2 * Mesa 3-D graphics library
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include "main/mtypes.h"
32 * \name Flags for meta operations
35 * These flags are passed to _mesa_meta_begin().
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
61 _mesa_meta_init(struct gl_context
*ctx
);
64 _mesa_meta_free(struct gl_context
*ctx
);
67 _mesa_meta_begin(struct gl_context
*ctx
, GLbitfield state
);
70 _mesa_meta_end(struct gl_context
*ctx
);
73 _mesa_meta_BlitFramebuffer(struct gl_context
*ctx
,
74 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
75 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
76 GLbitfield mask
, GLenum filter
);
79 _mesa_meta_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
82 _mesa_meta_glsl_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
85 _mesa_meta_CopyPixels(struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
86 GLsizei width
, GLsizei height
,
87 GLint dstx
, GLint dsty
, GLenum type
);
90 _mesa_meta_DrawPixels(struct gl_context
*ctx
,
91 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
92 GLenum format
, GLenum type
,
93 const struct gl_pixelstore_attrib
*unpack
,
94 const GLvoid
*pixels
);
97 _mesa_meta_Bitmap(struct gl_context
*ctx
,
98 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
99 const struct gl_pixelstore_attrib
*unpack
,
100 const GLubyte
*bitmap
);
103 _mesa_meta_check_generate_mipmap_fallback(struct gl_context
*ctx
, GLenum target
,
104 struct gl_texture_object
*texObj
);
107 _mesa_meta_GenerateMipmap(struct gl_context
*ctx
, GLenum target
,
108 struct gl_texture_object
*texObj
);
111 _mesa_meta_CopyTexSubImage1D(struct gl_context
*ctx
, GLenum target
, GLint level
,
113 GLint x
, GLint y
, GLsizei width
);
116 _mesa_meta_CopyTexSubImage2D(struct gl_context
*ctx
, GLenum target
, GLint level
,
117 GLint xoffset
, GLint yoffset
,
119 GLsizei width
, GLsizei height
);
122 _mesa_meta_CopyTexSubImage3D(struct gl_context
*ctx
, GLenum target
, GLint level
,
123 GLint xoffset
, GLint yoffset
, GLint zoffset
,
125 GLsizei width
, GLsizei height
);
128 _mesa_meta_GetTexImage(struct gl_context
*ctx
,
129 GLenum format
, GLenum type
, GLvoid
*pixels
,
130 struct gl_texture_image
*texImage
);
133 _mesa_meta_DrawTex(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
134 GLfloat width
, GLfloat height
);