Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75 uint8_t ExtensionsVersion;
76
77 /** MESA_META_CLEAR (and others?) */
78 struct gl_query_object *CurrentOcclusionObject;
79
80 /** MESA_META_ALPHA_TEST */
81 GLboolean AlphaEnabled;
82 GLenum AlphaFunc;
83 GLclampf AlphaRef;
84
85 /** MESA_META_BLEND */
86 GLbitfield BlendEnabled;
87 GLboolean ColorLogicOpEnabled;
88
89 /** MESA_META_DITHER */
90 GLboolean DitherFlag;
91
92 /** MESA_META_COLOR_MASK */
93 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
94
95 /** MESA_META_DEPTH_TEST */
96 struct gl_depthbuffer_attrib Depth;
97
98 /** MESA_META_FOG */
99 GLboolean Fog;
100
101 /** MESA_META_PIXEL_STORE */
102 struct gl_pixelstore_attrib Pack, Unpack;
103
104 /** MESA_META_PIXEL_TRANSFER */
105 GLfloat RedBias, RedScale;
106 GLfloat GreenBias, GreenScale;
107 GLfloat BlueBias, BlueScale;
108 GLfloat AlphaBias, AlphaScale;
109 GLfloat DepthBias, DepthScale;
110 GLboolean MapColorFlag;
111
112 /** MESA_META_RASTERIZATION */
113 GLenum FrontPolygonMode, BackPolygonMode;
114 GLboolean PolygonOffset;
115 GLboolean PolygonSmooth;
116 GLboolean PolygonStipple;
117 GLboolean PolygonCull;
118
119 /** MESA_META_SCISSOR */
120 struct gl_scissor_attrib Scissor;
121
122 /** MESA_META_SHADER */
123 GLboolean VertexProgramEnabled;
124 struct gl_vertex_program *VertexProgram;
125 GLboolean FragmentProgramEnabled;
126 struct gl_fragment_program *FragmentProgram;
127 GLboolean ATIFragmentShaderEnabled;
128 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
129 struct gl_shader_program *ActiveShader;
130 struct gl_pipeline_object *Pipeline;
131
132 /** MESA_META_STENCIL_TEST */
133 struct gl_stencil_attrib Stencil;
134
135 /** MESA_META_TRANSFORM */
136 GLenum MatrixMode;
137 GLfloat ModelviewMatrix[16];
138 GLfloat ProjectionMatrix[16];
139 GLfloat TextureMatrix[16];
140 /** GL_ARB_clip_control */
141 GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
142 GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
143
144 /** MESA_META_CLIP */
145 GLbitfield ClipPlanesEnabled;
146
147 /** MESA_META_TEXTURE */
148 GLuint ActiveUnit;
149 /** for unit[0] only */
150 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
151 /** mask of TEXTURE_2D_BIT, etc */
152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
154 GLuint EnvMode; /* unit[0] only */
155
156 /** MESA_META_VERTEX */
157 struct gl_vertex_array_object *VAO;
158
159 /** MESA_META_VIEWPORT */
160 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
161 GLclampd DepthNear, DepthFar;
162
163 /** MESA_META_CLAMP_FRAGMENT_COLOR */
164 GLenum ClampFragmentColor;
165
166 /** MESA_META_CLAMP_VERTEX_COLOR */
167 GLenum ClampVertexColor;
168
169 /** MESA_META_CONDITIONAL_RENDER */
170 struct gl_query_object *CondRenderQuery;
171 GLenum CondRenderMode;
172
173 /** MESA_META_SELECT_FEEDBACK */
174 GLenum RenderMode;
175 struct gl_selection Select;
176 struct gl_feedback Feedback;
177
178 /** MESA_META_MULTISAMPLE */
179 struct gl_multisample_attrib Multisample;
180
181 /** MESA_META_FRAMEBUFFER_SRGB */
182 GLboolean sRGBEnabled;
183
184 /** Miscellaneous (always disabled) */
185 GLboolean Lighting;
186 GLboolean RasterDiscard;
187 GLboolean TransformFeedbackNeedsResume;
188
189 struct gl_framebuffer *DrawBuffer;
190 struct gl_framebuffer *ReadBuffer;
191
192 /** MESA_META_DRAW_BUFFERS */
193 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
194 };
195
196 /**
197 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
198 * This is currently shared by all the meta ops. But we could create a
199 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
200 */
201 struct temp_texture
202 {
203 GLuint TexObj;
204 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
205 GLsizei MinSize; /**< Min texture size to allocate */
206 GLsizei MaxSize; /**< Max possible texture size */
207 GLboolean NPOT; /**< Non-power of two size OK? */
208 GLsizei Width, Height; /**< Current texture size */
209 GLenum IntFormat;
210 GLfloat Sright, Ttop; /**< right, top texcoords */
211 };
212
213 /**
214 * State for GLSL texture sampler which is used to generate fragment
215 * shader in _mesa_meta_generate_mipmap().
216 */
217 struct blit_shader {
218 const char *type;
219 const char *func;
220 const char *texcoords;
221 GLuint shader_prog;
222 };
223
224 /**
225 * Table of all sampler types and shaders for accessing them.
226 */
227 struct blit_shader_table {
228 struct blit_shader sampler_1d;
229 struct blit_shader sampler_2d;
230 struct blit_shader sampler_3d;
231 struct blit_shader sampler_rect;
232 struct blit_shader sampler_cubemap;
233 struct blit_shader sampler_1d_array;
234 struct blit_shader sampler_2d_array;
235 struct blit_shader sampler_cubemap_array;
236 };
237
238 /**
239 * Indices in the blit_state->msaa_shaders[] array
240 *
241 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
242 * more than the corresponding non-_INT versions and _UINT are five beyond that.
243 */
244 enum blit_msaa_shader {
245 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
248 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
249 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
250 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
253 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
254 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
255 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
258 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
259 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
262 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
263 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
264 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
265 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
268 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
269 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
270 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
273 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
274 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
275 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
278 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
279 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
282 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
283 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
284 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
285 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
286 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
287 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
288 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
289 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
290 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
291 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
292 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
293 BLIT_MSAA_SHADER_COUNT,
294 };
295
296 /**
297 * State for glBlitFramebufer()
298 */
299 struct blit_state
300 {
301 GLuint VAO;
302 struct gl_buffer_object *buf_obj;
303 struct blit_shader_table shaders_with_depth;
304 struct blit_shader_table shaders_without_depth;
305 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
306 struct temp_texture depthTex;
307 bool no_ctsi_fallback;
308 };
309
310 struct fb_tex_blit_state
311 {
312 GLint baseLevelSave, maxLevelSave;
313 struct gl_sampler_object *samp_obj;
314 struct gl_sampler_object *samp_obj_save;
315 GLuint stencilSamplingSave;
316 GLuint tempTex;
317 };
318
319
320 /**
321 * State for glClear()
322 */
323 struct clear_state
324 {
325 GLuint VAO;
326 struct gl_buffer_object *buf_obj;
327 GLuint ShaderProg;
328 GLuint IntegerShaderProg;
329 };
330
331
332 /**
333 * State for glCopyPixels()
334 */
335 struct copypix_state
336 {
337 GLuint VAO;
338 struct gl_buffer_object *buf_obj;
339 };
340
341
342 /**
343 * State for glDrawPixels()
344 */
345 struct drawpix_state
346 {
347 GLuint VAO;
348 struct gl_buffer_object *buf_obj;
349
350 GLuint StencilFP; /**< Fragment program for drawing stencil images */
351 GLuint DepthFP; /**< Fragment program for drawing depth images */
352 };
353
354
355 /**
356 * State for glBitmap()
357 */
358 struct bitmap_state
359 {
360 GLuint VAO;
361 struct gl_buffer_object *buf_obj;
362 struct temp_texture Tex; /**< separate texture from other meta ops */
363 };
364
365 /**
366 * State for _mesa_meta_generate_mipmap()
367 */
368 struct gen_mipmap_state
369 {
370 GLuint VAO;
371 struct gl_buffer_object *buf_obj;
372 struct gl_framebuffer *fb;
373 struct gl_sampler_object *samp_obj;
374
375 struct blit_shader_table shaders;
376 };
377
378 /**
379 * One of the FBO states for decompress_state. There will be one for each
380 * required renderbuffer format.
381 */
382 struct decompress_fbo_state
383 {
384 struct gl_renderbuffer *rb;
385 struct gl_framebuffer *fb;
386 GLint Width, Height;
387 };
388
389 /**
390 * State for texture decompression
391 */
392 struct decompress_state
393 {
394 GLuint VAO;
395 struct decompress_fbo_state byteFBO, floatFBO;
396 struct gl_buffer_object *buf_obj;
397 struct gl_sampler_object *samp_obj;
398
399 struct blit_shader_table shaders;
400 };
401
402 /**
403 * State for glDrawTex()
404 */
405 struct drawtex_state
406 {
407 GLuint VAO;
408 struct gl_buffer_object *buf_obj;
409 };
410
411 #define MAX_META_OPS_DEPTH 8
412 /**
413 * All per-context meta state.
414 */
415 struct gl_meta_state
416 {
417 /** Stack of state saved during meta-ops */
418 struct save_state Save[MAX_META_OPS_DEPTH];
419 /** Save stack depth */
420 GLuint SaveStackDepth;
421
422 struct temp_texture TempTex;
423
424 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
425 struct clear_state Clear; /**< For _mesa_meta_Clear() */
426 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
427 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
428 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
429 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
430 struct decompress_state Decompress; /**< For texture decompression */
431 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
432 };
433
434 struct vertex {
435 GLfloat x, y, z, tex[4];
436 GLfloat r, g, b, a;
437 };
438
439 extern void
440 _mesa_meta_init(struct gl_context *ctx);
441
442 extern void
443 _mesa_meta_free(struct gl_context *ctx);
444
445 extern void
446 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
447
448 extern void
449 _mesa_meta_end(struct gl_context *ctx);
450
451 static inline bool
452 _mesa_meta_in_progress(struct gl_context *ctx)
453 {
454 return ctx->Meta->SaveStackDepth != 0;
455 }
456
457 extern void
458 _mesa_meta_fb_tex_blit_begin(struct gl_context *ctx,
459 struct fb_tex_blit_state *blit);
460
461 extern void
462 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
463 struct fb_tex_blit_state *blit);
464
465 extern GLboolean
466 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
467 struct gl_renderbuffer *rb,
468 GLuint *tex,
469 struct gl_texture_object **texObj,
470 GLenum *target);
471
472 struct gl_sampler_object *
473 _mesa_meta_setup_sampler(struct gl_context *ctx,
474 struct gl_texture_object *texObj,
475 GLenum target, GLenum filter, GLuint srcLevel);
476
477 extern GLbitfield
478 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
479 const struct gl_framebuffer *readFb,
480 const struct gl_framebuffer *drawFb,
481 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
482 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
483 GLbitfield mask, GLenum filter);
484
485 extern void
486 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
487 struct gl_framebuffer *readFb,
488 struct gl_framebuffer *drawFb,
489 GLint srcX0, GLint srcY0,
490 GLint srcX1, GLint srcY1,
491 GLint dstX0, GLint dstY0,
492 GLint dstX1, GLint dstY1,
493 GLbitfield mask, GLenum filter);
494
495 bool
496 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
497 struct gl_texture_image *src_tex_image,
498 struct gl_renderbuffer *src_renderbuffer,
499 int src_x, int src_y, int src_z,
500 struct gl_texture_image *dst_tex_image,
501 struct gl_renderbuffer *dst_renderbuffer,
502 int dst_x, int dst_y, int dst_z,
503 int src_width, int src_height);
504
505 extern void
506 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
507
508 extern void
509 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
510
511 extern void
512 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
513 GLsizei width, GLsizei height,
514 GLint dstx, GLint dsty, GLenum type);
515
516 extern void
517 _mesa_meta_DrawPixels(struct gl_context *ctx,
518 GLint x, GLint y, GLsizei width, GLsizei height,
519 GLenum format, GLenum type,
520 const struct gl_pixelstore_attrib *unpack,
521 const GLvoid *pixels);
522
523 extern void
524 _mesa_meta_Bitmap(struct gl_context *ctx,
525 GLint x, GLint y, GLsizei width, GLsizei height,
526 const struct gl_pixelstore_attrib *unpack,
527 const GLubyte *bitmap);
528
529 extern void
530 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
531 struct gl_texture_object *texObj);
532
533 extern bool
534 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
535 struct gl_texture_image *tex_image,
536 int xoffset, int yoffset, int zoffset,
537 int width, int height, int depth,
538 GLenum format, GLenum type, const void *pixels,
539 bool allocate_storage, bool create_pbo,
540 const struct gl_pixelstore_attrib *packing);
541
542 extern bool
543 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
544 struct gl_texture_image *tex_image,
545 int xoffset, int yoffset, int zoffset,
546 int width, int height, int depth,
547 GLenum format, GLenum type, const void *pixels,
548 const struct gl_pixelstore_attrib *packing);
549
550 extern void
551 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
552 struct gl_texture_image *texImage,
553 GLint xoffset, GLint yoffset, GLint slice,
554 struct gl_renderbuffer *rb,
555 GLint x, GLint y,
556 GLsizei width, GLsizei height);
557
558 extern void
559 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
560 struct gl_texture_image *texImage,
561 GLint xoffset, GLint yoffset, GLint zoffset,
562 GLsizei width, GLsizei height, GLsizei depth,
563 const GLvoid *clearValue);
564
565 extern void
566 _mesa_meta_GetTexSubImage(struct gl_context *ctx,
567 GLint xoffset, GLint yoffset, GLint zoffset,
568 GLsizei width, GLsizei height, GLsizei depth,
569 GLenum format, GLenum type, GLvoid *pixels,
570 struct gl_texture_image *texImage);
571
572 extern void
573 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
574 GLfloat width, GLfloat height);
575
576 /* meta-internal functions */
577 void
578 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
579
580 GLuint
581 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
582 const GLcharARB *source);
583
584
585 GLuint
586 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
587
588 void
589 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
590 const char *vs_source,
591 const char *fs_source,
592 const char *name,
593 GLuint *program);
594
595 GLboolean
596 _mesa_meta_alloc_texture(struct temp_texture *tex,
597 GLsizei width, GLsizei height, GLenum intFormat);
598
599 void
600 _mesa_meta_setup_texture_coords(GLenum faceTarget,
601 GLint slice,
602 GLint xoffset,
603 GLint yoffset,
604 GLint width,
605 GLint height,
606 GLint total_width,
607 GLint total_height,
608 GLint total_depth,
609 GLfloat coords0[4],
610 GLfloat coords1[4],
611 GLfloat coords2[4],
612 GLfloat coords3[4]);
613
614 struct temp_texture *
615 _mesa_meta_get_temp_texture(struct gl_context *ctx);
616
617 struct temp_texture *
618 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
619
620 void
621 _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
622 GLuint *VAO, struct gl_buffer_object **buf_obj,
623 bool use_generic_attributes,
624 unsigned vertex_size, unsigned texcoord_size,
625 unsigned color_size);
626
627 void
628 _mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
629 GLuint *VAO, struct gl_buffer_object **buf_obj,
630 unsigned texcoord_size);
631
632 void
633 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
634 struct temp_texture *tex,
635 GLboolean newTex,
636 GLsizei width, GLsizei height,
637 GLenum format, GLenum type,
638 const GLvoid *pixels);
639
640 void
641 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
642 struct temp_texture *tex,
643 GLint srcX, GLint srcY,
644 GLsizei width, GLsizei height,
645 GLenum intFormat,
646 GLenum filter);
647
648 void
649 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
650 GLenum target,
651 bool do_depth,
652 struct blit_shader_table *table);
653
654 void
655 _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
656
657 void
658 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
659
660 void
661 _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
662 struct gen_mipmap_state *mipmap);
663
664 void
665 _mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
666 struct gl_framebuffer *fb,
667 GLenum attachment,
668 struct gl_texture_image *texImage,
669 GLuint layer);
670
671 #endif /* META_H */