meta: Add infrastructure for saving/restoring the DrawBuffers state.
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 /**\}*/
63
64 /**
65 * State which we may save/restore across meta ops.
66 * XXX this may be incomplete...
67 */
68 struct save_state
69 {
70 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
71
72 /* Always saved/restored with meta. */
73 gl_api API;
74
75 /** MESA_META_CLEAR (and others?) */
76 struct gl_query_object *CurrentOcclusionObject;
77
78 /** MESA_META_ALPHA_TEST */
79 GLboolean AlphaEnabled;
80 GLenum AlphaFunc;
81 GLclampf AlphaRef;
82
83 /** MESA_META_BLEND */
84 GLbitfield BlendEnabled;
85 GLboolean ColorLogicOpEnabled;
86
87 /** MESA_META_COLOR_MASK */
88 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
89
90 /** MESA_META_DEPTH_TEST */
91 struct gl_depthbuffer_attrib Depth;
92
93 /** MESA_META_FOG */
94 GLboolean Fog;
95
96 /** MESA_META_PIXEL_STORE */
97 struct gl_pixelstore_attrib Pack, Unpack;
98
99 /** MESA_META_PIXEL_TRANSFER */
100 GLfloat RedBias, RedScale;
101 GLfloat GreenBias, GreenScale;
102 GLfloat BlueBias, BlueScale;
103 GLfloat AlphaBias, AlphaScale;
104 GLfloat DepthBias, DepthScale;
105 GLboolean MapColorFlag;
106
107 /** MESA_META_RASTERIZATION */
108 GLenum FrontPolygonMode, BackPolygonMode;
109 GLboolean PolygonOffset;
110 GLboolean PolygonSmooth;
111 GLboolean PolygonStipple;
112 GLboolean PolygonCull;
113
114 /** MESA_META_SCISSOR */
115 struct gl_scissor_attrib Scissor;
116
117 /** MESA_META_SHADER */
118 GLboolean VertexProgramEnabled;
119 struct gl_vertex_program *VertexProgram;
120 GLboolean FragmentProgramEnabled;
121 struct gl_fragment_program *FragmentProgram;
122 GLboolean ATIFragmentShaderEnabled;
123 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
124 struct gl_shader_program *ActiveShader;
125 struct gl_pipeline_object *Pipeline;
126
127 /** MESA_META_STENCIL_TEST */
128 struct gl_stencil_attrib Stencil;
129
130 /** MESA_META_TRANSFORM */
131 GLenum MatrixMode;
132 GLfloat ModelviewMatrix[16];
133 GLfloat ProjectionMatrix[16];
134 GLfloat TextureMatrix[16];
135
136 /** MESA_META_CLIP */
137 GLbitfield ClipPlanesEnabled;
138
139 /** MESA_META_TEXTURE */
140 GLuint ActiveUnit;
141 GLuint ClientActiveUnit;
142 /** for unit[0] only */
143 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
144 /** mask of TEXTURE_2D_BIT, etc */
145 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
146 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
147 GLuint EnvMode; /* unit[0] only */
148
149 /** MESA_META_VERTEX */
150 struct gl_vertex_array_object *VAO;
151 struct gl_buffer_object *ArrayBufferObj;
152
153 /** MESA_META_VIEWPORT */
154 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
155 GLclampd DepthNear, DepthFar;
156
157 /** MESA_META_CLAMP_FRAGMENT_COLOR */
158 GLenum ClampFragmentColor;
159
160 /** MESA_META_CLAMP_VERTEX_COLOR */
161 GLenum ClampVertexColor;
162
163 /** MESA_META_CONDITIONAL_RENDER */
164 struct gl_query_object *CondRenderQuery;
165 GLenum CondRenderMode;
166
167 /** MESA_META_SELECT_FEEDBACK */
168 GLenum RenderMode;
169 struct gl_selection Select;
170 struct gl_feedback Feedback;
171
172 /** MESA_META_MULTISAMPLE */
173 struct gl_multisample_attrib Multisample;
174
175 /** MESA_META_FRAMEBUFFER_SRGB */
176 GLboolean sRGBEnabled;
177
178 /** Miscellaneous (always disabled) */
179 GLboolean Lighting;
180 GLboolean RasterDiscard;
181 GLboolean TransformFeedbackNeedsResume;
182
183 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
184
185 /** MESA_META_DRAW_BUFFERS */
186 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
187 };
188
189 /**
190 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
191 * This is currently shared by all the meta ops. But we could create a
192 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
193 */
194 struct temp_texture
195 {
196 GLuint TexObj;
197 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
198 GLsizei MinSize; /**< Min texture size to allocate */
199 GLsizei MaxSize; /**< Max possible texture size */
200 GLboolean NPOT; /**< Non-power of two size OK? */
201 GLsizei Width, Height; /**< Current texture size */
202 GLenum IntFormat;
203 GLfloat Sright, Ttop; /**< right, top texcoords */
204 };
205
206 /**
207 * State for GLSL texture sampler which is used to generate fragment
208 * shader in _mesa_meta_generate_mipmap().
209 */
210 struct blit_shader {
211 const char *type;
212 const char *func;
213 const char *texcoords;
214 GLuint shader_prog;
215 };
216
217 /**
218 * Table of all sampler types and shaders for accessing them.
219 */
220 struct blit_shader_table {
221 struct blit_shader sampler_1d;
222 struct blit_shader sampler_2d;
223 struct blit_shader sampler_3d;
224 struct blit_shader sampler_rect;
225 struct blit_shader sampler_cubemap;
226 struct blit_shader sampler_1d_array;
227 struct blit_shader sampler_2d_array;
228 struct blit_shader sampler_cubemap_array;
229 };
230
231 /**
232 * Indices in the blit_state->msaa_shaders[] array
233 *
234 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are one
235 * more than the non-_INT version and _UINT is one beyond that.
236 */
237 enum blit_msaa_shader {
238 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
239 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
240 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
241 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
242 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
243 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
244 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
245 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
246 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
247 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
248 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
249 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
250 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
251 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
252 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
253 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
254 BLIT_MSAA_SHADER_COUNT,
255 };
256
257 /**
258 * State for glBlitFramebufer()
259 */
260 struct blit_state
261 {
262 GLuint VAO;
263 GLuint VBO;
264 struct blit_shader_table shaders;
265 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
266 struct temp_texture depthTex;
267 bool no_ctsi_fallback;
268 };
269
270
271 /**
272 * State for glClear()
273 */
274 struct clear_state
275 {
276 GLuint VAO;
277 GLuint VBO;
278 GLuint ShaderProg;
279 GLint ColorLocation;
280 GLint LayerLocation;
281
282 GLuint IntegerShaderProg;
283 GLint IntegerColorLocation;
284 GLint IntegerLayerLocation;
285 };
286
287
288 /**
289 * State for glCopyPixels()
290 */
291 struct copypix_state
292 {
293 GLuint VAO;
294 GLuint VBO;
295 };
296
297
298 /**
299 * State for glDrawPixels()
300 */
301 struct drawpix_state
302 {
303 GLuint VAO;
304 GLuint VBO;
305
306 GLuint StencilFP; /**< Fragment program for drawing stencil images */
307 GLuint DepthFP; /**< Fragment program for drawing depth images */
308 };
309
310
311 /**
312 * State for glBitmap()
313 */
314 struct bitmap_state
315 {
316 GLuint VAO;
317 GLuint VBO;
318 struct temp_texture Tex; /**< separate texture from other meta ops */
319 };
320
321 /**
322 * State for _mesa_meta_generate_mipmap()
323 */
324 struct gen_mipmap_state
325 {
326 GLuint VAO;
327 GLuint VBO;
328 GLuint FBO;
329 GLuint Sampler;
330
331 struct blit_shader_table shaders;
332 };
333
334 /**
335 * State for texture decompression
336 */
337 struct decompress_state
338 {
339 GLuint VAO;
340 GLuint VBO, FBO, RBO, Sampler;
341 GLint Width, Height;
342
343 struct blit_shader_table shaders;
344 };
345
346 /**
347 * State for glDrawTex()
348 */
349 struct drawtex_state
350 {
351 GLuint VAO;
352 GLuint VBO;
353 };
354
355 #define MAX_META_OPS_DEPTH 8
356 /**
357 * All per-context meta state.
358 */
359 struct gl_meta_state
360 {
361 /** Stack of state saved during meta-ops */
362 struct save_state Save[MAX_META_OPS_DEPTH];
363 /** Save stack depth */
364 GLuint SaveStackDepth;
365
366 struct temp_texture TempTex;
367
368 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
369 struct clear_state Clear; /**< For _mesa_meta_Clear() */
370 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
371 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
372 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
373 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
374 struct decompress_state Decompress; /**< For texture decompression */
375 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
376 };
377
378 struct vertex {
379 GLfloat x, y, z, tex[4];
380 GLfloat r, g, b, a;
381 };
382
383 extern void
384 _mesa_meta_init(struct gl_context *ctx);
385
386 extern void
387 _mesa_meta_free(struct gl_context *ctx);
388
389 extern void
390 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
391
392 extern void
393 _mesa_meta_end(struct gl_context *ctx);
394
395 extern GLboolean
396 _mesa_meta_in_progress(struct gl_context *ctx);
397
398 extern void
399 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
400 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
401 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
402 GLbitfield mask, GLenum filter);
403
404 extern void
405 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
406
407 extern void
408 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
409
410 extern void
411 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
412 GLsizei width, GLsizei height,
413 GLint dstx, GLint dsty, GLenum type);
414
415 extern void
416 _mesa_meta_DrawPixels(struct gl_context *ctx,
417 GLint x, GLint y, GLsizei width, GLsizei height,
418 GLenum format, GLenum type,
419 const struct gl_pixelstore_attrib *unpack,
420 const GLvoid *pixels);
421
422 extern void
423 _mesa_meta_Bitmap(struct gl_context *ctx,
424 GLint x, GLint y, GLsizei width, GLsizei height,
425 const struct gl_pixelstore_attrib *unpack,
426 const GLubyte *bitmap);
427
428 extern void
429 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
430 struct gl_texture_object *texObj);
431
432 extern void
433 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
434 struct gl_texture_image *texImage,
435 GLint xoffset, GLint yoffset, GLint slice,
436 struct gl_renderbuffer *rb,
437 GLint x, GLint y,
438 GLsizei width, GLsizei height);
439
440 extern void
441 _mesa_meta_GetTexImage(struct gl_context *ctx,
442 GLenum format, GLenum type, GLvoid *pixels,
443 struct gl_texture_image *texImage);
444
445 extern void
446 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
447 GLfloat width, GLfloat height);
448
449 /* meta-internal functions */
450 GLuint
451 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
452 const GLcharARB *source);
453
454
455 GLuint
456 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
457
458 GLboolean
459 _mesa_meta_alloc_texture(struct temp_texture *tex,
460 GLsizei width, GLsizei height, GLenum intFormat);
461
462 void
463 _mesa_meta_setup_texture_coords(GLenum faceTarget,
464 GLint slice,
465 GLint width,
466 GLint height,
467 GLint depth,
468 GLfloat coords0[4],
469 GLfloat coords1[4],
470 GLfloat coords2[4],
471 GLfloat coords3[4]);
472
473 struct temp_texture *
474 _mesa_meta_get_temp_texture(struct gl_context *ctx);
475
476 struct temp_texture *
477 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
478
479 void
480 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
481 bool use_generic_attributes,
482 unsigned vertex_size, unsigned texcoord_size,
483 unsigned color_size);
484
485 void
486 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
487 unsigned texcoord_size);
488
489 void
490 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
491 struct temp_texture *tex,
492 GLboolean newTex,
493 GLsizei width, GLsizei height,
494 GLenum format, GLenum type,
495 const GLvoid *pixels);
496
497 void
498 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
499 struct temp_texture *tex,
500 GLint srcX, GLint srcY,
501 GLsizei width, GLsizei height,
502 GLenum intFormat,
503 GLenum filter);
504
505 void
506 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
507 GLenum target,
508 struct blit_shader_table *table);
509
510 void
511 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
512
513 void
514 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
515
516 void
517 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
518
519 void
520 _mesa_meta_bind_fbo_image(GLenum attachment,
521 struct gl_texture_image *texImage, GLuint layer);
522
523 #endif /* META_H */