meta: Add support for doing multisample resolves.
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 /**\}*/
62
63 /**
64 * State which we may save/restore across meta ops.
65 * XXX this may be incomplete...
66 */
67 struct save_state
68 {
69 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
70
71 /* Always saved/restored with meta. */
72 gl_api API;
73
74 /** MESA_META_CLEAR (and others?) */
75 struct gl_query_object *CurrentOcclusionObject;
76
77 /** MESA_META_ALPHA_TEST */
78 GLboolean AlphaEnabled;
79 GLenum AlphaFunc;
80 GLclampf AlphaRef;
81
82 /** MESA_META_BLEND */
83 GLbitfield BlendEnabled;
84 GLboolean ColorLogicOpEnabled;
85
86 /** MESA_META_COLOR_MASK */
87 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
88
89 /** MESA_META_DEPTH_TEST */
90 struct gl_depthbuffer_attrib Depth;
91
92 /** MESA_META_FOG */
93 GLboolean Fog;
94
95 /** MESA_META_PIXEL_STORE */
96 struct gl_pixelstore_attrib Pack, Unpack;
97
98 /** MESA_META_PIXEL_TRANSFER */
99 GLfloat RedBias, RedScale;
100 GLfloat GreenBias, GreenScale;
101 GLfloat BlueBias, BlueScale;
102 GLfloat AlphaBias, AlphaScale;
103 GLfloat DepthBias, DepthScale;
104 GLboolean MapColorFlag;
105
106 /** MESA_META_RASTERIZATION */
107 GLenum FrontPolygonMode, BackPolygonMode;
108 GLboolean PolygonOffset;
109 GLboolean PolygonSmooth;
110 GLboolean PolygonStipple;
111 GLboolean PolygonCull;
112
113 /** MESA_META_SCISSOR */
114 struct gl_scissor_attrib Scissor;
115
116 /** MESA_META_SHADER */
117 GLboolean VertexProgramEnabled;
118 struct gl_vertex_program *VertexProgram;
119 GLboolean FragmentProgramEnabled;
120 struct gl_fragment_program *FragmentProgram;
121 GLboolean ATIFragmentShaderEnabled;
122 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
123 struct gl_shader_program *ActiveShader;
124
125 /** MESA_META_STENCIL_TEST */
126 struct gl_stencil_attrib Stencil;
127
128 /** MESA_META_TRANSFORM */
129 GLenum MatrixMode;
130 GLfloat ModelviewMatrix[16];
131 GLfloat ProjectionMatrix[16];
132 GLfloat TextureMatrix[16];
133
134 /** MESA_META_CLIP */
135 GLbitfield ClipPlanesEnabled;
136
137 /** MESA_META_TEXTURE */
138 GLuint ActiveUnit;
139 GLuint ClientActiveUnit;
140 /** for unit[0] only */
141 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
142 /** mask of TEXTURE_2D_BIT, etc */
143 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
144 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
145 GLuint EnvMode; /* unit[0] only */
146
147 /** MESA_META_VERTEX */
148 struct gl_vertex_array_object *VAO;
149 struct gl_buffer_object *ArrayBufferObj;
150
151 /** MESA_META_VIEWPORT */
152 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
153 GLclampd DepthNear, DepthFar;
154
155 /** MESA_META_CLAMP_FRAGMENT_COLOR */
156 GLenum ClampFragmentColor;
157
158 /** MESA_META_CLAMP_VERTEX_COLOR */
159 GLenum ClampVertexColor;
160
161 /** MESA_META_CONDITIONAL_RENDER */
162 struct gl_query_object *CondRenderQuery;
163 GLenum CondRenderMode;
164
165 /** MESA_META_SELECT_FEEDBACK */
166 GLenum RenderMode;
167 struct gl_selection Select;
168 struct gl_feedback Feedback;
169
170 /** MESA_META_MULTISAMPLE */
171 GLboolean MultisampleEnabled;
172
173 /** MESA_META_FRAMEBUFFER_SRGB */
174 GLboolean sRGBEnabled;
175
176 /** Miscellaneous (always disabled) */
177 GLboolean Lighting;
178 GLboolean RasterDiscard;
179 GLboolean TransformFeedbackNeedsResume;
180 };
181
182 /**
183 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
184 * This is currently shared by all the meta ops. But we could create a
185 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
186 */
187 struct temp_texture
188 {
189 GLuint TexObj;
190 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
191 GLsizei MinSize; /**< Min texture size to allocate */
192 GLsizei MaxSize; /**< Max possible texture size */
193 GLboolean NPOT; /**< Non-power of two size OK? */
194 GLsizei Width, Height; /**< Current texture size */
195 GLenum IntFormat;
196 GLfloat Sright, Ttop; /**< right, top texcoords */
197 };
198
199 /**
200 * State for GLSL texture sampler which is used to generate fragment
201 * shader in _mesa_meta_generate_mipmap().
202 */
203 struct blit_shader {
204 const char *type;
205 const char *func;
206 const char *texcoords;
207 GLuint shader_prog;
208 };
209
210 /**
211 * Table of all sampler types and shaders for accessing them.
212 */
213 struct blit_shader_table {
214 struct blit_shader sampler_1d;
215 struct blit_shader sampler_2d;
216 struct blit_shader sampler_3d;
217 struct blit_shader sampler_rect;
218 struct blit_shader sampler_cubemap;
219 struct blit_shader sampler_1d_array;
220 struct blit_shader sampler_2d_array;
221 struct blit_shader sampler_cubemap_array;
222 };
223
224 enum blit_msaa_shader {
225 BLIT_MSAA_SHADER_2D_MULTISAMPLE,
226 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH,
227 BLIT_MSAA_SHADER_COUNT,
228 };
229
230 /**
231 * State for glBlitFramebufer()
232 */
233 struct blit_state
234 {
235 GLuint VAO;
236 GLuint VBO;
237 GLuint DepthFP;
238 struct blit_shader_table shaders;
239 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
240 struct temp_texture depthTex;
241 };
242
243
244 /**
245 * State for glClear()
246 */
247 struct clear_state
248 {
249 GLuint VAO;
250 GLuint VBO;
251 GLuint ShaderProg;
252 GLint ColorLocation;
253 GLint LayerLocation;
254
255 GLuint IntegerShaderProg;
256 GLint IntegerColorLocation;
257 GLint IntegerLayerLocation;
258 };
259
260
261 /**
262 * State for glCopyPixels()
263 */
264 struct copypix_state
265 {
266 GLuint VAO;
267 GLuint VBO;
268 };
269
270
271 /**
272 * State for glDrawPixels()
273 */
274 struct drawpix_state
275 {
276 GLuint VAO;
277 GLuint VBO;
278
279 GLuint StencilFP; /**< Fragment program for drawing stencil images */
280 GLuint DepthFP; /**< Fragment program for drawing depth images */
281 };
282
283
284 /**
285 * State for glBitmap()
286 */
287 struct bitmap_state
288 {
289 GLuint VAO;
290 GLuint VBO;
291 struct temp_texture Tex; /**< separate texture from other meta ops */
292 };
293
294 /**
295 * State for _mesa_meta_generate_mipmap()
296 */
297 struct gen_mipmap_state
298 {
299 GLuint VAO;
300 GLuint VBO;
301 GLuint FBO;
302 GLuint Sampler;
303
304 struct blit_shader_table shaders;
305 };
306
307 /**
308 * State for texture decompression
309 */
310 struct decompress_state
311 {
312 GLuint VAO;
313 GLuint VBO, FBO, RBO, Sampler;
314 GLint Width, Height;
315
316 struct blit_shader_table shaders;
317 };
318
319 /**
320 * State for glDrawTex()
321 */
322 struct drawtex_state
323 {
324 GLuint VAO;
325 GLuint VBO;
326 };
327
328 #define MAX_META_OPS_DEPTH 8
329 /**
330 * All per-context meta state.
331 */
332 struct gl_meta_state
333 {
334 /** Stack of state saved during meta-ops */
335 struct save_state Save[MAX_META_OPS_DEPTH];
336 /** Save stack depth */
337 GLuint SaveStackDepth;
338
339 struct temp_texture TempTex;
340
341 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
342 struct clear_state Clear; /**< For _mesa_meta_Clear() */
343 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
344 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
345 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
346 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
347 struct decompress_state Decompress; /**< For texture decompression */
348 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
349 };
350
351 struct vertex {
352 GLfloat x, y, z, tex[4];
353 GLfloat r, g, b, a;
354 };
355
356 extern void
357 _mesa_meta_init(struct gl_context *ctx);
358
359 extern void
360 _mesa_meta_free(struct gl_context *ctx);
361
362 extern void
363 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
364
365 extern void
366 _mesa_meta_end(struct gl_context *ctx);
367
368 extern GLboolean
369 _mesa_meta_in_progress(struct gl_context *ctx);
370
371 extern void
372 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
373 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
374 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
375 GLbitfield mask, GLenum filter);
376
377 extern void
378 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
379
380 extern void
381 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
382
383 extern void
384 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
385 GLsizei width, GLsizei height,
386 GLint dstx, GLint dsty, GLenum type);
387
388 extern void
389 _mesa_meta_DrawPixels(struct gl_context *ctx,
390 GLint x, GLint y, GLsizei width, GLsizei height,
391 GLenum format, GLenum type,
392 const struct gl_pixelstore_attrib *unpack,
393 const GLvoid *pixels);
394
395 extern void
396 _mesa_meta_Bitmap(struct gl_context *ctx,
397 GLint x, GLint y, GLsizei width, GLsizei height,
398 const struct gl_pixelstore_attrib *unpack,
399 const GLubyte *bitmap);
400
401 extern GLboolean
402 _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
403 struct gl_texture_object *texObj);
404
405 extern void
406 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
407 struct gl_texture_object *texObj);
408
409 extern void
410 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
411 struct gl_texture_image *texImage,
412 GLint xoffset, GLint yoffset, GLint slice,
413 struct gl_renderbuffer *rb,
414 GLint x, GLint y,
415 GLsizei width, GLsizei height);
416
417 extern void
418 _mesa_meta_GetTexImage(struct gl_context *ctx,
419 GLenum format, GLenum type, GLvoid *pixels,
420 struct gl_texture_image *texImage);
421
422 extern void
423 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
424 GLfloat width, GLfloat height);
425
426 /* meta-internal functions */
427 GLuint
428 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
429 const GLcharARB *source);
430
431
432 GLuint
433 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
434
435 GLboolean
436 _mesa_meta_alloc_texture(struct temp_texture *tex,
437 GLsizei width, GLsizei height, GLenum intFormat);
438
439 struct temp_texture *
440 _mesa_meta_get_temp_texture(struct gl_context *ctx);
441
442 struct temp_texture *
443 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
444
445 void
446 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
447 bool use_generic_attributes,
448 unsigned vertex_size, unsigned texcoord_size,
449 unsigned color_size);
450
451 void
452 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
453 unsigned texcoord_size);
454
455 void
456 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
457 struct temp_texture *tex,
458 GLboolean newTex,
459 GLsizei width, GLsizei height,
460 GLenum format, GLenum type,
461 const GLvoid *pixels);
462
463 void
464 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
465 struct temp_texture *tex,
466 GLint srcX, GLint srcY,
467 GLsizei width, GLsizei height,
468 GLenum intFormat,
469 GLenum filter);
470
471 void
472 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
473 GLenum target,
474 struct blit_shader_table *table);
475
476 void
477 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
478
479 void
480 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
481
482 #endif /* META_H */