meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.
[mesa.git] / src / mesa / drivers / common / meta.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef META_H
27 #define META_H
28
29 #include "main/mtypes.h"
30
31 /**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37 #define MESA_META_ALL ~0x0
38 #define MESA_META_ALPHA_TEST 0x1
39 #define MESA_META_BLEND 0x2 /**< includes logicop */
40 #define MESA_META_COLOR_MASK 0x4
41 #define MESA_META_DEPTH_TEST 0x8
42 #define MESA_META_FOG 0x10
43 #define MESA_META_PIXEL_STORE 0x20
44 #define MESA_META_PIXEL_TRANSFER 0x40
45 #define MESA_META_RASTERIZATION 0x80
46 #define MESA_META_SCISSOR 0x100
47 #define MESA_META_SHADER 0x200
48 #define MESA_META_STENCIL_TEST 0x400
49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
50 #define MESA_META_TEXTURE 0x1000
51 #define MESA_META_VERTEX 0x2000
52 #define MESA_META_VIEWPORT 0x4000
53 #define MESA_META_CLAMP_FRAGMENT_COLOR 0x8000
54 #define MESA_META_CLAMP_VERTEX_COLOR 0x10000
55 #define MESA_META_CONDITIONAL_RENDER 0x20000
56 #define MESA_META_CLIP 0x40000
57 #define MESA_META_SELECT_FEEDBACK 0x80000
58 #define MESA_META_MULTISAMPLE 0x100000
59 #define MESA_META_FRAMEBUFFER_SRGB 0x200000
60 #define MESA_META_OCCLUSION_QUERY 0x400000
61 /**\}*/
62
63 /**
64 * State which we may save/restore across meta ops.
65 * XXX this may be incomplete...
66 */
67 struct save_state
68 {
69 GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
70
71 /* Always saved/restored with meta. */
72 gl_api API;
73
74 /** MESA_META_CLEAR (and others?) */
75 struct gl_query_object *CurrentOcclusionObject;
76
77 /** MESA_META_ALPHA_TEST */
78 GLboolean AlphaEnabled;
79 GLenum AlphaFunc;
80 GLclampf AlphaRef;
81
82 /** MESA_META_BLEND */
83 GLbitfield BlendEnabled;
84 GLboolean ColorLogicOpEnabled;
85
86 /** MESA_META_COLOR_MASK */
87 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
88
89 /** MESA_META_DEPTH_TEST */
90 struct gl_depthbuffer_attrib Depth;
91
92 /** MESA_META_FOG */
93 GLboolean Fog;
94
95 /** MESA_META_PIXEL_STORE */
96 struct gl_pixelstore_attrib Pack, Unpack;
97
98 /** MESA_META_PIXEL_TRANSFER */
99 GLfloat RedBias, RedScale;
100 GLfloat GreenBias, GreenScale;
101 GLfloat BlueBias, BlueScale;
102 GLfloat AlphaBias, AlphaScale;
103 GLfloat DepthBias, DepthScale;
104 GLboolean MapColorFlag;
105
106 /** MESA_META_RASTERIZATION */
107 GLenum FrontPolygonMode, BackPolygonMode;
108 GLboolean PolygonOffset;
109 GLboolean PolygonSmooth;
110 GLboolean PolygonStipple;
111 GLboolean PolygonCull;
112
113 /** MESA_META_SCISSOR */
114 struct gl_scissor_attrib Scissor;
115
116 /** MESA_META_SHADER */
117 GLboolean VertexProgramEnabled;
118 struct gl_vertex_program *VertexProgram;
119 GLboolean FragmentProgramEnabled;
120 struct gl_fragment_program *FragmentProgram;
121 GLboolean ATIFragmentShaderEnabled;
122 struct gl_shader_program *Shader[MESA_SHADER_STAGES];
123 struct gl_shader_program *ActiveShader;
124 struct gl_pipeline_object *_Shader;
125 struct gl_pipeline_object *Pipeline;
126
127 /** MESA_META_STENCIL_TEST */
128 struct gl_stencil_attrib Stencil;
129
130 /** MESA_META_TRANSFORM */
131 GLenum MatrixMode;
132 GLfloat ModelviewMatrix[16];
133 GLfloat ProjectionMatrix[16];
134 GLfloat TextureMatrix[16];
135
136 /** MESA_META_CLIP */
137 GLbitfield ClipPlanesEnabled;
138
139 /** MESA_META_TEXTURE */
140 GLuint ActiveUnit;
141 GLuint ClientActiveUnit;
142 /** for unit[0] only */
143 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
144 /** mask of TEXTURE_2D_BIT, etc */
145 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
146 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
147 GLuint EnvMode; /* unit[0] only */
148
149 /** MESA_META_VERTEX */
150 struct gl_vertex_array_object *VAO;
151 struct gl_buffer_object *ArrayBufferObj;
152
153 /** MESA_META_VIEWPORT */
154 GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
155 GLclampd DepthNear, DepthFar;
156
157 /** MESA_META_CLAMP_FRAGMENT_COLOR */
158 GLenum ClampFragmentColor;
159
160 /** MESA_META_CLAMP_VERTEX_COLOR */
161 GLenum ClampVertexColor;
162
163 /** MESA_META_CONDITIONAL_RENDER */
164 struct gl_query_object *CondRenderQuery;
165 GLenum CondRenderMode;
166
167 /** MESA_META_SELECT_FEEDBACK */
168 GLenum RenderMode;
169 struct gl_selection Select;
170 struct gl_feedback Feedback;
171
172 /** MESA_META_MULTISAMPLE */
173 struct gl_multisample_attrib Multisample;
174
175 /** MESA_META_FRAMEBUFFER_SRGB */
176 GLboolean sRGBEnabled;
177
178 /** Miscellaneous (always disabled) */
179 GLboolean Lighting;
180 GLboolean RasterDiscard;
181 GLboolean TransformFeedbackNeedsResume;
182
183 GLuint DrawBufferName, ReadBufferName, RenderbufferName;
184 };
185
186 /**
187 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
188 * This is currently shared by all the meta ops. But we could create a
189 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
190 */
191 struct temp_texture
192 {
193 GLuint TexObj;
194 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
195 GLsizei MinSize; /**< Min texture size to allocate */
196 GLsizei MaxSize; /**< Max possible texture size */
197 GLboolean NPOT; /**< Non-power of two size OK? */
198 GLsizei Width, Height; /**< Current texture size */
199 GLenum IntFormat;
200 GLfloat Sright, Ttop; /**< right, top texcoords */
201 };
202
203 /**
204 * State for GLSL texture sampler which is used to generate fragment
205 * shader in _mesa_meta_generate_mipmap().
206 */
207 struct blit_shader {
208 const char *type;
209 const char *func;
210 const char *texcoords;
211 GLuint shader_prog;
212 };
213
214 /**
215 * Table of all sampler types and shaders for accessing them.
216 */
217 struct blit_shader_table {
218 struct blit_shader sampler_1d;
219 struct blit_shader sampler_2d;
220 struct blit_shader sampler_3d;
221 struct blit_shader sampler_rect;
222 struct blit_shader sampler_cubemap;
223 struct blit_shader sampler_1d_array;
224 struct blit_shader sampler_2d_array;
225 struct blit_shader sampler_cubemap_array;
226 };
227
228 /**
229 * Indices in the blit_state->msaa_shaders[] array
230 *
231 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are one
232 * more than the non-_INT version and _UINT is one beyond that.
233 */
234 enum blit_msaa_shader {
235 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
236 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
237 BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
238 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
239 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
240 BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
241 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
242 BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
243 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
244 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
245 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
246 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
247 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
248 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
249 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
250 BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
251 BLIT_MSAA_SHADER_COUNT,
252 };
253
254 /**
255 * State for glBlitFramebufer()
256 */
257 struct blit_state
258 {
259 GLuint VAO;
260 GLuint VBO;
261 struct blit_shader_table shaders;
262 GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
263 struct temp_texture depthTex;
264 bool no_ctsi_fallback;
265 };
266
267
268 /**
269 * State for glClear()
270 */
271 struct clear_state
272 {
273 GLuint VAO;
274 GLuint VBO;
275 GLuint ShaderProg;
276 GLint ColorLocation;
277 GLint LayerLocation;
278
279 GLuint IntegerShaderProg;
280 GLint IntegerColorLocation;
281 GLint IntegerLayerLocation;
282 };
283
284
285 /**
286 * State for glCopyPixels()
287 */
288 struct copypix_state
289 {
290 GLuint VAO;
291 GLuint VBO;
292 };
293
294
295 /**
296 * State for glDrawPixels()
297 */
298 struct drawpix_state
299 {
300 GLuint VAO;
301 GLuint VBO;
302
303 GLuint StencilFP; /**< Fragment program for drawing stencil images */
304 GLuint DepthFP; /**< Fragment program for drawing depth images */
305 };
306
307
308 /**
309 * State for glBitmap()
310 */
311 struct bitmap_state
312 {
313 GLuint VAO;
314 GLuint VBO;
315 struct temp_texture Tex; /**< separate texture from other meta ops */
316 };
317
318 /**
319 * State for _mesa_meta_generate_mipmap()
320 */
321 struct gen_mipmap_state
322 {
323 GLuint VAO;
324 GLuint VBO;
325 GLuint FBO;
326 GLuint Sampler;
327
328 struct blit_shader_table shaders;
329 };
330
331 /**
332 * State for texture decompression
333 */
334 struct decompress_state
335 {
336 GLuint VAO;
337 GLuint VBO, FBO, RBO, Sampler;
338 GLint Width, Height;
339
340 struct blit_shader_table shaders;
341 };
342
343 /**
344 * State for glDrawTex()
345 */
346 struct drawtex_state
347 {
348 GLuint VAO;
349 GLuint VBO;
350 };
351
352 #define MAX_META_OPS_DEPTH 8
353 /**
354 * All per-context meta state.
355 */
356 struct gl_meta_state
357 {
358 /** Stack of state saved during meta-ops */
359 struct save_state Save[MAX_META_OPS_DEPTH];
360 /** Save stack depth */
361 GLuint SaveStackDepth;
362
363 struct temp_texture TempTex;
364
365 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
366 struct clear_state Clear; /**< For _mesa_meta_Clear() */
367 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
368 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
369 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
370 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
371 struct decompress_state Decompress; /**< For texture decompression */
372 struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
373 };
374
375 struct vertex {
376 GLfloat x, y, z, tex[4];
377 GLfloat r, g, b, a;
378 };
379
380 extern void
381 _mesa_meta_init(struct gl_context *ctx);
382
383 extern void
384 _mesa_meta_free(struct gl_context *ctx);
385
386 extern void
387 _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
388
389 extern void
390 _mesa_meta_end(struct gl_context *ctx);
391
392 extern GLboolean
393 _mesa_meta_in_progress(struct gl_context *ctx);
394
395 extern void
396 _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
397 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
398 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
399 GLbitfield mask, GLenum filter);
400
401 extern void
402 _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
403
404 extern void
405 _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
406
407 extern void
408 _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
409 GLsizei width, GLsizei height,
410 GLint dstx, GLint dsty, GLenum type);
411
412 extern void
413 _mesa_meta_DrawPixels(struct gl_context *ctx,
414 GLint x, GLint y, GLsizei width, GLsizei height,
415 GLenum format, GLenum type,
416 const struct gl_pixelstore_attrib *unpack,
417 const GLvoid *pixels);
418
419 extern void
420 _mesa_meta_Bitmap(struct gl_context *ctx,
421 GLint x, GLint y, GLsizei width, GLsizei height,
422 const struct gl_pixelstore_attrib *unpack,
423 const GLubyte *bitmap);
424
425 extern void
426 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
427 struct gl_texture_object *texObj);
428
429 extern void
430 _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
431 struct gl_texture_image *texImage,
432 GLint xoffset, GLint yoffset, GLint slice,
433 struct gl_renderbuffer *rb,
434 GLint x, GLint y,
435 GLsizei width, GLsizei height);
436
437 extern void
438 _mesa_meta_GetTexImage(struct gl_context *ctx,
439 GLenum format, GLenum type, GLvoid *pixels,
440 struct gl_texture_image *texImage);
441
442 extern void
443 _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
444 GLfloat width, GLfloat height);
445
446 /* meta-internal functions */
447 GLuint
448 _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
449 const GLcharARB *source);
450
451
452 GLuint
453 _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
454
455 GLboolean
456 _mesa_meta_alloc_texture(struct temp_texture *tex,
457 GLsizei width, GLsizei height, GLenum intFormat);
458
459 void
460 _mesa_meta_setup_texture_coords(GLenum faceTarget,
461 GLint slice,
462 GLint width,
463 GLint height,
464 GLint depth,
465 GLfloat coords0[4],
466 GLfloat coords1[4],
467 GLfloat coords2[4],
468 GLfloat coords3[4]);
469
470 struct temp_texture *
471 _mesa_meta_get_temp_texture(struct gl_context *ctx);
472
473 struct temp_texture *
474 _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
475
476 void
477 _mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
478 bool use_generic_attributes,
479 unsigned vertex_size, unsigned texcoord_size,
480 unsigned color_size);
481
482 void
483 _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
484 unsigned texcoord_size);
485
486 void
487 _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
488 struct temp_texture *tex,
489 GLboolean newTex,
490 GLsizei width, GLsizei height,
491 GLenum format, GLenum type,
492 const GLvoid *pixels);
493
494 void
495 _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
496 struct temp_texture *tex,
497 GLint srcX, GLint srcY,
498 GLsizei width, GLsizei height,
499 GLenum intFormat,
500 GLenum filter);
501
502 void
503 _mesa_meta_setup_blit_shader(struct gl_context *ctx,
504 GLenum target,
505 struct blit_shader_table *table);
506
507 void
508 _mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
509
510 void
511 _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
512
513 void
514 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
515
516 void
517 _mesa_meta_bind_fbo_image(GLenum attachment,
518 struct gl_texture_image *texImage, GLuint layer);
519
520 #endif /* META_H */