Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / common / dri_metaops.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 Intel Corporation.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/arrayobj.h"
30 #include "main/attrib.h"
31 #include "main/blend.h"
32 #include "main/bufferobj.h"
33 #include "main/buffers.h"
34 #include "main/depth.h"
35 #include "main/enable.h"
36 #include "main/matrix.h"
37 #include "main/macros.h"
38 #include "main/polygon.h"
39 #include "main/shaders.h"
40 #include "main/stencil.h"
41 #include "main/texstate.h"
42 #include "main/varray.h"
43 #include "main/viewport.h"
44 #include "shader/arbprogram.h"
45 #include "shader/program.h"
46 #include "dri_metaops.h"
47
48 void
49 meta_set_passthrough_transform(struct dri_metaops *meta)
50 {
51 GLcontext *ctx = meta->ctx;
52
53 meta->saved_vp_x = ctx->Viewport.X;
54 meta->saved_vp_y = ctx->Viewport.Y;
55 meta->saved_vp_width = ctx->Viewport.Width;
56 meta->saved_vp_height = ctx->Viewport.Height;
57 meta->saved_matrix_mode = ctx->Transform.MatrixMode;
58
59 meta->internal_viewport_call = GL_TRUE;
60 _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
61 meta->internal_viewport_call = GL_FALSE;
62
63 _mesa_MatrixMode(GL_PROJECTION);
64 _mesa_PushMatrix();
65 _mesa_LoadIdentity();
66 _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
67
68 _mesa_MatrixMode(GL_MODELVIEW);
69 _mesa_PushMatrix();
70 _mesa_LoadIdentity();
71 }
72
73 void
74 meta_restore_transform(struct dri_metaops *meta)
75 {
76 _mesa_MatrixMode(GL_PROJECTION);
77 _mesa_PopMatrix();
78 _mesa_MatrixMode(GL_MODELVIEW);
79 _mesa_PopMatrix();
80
81 _mesa_MatrixMode(meta->saved_matrix_mode);
82
83 meta->internal_viewport_call = GL_TRUE;
84 _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y,
85 meta->saved_vp_width, meta->saved_vp_height);
86 meta->internal_viewport_call = GL_FALSE;
87 }
88
89
90 /**
91 * Set up a vertex program to pass through the position and first texcoord
92 * for pixel path.
93 */
94 void
95 meta_set_passthrough_vertex_program(struct dri_metaops *meta)
96 {
97 GLcontext *ctx = meta->ctx;
98 static const char *vp =
99 "!!ARBvp1.0\n"
100 "TEMP vertexClip;\n"
101 "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
102 "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
103 "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
104 "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
105 "MOV result.position, vertexClip;\n"
106 "MOV result.texcoord[0], vertex.texcoord[0];\n"
107 "MOV result.color, vertex.color;\n"
108 "END\n";
109
110 assert(meta->saved_vp == NULL);
111
112 _mesa_reference_vertprog(ctx, &meta->saved_vp,
113 ctx->VertexProgram.Current);
114 if (meta->passthrough_vp == NULL) {
115 GLuint prog_name;
116 _mesa_GenPrograms(1, &prog_name);
117 _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
118 _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
119 GL_PROGRAM_FORMAT_ASCII_ARB,
120 strlen(vp), (const GLubyte *)vp);
121 _mesa_reference_vertprog(ctx, &meta->passthrough_vp,
122 ctx->VertexProgram.Current);
123 _mesa_DeletePrograms(1, &prog_name);
124 }
125
126 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
127 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
128 meta->passthrough_vp);
129 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
130 &meta->passthrough_vp->Base);
131
132 meta->saved_vp_enable = ctx->VertexProgram.Enabled;
133 _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
134 }
135
136 /**
137 * Restores the previous vertex program after
138 * meta_set_passthrough_vertex_program()
139 */
140 void
141 meta_restore_vertex_program(struct dri_metaops *meta)
142 {
143 GLcontext *ctx = meta->ctx;
144
145 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
146 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
147 meta->saved_vp);
148 _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL);
149 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
150 &ctx->VertexProgram.Current->Base);
151
152 if (!meta->saved_vp_enable)
153 _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
154 }
155
156 /**
157 * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
158 * program object.
159 */
160 void
161 meta_set_fragment_program(struct dri_metaops *meta,
162 struct gl_fragment_program **prog,
163 const char *prog_string)
164 {
165 GLcontext *ctx = meta->ctx;
166 assert(meta->saved_fp == NULL);
167
168 _mesa_reference_fragprog(ctx, &meta->saved_fp,
169 ctx->FragmentProgram.Current);
170 if (*prog == NULL) {
171 GLuint prog_name;
172 _mesa_GenPrograms(1, &prog_name);
173 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
174 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
175 GL_PROGRAM_FORMAT_ASCII_ARB,
176 strlen(prog_string), (const GLubyte *)prog_string);
177 _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
178 /* Note that DeletePrograms unbinds the program on us */
179 _mesa_DeletePrograms(1, &prog_name);
180 }
181
182 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
183 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
184 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
185
186 meta->saved_fp_enable = ctx->FragmentProgram.Enabled;
187 _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
188 }
189
190 /**
191 * Restores the previous fragment program after
192 * meta_set_fragment_program()
193 */
194 void
195 meta_restore_fragment_program(struct dri_metaops *meta)
196 {
197 GLcontext *ctx = meta->ctx;
198
199 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
200 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
201 meta->saved_fp);
202 _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL);
203 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
204 &ctx->FragmentProgram.Current->Base);
205
206 if (!meta->saved_fp_enable)
207 _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
208 }
209
210 static const float default_texcoords[4][2] = { { 0.0, 0.0 },
211 { 1.0, 0.0 },
212 { 1.0, 1.0 },
213 { 0.0, 1.0 } };
214
215 void
216 meta_set_default_texrect(struct dri_metaops *meta)
217 {
218 GLcontext *ctx = meta->ctx;
219 struct gl_client_array *old_texcoord_array;
220
221 meta->saved_active_texture = ctx->Texture.CurrentUnit;
222 if (meta->saved_array_vbo == NULL) {
223 _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo,
224 ctx->Array.ArrayBufferObj);
225 }
226
227 old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
228 meta->saved_texcoord_type = old_texcoord_array->Type;
229 meta->saved_texcoord_size = old_texcoord_array->Size;
230 meta->saved_texcoord_stride = old_texcoord_array->Stride;
231 meta->saved_texcoord_enable = old_texcoord_array->Enabled;
232 meta->saved_texcoord_ptr = old_texcoord_array->Ptr;
233 _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo,
234 old_texcoord_array->BufferObj);
235
236 _mesa_ClientActiveTextureARB(GL_TEXTURE0);
237
238 if (meta->texcoord_vbo == NULL) {
239 GLuint vbo_name;
240
241 _mesa_GenBuffersARB(1, &vbo_name);
242 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
243 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
244 default_texcoords, GL_STATIC_DRAW_ARB);
245 _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo,
246 ctx->Array.ArrayBufferObj);
247 } else {
248 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
249 meta->texcoord_vbo->Name);
250 }
251 _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
252
253 _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
254 }
255
256 void
257 meta_restore_texcoords(struct dri_metaops *meta)
258 {
259 GLcontext *ctx = meta->ctx;
260
261 /* Restore the old TexCoordPointer */
262 if (meta->saved_texcoord_vbo) {
263 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
264 meta->saved_texcoord_vbo->Name);
265 _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL);
266 } else {
267 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
268 }
269
270 _mesa_TexCoordPointer(meta->saved_texcoord_size,
271 meta->saved_texcoord_type,
272 meta->saved_texcoord_stride,
273 meta->saved_texcoord_ptr);
274 if (!meta->saved_texcoord_enable)
275 _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
276
277 _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
278 meta->saved_active_texture);
279
280 if (meta->saved_array_vbo) {
281 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
282 meta->saved_array_vbo->Name);
283 _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL);
284 } else {
285 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
286 }
287 }
288
289
290 void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
291 {
292 meta->ctx = ctx;
293 }
294
295 void meta_destroy_metaops(struct dri_metaops *meta)
296 {
297
298 }