struct clear_state Clear; /**< For _mesa_meta_Clear() */
424 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
425 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
426 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
427 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
428 struct decompress_state Decompress; /**< For texture decompression */
429 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
430 };
431
432 struct vertex {
433 GLfloat x, y, z, tex[4];
434 GLfloat r, g, b, a;
435 };
436
437 extern void
438 _mesa_meta_init(struct gl_context *ctx);
439
440 extern void
441 _mesa_meta_free(struct gl_context *ctx);
442
443 extern void
444 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
445
446 extern void
447 _mesa_meta_end(struct gl_context *ctx);
448
449 static inline bool
450 _mesa_meta_in_progress(struct gl_context *ctx)
451 {
452 return ctx->Meta->SaveStackDepth != 0;
453 }
454
455 extern void
456 _mesa_meta_fb_tex_blit_begin(struct gl_context *ctx,
457 struct fb_tex_blit_state *blit);
458
459 extern void
460 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
461 struct fb_tex_blit_state *blit);
462
463 extern GLboolean
464 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
465 struct gl_renderbuffer *rb,
466 GLuint *tex,
467 struct gl_texture_object **texObj,
468 GLenum *target);
469
470 struct gl_sampler_object *
471 _mesa_meta_setup_sampler(struct gl_context *ctx,
472 const struct gl_texture_object *texObj,
473 GLenum target, GLenum filter, GLuint srcLevel);
474
475 extern GLbitfield
476 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
477 const struct gl_framebuffer *readFb,
478 const struct gl_framebuffer *drawFb,
479 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
480 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
481 GLbitfield mask, GLenum filter);
482
483 extern void
484 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
485 struct gl_framebuffer *readFb,
486 struct gl_framebuffer *drawFb,
487 GLint srcX0, GLint srcY0,
488 GLint srcX1, GLint srcY1,
489 GLint dstX0, GLint dstY0,
490 GLint dstX1, GLint dstY1,
491 GLbitfield mask, GLenum filter);
492
493 bool
494 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
495 struct gl_texture_image *src_tex_image,
496 struct gl_renderbuffer *src_renderbuffer,
497 int src_x, int src_y, int src_z,
498 struct gl_texture_image *dst_tex_image,
499 struct gl_renderbuffer *dst_renderbuffer,
500 int dst_x, int dst_y, int dst_z,
501 int src_width, int src_height);
502
503 extern void
504 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
505
506 extern void
507 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
508
509 extern void
510 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
511 GLsizei width, GLsizei height,
512 GLint dstx, GLint dsty, GLenum type);
513
514 extern void
515 _mesa_meta_DrawPixels(struct gl_context *ctx,
516 GLint x, GLint y, GLsizei width, GLsizei height,
517 GLenum format, GLenum type,
518 const struct gl_pixelstore_attrib *unpack,
519 const GLvoid *pixels);
520
521 extern void
522 _mesa_meta_Bitmap(struct gl_context *ctx,
523 GLint x, GLint y, GLsizei width, GLsizei height,
524 const struct gl_pixelstore_attrib *unpack,
525 const GLubyte *bitmap);
526
527 extern void
528 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
529 struct gl_texture_object *texObj);
530
531 extern bool
532 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
533 struct gl_texture_image *tex_image,
534 int xoffset, int yoffset, int zoffset,
535 int width, int height, int depth,
536 GLenum format, GLenum type, const void *pixels,
537 bool allocate_storage, bool create_pbo,
538 const struct gl_pixelstore_attrib *packing);
539
540 extern bool
541 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
542 struct gl_texture_image *tex_image,
543 int xoffset, int yoffset, int zoffset,
544 int width, int height, int depth,
545 GLenum format, GLenum type, const void *pixels,
546 const struct gl_pixelstore_attrib *packing);
547
548 extern void
549 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
550 struct gl_texture_image *texImage,
551 GLint xoffset, GLint yoffset, GLint slice,
552 struct gl_renderbuffer *rb,
553 GLint x, GLint y,
554 GLsizei width, GLsizei height);
555
556 extern void
557 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
558 struct gl_texture_image *texImage,
559 GLint xoffset, GLint yoffset, GLint zoffset,
560 GLsizei width, GLsizei height, GLsizei depth,
561 const GLvoid *clearValue);
562
563 extern void
564 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
565 GLint xoffset, GLint yoffset, GLint zoffset,
566 GLsizei width, GLsizei height, GLsizei depth,
567 GLenum format, GLenum type, GLvoid *pixels,
568 struct gl_texture_image *texImage);
569
570 extern void
571 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
572 GLfloat width, GLfloat height);
573
574 /* meta-internal functions */
575 void
576 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
577
578 GLuint
579 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
580 const GLcharARB *source);
581
582
583 GLuint
584 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
585
586 void
587 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
588 const char *vs_source,
589 const char *fs_source,
590 const char *name,
591 GLuint *program);
592
593 GLboolean
594 _mesa_meta_alloc_texture(struct temp_texture *tex,
595 GLsizei width, GLsizei height, GLenum intFormat);
596
597 void
598 _mesa_meta_setup_texture_coords(GLenum faceTarget,
599 GLint slice,
600 GLint xoffset,
601 GLint yoffset,
602 GLint width,
603 GLint height,
604 GLint total_width,
605 GLint total_height,
606 GLint total_depth,
607 GLfloat coords0[4],
608 GLfloat coords1[4],
609 GLfloat coords2[4],
610 GLfloat coords3[4]);
611
612 struct temp_texture *
613 _mesa_meta_get_temp_texture(struct gl_context *ctx);
614
615 struct temp_texture *
616 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
617
618 void
619 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
620 GLuint *VAO, struct gl_buffer_object **buf_obj,
621 bool use_generic_attributes,
622 unsigned vertex_size, unsigned texcoord_size,
623 unsigned color_size);
624
625 void
626 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
627 GLuint *VAO, struct gl_buffer_object **buf_obj,
628 unsigned texcoord_size);
629
630 void
631 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
632 struct temp_texture *tex,
633 GLboolean newTex,
634 GLsizei width, GLsizei height,
635 GLenum format, GLenum type,
636 const GLvoid *pixels);
637
638 void
639 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
640 struct temp_texture *tex,
641 GLint srcX, GLint srcY,
642 GLsizei width, GLsizei height,
643 GLenum intFormat,
644 GLenum filter);
645
646 void
647 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
648 GLenum target,
649 bool do_depth,
650 struct blit_shader_table *table);
651
652 void
653 _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
654
655 void
656 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
657
658 void
659 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
660 struct gen_mipmap_state *mipmap);
661
662 void
663 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
664 struct gl_texture_image *texImage, GLuint layer);
665
666 #endif /* META_H */