meta: Store precompiled msaa shaders for all supported sample counts
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 #define MESA_META_DRAW_BUFFERS 0x800000
62 #define MESA_META_DITHER 0x1000000
63 /**\}*/
64
65 /**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69 struct save_state
70 {
71 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
72
73 /* Always saved/restored with meta. */
74 gl_api API;
75
76 /** MESA_META_CLEAR (and others?) */
77 struct gl_query_object *CurrentOcclusionObject;
78
79 /** MESA_META_ALPHA_TEST */
80 GLboolean AlphaEnabled;
81 GLenum AlphaFunc;
82 GLclampf AlphaRef;
83
84 /** MESA_META_BLEND */
85 GLbitfield BlendEnabled;
86 GLboolean ColorLogicOpEnabled;
87
88 /** MESA_META_DITHER */
89 GLboolean DitherFlag;
90
91 /** MESA_META_COLOR_MASK */
92 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
93
94 /** MESA_META_DEPTH_TEST */
95 struct gl_depthbuffer_attrib Depth;
96
97 /** MESA_META_FOG */
98 GLboolean Fog;
99
100 /** MESA_META_PIXEL_STORE */
101 struct gl_pixelstore_attrib Pack, Unpack;
102
103 /** MESA_META_PIXEL_TRANSFER */
104 GLfloat RedBias, RedScale;
105 GLfloat GreenBias, GreenScale;
106 GLfloat BlueBias, BlueScale;
107 GLfloat AlphaBias, AlphaScale;
108 GLfloat DepthBias, DepthScale;
109 GLboolean MapColorFlag;
110
111 /** MESA_META_RASTERIZATION */
112 GLenum FrontPolygonMode, BackPolygonMode;
113 GLboolean PolygonOffset;
114 GLboolean PolygonSmooth;
115 GLboolean PolygonStipple;
116 GLboolean PolygonCull;
117
118 /** MESA_META_SCISSOR */
119 struct gl_scissor_attrib Scissor;
120
121 /** MESA_META_SHADER */
122 GLboolean VertexProgramEnabled;
123 struct gl_vertex_program *VertexProgram;
124 GLboolean FragmentProgramEnabled;
125 struct gl_fragment_program *FragmentProgram;
126 GLboolean ATIFragmentShaderEnabled;
127 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
128 struct gl_shader_program *ActiveShader;
129 struct gl_pipeline_object *Pipeline;
130
131 /** MESA_META_STENCIL_TEST */
132 struct gl_stencil_attrib Stencil;
133
134 /** MESA_META_TRANSFORM */
135 GLenum MatrixMode;
136 GLfloat ModelviewMatrix[16];
137 GLfloat ProjectionMatrix[16];
138 GLfloat TextureMatrix[16];
139
140 /** MESA_META_CLIP */
141 GLbitfield ClipPlanesEnabled;
142
143 /** MESA_META_TEXTURE */
144 GLuint ActiveUnit;
145 GLuint ClientActiveUnit;
146 /** for unit[0] only */
147 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
148 /** mask of TEXTURE_2D_BIT, etc */
149 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
150 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
151 GLuint EnvMode; /* unit[0] only */
152
153 /** MESA_META_VERTEX */
154 struct gl_vertex_array_object *VAO;
155 struct gl_buffer_object *ArrayBufferObj;
156
157 /** MESA_META_VIEWPORT */
158 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
159 GLclampd DepthNear, DepthFar;
160
161 /** MESA_META_CLAMP_FRAGMENT_COLOR */
162 GLenum ClampFragmentColor;
163
164 /** MESA_META_CLAMP_VERTEX_COLOR */
165 GLenum ClampVertexColor;
166
167 /** MESA_META_CONDITIONAL_RENDER */
168 struct gl_query_object *CondRenderQuery;
169 GLenum CondRenderMode;
170
171 /** MESA_META_SELECT_FEEDBACK */
172 GLenum RenderMode;
173 struct gl_selection Select;
174 struct gl_feedback Feedback;
175
176 /** MESA_META_MULTISAMPLE */
177 struct gl_multisample_attrib Multisample;
178
179 /** MESA_META_FRAMEBUFFER_SRGB */
180 GLboolean sRGBEnabled;
181
182 /** Miscellaneous (always disabled) */
183 GLboolean Lighting;
184 GLboolean RasterDiscard;
185 GLboolean TransformFeedbackNeedsResume;
186
187 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
188
189 /** MESA_META_DRAW_BUFFERS */
190 GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
191 };
192
193 /**
194 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
195 * This is currently shared by all the meta ops. But we could create a
196 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
197 */
198 struct temp_texture
199 {
200 GLuint TexObj;
201 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
202 GLsizei MinSize; /**< Min texture size to allocate */
203 GLsizei MaxSize; /**< Max possible texture size */
204 GLboolean NPOT; /**< Non-power of two size OK? */
205 GLsizei Width, Height; /**< Current texture size */
206 GLenum IntFormat;
207 GLfloat Sright, Ttop; /**< right, top texcoords */
208 };
209
210 /**
211 * State for GLSL texture sampler which is used to generate fragment
212 * shader in _mesa_meta_generate_mipmap().
213 */
214 struct blit_shader {
215 const char *type;
216 const char *func;
217 const char *texcoords;
218 GLuint shader_prog;
219 };
220
221 /**
222 * Table of all sampler types and shaders for accessing them.
223 */
224 struct blit_shader_table {
225 struct blit_shader sampler_1d;
226 struct blit_shader sampler_2d;
227 struct blit_shader sampler_3d;
228 struct blit_shader sampler_rect;
229 struct blit_shader sampler_cubemap;
230 struct blit_shader sampler_1d_array;
231 struct blit_shader sampler_2d_array;
232 struct blit_shader sampler_cubemap_array;
233 };
234
235 /**
236 * Indices in the blit_state->msaa_shaders[] array
237 *
238 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five
239 * more than the corresponding non-_INT versions and _UINT are five beyond that.
240 */
241 enum blit_msaa_shader {
242 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
243 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
244 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
245 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
246 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
247 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
248 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
249 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
250 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
251 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
252 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
253 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
254 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
255 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
256 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
257 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
258 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
259 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
260 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
261 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
262 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
263 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
264 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
265 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
266 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
267 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
268 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
269 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
270 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
271 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
272 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
273 BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
274 BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
275 BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
276 BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
277 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
278 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
279 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
280 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
281 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
282 BLIT_MSAA_SHADER_COUNT,
283 };
284
285 /**
286 * State for glBlitFramebufer()
287 */
288 struct blit_state
289 {
290 GLuint VAO;
291 GLuint VBO;
292 struct blit_shader_table shaders;
293 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
294 struct temp_texture depthTex;
295 bool no_ctsi_fallback;
296 };
297
298 struct fb_tex_blit_state
299 {
300 GLint baseLevelSave, maxLevelSave;
301 GLuint sampler, samplerSave, stencilSamplingSave;
302 GLuint tempTex;
303 };
304
305
306 /**
307 * State for glClear()
308 */
309 struct clear_state
310 {
311 GLuint VAO;
312 GLuint VBO;
313 GLuint ShaderProg;
314 GLint ColorLocation;
315 GLint LayerLocation;
316
317 GLuint IntegerShaderProg;
318 GLint IntegerColorLocation;
319 GLint IntegerLayerLocation;
320 };
321
322
323 /**
324 * State for glCopyPixels()
325 */
326 struct copypix_state
327 {
328 GLuint VAO;
329 GLuint VBO;
330 };
331
332
333 /**
334 * State for glDrawPixels()
335 */
336 struct drawpix_state
337 {
338 GLuint VAO;
339 GLuint VBO;
340
341 GLuint StencilFP; /**< Fragment program for drawing stencil images */
342 GLuint DepthFP; /**< Fragment program for drawing depth images */
343 };
344
345
346 /**
347 * State for glBitmap()
348 */
349 struct bitmap_state
350 {
351 GLuint VAO;
352 GLuint VBO;
353 struct temp_texture Tex; /**< separate texture from other meta ops */
354 };
355
356 /**
357 * State for _mesa_meta_generate_mipmap()
358 */
359 struct gen_mipmap_state
360 {
361 GLuint VAO;
362 GLuint VBO;
363 GLuint FBO;
364 GLuint Sampler;
365
366 struct blit_shader_table shaders;
367 };
368
369 /**
370 * One of the FBO states for decompress_state. There will be one for each
371 * required renderbuffer format.
372 */
373 struct decompress_fbo_state
374 {
375 GLuint FBO, RBO;
376 GLint Width, Height;
377 };
378
379 /**
380 * State for texture decompression
381 */
382 struct decompress_state
383 {
384 GLuint VAO;
385 struct decompress_fbo_state byteFBO, floatFBO;
386 GLuint VBO, Sampler;
387
388 struct blit_shader_table shaders;
389 };
390
391 /**
392 * State for glDrawTex()
393 */
394 struct drawtex_state
395 {
396 GLuint VAO;
397 GLuint VBO;
398 };
399
400 #define MAX_META_OPS_DEPTH 8
401 /**
402 * All per-context meta state.
403 */
404 struct gl_meta_state
405 {
406 /** Stack of state saved during meta-ops */
407 struct save_state Save[MAX_META_OPS_DEPTH];
408 /** Save stack depth */
409 GLuint SaveStackDepth;
410
411 struct temp_texture TempTex;
412
413 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
414 struct clear_state Clear; /**< For _mesa_meta_Clear() */
415 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
416 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
417 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
418 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
419 struct decompress_state Decompress; /**< For texture decompression */
420 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
421 };
422
423 struct vertex {
424 GLfloat x, y, z, tex[4];
425 GLfloat r, g, b, a;
426 };
427
428 extern void
429 _mesa_meta_init(struct gl_context *ctx);
430
431 extern void
432 _mesa_meta_free(struct gl_context *ctx);
433
434 extern void
435 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
436
437 extern void
438 _mesa_meta_end(struct gl_context *ctx);
439
440 extern GLboolean
441 _mesa_meta_in_progress(struct gl_context *ctx);
442
443 extern void
444 _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
445 struct fb_tex_blit_state *blit);
446
447 extern void
448 _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
449 struct fb_tex_blit_state *blit);
450
451 extern GLboolean
452 _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
453 struct gl_renderbuffer *rb,
454 GLuint *tex,
455 struct gl_texture_object **texObj,
456 GLenum *target);
457
458 GLuint
459 _mesa_meta_setup_sampler(struct gl_context *ctx,
460 const struct gl_texture_object *texObj,
461 GLenum target, GLenum filter, GLuint srcLevel);
462
463 extern GLbitfield
464 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
465 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
466 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
467 GLbitfield mask, GLenum filter);
468
469 extern void
470 _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
471 GLint srcX0, GLint srcY0,
472 GLint srcX1, GLint srcY1,
473 GLint dstX0, GLint dstY0,
474 GLint dstX1, GLint dstY1,
475 GLbitfield mask, GLenum filter);
476
477 bool
478 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
479 struct gl_texture_image *src_tex_image,
480 int src_x, int src_y, int src_z,
481 struct gl_texture_image *dst_tex_image,
482 int dst_x, int dst_y, int dst_z,
483 int src_width, int src_height);
484
485 extern void
486 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
487
488 extern void
489 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
490
491 extern void
492 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
493 GLsizei width, GLsizei height,
494 GLint dstx, GLint dsty, GLenum type);
495
496 extern void
497 _mesa_meta_DrawPixels(struct gl_context *ctx,
498 GLint x, GLint y, GLsizei width, GLsizei height,
499 GLenum format, GLenum type,
500 const struct gl_pixelstore_attrib *unpack,
501 const GLvoid *pixels);
502
503 extern void
504 _mesa_meta_Bitmap(struct gl_context *ctx,
505 GLint x, GLint y, GLsizei width, GLsizei height,
506 const struct gl_pixelstore_attrib *unpack,
507 const GLubyte *bitmap);
508
509 extern void
510 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
511 struct gl_texture_object *texObj);
512
513 extern void
514 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
515 struct gl_texture_image *texImage,
516 GLint xoffset, GLint yoffset, GLint slice,
517 struct gl_renderbuffer *rb,
518 GLint x, GLint y,
519 GLsizei width, GLsizei height);
520
521 extern void
522 _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
523 struct gl_texture_image *texImage,
524 GLint xoffset, GLint yoffset, GLint zoffset,
525 GLsizei width, GLsizei height, GLsizei depth,
526 const GLvoid *clearValue);
527
528 extern void
529 _mesa_meta_GetTexImage(struct gl_context *ctx,
530 GLenum format, GLenum type, GLvoid *pixels,
531 struct gl_texture_image *texImage);
532
533 extern void
534 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
535 GLfloat width, GLfloat height);
536
537 /* meta-internal functions */
538 void
539 _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
540
541 GLuint
542 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
543 const GLcharARB *source);
544
545
546 GLuint
547 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
548
549 void
550 _mesa_meta_compile_and_link_program(struct gl_context *ctx,
551 const char *vs_source,
552 const char *fs_source,
553 const char *name,
554 GLuint *program);
555
556 GLboolean
557 _mesa_meta_alloc_texture(struct temp_texture *tex,
558 GLsizei width, GLsizei height, GLenum intFormat);
559
560 void
561 _mesa_meta_setup_texture_coords(GLenum faceTarget,
562 GLint slice,
563 GLint width,
564 GLint height,
565 GLint depth,
566 GLfloat coords0[4],
567 GLfloat coords1[4],
568 GLfloat coords2[4],
569 GLfloat coords3[4]);
570
571 struct temp_texture *
572 _mesa_meta_get_temp_texture(struct gl_context *ctx);
573
574 struct temp_texture *
575 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
576
577 void
578 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
579 bool use_generic_attributes,
580 unsigned vertex_size, unsigned texcoord_size,
581 unsigned color_size);
582
583 void
584 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
585 unsigned texcoord_size);
586
587 void
588 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
589 struct temp_texture *tex,
590 GLboolean newTex,
591 GLsizei width, GLsizei height,
592 GLenum format, GLenum type,
593 const GLvoid *pixels);
594
595 void
596 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
597 struct temp_texture *tex,
598 GLint srcX, GLint srcY,
599 GLsizei width, GLsizei height,
600 GLenum intFormat,
601 GLenum filter);
602
603 void
604 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
605 GLenum target,
606 struct blit_shader_table *table);
607
608 void
609 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
610
611 void
612 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
613
614 void
615 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
616
617 void
618 _mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
619 struct gl_texture_image *texImage, GLuint layer);
620
621 #endif /* META_H */