2 * Mesa 3-D graphics library
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
29 #include "main/mtypes.h"
32 * \name Flags for meta operations
35 * These flags are passed to _mesa_meta_begin().
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
64 * State which we may save/restore across meta ops.
65 * XXX this may be incomplete...
69 GLbitfield SavedState
; /**< bitmask of MESA_META_* flags */
71 /** MESA_META_CLEAR (and others?) */
72 struct gl_query_object
*CurrentOcclusionObject
;
74 /** MESA_META_ALPHA_TEST */
75 GLboolean AlphaEnabled
;
79 /** MESA_META_BLEND */
80 GLbitfield BlendEnabled
;
81 GLboolean ColorLogicOpEnabled
;
83 /** MESA_META_COLOR_MASK */
84 GLubyte ColorMask
[MAX_DRAW_BUFFERS
][4];
86 /** MESA_META_DEPTH_TEST */
87 struct gl_depthbuffer_attrib Depth
;
92 /** MESA_META_PIXEL_STORE */
93 struct gl_pixelstore_attrib Pack
, Unpack
;
95 /** MESA_META_PIXEL_TRANSFER */
96 GLfloat RedBias
, RedScale
;
97 GLfloat GreenBias
, GreenScale
;
98 GLfloat BlueBias
, BlueScale
;
99 GLfloat AlphaBias
, AlphaScale
;
100 GLfloat DepthBias
, DepthScale
;
101 GLboolean MapColorFlag
;
103 /** MESA_META_RASTERIZATION */
104 GLenum FrontPolygonMode
, BackPolygonMode
;
105 GLboolean PolygonOffset
;
106 GLboolean PolygonSmooth
;
107 GLboolean PolygonStipple
;
108 GLboolean PolygonCull
;
110 /** MESA_META_SCISSOR */
111 struct gl_scissor_attrib Scissor
;
113 /** MESA_META_SHADER */
114 GLboolean VertexProgramEnabled
;
115 struct gl_vertex_program
*VertexProgram
;
116 GLboolean FragmentProgramEnabled
;
117 struct gl_fragment_program
*FragmentProgram
;
118 GLboolean ATIFragmentShaderEnabled
;
119 struct gl_shader_program
*Shader
[MESA_SHADER_STAGES
];
120 struct gl_shader_program
*ActiveShader
;
122 /** MESA_META_STENCIL_TEST */
123 struct gl_stencil_attrib Stencil
;
125 /** MESA_META_TRANSFORM */
127 GLfloat ModelviewMatrix
[16];
128 GLfloat ProjectionMatrix
[16];
129 GLfloat TextureMatrix
[16];
131 /** MESA_META_CLIP */
132 GLbitfield ClipPlanesEnabled
;
134 /** MESA_META_TEXTURE */
136 GLuint ClientActiveUnit
;
137 /** for unit[0] only */
138 struct gl_texture_object
*CurrentTexture
[NUM_TEXTURE_TARGETS
];
139 /** mask of TEXTURE_2D_BIT, etc */
140 GLbitfield TexEnabled
[MAX_TEXTURE_UNITS
];
141 GLbitfield TexGenEnabled
[MAX_TEXTURE_UNITS
];
142 GLuint EnvMode
; /* unit[0] only */
144 /** MESA_META_VERTEX */
145 struct gl_vertex_array_object
*VAO
;
146 struct gl_buffer_object
*ArrayBufferObj
;
148 /** MESA_META_VIEWPORT */
149 GLfloat ViewportX
, ViewportY
, ViewportW
, ViewportH
;
150 GLclampd DepthNear
, DepthFar
;
152 /** MESA_META_CLAMP_FRAGMENT_COLOR */
153 GLenum ClampFragmentColor
;
155 /** MESA_META_CLAMP_VERTEX_COLOR */
156 GLenum ClampVertexColor
;
158 /** MESA_META_CONDITIONAL_RENDER */
159 struct gl_query_object
*CondRenderQuery
;
160 GLenum CondRenderMode
;
162 /** MESA_META_SELECT_FEEDBACK */
164 struct gl_selection Select
;
165 struct gl_feedback Feedback
;
167 /** MESA_META_MULTISAMPLE */
168 GLboolean MultisampleEnabled
;
170 /** MESA_META_FRAMEBUFFER_SRGB */
171 GLboolean sRGBEnabled
;
173 /** Miscellaneous (always disabled) */
175 GLboolean RasterDiscard
;
176 GLboolean TransformFeedbackNeedsResume
;
180 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
181 * This is currently shared by all the meta ops. But we could create a
182 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
187 GLenum Target
; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
188 GLsizei MinSize
; /**< Min texture size to allocate */
189 GLsizei MaxSize
; /**< Max possible texture size */
190 GLboolean NPOT
; /**< Non-power of two size OK? */
191 GLsizei Width
, Height
; /**< Current texture size */
193 GLfloat Sright
, Ttop
; /**< right, top texcoords */
197 * State for GLSL texture sampler which is used to generate fragment
198 * shader in _mesa_meta_generate_mipmap().
203 const char *texcoords
;
208 * Table of all sampler types and shaders for accessing them.
210 struct blit_shader_table
{
211 struct blit_shader sampler_1d
;
212 struct blit_shader sampler_2d
;
213 struct blit_shader sampler_3d
;
214 struct blit_shader sampler_rect
;
215 struct blit_shader sampler_cubemap
;
216 struct blit_shader sampler_1d_array
;
217 struct blit_shader sampler_2d_array
;
218 struct blit_shader sampler_cubemap_array
;
222 * State for glBlitFramebufer()
229 struct blit_shader_table shaders
;
230 struct temp_texture depthTex
;
235 * State for glClear()
245 GLuint IntegerShaderProg
;
246 GLint IntegerColorLocation
;
247 GLint IntegerLayerLocation
;
252 * State for glCopyPixels()
262 * State for glDrawPixels()
269 GLuint StencilFP
; /**< Fragment program for drawing stencil images */
270 GLuint DepthFP
; /**< Fragment program for drawing depth images */
275 * State for glBitmap()
281 struct temp_texture Tex
; /**< separate texture from other meta ops */
285 * State for _mesa_meta_generate_mipmap()
287 struct gen_mipmap_state
294 struct blit_shader_table shaders
;
298 * State for texture decompression
300 struct decompress_state
303 GLuint VBO
, FBO
, RBO
, Sampler
;
306 struct blit_shader_table shaders
;
310 * State for glDrawTex()
318 #define MAX_META_OPS_DEPTH 8
320 * All per-context meta state.
324 /** Stack of state saved during meta-ops */
325 struct save_state Save
[MAX_META_OPS_DEPTH
];
326 /** Save stack depth */
327 GLuint SaveStackDepth
;
329 struct temp_texture TempTex
;
331 struct blit_state Blit
; /**< For _mesa_meta_BlitFramebuffer() */
332 struct clear_state Clear
; /**< For _mesa_meta_Clear() */
333 struct copypix_state CopyPix
; /**< For _mesa_meta_CopyPixels() */
334 struct drawpix_state DrawPix
; /**< For _mesa_meta_DrawPixels() */
335 struct bitmap_state Bitmap
; /**< For _mesa_meta_Bitmap() */
336 struct gen_mipmap_state Mipmap
; /**< For _mesa_meta_GenerateMipmap() */
337 struct decompress_state Decompress
; /**< For texture decompression */
338 struct drawtex_state DrawTex
; /**< For _mesa_meta_DrawTex() */
342 GLfloat x
, y
, z
, tex
[4];
347 _mesa_meta_init(struct gl_context
*ctx
);
350 _mesa_meta_free(struct gl_context
*ctx
);
353 _mesa_meta_begin(struct gl_context
*ctx
, GLbitfield state
);
356 _mesa_meta_end(struct gl_context
*ctx
);
359 _mesa_meta_in_progress(struct gl_context
*ctx
);
362 _mesa_meta_BlitFramebuffer(struct gl_context
*ctx
,
363 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
364 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
365 GLbitfield mask
, GLenum filter
);
368 _mesa_meta_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
371 _mesa_meta_glsl_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
374 _mesa_meta_CopyPixels(struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
375 GLsizei width
, GLsizei height
,
376 GLint dstx
, GLint dsty
, GLenum type
);
379 _mesa_meta_DrawPixels(struct gl_context
*ctx
,
380 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
381 GLenum format
, GLenum type
,
382 const struct gl_pixelstore_attrib
*unpack
,
383 const GLvoid
*pixels
);
386 _mesa_meta_Bitmap(struct gl_context
*ctx
,
387 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
388 const struct gl_pixelstore_attrib
*unpack
,
389 const GLubyte
*bitmap
);
392 _mesa_meta_check_generate_mipmap_fallback(struct gl_context
*ctx
, GLenum target
,
393 struct gl_texture_object
*texObj
);
396 _mesa_meta_GenerateMipmap(struct gl_context
*ctx
, GLenum target
,
397 struct gl_texture_object
*texObj
);
400 _mesa_meta_CopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
401 struct gl_texture_image
*texImage
,
402 GLint xoffset
, GLint yoffset
, GLint slice
,
403 struct gl_renderbuffer
*rb
,
405 GLsizei width
, GLsizei height
);
408 _mesa_meta_GetTexImage(struct gl_context
*ctx
,
409 GLenum format
, GLenum type
, GLvoid
*pixels
,
410 struct gl_texture_image
*texImage
);
413 _mesa_meta_DrawTex(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
414 GLfloat width
, GLfloat height
);