3 ============================================
4 Application bugs worked around in this file:
5 ============================================
7 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
8 by drivers that want to be compliant.
10 * Various Unigine products don't use the #version and #extension GLSL
11 directives, meaning they only get GLSL 1.10 and no extensions for their
13 Enabling all extensions for Unigine fixes most issues, but the GLSL version
16 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
17 an #extension directive in the middle of its shaders, which is illegal
20 TODO: document the other workarounds.
25 <!-- Please always enable app-specific workarounds for all drivers and
28 <application name="Unigine Sanctuary" executable="Sanctuary">
29 <option name="force_glsl_extensions_warn" value="true" />
30 <option name="disable_blend_func_extended" value="true" />
33 <application name="Unigine Tropics" executable="Tropics">
34 <option name="force_glsl_extensions_warn" value="true" />
35 <option name="disable_blend_func_extended" value="true" />
38 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
39 <option name="allow_glsl_extension_directive_midshader" value="true" />
42 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
43 <option name="allow_glsl_extension_directive_midshader" value="true" />
46 <application name="Unigine Valley (32-bit)" executable="valley_x86">
47 <option name="allow_glsl_extension_directive_midshader" value="true" />
50 <application name="Unigine Valley (64-bit)" executable="valley_x64">
51 <option name="allow_glsl_extension_directive_midshader" value="true" />
54 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
55 <option name="disable_blend_func_extended" value="true" />
56 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
60 <option name="disable_blend_func_extended" value="true" />
61 <option name="allow_glsl_extension_directive_midshader" value="true" />
64 <application name="Savage 2" executable="savage2.bin">
65 <option name="disable_glsl_line_continuations" value="true" />
68 <application name="Topogun (32-bit)" executable="topogun32">
69 <option name="always_have_depth_buffer" value="true" />
72 <application name="Topogun (64-bit)" executable="topogun64">
73 <option name="always_have_depth_buffer" value="true" />
76 <application name="Dead Island" executable="DeadIslandGame">
77 <option name="allow_glsl_extension_directive_midshader" value="true" />
80 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
81 <option name="allow_glsl_extension_directive_midshader" value="true" />