1 /* $Id: t_dd.c,v 1.3 2002/10/29 20:29:05 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keith@tungstengraphics.com>
30 static void copy_pv_rgba4_spec5( GLcontext
*ctx
, GLuint edst
, GLuint esrc
)
32 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
33 GLubyte
*i810verts
= (GLubyte
*)imesa
->verts
;
34 GLuint shift
= imesa
->vertex_stride_shift
;
35 i810Vertex
*dst
= (i810Vertex
*)(i810verts
+ (edst
<< shift
));
36 i810Vertex
*src
= (i810Vertex
*)(i810verts
+ (esrc
<< shift
));
37 dst
->ui
[4] = src
->ui
[4];
38 dst
->ui
[5] = src
->ui
[5];
41 static void copy_pv_rgba4( GLcontext
*ctx
, GLuint edst
, GLuint esrc
)
43 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
44 GLubyte
*i810verts
= (GLubyte
*)imesa
->verts
;
45 GLuint shift
= imesa
->vertex_stride_shift
;
46 i810Vertex
*dst
= (i810Vertex
*)(i810verts
+ (edst
<< shift
));
47 i810Vertex
*src
= (i810Vertex
*)(i810verts
+ (esrc
<< shift
));
48 dst
->ui
[4] = src
->ui
[4];
51 static void copy_pv_rgba3( GLcontext
*ctx
, GLuint edst
, GLuint esrc
)
53 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
54 GLubyte
*i810verts
= (GLubyte
*)imesa
->verts
;
55 GLuint shift
= imesa
->vertex_stride_shift
;
56 i810Vertex
*dst
= (i810Vertex
*)(i810verts
+ (edst
<< shift
));
57 i810Vertex
*src
= (i810Vertex
*)(i810verts
+ (esrc
<< shift
));
58 dst
->ui
[3] = src
->ui
[3];