mesa: remove unused ctx parameter for _mesa_select_tex_image()
[mesa.git] / src / mesa / drivers / common / meta_generate_mipmap.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * Meta operations. Some GL operations can be expressed in terms of
27 * other GL operations. For example, glBlitFramebuffer() can be done
28 * with texture mapping and glClear() can be done with polygon rendering.
29 *
30 * \author Brian Paul
31 */
32
33 #include "main/arrayobj.h"
34 #include "main/buffers.h"
35 #include "main/enums.h"
36 #include "main/enable.h"
37 #include "main/fbobject.h"
38 #include "main/macros.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/texparam.h"
43 #include "main/varray.h"
44 #include "main/viewport.h"
45 #include "drivers/common/meta.h"
46 #include "program/prog_instruction.h"
47
48
49 /**
50 * Check if the call to _mesa_meta_GenerateMipmap() will require a
51 * software fallback. The fallback path will require that the texture
52 * images are mapped.
53 * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
54 */
55 static bool
56 fallback_required(struct gl_context *ctx, GLenum target,
57 struct gl_texture_object *texObj)
58 {
59 const GLuint fboSave = ctx->DrawBuffer->Name;
60 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
61 struct gl_texture_image *baseImage;
62 GLuint srcLevel;
63 GLenum status;
64
65 /* check for fallbacks */
66 if (target == GL_TEXTURE_3D) {
67 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
68 "glGenerateMipmap() to %s target\n",
69 _mesa_lookup_enum_by_nr(target));
70 return true;
71 }
72
73 srcLevel = texObj->BaseLevel;
74 baseImage = _mesa_select_tex_image(texObj, target, srcLevel);
75 if (!baseImage) {
76 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
77 "glGenerateMipmap() couldn't find base teximage\n");
78 return true;
79 }
80
81 if (_mesa_is_format_compressed(baseImage->TexFormat)) {
82 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
83 "glGenerateMipmap() with %s format\n",
84 _mesa_get_format_name(baseImage->TexFormat));
85 return true;
86 }
87
88 if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB &&
89 !ctx->Extensions.EXT_texture_sRGB_decode) {
90 /* The texture format is sRGB but we can't turn off sRGB->linear
91 * texture sample conversion. So we won't be able to generate the
92 * right colors when rendering. Need to use a fallback.
93 */
94 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
95 "glGenerateMipmap() of sRGB texture without "
96 "sRGB decode\n");
97 return true;
98 }
99
100 /*
101 * Test that we can actually render in the texture's format.
102 */
103 if (!mipmap->FBO)
104 _mesa_GenFramebuffers(1, &mipmap->FBO);
105 _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
106
107 _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
108
109 status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
110
111 _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave);
112
113 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
114 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
115 "glGenerateMipmap() got incomplete FBO\n");
116 return true;
117 }
118
119 return false;
120 }
121
122 void
123 _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
124 {
125 if (mipmap->VAO == 0)
126 return;
127 _mesa_DeleteVertexArrays(1, &mipmap->VAO);
128 mipmap->VAO = 0;
129 _mesa_DeleteBuffers(1, &mipmap->VBO);
130 mipmap->VBO = 0;
131
132 _mesa_meta_blit_shader_table_cleanup(&mipmap->shaders);
133 }
134
135 static GLboolean
136 prepare_mipmap_level(struct gl_context *ctx,
137 struct gl_texture_object *texObj, GLuint level,
138 GLsizei width, GLsizei height, GLsizei depth,
139 GLenum intFormat, mesa_format format)
140 {
141 if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
142 /* Work around Mesa expecting the number of array slices in "height". */
143 height = depth;
144 depth = 1;
145 }
146
147 return _mesa_prepare_mipmap_level(ctx, texObj, level, width, height, depth,
148 0, intFormat, format);
149 }
150
151 /**
152 * Called via ctx->Driver.GenerateMipmap()
153 * Note: We don't yet support 3D textures, 1D/2D array textures or texture
154 * borders.
155 */
156 void
157 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
158 struct gl_texture_object *texObj)
159 {
160 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
161 struct vertex verts[4];
162 const GLuint baseLevel = texObj->BaseLevel;
163 const GLuint maxLevel = texObj->MaxLevel;
164 const GLint maxLevelSave = texObj->MaxLevel;
165 const GLboolean genMipmapSave = texObj->GenerateMipmap;
166 const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit;
167 const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
168 ctx->Extensions.ARB_fragment_shader;
169 GLenum faceTarget;
170 GLuint dstLevel;
171 GLuint samplerSave;
172 GLint swizzle[4];
173 GLboolean swizzleSaved = GL_FALSE;
174
175 if (fallback_required(ctx, target, texObj)) {
176 _mesa_generate_mipmap(ctx, target, texObj);
177 return;
178 }
179
180 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
181 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
182 faceTarget = target;
183 target = GL_TEXTURE_CUBE_MAP;
184 } else {
185 faceTarget = target;
186 }
187
188 _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
189
190 /* Choose between glsl version and fixed function version of
191 * GenerateMipmap function.
192 */
193 if (use_glsl_version) {
194 _mesa_meta_setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true,
195 2, 4, 0);
196 _mesa_meta_setup_blit_shader(ctx, target, &mipmap->shaders);
197 } else {
198 _mesa_meta_setup_ff_tnl_for_blit(&mipmap->VAO, &mipmap->VBO, 3);
199 _mesa_set_enable(ctx, target, GL_TRUE);
200 }
201
202 samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
203 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
204
205 if (currentTexUnitSave != 0)
206 _mesa_BindTexture(target, texObj->Name);
207
208 if (!mipmap->Sampler) {
209 _mesa_GenSamplers(1, &mipmap->Sampler);
210 _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
211
212 _mesa_SamplerParameteri(mipmap->Sampler,
213 GL_TEXTURE_MIN_FILTER,
214 GL_LINEAR_MIPMAP_LINEAR);
215 _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
216 _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
217 _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
218 _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
219
220 /* We don't want to encode or decode sRGB values; treat them as linear.
221 * This is not technically correct for GLES3 but we don't get any API
222 * error at the moment.
223 */
224 if (ctx->Extensions.EXT_texture_sRGB_decode) {
225 _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_SRGB_DECODE_EXT,
226 GL_SKIP_DECODE_EXT);
227 }
228 } else {
229 _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler);
230 }
231
232 assert(mipmap->FBO != 0);
233 _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
234
235 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
236
237 if (texObj->_Swizzle != SWIZZLE_NOOP) {
238 static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
239 memcpy(swizzle, texObj->Swizzle, sizeof(swizzle));
240 swizzleSaved = GL_TRUE;
241 _mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzleNoop);
242 }
243
244 /* Silence valgrind warnings about reading uninitialized stack. */
245 memset(verts, 0, sizeof(verts));
246
247 /* setup vertex positions */
248 verts[0].x = -1.0F;
249 verts[0].y = -1.0F;
250 verts[1].x = 1.0F;
251 verts[1].y = -1.0F;
252 verts[2].x = 1.0F;
253 verts[2].y = 1.0F;
254 verts[3].x = -1.0F;
255 verts[3].y = 1.0F;
256
257 /* texture is already locked, unlock now */
258 _mesa_unlock_texture(ctx, texObj);
259
260 for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
261 const struct gl_texture_image *srcImage;
262 struct gl_texture_image *dstImage;
263 const GLuint srcLevel = dstLevel - 1;
264 GLuint layer;
265 GLsizei srcWidth, srcHeight, srcDepth;
266 GLsizei dstWidth, dstHeight, dstDepth;
267
268 srcImage = _mesa_select_tex_image(texObj, faceTarget, srcLevel);
269 assert(srcImage->Border == 0);
270
271 /* src size */
272 srcWidth = srcImage->Width;
273 if (target == GL_TEXTURE_1D_ARRAY) {
274 srcHeight = 1;
275 srcDepth = srcImage->Height;
276 } else {
277 srcHeight = srcImage->Height;
278 srcDepth = srcImage->Depth;
279 }
280
281 /* new dst size */
282 dstWidth = minify(srcWidth, 1);
283 dstHeight = minify(srcHeight, 1);
284 dstDepth = target == GL_TEXTURE_3D ? minify(srcDepth, 1) : srcDepth;
285
286 if (dstWidth == srcWidth &&
287 dstHeight == srcHeight &&
288 dstDepth == srcDepth) {
289 /* all done */
290 break;
291 }
292
293 /* Allocate storage for the destination mipmap image(s) */
294
295 /* Set MaxLevel large enough to hold the new level when we allocate it */
296 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
297
298 if (!prepare_mipmap_level(ctx, texObj, dstLevel,
299 dstWidth, dstHeight, dstDepth,
300 srcImage->InternalFormat,
301 srcImage->TexFormat)) {
302 /* All done. We either ran out of memory or we would go beyond the
303 * last valid level of an immutable texture if we continued.
304 */
305 break;
306 }
307 dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);
308
309 /* limit minification to src level */
310 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
311
312 /* setup viewport */
313 _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight);
314 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
315
316 for (layer = 0; layer < dstDepth; ++layer) {
317 /* Setup texture coordinates */
318 _mesa_meta_setup_texture_coords(faceTarget,
319 layer,
320 0, 0, 1, /* width, height never used here */
321 verts[0].tex,
322 verts[1].tex,
323 verts[2].tex,
324 verts[3].tex);
325
326 /* upload vertex data */
327 _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
328 verts, GL_DYNAMIC_DRAW_ARB);
329
330 _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer);
331
332 /* sanity check */
333 if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) !=
334 GL_FRAMEBUFFER_COMPLETE) {
335 _mesa_problem(ctx, "Unexpected incomplete framebuffer in "
336 "_mesa_meta_GenerateMipmap()");
337 break;
338 }
339
340 assert(dstWidth == ctx->DrawBuffer->Width);
341 if (target == GL_TEXTURE_1D_ARRAY) {
342 assert(dstHeight == 1);
343 } else {
344 assert(dstHeight == ctx->DrawBuffer->Height);
345 }
346
347 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
348 }
349 }
350
351 _mesa_lock_texture(ctx, texObj); /* relock */
352
353 _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave);
354
355 _mesa_meta_end(ctx);
356
357 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
358 if (genMipmapSave)
359 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
360 if (swizzleSaved)
361 _mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
362 }