meta: Track VBO using gl_buffer_object instead of GL API object handle
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75 uint8_t ExtensionsVersion;
76
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object *CurrentOcclusionObject;
79
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled;
82 GLenum AlphaFunc;
83 GLclampf AlphaRef;
84
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled;
87 GLboolean ColorLogicOpEnabled;
88
89 /** MESA_META_DITHER */
90 GLboolean DitherFlag;
91
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth;
97
98 /** MESA_META_FOG */
99 GLboolean Fog;
100
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack, Unpack;
103
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias, RedScale;
106 GLfloat GreenBias, GreenScale;
107 GLfloat BlueBias, BlueScale;
108 GLfloat AlphaBias, AlphaScale;
109 GLfloat DepthBias, DepthScale;
110 GLboolean MapColorFlag;
111
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode, BackPolygonMode;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
118
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor;
121
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled;
124 struct gl_vertex_program *VertexProgram;
125 GLboolean FragmentProgramEnabled;
126 struct gl_fragment_program *FragmentProgram;
127 GLboolean ATIFragmentShaderEnabled;
128 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
129 struct gl_shader_program *ActiveShader;
130 struct gl_pipeline_object *Pipeline;
131
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil;
134
135 /** MESA_META_TRANSFORM */
136 GLenum MatrixMode;
137 GLfloat ModelviewMatrix[16];
138 GLfloat ProjectionMatrix[16];
139 GLfloat TextureMatrix[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled;
146
147 /** MESA_META_TEXTURE */
148 GLuint ActiveUnit;
149 GLuint ClientActiveUnit;
150 /** for unit[0] only */
151 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
152 /** mask of TEXTURE_2D_BIT, etc */
153 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
154 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
155 GLuint EnvMode; /* unit[0] only */
156
157 /** MESA_META_VERTEX */
158 struct gl_vertex_array_object *VAO;
159 struct gl_buffer_object *ArrayBufferObj;
160
161 /** MESA_META_VIEWPORT */
162 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
163 GLclampd DepthNear, DepthFar;
164
165 /** MESA_META_CLAMP_FRAGMENT_COLOR */
166 GLenum ClampFragmentColor;
167
168 /** MESA_META_CLAMP_VERTEX_COLOR */
169 GLenum ClampVertexColor;
170
171 /** MESA_META_CONDITIONAL_RENDER */
172 struct gl_query_object *CondRenderQuery;
173 GLenum CondRenderMode;
174
175 /** MESA_META_SELECT_FEEDBACK */
176 GLenum RenderMode;
177 struct gl_selection Select;
178 struct gl_feedback Feedback;
179
180 /** MESA_META_MULTISAMPLE */
181 struct gl_multisample_attrib Multisample;
182
183 /** MESA_META_FRAMEBUFFER_SRGB */
184 GLboolean sRGBEnabled;
185
186 /** Miscellaneous (always disabled) */
187 GLboolean Lighting;
188 GLboolean RasterDiscard;
189 GLboolean TransformFeedbackNeedsResume;
190
191 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
192
193 /** MESA_META_DRAW_BUFFERS */
194 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
195 };
196
197 /**
198 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
199 * This is currently shared by all the meta ops. But we could create a
200 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
201 */
202 struct temp_texture
203 {
204 GLuint TexObj;
205 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
206 GLsizei MinSize; /**< Min texture size to allocate */
207 GLsizei MaxSize; /**< Max possible texture size */
208 GLboolean NPOT; /**< Non-power of two size OK? */
209 GLsizei Width, Height; /**< Current texture size */
210 GLenum IntFormat;
211 GLfloat Sright, Ttop; /**< right, top texcoords */
212 };
213
214 /**
215 * State for GLSL texture sampler which is used to generate fragment
216 * shader in _mesa_meta_generate_mipmap().
217 */
218 struct blit_shader {
219 const char *type;
220 const char *func;
221 const char *texcoords;
222 GLuint shader_prog;
223 };
224
225 /**
226 * Table of all sampler types and shaders for accessing them.
227 */
228 struct blit_shader_table {
229 struct blit_shader sampler_1d;
230 struct blit_shader sampler_2d;
231 struct blit_shader sampler_3d;
232 struct blit_shader sampler_rect;
233 struct blit_shader sampler_cubemap;
234 struct blit_shader sampler_1d_array;
235 struct blit_shader sampler_2d_array;
236 struct blit_shader sampler_cubemap_array;
237 };
238
239 /**
240 * Indices in the blit_state->msaa_shaders[] array
241 *
242 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
243 * more than the corresponding non-_INT versions and _UINT are five beyond that.
244 */
245 enum blit_msaa_shader {
246 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
251 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
256 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
265 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
266 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
271 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
276 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
285 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
286 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
289 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
290 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
293 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
294 BLIT_MSAA_SHADER_COUNT,
295 };
296
297 /**
298 * State for glBlitFramebufer()
299 */
300 struct blit_state
301 {
302 GLuint VAO;
303 struct gl_buffer_object *buf_obj;
304 struct blit_shader_table shaders_with_depth;
305 struct blit_shader_table shaders_without_depth;
306 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
307 struct temp_texture depthTex;
308 bool no_ctsi_fallback;
309 };
310
311 struct fb_tex_blit_state
312 {
313 GLint baseLevelSave, maxLevelSave;
314 GLuint sampler, samplerSave, stencilSamplingSave;
315 GLuint tempTex;
316 };
317
318
319 /**
320 * State for glClear()
321 */
322 struct clear_state
323 {
324 GLuint VAO;
325 struct gl_buffer_object *buf_obj;
326 GLuint ShaderProg;
327 GLint ColorLocation;
328 GLint LayerLocation;
329
330 GLuint IntegerShaderProg;
331 GLint IntegerColorLocation;
332 GLint IntegerLayerLocation;
333 };
334
335
336 /**
337 * State for glCopyPixels()
338 */
339 struct copypix_state
340 {
341 GLuint VAO;
342 struct gl_buffer_object *buf_obj;
343 };
344
345
346 /**
347 * State for glDrawPixels()
348 */
349 struct drawpix_state
350 {
351 GLuint VAO;
352 struct gl_buffer_object *buf_obj;
353
354 GLuint StencilFP; /**< Fragment program for drawing stencil images */
355 GLuint DepthFP; /**< Fragment program for drawing depth images */
356 };
357
358
359 /**
360 * State for glBitmap()
361 */
362 struct bitmap_state
363 {
364 GLuint VAO;
365 struct gl_buffer_object *buf_obj;
366 struct temp_texture Tex; /**< separate texture from other meta ops */
367 };
368
369 /**
370 * State for _mesa_meta_generate_mipmap()
371 */
372 struct gen_mipmap_state
373 {
374 GLuint VAO;
375 struct gl_buffer_object *buf_obj;
376 GLuint FBO;
377 GLuint Sampler;
378
379 struct blit_shader_table shaders;
380 };
381
382 /**
383 * One of the FBO states for decompress_state. There will be one for each
384 * required renderbuffer format.
385 */
386 struct decompress_fbo_state
387 {
388 GLuint FBO, RBO;
389 GLint Width, Height;
390 };
391
392 /**
393 * State for texture decompression
394 */
395 struct decompress_state
396 {
397 GLuint VAO;
398 struct decompress_fbo_state byteFBO, floatFBO;
399 struct gl_buffer_object *buf_obj;
400 GLuint Sampler;
401
402 struct blit_shader_table shaders;
403 };
404
405 /**
406 * State for glDrawTex()
407 */
408 struct drawtex_state
409 {
410 GLuint VAO;
411 GLuint VBO;
412 };
413
414 #define MAX_META_OPS_DEPTH 8
415 /**
416 * All per-context meta state.
417 */
418 struct gl_meta_state
419 {
420 /** Stack of state saved during meta-ops */
421 struct save_state Save[MAX_META_OPS_DEPTH];
422 /** Save stack depth */
423 GLuint SaveStackDepth;
424
425 struct temp_texture TempTex;
426
427 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
428 struct clear_state Clear; /**< For _mesa_meta_Clear() */
429 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
430 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
431 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
432 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
433 struct decompress_state Decompress; /**< For texture decompression */
434 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
435 };
436
437 struct vertex {
438 GLfloat x, y, z, tex[4];
439 GLfloat r, g, b, a;
440 };
441
442 extern void
443 _mesa_meta_init(struct gl_context *ctx);
444
445 extern void
446 _mesa_meta_free(struct gl_context *ctx);
447
448 extern void
449 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
450
451 extern void
452 _mesa_meta_end(struct gl_context *ctx);
453
454 static inline bool
455 _mesa_meta_in_progress(struct gl_context *ctx)
456 {
457 return ctx->Meta->SaveStackDepth != 0;
458 }
459
460 extern void
461 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
462 struct fb_tex_blit_state *blit);
463
464 extern void
465 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
466 struct fb_tex_blit_state *blit);
467
468 extern GLboolean
469 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
470 struct gl_renderbuffer *rb,
471 GLuint *tex,
472 struct gl_texture_object **texObj,
473 GLenum *target);
474
475 GLuint
476 _mesa_meta_setup_sampler(struct gl_context *ctx,
477 const struct gl_texture_object *texObj,
478 GLenum target, GLenum filter, GLuint srcLevel);
479
480 extern GLbitfield
481 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
482 const struct gl_framebuffer *readFb,
483 const struct gl_framebuffer *drawFb,
484 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
485 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
486 GLbitfield mask, GLenum filter);
487
488 extern void
489 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
490 struct gl_framebuffer *readFb,
491 struct gl_framebuffer *drawFb,
492 GLint srcX0, GLint srcY0,
493 GLint srcX1, GLint srcY1,
494 GLint dstX0, GLint dstY0,
495 GLint dstX1, GLint dstY1,
496 GLbitfield mask, GLenum filter);
497
498 bool
499 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
500 struct gl_texture_image *src_tex_image,
501 struct gl_renderbuffer *src_renderbuffer,
502 int src_x, int src_y, int src_z,
503 struct gl_texture_image *dst_tex_image,
504 struct gl_renderbuffer *dst_renderbuffer,
505 int dst_x, int dst_y, int dst_z,
506 int src_width, int src_height);
507
508 extern void
509 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
510
511 extern void
512 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
513
514 extern void
515 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
516 GLsizei width, GLsizei height,
517 GLint dstx, GLint dsty, GLenum type);
518
519 extern void
520 _mesa_meta_DrawPixels(struct gl_context *ctx,
521 GLint x, GLint y, GLsizei width, GLsizei height,
522 GLenum format, GLenum type,
523 const struct gl_pixelstore_attrib *unpack,
524 const GLvoid *pixels);
525
526 extern void
527 _mesa_meta_Bitmap(struct gl_context *ctx,
528 GLint x, GLint y, GLsizei width, GLsizei height,
529 const struct gl_pixelstore_attrib *unpack,
530 const GLubyte *bitmap);
531
532 extern void
533 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
534 struct gl_texture_object *texObj);
535
536 extern bool
537 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
538 struct gl_texture_image *tex_image,
539 int xoffset, int yoffset, int zoffset,
540 int width, int height, int depth,
541 GLenum format, GLenum type, const void *pixels,
542 bool allocate_storage, bool create_pbo,
543 const struct gl_pixelstore_attrib *packing);
544
545 extern bool
546 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
547 struct gl_texture_image *tex_image,
548 int xoffset, int yoffset, int zoffset,
549 int width, int height, int depth,
550 GLenum format, GLenum type, const void *pixels,
551 const struct gl_pixelstore_attrib *packing);
552
553 extern void
554 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
555 struct gl_texture_image *texImage,
556 GLint xoffset, GLint yoffset, GLint slice,
557 struct gl_renderbuffer *rb,
558 GLint x, GLint y,
559 GLsizei width, GLsizei height);
560
561 extern void
562 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
563 struct gl_texture_image *texImage,
564 GLint xoffset, GLint yoffset, GLint zoffset,
565 GLsizei width, GLsizei height, GLsizei depth,
566 const GLvoid *clearValue);
567
568 extern void
569 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
570 GLint xoffset, GLint yoffset, GLint zoffset,
571 GLsizei width, GLsizei height, GLsizei depth,
572 GLenum format, GLenum type, GLvoid *pixels,
573 struct gl_texture_image *texImage);
574
575 extern void
576 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
577 GLfloat width, GLfloat height);
578
579 /* meta-internal functions */
580 void
581 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
582
583 GLuint
584 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
585 const GLcharARB *source);
586
587
588 GLuint
589 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
590
591 void
592 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
593 const char *vs_source,
594 const char *fs_source,
595 const char *name,
596 GLuint *program);
597
598 GLboolean
599 _mesa_meta_alloc_texture(struct temp_texture *tex,
600 GLsizei width, GLsizei height, GLenum intFormat);
601
602 void
603 _mesa_meta_setup_texture_coords(GLenum faceTarget,
604 GLint slice,
605 GLint xoffset,
606 GLint yoffset,
607 GLint width,
608 GLint height,
609 GLint total_width,
610 GLint total_height,
611 GLint total_depth,
612 GLfloat coords0[4],
613 GLfloat coords1[4],
614 GLfloat coords2[4],
615 GLfloat coords3[4]);
616
617 struct temp_texture *
618 _mesa_meta_get_temp_texture(struct gl_context *ctx);
619
620 struct temp_texture *
621 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
622
623 void
624 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
625 GLuint *VAO, struct gl_buffer_object **buf_obj,
626 bool use_generic_attributes,
627 unsigned vertex_size, unsigned texcoord_size,
628 unsigned color_size);
629
630 void
631 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
632 GLuint *VAO, struct gl_buffer_object **buf_obj,
633 unsigned texcoord_size);
634
635 void
636 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
637 struct temp_texture *tex,
638 GLboolean newTex,
639 GLsizei width, GLsizei height,
640 GLenum format, GLenum type,
641 const GLvoid *pixels);
642
643 void
644 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
645 struct temp_texture *tex,
646 GLint srcX, GLint srcY,
647 GLsizei width, GLsizei height,
648 GLenum intFormat,
649 GLenum filter);
650
651 void
652 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
653 GLenum target,
654 bool do_depth,
655 struct blit_shader_table *table);
656
657 void
658 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
659
660 void
661 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
662
663 void
664 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
665
666 void
667 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
668 struct gl_texture_image *texImage, GLuint layer);
669
670 #endif /* META_H */