i965: Fix INTEL_DEBUG=shader_time for SIMD8 VS.
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75
76 /** MESA_META_CLEAR (and others?) */
77 struct gl_query_object *CurrentOcclusionObject;
78
79 /** MESA_META_ALPHA_TEST */
80 GLboolean AlphaEnabled;
81 GLenum AlphaFunc;
82 GLclampf AlphaRef;
83
84 /** MESA_META_BLEND */
85 GLbitfield BlendEnabled;
86 GLboolean ColorLogicOpEnabled;
87
88 /** MESA_META_DITHER */
89 GLboolean DitherFlag;
90
91 /** MESA_META_COLOR_MASK */
92 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
93
94 /** MESA_META_DEPTH_TEST */
95 struct gl_depthbuffer_attrib Depth;
96
97 /** MESA_META_FOG */
98 GLboolean Fog;
99
100 /** MESA_META_PIXEL_STORE */
101 struct gl_pixelstore_attrib Pack, Unpack;
102
103 /** MESA_META_PIXEL_TRANSFER */
104 GLfloat RedBias, RedScale;
105 GLfloat GreenBias, GreenScale;
106 GLfloat BlueBias, BlueScale;
107 GLfloat AlphaBias, AlphaScale;
108 GLfloat DepthBias, DepthScale;
109 GLboolean MapColorFlag;
110
111 /** MESA_META_RASTERIZATION */
112 GLenum FrontPolygonMode, BackPolygonMode;
113 GLboolean PolygonOffset;
114 GLboolean PolygonSmooth;
115 GLboolean PolygonStipple;
116 GLboolean PolygonCull;
117
118 /** MESA_META_SCISSOR */
119 struct gl_scissor_attrib Scissor;
120
121 /** MESA_META_SHADER */
122 GLboolean VertexProgramEnabled;
123 struct gl_vertex_program *VertexProgram;
124 GLboolean FragmentProgramEnabled;
125 struct gl_fragment_program *FragmentProgram;
126 GLboolean ATIFragmentShaderEnabled;
127 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
128 struct gl_shader_program *ActiveShader;
129 struct gl_pipeline_object *Pipeline;
130
131 /** MESA_META_STENCIL_TEST */
132 struct gl_stencil_attrib Stencil;
133
134 /** MESA_META_TRANSFORM */
135 GLenum MatrixMode;
136 GLfloat ModelviewMatrix[16];
137 GLfloat ProjectionMatrix[16];
138 GLfloat TextureMatrix[16];
139 /** GL_ARB_clip_control */
140 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
141 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
142
143 /** MESA_META_CLIP */
144 GLbitfield ClipPlanesEnabled;
145
146 /** MESA_META_TEXTURE */
147 GLuint ActiveUnit;
148 GLuint ClientActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158 struct gl_buffer_object *ArrayBufferObj;
159
160 /** MESA_META_VIEWPORT */
161 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
162 GLclampd DepthNear, DepthFar;
163
164 /** MESA_META_CLAMP_FRAGMENT_COLOR */
165 GLenum ClampFragmentColor;
166
167 /** MESA_META_CLAMP_VERTEX_COLOR */
168 GLenum ClampVertexColor;
169
170 /** MESA_META_CONDITIONAL_RENDER */
171 struct gl_query_object *CondRenderQuery;
172 GLenum CondRenderMode;
173
174 /** MESA_META_SELECT_FEEDBACK */
175 GLenum RenderMode;
176 struct gl_selection Select;
177 struct gl_feedback Feedback;
178
179 /** MESA_META_MULTISAMPLE */
180 struct gl_multisample_attrib Multisample;
181
182 /** MESA_META_FRAMEBUFFER_SRGB */
183 GLboolean sRGBEnabled;
184
185 /** Miscellaneous (always disabled) */
186 GLboolean Lighting;
187 GLboolean RasterDiscard;
188 GLboolean TransformFeedbackNeedsResume;
189
190 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
191
192 /** MESA_META_DRAW_BUFFERS */
193 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
194 };
195
196 /**
197 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198 * This is currently shared by all the meta ops. But we could create a
199 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
200 */
201 struct temp_texture
202 {
203 GLuint TexObj;
204 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205 GLsizei MinSize; /**< Min texture size to allocate */
206 GLsizei MaxSize; /**< Max possible texture size */
207 GLboolean NPOT; /**< Non-power of two size OK? */
208 GLsizei Width, Height; /**< Current texture size */
209 GLenum IntFormat;
210 GLfloat Sright, Ttop; /**< right, top texcoords */
211 };
212
213 /**
214 * State for GLSL texture sampler which is used to generate fragment
215 * shader in _mesa_meta_generate_mipmap().
216 */
217 struct blit_shader {
218 const char *type;
219 const char *func;
220 const char *texcoords;
221 GLuint shader_prog;
222 };
223
224 /**
225 * Table of all sampler types and shaders for accessing them.
226 */
227 struct blit_shader_table {
228 struct blit_shader sampler_1d;
229 struct blit_shader sampler_2d;
230 struct blit_shader sampler_3d;
231 struct blit_shader sampler_rect;
232 struct blit_shader sampler_cubemap;
233 struct blit_shader sampler_1d_array;
234 struct blit_shader sampler_2d_array;
235 struct blit_shader sampler_cubemap_array;
236 };
237
238 /**
239 * Indices in the blit_state->msaa_shaders[] array
240 *
241 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242 * more than the corresponding non-_INT versions and _UINT are five beyond that.
243 */
244 enum blit_msaa_shader {
245 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
265 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
285 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_MSAA_SHADER_COUNT,
292 };
293
294 /**
295 * State for glBlitFramebufer()
296 */
297 struct blit_state
298 {
299 GLuint VAO;
300 GLuint VBO;
301 struct blit_shader_table shaders_with_depth;
302 struct blit_shader_table shaders_without_depth;
303 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
304 struct temp_texture depthTex;
305 bool no_ctsi_fallback;
306 };
307
308 struct fb_tex_blit_state
309 {
310 GLint baseLevelSave, maxLevelSave;
311 GLuint sampler, samplerSave, stencilSamplingSave;
312 GLuint tempTex;
313 };
314
315
316 /**
317 * State for glClear()
318 */
319 struct clear_state
320 {
321 GLuint VAO;
322 GLuint VBO;
323 GLuint ShaderProg;
324 GLint ColorLocation;
325 GLint LayerLocation;
326
327 GLuint IntegerShaderProg;
328 GLint IntegerColorLocation;
329 GLint IntegerLayerLocation;
330 };
331
332
333 /**
334 * State for glCopyPixels()
335 */
336 struct copypix_state
337 {
338 GLuint VAO;
339 GLuint VBO;
340 };
341
342
343 /**
344 * State for glDrawPixels()
345 */
346 struct drawpix_state
347 {
348 GLuint VAO;
349 GLuint VBO;
350
351 GLuint StencilFP; /**< Fragment program for drawing stencil images */
352 GLuint DepthFP; /**< Fragment program for drawing depth images */
353 };
354
355
356 /**
357 * State for glBitmap()
358 */
359 struct bitmap_state
360 {
361 GLuint VAO;
362 GLuint VBO;
363 struct temp_texture Tex; /**< separate texture from other meta ops */
364 };
365
366 /**
367 * State for _mesa_meta_generate_mipmap()
368 */
369 struct gen_mipmap_state
370 {
371 GLuint VAO;
372 GLuint VBO;
373 GLuint FBO;
374 GLuint Sampler;
375
376 struct blit_shader_table shaders;
377 };
378
379 /**
380 * One of the FBO states for decompress_state. There will be one for each
381 * required renderbuffer format.
382 */
383 struct decompress_fbo_state
384 {
385 GLuint FBO, RBO;
386 GLint Width, Height;
387 };
388
389 /**
390 * State for texture decompression
391 */
392 struct decompress_state
393 {
394 GLuint VAO;
395 struct decompress_fbo_state byteFBO, floatFBO;
396 GLuint VBO, Sampler;
397
398 struct blit_shader_table shaders;
399 };
400
401 /**
402 * State for glDrawTex()
403 */
404 struct drawtex_state
405 {
406 GLuint VAO;
407 GLuint VBO;
408 };
409
410 #define MAX_META_OPS_DEPTH 8
411 /**
412 * All per-context meta state.
413 */
414 struct gl_meta_state
415 {
416 /** Stack of state saved during meta-ops */
417 struct save_state Save[MAX_META_OPS_DEPTH];
418 /** Save stack depth */
419 GLuint SaveStackDepth;
420
421 struct temp_texture TempTex;
422
423 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
424 struct clear_state Clear; /**< For _mesa_meta_Clear() */
425 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
426 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
427 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
428 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
429 struct decompress_state Decompress; /**< For texture decompression */
430 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
431 };
432
433 struct vertex {
434 GLfloat x, y, z, tex[4];
435 GLfloat r, g, b, a;
436 };
437
438 extern void
439 _mesa_meta_init(struct gl_context *ctx);
440
441 extern void
442 _mesa_meta_free(struct gl_context *ctx);
443
444 extern void
445 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
446
447 extern void
448 _mesa_meta_end(struct gl_context *ctx);
449
450 static inline bool
451 _mesa_meta_in_progress(struct gl_context *ctx)
452 {
453 return ctx->Meta->SaveStackDepth != 0;
454 }
455
456 extern void
457 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
458 struct fb_tex_blit_state *blit);
459
460 extern void
461 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
462 struct fb_tex_blit_state *blit);
463
464 extern GLboolean
465 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
466 struct gl_renderbuffer *rb,
467 GLuint *tex,
468 struct gl_texture_object **texObj,
469 GLenum *target);
470
471 GLuint
472 _mesa_meta_setup_sampler(struct gl_context *ctx,
473 const struct gl_texture_object *texObj,
474 GLenum target, GLenum filter, GLuint srcLevel);
475
476 extern GLbitfield
477 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
478 const struct gl_framebuffer *readFb,
479 const struct gl_framebuffer *drawFb,
480 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
481 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
482 GLbitfield mask, GLenum filter);
483
484 extern void
485 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
486 struct gl_framebuffer *readFb,
487 struct gl_framebuffer *drawFb,
488 GLint srcX0, GLint srcY0,
489 GLint srcX1, GLint srcY1,
490 GLint dstX0, GLint dstY0,
491 GLint dstX1, GLint dstY1,
492 GLbitfield mask, GLenum filter);
493
494 bool
495 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
496 struct gl_texture_image *src_tex_image,
497 int src_x, int src_y, int src_z,
498 struct gl_texture_image *dst_tex_image,
499 int dst_x, int dst_y, int dst_z,
500 int src_width, int src_height);
501
502 extern void
503 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
504
505 extern void
506 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
507
508 extern void
509 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
510 GLsizei width, GLsizei height,
511 GLint dstx, GLint dsty, GLenum type);
512
513 extern void
514 _mesa_meta_DrawPixels(struct gl_context *ctx,
515 GLint x, GLint y, GLsizei width, GLsizei height,
516 GLenum format, GLenum type,
517 const struct gl_pixelstore_attrib *unpack,
518 const GLvoid *pixels);
519
520 extern void
521 _mesa_meta_Bitmap(struct gl_context *ctx,
522 GLint x, GLint y, GLsizei width, GLsizei height,
523 const struct gl_pixelstore_attrib *unpack,
524 const GLubyte *bitmap);
525
526 extern void
527 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
528 struct gl_texture_object *texObj);
529
530 extern bool
531 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
532 struct gl_texture_image *tex_image,
533 int xoffset, int yoffset, int zoffset,
534 int width, int height, int depth,
535 GLenum format, GLenum type, const void *pixels,
536 bool allocate_storage, bool create_pbo,
537 const struct gl_pixelstore_attrib *packing);
538
539 extern bool
540 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
541 struct gl_texture_image *tex_image,
542 int xoffset, int yoffset, int zoffset,
543 int width, int height, int depth,
544 GLenum format, GLenum type, const void *pixels,
545 const struct gl_pixelstore_attrib *packing);
546
547 extern void
548 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
549 struct gl_texture_image *texImage,
550 GLint xoffset, GLint yoffset, GLint slice,
551 struct gl_renderbuffer *rb,
552 GLint x, GLint y,
553 GLsizei width, GLsizei height);
554
555 extern void
556 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
557 struct gl_texture_image *texImage,
558 GLint xoffset, GLint yoffset, GLint zoffset,
559 GLsizei width, GLsizei height, GLsizei depth,
560 const GLvoid *clearValue);
561
562 extern void
563 _mesa_meta_GetTexImage(struct gl_context *ctx,
564 GLenum format, GLenum type, GLvoid *pixels,
565 struct gl_texture_image *texImage);
566
567 extern void
568 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
569 GLfloat width, GLfloat height);
570
571 /* meta-internal functions */
572 void
573 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
574
575 GLuint
576 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
577 const GLcharARB *source);
578
579
580 GLuint
581 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
582
583 void
584 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
585 const char *vs_source,
586 const char *fs_source,
587 const char *name,
588 GLuint *program);
589
590 GLboolean
591 _mesa_meta_alloc_texture(struct temp_texture *tex,
592 GLsizei width, GLsizei height, GLenum intFormat);
593
594 void
595 _mesa_meta_setup_texture_coords(GLenum faceTarget,
596 GLint slice,
597 GLint width,
598 GLint height,
599 GLint depth,
600 GLfloat coords0[4],
601 GLfloat coords1[4],
602 GLfloat coords2[4],
603 GLfloat coords3[4]);
604
605 struct temp_texture *
606 _mesa_meta_get_temp_texture(struct gl_context *ctx);
607
608 struct temp_texture *
609 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
610
611 void
612 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
613 bool use_generic_attributes,
614 unsigned vertex_size, unsigned texcoord_size,
615 unsigned color_size);
616
617 void
618 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
619 unsigned texcoord_size);
620
621 void
622 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
623 struct temp_texture *tex,
624 GLboolean newTex,
625 GLsizei width, GLsizei height,
626 GLenum format, GLenum type,
627 const GLvoid *pixels);
628
629 void
630 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
631 struct temp_texture *tex,
632 GLint srcX, GLint srcY,
633 GLsizei width, GLsizei height,
634 GLenum intFormat,
635 GLenum filter);
636
637 void
638 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
639 GLenum target,
640 bool do_depth,
641 struct blit_shader_table *table);
642
643 void
644 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
645
646 void
647 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
648
649 void
650 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
651
652 void
653 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
654 struct gl_texture_image *texImage, GLuint layer);
655
656 #endif /* META_H */