2 * Mesa 3-D graphics library
4 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Jason Ekstrand <jason.ekstrand@intel.com>
29 #include "bufferobj.h"
33 #include "framebuffer.h"
34 #include "glformats.h"
41 #include "shaderapi.h"
50 need_signed_unsigned_int_conversion(mesa_format mesaFormat
,
51 GLenum format
, GLenum type
)
53 const GLenum mesaFormatType
= _mesa_get_format_datatype(mesaFormat
);
54 const bool is_format_integer
= _mesa_is_enum_format_integer(format
);
55 return (mesaFormatType
== GL_INT
&&
57 (type
== GL_UNSIGNED_INT
||
58 type
== GL_UNSIGNED_SHORT
||
59 type
== GL_UNSIGNED_BYTE
)) ||
60 (mesaFormatType
== GL_UNSIGNED_INT
&&
67 static struct gl_texture_image
*
68 create_texture_for_pbo(struct gl_context
*ctx
,
69 bool create_pbo
, GLenum pbo_target
,
70 int dims
, int width
, int height
, int depth
,
71 GLenum format
, GLenum type
, const void *pixels
,
72 const struct gl_pixelstore_attrib
*packing
,
73 struct gl_buffer_object
**tmp_pbo
, GLuint
*tmp_tex
)
75 const mesa_format pbo_format
=
76 _mesa_tex_format_from_format_and_type(ctx
, format
, type
);
77 GLenum internal_format
;
79 struct gl_buffer_object
*buffer_obj
;
80 struct gl_texture_object
*tex_obj
;
81 struct gl_texture_image
*tex_image
;
84 if (packing
->SwapBytes
||
89 if (pbo_format
== MESA_FORMAT_NONE
)
92 /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
93 uint32_t first_pixel
= _mesa_image_offset(dims
, packing
, width
, height
,
96 uint32_t last_pixel
= _mesa_image_offset(dims
, packing
, width
, height
,
98 depth
-1, height
-1, width
);
99 row_stride
= _mesa_image_row_stride(packing
, width
, format
, type
);
101 if (_mesa_is_bufferobj(packing
->BufferObj
)) {
103 buffer_obj
= packing
->BufferObj
;
104 first_pixel
+= (intptr_t)pixels
;
106 bool is_pixel_pack
= pbo_target
== GL_PIXEL_PACK_BUFFER
;
110 *tmp_pbo
= ctx
->Driver
.NewBufferObject(ctx
, 0xDEADBEEF);
111 if (*tmp_pbo
== NULL
)
114 /* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
115 * data to avoid unnecessary data copying in _mesa_buffer_data.
118 _mesa_buffer_data(ctx
, *tmp_pbo
, GL_NONE
,
119 last_pixel
- first_pixel
,
124 _mesa_buffer_data(ctx
, *tmp_pbo
, GL_NONE
,
125 last_pixel
- first_pixel
,
126 (char *)pixels
+ first_pixel
,
130 buffer_obj
= *tmp_pbo
;
134 _mesa_GenTextures(1, tmp_tex
);
135 tex_obj
= _mesa_lookup_texture(ctx
, *tmp_tex
);
136 _mesa_initialize_texture_object(ctx
, tex_obj
, *tmp_tex
, GL_TEXTURE_2D
);
137 /* This must be set after _mesa_initialize_texture_object, not before. */
138 tex_obj
->Immutable
= GL_TRUE
;
139 tex_obj
->ImmutableLevels
= 1;
140 /* This is required for interactions with ARB_texture_view. */
141 tex_obj
->NumLayers
= 1;
143 internal_format
= _mesa_get_format_base_format(pbo_format
);
145 /* The texture is addressed as a single very-tall image, so we
146 * need to pack the multiple image depths together taking the
147 * inter-image padding into account.
149 int image_height
= packing
->ImageHeight
== 0 ? height
: packing
->ImageHeight
;
150 int full_height
= image_height
* (depth
- 1) + height
;
152 tex_image
= _mesa_get_tex_image(ctx
, tex_obj
, tex_obj
->Target
, 0);
153 _mesa_init_teximage_fields(ctx
, tex_image
, width
, full_height
, 1,
154 0, internal_format
, pbo_format
);
156 read_only
= pbo_target
== GL_PIXEL_UNPACK_BUFFER
;
157 if (!ctx
->Driver
.SetTextureStorageForBufferObject(ctx
, tex_obj
,
162 _mesa_DeleteTextures(1, tmp_tex
);
163 _mesa_reference_buffer_object(ctx
, tmp_pbo
, NULL
);
171 _mesa_meta_pbo_TexSubImage(struct gl_context
*ctx
, GLuint dims
,
172 struct gl_texture_image
*tex_image
,
173 int xoffset
, int yoffset
, int zoffset
,
174 int width
, int height
, int depth
,
175 GLenum format
, GLenum type
, const void *pixels
,
177 const struct gl_pixelstore_attrib
*packing
)
179 struct gl_buffer_object
*pbo
= NULL
;
181 struct gl_framebuffer
*readFb
= NULL
;
182 struct gl_framebuffer
*drawFb
= NULL
;
184 struct gl_texture_image
*pbo_tex_image
;
186 bool success
= false;
189 if (!_mesa_is_bufferobj(packing
->BufferObj
) &&
190 (!create_pbo
|| pixels
== NULL
))
193 if (format
== GL_DEPTH_COMPONENT
||
194 format
== GL_DEPTH_STENCIL
||
195 format
== GL_STENCIL_INDEX
||
196 format
== GL_COLOR_INDEX
)
199 if (ctx
->_ImageTransferState
)
202 /* This function rely on BlitFramebuffer to fill in the pixel data for
203 * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to
204 * unsigned or unsigned to signed integer conversions.
206 if (need_signed_unsigned_int_conversion(tex_image
->TexFormat
, format
, type
))
209 /* For arrays, use a tall (height * depth) 2D texture but taking into
210 * account the inter-image padding specified with the image height packing
213 image_height
= packing
->ImageHeight
== 0 ? height
: packing
->ImageHeight
;
215 _mesa_meta_begin(ctx
, ~(MESA_META_PIXEL_TRANSFER
|
216 MESA_META_PIXEL_STORE
));
218 pbo_tex_image
= create_texture_for_pbo(ctx
, create_pbo
,
219 GL_PIXEL_UNPACK_BUFFER
,
220 dims
, width
, height
, depth
,
221 format
, type
, pixels
, packing
,
223 if (!pbo_tex_image
) {
228 readFb
= ctx
->Driver
.NewFramebuffer(ctx
, 0xDEADBEEF);
232 drawFb
= ctx
->Driver
.NewFramebuffer(ctx
, 0xDEADBEEF);
236 _mesa_bind_framebuffers(ctx
, drawFb
, readFb
);
238 if (tex_image
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
240 assert(zoffset
== 0);
248 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->ReadBuffer
,
249 GL_COLOR_ATTACHMENT0
,
251 /* If this passes on the first layer it should pass on the others */
252 status
= _mesa_check_framebuffer_status(ctx
, ctx
->ReadBuffer
);
253 if (status
!= GL_FRAMEBUFFER_COMPLETE
)
256 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->DrawBuffer
,
257 GL_COLOR_ATTACHMENT0
,
259 /* If this passes on the first layer it should pass on the others */
260 status
= _mesa_check_framebuffer_status(ctx
, ctx
->DrawBuffer
);
261 if (status
!= GL_FRAMEBUFFER_COMPLETE
)
264 /* Explicitly disable sRGB encoding */
265 ctx
->DrawBuffer
->Visual
.sRGBCapable
= false;
267 _mesa_update_state(ctx
);
269 if (_mesa_meta_BlitFramebuffer(ctx
, ctx
->ReadBuffer
, ctx
->DrawBuffer
,
272 xoffset
+ width
, yoffset
+ height
,
273 GL_COLOR_BUFFER_BIT
, GL_NEAREST
))
276 for (z
= 1; z
< depth
; z
++) {
277 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->DrawBuffer
,
278 GL_COLOR_ATTACHMENT0
,
279 tex_image
, zoffset
+ z
);
281 _mesa_update_state(ctx
);
283 _mesa_meta_BlitFramebuffer(ctx
, ctx
->ReadBuffer
, ctx
->DrawBuffer
,
285 width
, z
* image_height
+ height
,
287 xoffset
+ width
, yoffset
+ height
,
288 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
294 _mesa_reference_framebuffer(&readFb
, NULL
);
295 _mesa_reference_framebuffer(&drawFb
, NULL
);
296 _mesa_DeleteTextures(1, &pbo_tex
);
297 _mesa_reference_buffer_object(ctx
, &pbo
, NULL
);
305 _mesa_meta_pbo_GetTexSubImage(struct gl_context
*ctx
, GLuint dims
,
306 struct gl_texture_image
*tex_image
,
307 int xoffset
, int yoffset
, int zoffset
,
308 int width
, int height
, int depth
,
309 GLenum format
, GLenum type
, const void *pixels
,
310 const struct gl_pixelstore_attrib
*packing
)
312 struct gl_buffer_object
*pbo
= NULL
;
314 struct gl_framebuffer
*readFb
;
315 struct gl_framebuffer
*drawFb
;
317 struct gl_texture_image
*pbo_tex_image
;
318 struct gl_renderbuffer
*rb
= NULL
;
319 GLenum dstBaseFormat
= _mesa_unpack_format_to_base_format(format
);
320 GLenum status
, src_base_format
;
321 bool success
= false, clear_channels_to_zero
= false;
322 float save_clear_color
[4];
325 if (!_mesa_is_bufferobj(packing
->BufferObj
))
328 if (format
== GL_DEPTH_COMPONENT
||
329 format
== GL_DEPTH_STENCIL
||
330 format
== GL_STENCIL_INDEX
||
331 format
== GL_COLOR_INDEX
)
334 /* Don't use meta path for readpixels in below conditions. */
336 rb
= ctx
->ReadBuffer
->_ColorReadBuffer
;
338 /* _mesa_get_readpixels_transfer_ops() includes the cases of read
339 * color clamping along with the ctx->_ImageTransferState.
341 if (_mesa_get_readpixels_transfer_ops(ctx
, rb
->Format
, format
,
345 if (_mesa_need_rgb_to_luminance_conversion(rb
->_BaseFormat
,
349 /* This function rely on BlitFramebuffer to fill in the pixel data for
350 * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
351 * or unsigned to signed integer conversions. OpenGL spec expects an
352 * invalid operation in that case.
354 if (need_signed_unsigned_int_conversion(rb
->Format
, format
, type
))
357 if (need_signed_unsigned_int_conversion(tex_image
->TexFormat
, format
, type
))
361 /* For arrays, use a tall (height * depth) 2D texture but taking into
362 * account the inter-image padding specified with the image height packing
365 image_height
= packing
->ImageHeight
== 0 ? height
: packing
->ImageHeight
;
367 _mesa_meta_begin(ctx
, ~(MESA_META_PIXEL_TRANSFER
|
368 MESA_META_PIXEL_STORE
));
370 pbo_tex_image
= create_texture_for_pbo(ctx
, false, GL_PIXEL_PACK_BUFFER
,
371 dims
, width
, height
, depth
,
372 format
, type
, pixels
, packing
,
375 if (!pbo_tex_image
) {
380 /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
381 if (ctx
->Extensions
.ARB_color_buffer_float
)
382 _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR
, GL_FALSE
);
384 readFb
= ctx
->Driver
.NewFramebuffer(ctx
, 0xDEADBEEF);
388 drawFb
= ctx
->Driver
.NewFramebuffer(ctx
, 0xDEADBEEF);
392 if (tex_image
&& tex_image
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
394 assert(zoffset
== 0);
402 /* If we were given a texture, bind it to the read framebuffer. If not,
403 * we're doing a ReadPixels and we should just use whatever framebuffer
404 * the client has bound.
406 _mesa_bind_framebuffers(ctx
, drawFb
, tex_image
? readFb
: ctx
->ReadBuffer
);
408 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->ReadBuffer
,
409 GL_COLOR_ATTACHMENT0
,
411 /* If this passes on the first layer it should pass on the others */
412 status
= _mesa_check_framebuffer_status(ctx
, ctx
->ReadBuffer
);
413 if (status
!= GL_FRAMEBUFFER_COMPLETE
)
419 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->DrawBuffer
,
420 GL_COLOR_ATTACHMENT0
,
422 /* If this passes on the first layer it should pass on the others */
423 status
= _mesa_check_framebuffer_status(ctx
, ctx
->DrawBuffer
);
424 if (status
!= GL_FRAMEBUFFER_COMPLETE
)
427 /* Explicitly disable sRGB encoding */
428 ctx
->DrawBuffer
->Visual
.sRGBCapable
= false;
430 _mesa_update_state(ctx
);
432 if (_mesa_meta_BlitFramebuffer(ctx
, ctx
->ReadBuffer
, ctx
->DrawBuffer
,
434 xoffset
+ width
, yoffset
+ height
,
436 GL_COLOR_BUFFER_BIT
, GL_NEAREST
))
439 src_base_format
= tex_image
?
440 tex_image
->_BaseFormat
:
441 ctx
->ReadBuffer
->_ColorReadBuffer
->_BaseFormat
;
443 /* Depending on the base formats involved we might need to rebase some
444 * values. For example if we download from a Luminance format to RGBA
445 * format, we want G=0 and B=0.
447 clear_channels_to_zero
=
448 _mesa_need_luminance_to_rgb_conversion(src_base_format
,
449 pbo_tex_image
->_BaseFormat
);
451 if (clear_channels_to_zero
) {
452 memcpy(save_clear_color
, ctx
->Color
.ClearColor
.f
, 4 * sizeof(float));
453 /* Clear the Green, Blue channels. */
454 _mesa_ColorMask(GL_FALSE
, GL_TRUE
, GL_TRUE
,
455 src_base_format
!= GL_LUMINANCE_ALPHA
);
456 _mesa_ClearColor(0.0, 0.0, 0.0, 1.0);
457 _mesa_Clear(GL_COLOR_BUFFER_BIT
);
460 for (z
= 1; z
< depth
; z
++) {
461 _mesa_meta_framebuffer_texture_image(ctx
, ctx
->ReadBuffer
,
462 GL_COLOR_ATTACHMENT0
,
463 tex_image
, zoffset
+ z
);
465 _mesa_update_state(ctx
);
467 _mesa_meta_BlitFramebuffer(ctx
, ctx
->ReadBuffer
, ctx
->DrawBuffer
,
469 xoffset
+ width
, yoffset
+ height
,
471 width
, z
* image_height
+ height
,
472 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
473 if (clear_channels_to_zero
)
474 _mesa_Clear(GL_COLOR_BUFFER_BIT
);
477 /* Unmask the color channels and restore the saved clear color values. */
478 if (clear_channels_to_zero
) {
479 _mesa_ColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
480 _mesa_ClearColor(save_clear_color
[0], save_clear_color
[1],
481 save_clear_color
[2], save_clear_color
[3]);
487 _mesa_reference_framebuffer(&drawFb
, NULL
);
488 _mesa_reference_framebuffer(&readFb
, NULL
);
489 _mesa_DeleteTextures(1, &pbo_tex
);
490 _mesa_reference_buffer_object(ctx
, &pbo
, NULL
);