meta: Don't save or restore the active client texture
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75 uint8_t ExtensionsVersion;
76
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object *CurrentOcclusionObject;
79
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled;
82 GLenum AlphaFunc;
83 GLclampf AlphaRef;
84
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled;
87 GLboolean ColorLogicOpEnabled;
88
89 /** MESA_META_DITHER */
90 GLboolean DitherFlag;
91
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth;
97
98 /** MESA_META_FOG */
99 GLboolean Fog;
100
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack, Unpack;
103
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias, RedScale;
106 GLfloat GreenBias, GreenScale;
107 GLfloat BlueBias, BlueScale;
108 GLfloat AlphaBias, AlphaScale;
109 GLfloat DepthBias, DepthScale;
110 GLboolean MapColorFlag;
111
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode, BackPolygonMode;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
118
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor;
121
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled;
124 struct gl_vertex_program *VertexProgram;
125 GLboolean FragmentProgramEnabled;
126 struct gl_fragment_program *FragmentProgram;
127 GLboolean ATIFragmentShaderEnabled;
128 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
129 struct gl_shader_program *ActiveShader;
130 struct gl_pipeline_object *Pipeline;
131
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil;
134
135 /** MESA_META_TRANSFORM */
136 GLenum MatrixMode;
137 GLfloat ModelviewMatrix[16];
138 GLfloat ProjectionMatrix[16];
139 GLfloat TextureMatrix[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled;
146
147 /** MESA_META_TEXTURE */
148 GLuint ActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158
159 /** MESA_META_VIEWPORT */
160 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
161 GLclampd DepthNear, DepthFar;
162
163 /** MESA_META_CLAMP_FRAGMENT_COLOR */
164 GLenum ClampFragmentColor;
165
166 /** MESA_META_CLAMP_VERTEX_COLOR */
167 GLenum ClampVertexColor;
168
169 /** MESA_META_CONDITIONAL_RENDER */
170 struct gl_query_object *CondRenderQuery;
171 GLenum CondRenderMode;
172
173 /** MESA_META_SELECT_FEEDBACK */
174 GLenum RenderMode;
175 struct gl_selection Select;
176 struct gl_feedback Feedback;
177
178 /** MESA_META_MULTISAMPLE */
179 struct gl_multisample_attrib Multisample;
180
181 /** MESA_META_FRAMEBUFFER_SRGB */
182 GLboolean sRGBEnabled;
183
184 /** Miscellaneous (always disabled) */
185 GLboolean Lighting;
186 GLboolean RasterDiscard;
187 GLboolean TransformFeedbackNeedsResume;
188
189 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
190
191 /** MESA_META_DRAW_BUFFERS */
192 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
193 };
194
195 /**
196 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
197 * This is currently shared by all the meta ops. But we could create a
198 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
199 */
200 struct temp_texture
201 {
202 GLuint TexObj;
203 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
204 GLsizei MinSize; /**< Min texture size to allocate */
205 GLsizei MaxSize; /**< Max possible texture size */
206 GLboolean NPOT; /**< Non-power of two size OK? */
207 GLsizei Width, Height; /**< Current texture size */
208 GLenum IntFormat;
209 GLfloat Sright, Ttop; /**< right, top texcoords */
210 };
211
212 /**
213 * State for GLSL texture sampler which is used to generate fragment
214 * shader in _mesa_meta_generate_mipmap().
215 */
216 struct blit_shader {
217 const char *type;
218 const char *func;
219 const char *texcoords;
220 GLuint shader_prog;
221 };
222
223 /**
224 * Table of all sampler types and shaders for accessing them.
225 */
226 struct blit_shader_table {
227 struct blit_shader sampler_1d;
228 struct blit_shader sampler_2d;
229 struct blit_shader sampler_3d;
230 struct blit_shader sampler_rect;
231 struct blit_shader sampler_cubemap;
232 struct blit_shader sampler_1d_array;
233 struct blit_shader sampler_2d_array;
234 struct blit_shader sampler_cubemap_array;
235 };
236
237 /**
238 * Indices in the blit_state->msaa_shaders[] array
239 *
240 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
241 * more than the corresponding non-_INT versions and _UINT are five beyond that.
242 */
243 enum blit_msaa_shader {
244 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
245 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
250 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
255 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
264 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
265 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
270 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
275 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
284 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
285 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
289 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292 BLIT_MSAA_SHADER_COUNT,
293 };
294
295 /**
296 * State for glBlitFramebufer()
297 */
298 struct blit_state
299 {
300 GLuint VAO;
301 struct gl_buffer_object *buf_obj;
302 struct blit_shader_table shaders_with_depth;
303 struct blit_shader_table shaders_without_depth;
304 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
305 struct temp_texture depthTex;
306 bool no_ctsi_fallback;
307 };
308
309 struct fb_tex_blit_state
310 {
311 GLint baseLevelSave, maxLevelSave;
312 GLuint sampler, samplerSave, stencilSamplingSave;
313 GLuint tempTex;
314 };
315
316
317 /**
318 * State for glClear()
319 */
320 struct clear_state
321 {
322 GLuint VAO;
323 struct gl_buffer_object *buf_obj;
324 GLuint ShaderProg;
325 GLint ColorLocation;
326 GLint LayerLocation;
327
328 GLuint IntegerShaderProg;
329 GLint IntegerColorLocation;
330 GLint IntegerLayerLocation;
331 };
332
333
334 /**
335 * State for glCopyPixels()
336 */
337 struct copypix_state
338 {
339 GLuint VAO;
340 struct gl_buffer_object *buf_obj;
341 };
342
343
344 /**
345 * State for glDrawPixels()
346 */
347 struct drawpix_state
348 {
349 GLuint VAO;
350 struct gl_buffer_object *buf_obj;
351
352 GLuint StencilFP; /**< Fragment program for drawing stencil images */
353 GLuint DepthFP; /**< Fragment program for drawing depth images */
354 };
355
356
357 /**
358 * State for glBitmap()
359 */
360 struct bitmap_state
361 {
362 GLuint VAO;
363 struct gl_buffer_object *buf_obj;
364 struct temp_texture Tex; /**< separate texture from other meta ops */
365 };
366
367 /**
368 * State for _mesa_meta_generate_mipmap()
369 */
370 struct gen_mipmap_state
371 {
372 GLuint VAO;
373 struct gl_buffer_object *buf_obj;
374 GLuint FBO;
375 GLuint Sampler;
376
377 struct blit_shader_table shaders;
378 };
379
380 /**
381 * One of the FBO states for decompress_state. There will be one for each
382 * required renderbuffer format.
383 */
384 struct decompress_fbo_state
385 {
386 GLuint FBO, RBO;
387 GLint Width, Height;
388 };
389
390 /**
391 * State for texture decompression
392 */
393 struct decompress_state
394 {
395 GLuint VAO;
396 struct decompress_fbo_state byteFBO, floatFBO;
397 struct gl_buffer_object *buf_obj;
398 GLuint Sampler;
399
400 struct blit_shader_table shaders;
401 };
402
403 /**
404 * State for glDrawTex()
405 */
406 struct drawtex_state
407 {
408 GLuint VAO;
409 struct gl_buffer_object *buf_obj;
410 };
411
412 #define MAX_META_OPS_DEPTH 8
413 /**
414 * All per-context meta state.
415 */
416 struct gl_meta_state
417 {
418 /** Stack of state saved during meta-ops */
419 struct save_state Save[MAX_META_OPS_DEPTH];
420 /** Save stack depth */
421 GLuint SaveStackDepth;
422
423 struct temp_texture TempTex;
424
425 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
426 struct clear_state Clear; /**< For _mesa_meta_Clear() */
427 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
428 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
429 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
430 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
431 struct decompress_state Decompress; /**< For texture decompression */
432 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
433 };
434
435 struct vertex {
436 GLfloat x, y, z, tex[4];
437 GLfloat r, g, b, a;
438 };
439
440 extern void
441 _mesa_meta_init(struct gl_context *ctx);
442
443 extern void
444 _mesa_meta_free(struct gl_context *ctx);
445
446 extern void
447 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
448
449 extern void
450 _mesa_meta_end(struct gl_context *ctx);
451
452 static inline bool
453 _mesa_meta_in_progress(struct gl_context *ctx)
454 {
455 return ctx->Meta->SaveStackDepth != 0;
456 }
457
458 extern void
459 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
460 struct fb_tex_blit_state *blit);
461
462 extern void
463 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
464 struct fb_tex_blit_state *blit);
465
466 extern GLboolean
467 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
468 struct gl_renderbuffer *rb,
469 GLuint *tex,
470 struct gl_texture_object **texObj,
471 GLenum *target);
472
473 GLuint
474 _mesa_meta_setup_sampler(struct gl_context *ctx,
475 const struct gl_texture_object *texObj,
476 GLenum target, GLenum filter, GLuint srcLevel);
477
478 extern GLbitfield
479 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
480 const struct gl_framebuffer *readFb,
481 const struct gl_framebuffer *drawFb,
482 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
483 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
484 GLbitfield mask, GLenum filter);
485
486 extern void
487 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
488 struct gl_framebuffer *readFb,
489 struct gl_framebuffer *drawFb,
490 GLint srcX0, GLint srcY0,
491 GLint srcX1, GLint srcY1,
492 GLint dstX0, GLint dstY0,
493 GLint dstX1, GLint dstY1,
494 GLbitfield mask, GLenum filter);
495
496 bool
497 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
498 struct gl_texture_image *src_tex_image,
499 struct gl_renderbuffer *src_renderbuffer,
500 int src_x, int src_y, int src_z,
501 struct gl_texture_image *dst_tex_image,
502 struct gl_renderbuffer *dst_renderbuffer,
503 int dst_x, int dst_y, int dst_z,
504 int src_width, int src_height);
505
506 extern void
507 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
508
509 extern void
510 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
511
512 extern void
513 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
514 GLsizei width, GLsizei height,
515 GLint dstx, GLint dsty, GLenum type);
516
517 extern void
518 _mesa_meta_DrawPixels(struct gl_context *ctx,
519 GLint x, GLint y, GLsizei width, GLsizei height,
520 GLenum format, GLenum type,
521 const struct gl_pixelstore_attrib *unpack,
522 const GLvoid *pixels);
523
524 extern void
525 _mesa_meta_Bitmap(struct gl_context *ctx,
526 GLint x, GLint y, GLsizei width, GLsizei height,
527 const struct gl_pixelstore_attrib *unpack,
528 const GLubyte *bitmap);
529
530 extern void
531 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
532 struct gl_texture_object *texObj);
533
534 extern bool
535 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
536 struct gl_texture_image *tex_image,
537 int xoffset, int yoffset, int zoffset,
538 int width, int height, int depth,
539 GLenum format, GLenum type, const void *pixels,
540 bool allocate_storage, bool create_pbo,
541 const struct gl_pixelstore_attrib *packing);
542
543 extern bool
544 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
545 struct gl_texture_image *tex_image,
546 int xoffset, int yoffset, int zoffset,
547 int width, int height, int depth,
548 GLenum format, GLenum type, const void *pixels,
549 const struct gl_pixelstore_attrib *packing);
550
551 extern void
552 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
553 struct gl_texture_image *texImage,
554 GLint xoffset, GLint yoffset, GLint slice,
555 struct gl_renderbuffer *rb,
556 GLint x, GLint y,
557 GLsizei width, GLsizei height);
558
559 extern void
560 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
561 struct gl_texture_image *texImage,
562 GLint xoffset, GLint yoffset, GLint zoffset,
563 GLsizei width, GLsizei height, GLsizei depth,
564 const GLvoid *clearValue);
565
566 extern void
567 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
568 GLint xoffset, GLint yoffset, GLint zoffset,
569 GLsizei width, GLsizei height, GLsizei depth,
570 GLenum format, GLenum type, GLvoid *pixels,
571 struct gl_texture_image *texImage);
572
573 extern void
574 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
575 GLfloat width, GLfloat height);
576
577 /* meta-internal functions */
578 void
579 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
580
581 GLuint
582 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
583 const GLcharARB *source);
584
585
586 GLuint
587 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
588
589 void
590 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
591 const char *vs_source,
592 const char *fs_source,
593 const char *name,
594 GLuint *program);
595
596 GLboolean
597 _mesa_meta_alloc_texture(struct temp_texture *tex,
598 GLsizei width, GLsizei height, GLenum intFormat);
599
600 void
601 _mesa_meta_setup_texture_coords(GLenum faceTarget,
602 GLint slice,
603 GLint xoffset,
604 GLint yoffset,
605 GLint width,
606 GLint height,
607 GLint total_width,
608 GLint total_height,
609 GLint total_depth,
610 GLfloat coords0[4],
611 GLfloat coords1[4],
612 GLfloat coords2[4],
613 GLfloat coords3[4]);
614
615 struct temp_texture *
616 _mesa_meta_get_temp_texture(struct gl_context *ctx);
617
618 struct temp_texture *
619 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
620
621 void
622 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
623 GLuint *VAO, struct gl_buffer_object **buf_obj,
624 bool use_generic_attributes,
625 unsigned vertex_size, unsigned texcoord_size,
626 unsigned color_size);
627
628 void
629 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
630 GLuint *VAO, struct gl_buffer_object **buf_obj,
631 unsigned texcoord_size);
632
633 void
634 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
635 struct temp_texture *tex,
636 GLboolean newTex,
637 GLsizei width, GLsizei height,
638 GLenum format, GLenum type,
639 const GLvoid *pixels);
640
641 void
642 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
643 struct temp_texture *tex,
644 GLint srcX, GLint srcY,
645 GLsizei width, GLsizei height,
646 GLenum intFormat,
647 GLenum filter);
648
649 void
650 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
651 GLenum target,
652 bool do_depth,
653 struct blit_shader_table *table);
654
655 void
656 _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
657
658 void
659 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
660
661 void
662 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
663 struct gen_mipmap_state *mipmap);
664
665 void
666 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
667 struct gl_texture_image *texImage, GLuint layer);
668
669 #endif /* META_H */