meta/copy_image: Use the correct texture level when creating views
[mesa.git] / src / mesa / drivers / common / meta_copy_image.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2014 Intel Corporation. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enums.h"
28 #include "imports.h"
29 #include "macros.h"
30 #include "teximage.h"
31 #include "texobj.h"
32 #include "fbobject.h"
33 #include "buffers.h"
34 #include "state.h"
35 #include "mtypes.h"
36 #include "meta.h"
37
38 /* This function makes a texture view without bothering with all of the API
39 * checks. Most of them are the same for CopyTexSubImage so checking would
40 * be redundant. The one major difference is that we don't check for
41 * whether the texture is immutable or not. However, since the view will
42 * be created and then immediately destroyed, this should not be a problem.
43 */
44 static bool
45 make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
46 struct gl_texture_image **view_tex_image, GLuint *view_tex_name,
47 GLenum internal_format)
48 {
49 struct gl_texture_object *tex_obj = tex_image->TexObject;
50 struct gl_texture_object *view_tex_obj;
51 mesa_format tex_format;
52
53 /* Set up the new texture object */
54 _mesa_GenTextures(1, view_tex_name);
55 view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
56 if (!view_tex_obj)
57 return false;
58
59 tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, tex_obj->Target,
60 0, internal_format,
61 GL_NONE, GL_NONE);
62
63 if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 0, tex_format,
64 tex_image->Width, tex_image->Height,
65 tex_image->Depth, 0)) {
66 return false;
67 }
68
69 view_tex_obj->Target = tex_obj->Target;
70
71 *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);
72 _mesa_init_teximage_fields(ctx, *view_tex_image,
73 tex_image->Width, tex_image->Height,
74 tex_image->Depth,
75 0, internal_format, tex_format);
76
77 view_tex_obj->MinLevel = tex_image->Level;
78 view_tex_obj->NumLevels = 1;
79 view_tex_obj->MinLayer = tex_obj->MinLayer;
80 view_tex_obj->NumLayers = tex_obj->NumLayers;
81 view_tex_obj->Immutable = tex_obj->Immutable;
82 view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
83 view_tex_obj->Target = tex_obj->Target;
84
85 if (ctx->Driver.TextureView != NULL &&
86 !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
87 _mesa_DeleteTextures(1, view_tex_name);
88 *view_tex_name = 0;
89 return false; /* driver recorded error */
90 }
91
92 return true;
93 }
94
95 /** A partial implementation of glCopyImageSubData
96 *
97 * This is a partial implementation of glCopyImageSubData that works only
98 * if both textures are uncompressed and the destination texture is
99 * renderable. It uses a slight abuse of a texture view (see make_view) to
100 * turn the source texture into the destination texture type and then uses
101 * _mesa_meta_BlitFramebuffers to do the copy.
102 */
103 bool
104 _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
105 struct gl_texture_image *src_tex_image,
106 int src_x, int src_y, int src_z,
107 struct gl_texture_image *dst_tex_image,
108 int dst_x, int dst_y, int dst_z,
109 int src_width, int src_height)
110 {
111 GLuint src_view_texture = 0;
112 struct gl_texture_image *src_view_tex_image;
113 GLuint fbos[2];
114 bool success = false;
115 GLbitfield mask;
116 GLenum status, attachment;
117
118 if (_mesa_is_format_compressed(dst_tex_image->TexFormat))
119 return false;
120
121 if (_mesa_is_format_compressed(src_tex_image->TexFormat))
122 return false;
123
124 if (src_tex_image->InternalFormat == dst_tex_image->InternalFormat) {
125 src_view_tex_image = src_tex_image;
126 } else {
127 if (!make_view(ctx, src_tex_image, &src_view_tex_image, &src_view_texture,
128 dst_tex_image->InternalFormat))
129 goto cleanup;
130 }
131
132 /* We really only need to stash the bound framebuffers. */
133 _mesa_meta_begin(ctx, 0);
134
135 _mesa_GenFramebuffers(2, fbos);
136 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
137 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
138
139 switch (_mesa_get_format_base_format(src_tex_image->TexFormat)) {
140 case GL_DEPTH_COMPONENT:
141 attachment = GL_DEPTH_ATTACHMENT;
142 mask = GL_DEPTH_BUFFER_BIT;
143 break;
144 case GL_DEPTH_STENCIL:
145 attachment = GL_DEPTH_STENCIL_ATTACHMENT;
146 mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
147 break;
148 case GL_STENCIL_INDEX:
149 attachment = GL_STENCIL_ATTACHMENT;
150 mask = GL_STENCIL_BUFFER_BIT;
151 break;
152 default:
153 attachment = GL_COLOR_ATTACHMENT0;
154 mask = GL_COLOR_BUFFER_BIT;
155 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
156 _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
157 }
158
159 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
160 src_view_tex_image, src_z);
161
162 status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
163 if (status != GL_FRAMEBUFFER_COMPLETE)
164 goto meta_end;
165
166 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
167 dst_tex_image, dst_z);
168
169 status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
170 if (status != GL_FRAMEBUFFER_COMPLETE)
171 goto meta_end;
172
173 /* Since we've bound a new draw framebuffer, we need to update its
174 * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
175 * be correct.
176 */
177 _mesa_update_state(ctx);
178
179 /* We skip the core BlitFramebuffer checks for format consistency.
180 * We have already created views to ensure that the texture formats
181 * match.
182 */
183 ctx->Driver.BlitFramebuffer(ctx, src_x, src_y,
184 src_x + src_width, src_y + src_height,
185 dst_x, dst_y,
186 dst_x + src_width, dst_y + src_height,
187 mask, GL_NEAREST);
188
189 success = true;
190
191 meta_end:
192 _mesa_DeleteFramebuffers(2, fbos);
193 _mesa_meta_end(ctx);
194
195 cleanup:
196 _mesa_DeleteTextures(1, &src_view_texture);
197
198 return success;
199 }