meta: Add an implementation of GetTexSubImage for PBOs
[mesa.git] / src / mesa / drivers / common / meta_tex_subimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Jason Ekstrand <jason.ekstrand@intel.com>
26 */
27
28 #include "bufferobj.h"
29 #include "buffers.h"
30 #include "fbobject.h"
31 #include "glformats.h"
32 #include "glheader.h"
33 #include "image.h"
34 #include "macros.h"
35 #include "meta.h"
36 #include "pbo.h"
37 #include "shaderapi.h"
38 #include "state.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "texstate.h"
42 #include "uniforms.h"
43 #include "varray.h"
44
45 static struct gl_texture_image *
46 create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
47 GLenum pbo_target, int width, int height, int depth,
48 GLenum format, GLenum type, const void *pixels,
49 const struct gl_pixelstore_attrib *packing,
50 GLuint *tmp_pbo, GLuint *tmp_tex)
51 {
52 uint32_t pbo_format;
53 GLenum internal_format;
54 unsigned row_stride;
55 struct gl_buffer_object *buffer_obj;
56 struct gl_texture_object *tex_obj;
57 struct gl_texture_image *tex_image;
58 bool read_only;
59
60 if ((packing->ImageHeight != 0 && packing->ImageHeight != height) ||
61 packing->SwapBytes ||
62 packing->LsbFirst ||
63 packing->Invert)
64 return NULL;
65
66 pbo_format = _mesa_format_from_format_and_type(format, type);
67 if (_mesa_format_is_mesa_array_format(pbo_format))
68 pbo_format = _mesa_format_from_array_format(pbo_format);
69
70 if (!pbo_format || !ctx->TextureFormatSupported[pbo_format])
71 return NULL;
72
73 /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
74 pixels = _mesa_image_address3d(packing, pixels,
75 width, height, format, type, 0, 0, 0);
76 row_stride = _mesa_image_row_stride(packing, width, format, type);
77
78 if (_mesa_is_bufferobj(packing->BufferObj)) {
79 *tmp_pbo = 0;
80 buffer_obj = packing->BufferObj;
81 } else {
82 assert(create_pbo);
83
84 _mesa_GenBuffers(1, tmp_pbo);
85
86 /* We are not doing this inside meta_begin/end. However, we know the
87 * client doesn't have the given target bound, so we can go ahead and
88 * squash it. We'll set it back when we're done.
89 */
90 _mesa_BindBuffer(pbo_target, *tmp_pbo);
91
92 _mesa_BufferData(pbo_target, row_stride * height, pixels, GL_STREAM_DRAW);
93
94 buffer_obj = ctx->Unpack.BufferObj;
95 pixels = NULL;
96
97 _mesa_BindBuffer(pbo_target, 0);
98 }
99
100 _mesa_GenTextures(1, tmp_tex);
101 tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
102 tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
103 tex_obj->Immutable = GL_TRUE;
104 _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
105
106 internal_format = _mesa_get_format_base_format(pbo_format);
107
108 tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
109 _mesa_init_teximage_fields(ctx, tex_image, width, height, depth,
110 0, internal_format, pbo_format);
111
112 read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
113 if (!ctx->Driver.SetTextureStorageForBufferObject(ctx, tex_obj,
114 buffer_obj,
115 (intptr_t)pixels,
116 row_stride,
117 read_only)) {
118 _mesa_DeleteTextures(1, tmp_tex);
119 _mesa_DeleteBuffers(1, tmp_pbo);
120 return NULL;
121 }
122
123 return tex_image;
124 }
125
126 bool
127 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
128 struct gl_texture_image *tex_image,
129 int xoffset, int yoffset, int zoffset,
130 int width, int height, int depth,
131 GLenum format, GLenum type, const void *pixels,
132 bool allocate_storage, bool create_pbo,
133 const struct gl_pixelstore_attrib *packing)
134 {
135 GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
136 struct gl_texture_image *pbo_tex_image;
137 GLenum status;
138 bool success = false;
139
140 /* XXX: This should probably be passed in from somewhere */
141 const char *where = "_mesa_meta_pbo_TexSubImage";
142
143 if (!_mesa_is_bufferobj(packing->BufferObj) && !create_pbo)
144 return false;
145
146 if (format == GL_DEPTH_COMPONENT ||
147 format == GL_DEPTH_STENCIL ||
148 format == GL_STENCIL_INDEX ||
149 format == GL_COLOR_INDEX)
150 return false;
151
152 if (ctx->_ImageTransferState)
153 return false;
154
155 if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
156 format, type, INT_MAX, pixels)) {
157 _mesa_error(ctx, GL_INVALID_OPERATION,
158 "%s(out of bounds PBO access)", where);
159 return true;
160 }
161
162 if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
163 /* buffer is mapped - that's an error */
164 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
165 return true;
166 }
167
168 pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
169 GL_PIXEL_UNPACK_BUFFER,
170 width, height, depth,
171 format, type, pixels, packing,
172 &pbo, &pbo_tex);
173 if (!pbo_tex_image)
174 return false;
175
176 if (allocate_storage)
177 ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
178
179 /* Only stash the current FBO */
180 _mesa_meta_begin(ctx, 0);
181
182 _mesa_GenFramebuffers(2, fbos);
183 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
184 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
185
186 if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
187 assert(depth == 1);
188 depth = height;
189 height = 1;
190 }
191
192 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
193 pbo_tex_image, 0);
194 /* If this passes on the first layer it should pass on the others */
195 status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
196 if (status != GL_FRAMEBUFFER_COMPLETE)
197 goto fail;
198
199 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
200 tex_image, zoffset);
201 /* If this passes on the first layer it should pass on the others */
202 status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
203 if (status != GL_FRAMEBUFFER_COMPLETE)
204 goto fail;
205
206 _mesa_update_state(ctx);
207
208 if (_mesa_meta_BlitFramebuffer(ctx, 0, 0, width, height,
209 xoffset, yoffset,
210 xoffset + width, yoffset + height,
211 GL_COLOR_BUFFER_BIT, GL_NEAREST))
212 goto fail;
213
214 for (int z = 1; z < depth; z++) {
215 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
216 pbo_tex_image, z);
217 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
218 tex_image, zoffset + z);
219
220 _mesa_update_state(ctx);
221
222 _mesa_meta_BlitFramebuffer(ctx, 0, 0, width, height,
223 xoffset, yoffset,
224 xoffset + width, yoffset + height,
225 GL_COLOR_BUFFER_BIT, GL_NEAREST);
226 }
227
228 success = true;
229
230 fail:
231 _mesa_DeleteFramebuffers(2, fbos);
232 _mesa_DeleteTextures(1, &pbo_tex);
233 _mesa_DeleteBuffers(1, &pbo);
234
235 _mesa_meta_end(ctx);
236
237 return success;
238 }
239
240 bool
241 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
242 struct gl_texture_image *tex_image,
243 int xoffset, int yoffset, int zoffset,
244 int width, int height, int depth,
245 GLenum format, GLenum type, const void *pixels,
246 const struct gl_pixelstore_attrib *packing)
247 {
248 GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
249 struct gl_texture_image *pbo_tex_image;
250 GLenum status;
251 bool success = false;
252
253 /* XXX: This should probably be passed in from somewhere */
254 const char *where = "_mesa_meta_pbo_GetTexSubImage";
255
256 if (!_mesa_is_bufferobj(packing->BufferObj))
257 return false;
258
259 if (format == GL_DEPTH_COMPONENT ||
260 format == GL_DEPTH_STENCIL ||
261 format == GL_STENCIL_INDEX ||
262 format == GL_COLOR_INDEX)
263 return false;
264
265 if (ctx->_ImageTransferState)
266 return false;
267
268 if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
269 format, type, INT_MAX, pixels)) {
270 _mesa_error(ctx, GL_INVALID_OPERATION,
271 "%s(out of bounds PBO access)", where);
272 return true;
273 }
274
275 if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
276 /* buffer is mapped - that's an error */
277 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
278 return true;
279 }
280
281 pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
282 width, height, depth,
283 format, type, pixels, packing,
284 &pbo, &pbo_tex);
285 if (!pbo_tex_image)
286 return false;
287
288 /* Only stash the current FBO */
289 _mesa_meta_begin(ctx, 0);
290
291 _mesa_GenFramebuffers(2, fbos);
292
293 if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
294 assert(depth == 1);
295 depth = height;
296 height = 1;
297 }
298
299 /* If we were given a texture, bind it to the read framebuffer. If not,
300 * we're doing a ReadPixels and we should just use whatever framebuffer
301 * the client has bound.
302 */
303 if (tex_image) {
304 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
305 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
306 tex_image, zoffset);
307 /* If this passes on the first layer it should pass on the others */
308 status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
309 if (status != GL_FRAMEBUFFER_COMPLETE)
310 goto fail;
311 } else {
312 assert(depth == 1);
313 }
314
315 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
316 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
317 pbo_tex_image, 0);
318 /* If this passes on the first layer it should pass on the others */
319 status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
320 if (status != GL_FRAMEBUFFER_COMPLETE)
321 goto fail;
322
323 _mesa_update_state(ctx);
324
325 if (_mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
326 xoffset + width, yoffset + height,
327 0, 0, width, height,
328 GL_COLOR_BUFFER_BIT, GL_NEAREST))
329 goto fail;
330
331 for (int z = 1; z < depth; z++) {
332 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
333 tex_image, zoffset + z);
334 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
335 pbo_tex_image, z);
336
337 _mesa_update_state(ctx);
338
339 _mesa_meta_BlitFramebuffer(ctx, xoffset, yoffset,
340 xoffset + width, yoffset + height,
341 0, 0, width, height,
342 GL_COLOR_BUFFER_BIT, GL_NEAREST);
343 }
344
345 success = true;
346
347 fail:
348 _mesa_DeleteFramebuffers(2, fbos);
349 _mesa_DeleteTextures(1, &pbo_tex);
350 _mesa_DeleteBuffers(1, &pbo);
351
352 _mesa_meta_end(ctx);
353
354 return success;
355 }