meta: Abort meta path if ReadPixels need rgb to luminance conversion
[mesa.git] / src / mesa / drivers / common / meta_tex_subimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Jason Ekstrand <jason.ekstrand@intel.com>
26 */
27
28 #include "bufferobj.h"
29 #include "buffers.h"
30 #include "fbobject.h"
31 #include "glformats.h"
32 #include "glheader.h"
33 #include "image.h"
34 #include "macros.h"
35 #include "meta.h"
36 #include "pbo.h"
37 #include "readpix.h"
38 #include "shaderapi.h"
39 #include "state.h"
40 #include "teximage.h"
41 #include "texobj.h"
42 #include "texstate.h"
43 #include "uniforms.h"
44 #include "varray.h"
45
46 static struct gl_texture_image *
47 create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
48 GLenum pbo_target, int width, int height,
49 GLenum format, GLenum type, const void *pixels,
50 const struct gl_pixelstore_attrib *packing,
51 GLuint *tmp_pbo, GLuint *tmp_tex)
52 {
53 uint32_t pbo_format;
54 GLenum internal_format;
55 unsigned row_stride;
56 struct gl_buffer_object *buffer_obj;
57 struct gl_texture_object *tex_obj;
58 struct gl_texture_image *tex_image;
59 bool read_only;
60
61 if (packing->SwapBytes ||
62 packing->LsbFirst ||
63 packing->Invert)
64 return NULL;
65
66 pbo_format = _mesa_format_from_format_and_type(format, type);
67 if (_mesa_format_is_mesa_array_format(pbo_format))
68 pbo_format = _mesa_format_from_array_format(pbo_format);
69
70 if (!pbo_format || !ctx->TextureFormatSupported[pbo_format])
71 return NULL;
72
73 /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
74 pixels = _mesa_image_address3d(packing, pixels,
75 width, height, format, type, 0, 0, 0);
76 row_stride = _mesa_image_row_stride(packing, width, format, type);
77
78 if (_mesa_is_bufferobj(packing->BufferObj)) {
79 *tmp_pbo = 0;
80 buffer_obj = packing->BufferObj;
81 } else {
82 bool is_pixel_pack = pbo_target == GL_PIXEL_PACK_BUFFER;
83
84 assert(create_pbo);
85
86 _mesa_GenBuffers(1, tmp_pbo);
87
88 /* We are not doing this inside meta_begin/end. However, we know the
89 * client doesn't have the given target bound, so we can go ahead and
90 * squash it. We'll set it back when we're done.
91 */
92 _mesa_BindBuffer(pbo_target, *tmp_pbo);
93
94 /* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
95 * data to avoid unnecessary data copying in _mesa_BufferData().
96 */
97 if (is_pixel_pack)
98 _mesa_BufferData(pbo_target, row_stride * height, NULL,
99 GL_STREAM_READ);
100 else
101 _mesa_BufferData(pbo_target, row_stride * height, pixels,
102 GL_STREAM_DRAW);
103
104 buffer_obj = packing->BufferObj;
105 pixels = NULL;
106
107 _mesa_BindBuffer(pbo_target, 0);
108 }
109
110 _mesa_GenTextures(1, tmp_tex);
111 tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
112 _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
113 /* This must be set after _mesa_initialize_texture_object, not before. */
114 tex_obj->Immutable = GL_TRUE;
115 /* This is required for interactions with ARB_texture_view. */
116 tex_obj->NumLayers = 1;
117
118 internal_format = _mesa_get_format_base_format(pbo_format);
119
120 tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
121 _mesa_init_teximage_fields(ctx, tex_image, width, height, 1,
122 0, internal_format, pbo_format);
123
124 read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
125 if (!ctx->Driver.SetTextureStorageForBufferObject(ctx, tex_obj,
126 buffer_obj,
127 (intptr_t)pixels,
128 row_stride,
129 read_only)) {
130 _mesa_DeleteTextures(1, tmp_tex);
131 _mesa_DeleteBuffers(1, tmp_pbo);
132 return NULL;
133 }
134
135 return tex_image;
136 }
137
138 bool
139 _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
140 struct gl_texture_image *tex_image,
141 int xoffset, int yoffset, int zoffset,
142 int width, int height, int depth,
143 GLenum format, GLenum type, const void *pixels,
144 bool allocate_storage, bool create_pbo,
145 const struct gl_pixelstore_attrib *packing)
146 {
147 GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
148 int full_height, image_height;
149 struct gl_texture_image *pbo_tex_image;
150 GLenum status;
151 bool success = false;
152 int z;
153
154 if (!_mesa_is_bufferobj(packing->BufferObj) && !create_pbo)
155 return false;
156
157 if (format == GL_DEPTH_COMPONENT ||
158 format == GL_DEPTH_STENCIL ||
159 format == GL_STENCIL_INDEX ||
160 format == GL_COLOR_INDEX)
161 return false;
162
163 if (ctx->_ImageTransferState)
164 return false;
165
166 /* For arrays, use a tall (height * depth) 2D texture but taking into
167 * account the inter-image padding specified with the image height packing
168 * property.
169 */
170 image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
171 full_height = image_height * (depth - 1) + height;
172
173 pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
174 GL_PIXEL_UNPACK_BUFFER,
175 width, full_height,
176 format, type, pixels, packing,
177 &pbo, &pbo_tex);
178 if (!pbo_tex_image)
179 return false;
180
181 if (allocate_storage)
182 ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
183
184 _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
185 MESA_META_PIXEL_STORE));
186
187 _mesa_GenFramebuffers(2, fbos);
188 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
189 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
190
191 if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
192 assert(depth == 1);
193 assert(zoffset == 0);
194 depth = height;
195 height = 1;
196 image_height = 1;
197 zoffset = yoffset;
198 yoffset = 0;
199 }
200
201 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
202 pbo_tex_image, 0);
203 /* If this passes on the first layer it should pass on the others */
204 status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
205 if (status != GL_FRAMEBUFFER_COMPLETE)
206 goto fail;
207
208 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
209 tex_image, zoffset);
210 /* If this passes on the first layer it should pass on the others */
211 status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
212 if (status != GL_FRAMEBUFFER_COMPLETE)
213 goto fail;
214
215 _mesa_update_state(ctx);
216
217 if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
218 0, 0, width, height,
219 xoffset, yoffset,
220 xoffset + width, yoffset + height,
221 GL_COLOR_BUFFER_BIT, GL_NEAREST))
222 goto fail;
223
224 for (z = 1; z < depth; z++) {
225 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
226 tex_image, zoffset + z);
227
228 _mesa_update_state(ctx);
229
230 _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
231 0, z * image_height,
232 width, z * image_height + height,
233 xoffset, yoffset,
234 xoffset + width, yoffset + height,
235 GL_COLOR_BUFFER_BIT, GL_NEAREST);
236 }
237
238 success = true;
239
240 fail:
241 _mesa_DeleteFramebuffers(2, fbos);
242 _mesa_DeleteTextures(1, &pbo_tex);
243 _mesa_DeleteBuffers(1, &pbo);
244
245 _mesa_meta_end(ctx);
246
247 return success;
248 }
249
250 bool
251 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
252 struct gl_texture_image *tex_image,
253 int xoffset, int yoffset, int zoffset,
254 int width, int height, int depth,
255 GLenum format, GLenum type, const void *pixels,
256 const struct gl_pixelstore_attrib *packing)
257 {
258 GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
259 int full_height, image_height;
260 struct gl_texture_image *pbo_tex_image;
261 struct gl_renderbuffer *rb = NULL;
262 GLenum status;
263 bool success = false;
264 int z;
265
266 if (!_mesa_is_bufferobj(packing->BufferObj))
267 return false;
268
269 if (format == GL_DEPTH_COMPONENT ||
270 format == GL_DEPTH_STENCIL ||
271 format == GL_STENCIL_INDEX ||
272 format == GL_COLOR_INDEX)
273 return false;
274
275 if (ctx->_ImageTransferState)
276 return false;
277
278
279 if (!tex_image) {
280 rb = ctx->ReadBuffer->_ColorReadBuffer;
281 if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format))
282 return false;
283 }
284
285 /* For arrays, use a tall (height * depth) 2D texture but taking into
286 * account the inter-image padding specified with the image height packing
287 * property.
288 */
289 image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
290 full_height = image_height * (depth - 1) + height;
291
292 pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
293 width, full_height * depth,
294 format, type, pixels, packing,
295 &pbo, &pbo_tex);
296 if (!pbo_tex_image)
297 return false;
298
299 _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
300 MESA_META_PIXEL_STORE));
301
302 _mesa_GenFramebuffers(2, fbos);
303
304 if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
305 assert(depth == 1);
306 assert(zoffset == 0);
307 depth = height;
308 height = 1;
309 image_height = 1;
310 zoffset = yoffset;
311 yoffset = 0;
312 }
313
314 /* If we were given a texture, bind it to the read framebuffer. If not,
315 * we're doing a ReadPixels and we should just use whatever framebuffer
316 * the client has bound.
317 */
318 if (tex_image) {
319 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
320 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
321 tex_image, zoffset);
322 /* If this passes on the first layer it should pass on the others */
323 status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
324 if (status != GL_FRAMEBUFFER_COMPLETE)
325 goto fail;
326 } else {
327 assert(depth == 1);
328 }
329
330 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
331 _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
332 pbo_tex_image, 0);
333 /* If this passes on the first layer it should pass on the others */
334 status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
335 if (status != GL_FRAMEBUFFER_COMPLETE)
336 goto fail;
337
338 _mesa_update_state(ctx);
339
340 if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
341 xoffset, yoffset,
342 xoffset + width, yoffset + height,
343 0, 0, width, height,
344 GL_COLOR_BUFFER_BIT, GL_NEAREST))
345 goto fail;
346
347 for (z = 1; z < depth; z++) {
348 _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
349 tex_image, zoffset + z);
350
351 _mesa_update_state(ctx);
352
353 _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
354 xoffset, yoffset,
355 xoffset + width, yoffset + height,
356 0, z * image_height,
357 width, z * image_height + height,
358 GL_COLOR_BUFFER_BIT, GL_NEAREST);
359 }
360
361 success = true;
362
363 fail:
364 _mesa_DeleteFramebuffers(2, fbos);
365 _mesa_DeleteTextures(1, &pbo_tex);
366 _mesa_DeleteBuffers(1, &pbo);
367
368 _mesa_meta_end(ctx);
369
370 return success;
371 }