mesa: Handle clip control in meta operations.
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75
76 /** MESA_META_CLEAR (and others?) */
77 struct gl_query_object *CurrentOcclusionObject;
78
79 /** MESA_META_ALPHA_TEST */
80 GLboolean AlphaEnabled;
81 GLenum AlphaFunc;
82 GLclampf AlphaRef;
83
84 /** MESA_META_BLEND */
85 GLbitfield BlendEnabled;
86 GLboolean ColorLogicOpEnabled;
87
88 /** MESA_META_DITHER */
89 GLboolean DitherFlag;
90
91 /** MESA_META_COLOR_MASK */
92 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
93
94 /** MESA_META_DEPTH_TEST */
95 struct gl_depthbuffer_attrib Depth;
96
97 /** MESA_META_FOG */
98 GLboolean Fog;
99
100 /** MESA_META_PIXEL_STORE */
101 struct gl_pixelstore_attrib Pack, Unpack;
102
103 /** MESA_META_PIXEL_TRANSFER */
104 GLfloat RedBias, RedScale;
105 GLfloat GreenBias, GreenScale;
106 GLfloat BlueBias, BlueScale;
107 GLfloat AlphaBias, AlphaScale;
108 GLfloat DepthBias, DepthScale;
109 GLboolean MapColorFlag;
110
111 /** MESA_META_RASTERIZATION */
112 GLenum FrontPolygonMode, BackPolygonMode;
113 GLboolean PolygonOffset;
114 GLboolean PolygonSmooth;
115 GLboolean PolygonStipple;
116 GLboolean PolygonCull;
117
118 /** MESA_META_SCISSOR */
119 struct gl_scissor_attrib Scissor;
120
121 /** MESA_META_SHADER */
122 GLboolean VertexProgramEnabled;
123 struct gl_vertex_program *VertexProgram;
124 GLboolean FragmentProgramEnabled;
125 struct gl_fragment_program *FragmentProgram;
126 GLboolean ATIFragmentShaderEnabled;
127 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
128 struct gl_shader_program *ActiveShader;
129 struct gl_pipeline_object *Pipeline;
130
131 /** MESA_META_STENCIL_TEST */
132 struct gl_stencil_attrib Stencil;
133
134 /** MESA_META_TRANSFORM */
135 GLenum MatrixMode;
136 GLfloat ModelviewMatrix[16];
137 GLfloat ProjectionMatrix[16];
138 GLfloat TextureMatrix[16];
139 /** GL_ARB_clip_control */
140 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
141 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
142
143 /** MESA_META_CLIP */
144 GLbitfield ClipPlanesEnabled;
145
146 /** MESA_META_TEXTURE */
147 GLuint ActiveUnit;
148 GLuint ClientActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158 struct gl_buffer_object *ArrayBufferObj;
159
160 /** MESA_META_VIEWPORT */
161 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
162 GLclampd DepthNear, DepthFar;
163
164 /** MESA_META_CLAMP_FRAGMENT_COLOR */
165 GLenum ClampFragmentColor;
166
167 /** MESA_META_CLAMP_VERTEX_COLOR */
168 GLenum ClampVertexColor;
169
170 /** MESA_META_CONDITIONAL_RENDER */
171 struct gl_query_object *CondRenderQuery;
172 GLenum CondRenderMode;
173
174 /** MESA_META_SELECT_FEEDBACK */
175 GLenum RenderMode;
176 struct gl_selection Select;
177 struct gl_feedback Feedback;
178
179 /** MESA_META_MULTISAMPLE */
180 struct gl_multisample_attrib Multisample;
181
182 /** MESA_META_FRAMEBUFFER_SRGB */
183 GLboolean sRGBEnabled;
184
185 /** Miscellaneous (always disabled) */
186 GLboolean Lighting;
187 GLboolean RasterDiscard;
188 GLboolean TransformFeedbackNeedsResume;
189
190 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
191
192 /** MESA_META_DRAW_BUFFERS */
193 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
194 };
195
196 /**
197 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198 * This is currently shared by all the meta ops. But we could create a
199 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
200 */
201 struct temp_texture
202 {
203 GLuint TexObj;
204 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205 GLsizei MinSize; /**< Min texture size to allocate */
206 GLsizei MaxSize; /**< Max possible texture size */
207 GLboolean NPOT; /**< Non-power of two size OK? */
208 GLsizei Width, Height; /**< Current texture size */
209 GLenum IntFormat;
210 GLfloat Sright, Ttop; /**< right, top texcoords */
211 };
212
213 /**
214 * State for GLSL texture sampler which is used to generate fragment
215 * shader in _mesa_meta_generate_mipmap().
216 */
217 struct blit_shader {
218 const char *type;
219 const char *func;
220 const char *texcoords;
221 GLuint shader_prog;
222 };
223
224 /**
225 * Table of all sampler types and shaders for accessing them.
226 */
227 struct blit_shader_table {
228 struct blit_shader sampler_1d;
229 struct blit_shader sampler_2d;
230 struct blit_shader sampler_3d;
231 struct blit_shader sampler_rect;
232 struct blit_shader sampler_cubemap;
233 struct blit_shader sampler_1d_array;
234 struct blit_shader sampler_2d_array;
235 struct blit_shader sampler_cubemap_array;
236 };
237
238 /**
239 * Indices in the blit_state->msaa_shaders[] array
240 *
241 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242 * more than the corresponding non-_INT versions and _UINT are five beyond that.
243 */
244 enum blit_msaa_shader {
245 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
265 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
285 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_MSAA_SHADER_COUNT,
292 };
293
294 /**
295 * State for glBlitFramebufer()
296 */
297 struct blit_state
298 {
299 GLuint VAO;
300 GLuint VBO;
301 struct blit_shader_table shaders;
302 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
303 struct temp_texture depthTex;
304 bool no_ctsi_fallback;
305 };
306
307 struct fb_tex_blit_state
308 {
309 GLint baseLevelSave, maxLevelSave;
310 GLuint sampler, samplerSave, stencilSamplingSave;
311 GLuint tempTex;
312 };
313
314
315 /**
316 * State for glClear()
317 */
318 struct clear_state
319 {
320 GLuint VAO;
321 GLuint VBO;
322 GLuint ShaderProg;
323 GLint ColorLocation;
324 GLint LayerLocation;
325
326 GLuint IntegerShaderProg;
327 GLint IntegerColorLocation;
328 GLint IntegerLayerLocation;
329 };
330
331
332 /**
333 * State for glCopyPixels()
334 */
335 struct copypix_state
336 {
337 GLuint VAO;
338 GLuint VBO;
339 };
340
341
342 /**
343 * State for glDrawPixels()
344 */
345 struct drawpix_state
346 {
347 GLuint VAO;
348 GLuint VBO;
349
350 GLuint StencilFP; /**< Fragment program for drawing stencil images */
351 GLuint DepthFP; /**< Fragment program for drawing depth images */
352 };
353
354
355 /**
356 * State for glBitmap()
357 */
358 struct bitmap_state
359 {
360 GLuint VAO;
361 GLuint VBO;
362 struct temp_texture Tex; /**< separate texture from other meta ops */
363 };
364
365 /**
366 * State for _mesa_meta_generate_mipmap()
367 */
368 struct gen_mipmap_state
369 {
370 GLuint VAO;
371 GLuint VBO;
372 GLuint FBO;
373 GLuint Sampler;
374
375 struct blit_shader_table shaders;
376 };
377
378 /**
379 * One of the FBO states for decompress_state. There will be one for each
380 * required renderbuffer format.
381 */
382 struct decompress_fbo_state
383 {
384 GLuint FBO, RBO;
385 GLint Width, Height;
386 };
387
388 /**
389 * State for texture decompression
390 */
391 struct decompress_state
392 {
393 GLuint VAO;
394 struct decompress_fbo_state byteFBO, floatFBO;
395 GLuint VBO, Sampler;
396
397 struct blit_shader_table shaders;
398 };
399
400 /**
401 * State for glDrawTex()
402 */
403 struct drawtex_state
404 {
405 GLuint VAO;
406 GLuint VBO;
407 };
408
409 #define MAX_META_OPS_DEPTH 8
410 /**
411 * All per-context meta state.
412 */
413 struct gl_meta_state
414 {
415 /** Stack of state saved during meta-ops */
416 struct save_state Save[MAX_META_OPS_DEPTH];
417 /** Save stack depth */
418 GLuint SaveStackDepth;
419
420 struct temp_texture TempTex;
421
422 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
423 struct clear_state Clear; /**< For _mesa_meta_Clear() */
424 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
425 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
426 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
427 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
428 struct decompress_state Decompress; /**< For texture decompression */
429 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
430 };
431
432 struct vertex {
433 GLfloat x, y, z, tex[4];
434 GLfloat r, g, b, a;
435 };
436
437 extern void
438 _mesa_meta_init(struct gl_context *ctx);
439
440 extern void
441 _mesa_meta_free(struct gl_context *ctx);
442
443 extern void
444 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
445
446 extern void
447 _mesa_meta_end(struct gl_context *ctx);
448
449 extern GLboolean
450 _mesa_meta_in_progress(struct gl_context *ctx);
451
452 extern void
453 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
454 struct fb_tex_blit_state *blit);
455
456 extern void
457 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
458 struct fb_tex_blit_state *blit);
459
460 extern GLboolean
461 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
462 struct gl_renderbuffer *rb,
463 GLuint *tex,
464 struct gl_texture_object **texObj,
465 GLenum *target);
466
467 GLuint
468 _mesa_meta_setup_sampler(struct gl_context *ctx,
469 const struct gl_texture_object *texObj,
470 GLenum target, GLenum filter, GLuint srcLevel);
471
472 extern GLbitfield
473 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
474 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
475 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
476 GLbitfield mask, GLenum filter);
477
478 extern void
479 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
480 GLint srcX0, GLint srcY0,
481 GLint srcX1, GLint srcY1,
482 GLint dstX0, GLint dstY0,
483 GLint dstX1, GLint dstY1,
484 GLbitfield mask, GLenum filter);
485
486 bool
487 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
488 struct gl_texture_image *src_tex_image,
489 int src_x, int src_y, int src_z,
490 struct gl_texture_image *dst_tex_image,
491 int dst_x, int dst_y, int dst_z,
492 int src_width, int src_height);
493
494 extern void
495 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
496
497 extern void
498 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
499
500 extern void
501 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
502 GLsizei width, GLsizei height,
503 GLint dstx, GLint dsty, GLenum type);
504
505 extern void
506 _mesa_meta_DrawPixels(struct gl_context *ctx,
507 GLint x, GLint y, GLsizei width, GLsizei height,
508 GLenum format, GLenum type,
509 const struct gl_pixelstore_attrib *unpack,
510 const GLvoid *pixels);
511
512 extern void
513 _mesa_meta_Bitmap(struct gl_context *ctx,
514 GLint x, GLint y, GLsizei width, GLsizei height,
515 const struct gl_pixelstore_attrib *unpack,
516 const GLubyte *bitmap);
517
518 extern void
519 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
520 struct gl_texture_object *texObj);
521
522 extern void
523 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
524 struct gl_texture_image *texImage,
525 GLint xoffset, GLint yoffset, GLint slice,
526 struct gl_renderbuffer *rb,
527 GLint x, GLint y,
528 GLsizei width, GLsizei height);
529
530 extern void
531 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
532 struct gl_texture_image *texImage,
533 GLint xoffset, GLint yoffset, GLint zoffset,
534 GLsizei width, GLsizei height, GLsizei depth,
535 const GLvoid *clearValue);
536
537 extern void
538 _mesa_meta_GetTexImage(struct gl_context *ctx,
539 GLenum format, GLenum type, GLvoid *pixels,
540 struct gl_texture_image *texImage);
541
542 extern void
543 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
544 GLfloat width, GLfloat height);
545
546 /* meta-internal functions */
547 void
548 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
549
550 GLuint
551 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
552 const GLcharARB *source);
553
554
555 GLuint
556 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
557
558 void
559 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
560 const char *vs_source,
561 const char *fs_source,
562 const char *name,
563 GLuint *program);
564
565 GLboolean
566 _mesa_meta_alloc_texture(struct temp_texture *tex,
567 GLsizei width, GLsizei height, GLenum intFormat);
568
569 void
570 _mesa_meta_setup_texture_coords(GLenum faceTarget,
571 GLint slice,
572 GLint width,
573 GLint height,
574 GLint depth,
575 GLfloat coords0[4],
576 GLfloat coords1[4],
577 GLfloat coords2[4],
578 GLfloat coords3[4]);
579
580 struct temp_texture *
581 _mesa_meta_get_temp_texture(struct gl_context *ctx);
582
583 struct temp_texture *
584 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
585
586 void
587 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
588 bool use_generic_attributes,
589 unsigned vertex_size, unsigned texcoord_size,
590 unsigned color_size);
591
592 void
593 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
594 unsigned texcoord_size);
595
596 void
597 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
598 struct temp_texture *tex,
599 GLboolean newTex,
600 GLsizei width, GLsizei height,
601 GLenum format, GLenum type,
602 const GLvoid *pixels);
603
604 void
605 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
606 struct temp_texture *tex,
607 GLint srcX, GLint srcY,
608 GLsizei width, GLsizei height,
609 GLenum intFormat,
610 GLenum filter);
611
612 void
613 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
614 GLenum target,
615 struct blit_shader_table *table);
616
617 void
618 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
619
620 void
621 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
622
623 void
624 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
625
626 void
627 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
628 struct gl_texture_image *texImage, GLuint layer);
629
630 #endif /* META_H */