drivers/dri/common: A few dri2 functions are not actually DRI2 specific
[mesa.git] / src / mesa / drivers / dri / common / drirc
1 <!--
2
3 ============================================
4 Application bugs worked around in this file:
5 ============================================
6
7 * Various Unigine products don't use the #version and #extension GLSL
8 directives, meaning they only get GLSL 1.10 and no extensions for their
9 shaders.
10 Enabling all extensions for Unigine fixes most issues, but the GLSL version
11 is still 1.10.
12
13 * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
14 expression, which fails to compile with GLSL 1.10.
15 Adding "#version 130" fixes this.
16
17 * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
18 fails to compile with GLSL 1.10.
19 Adding "#version 130" fixes this.
20
21 * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
22 expression, which fails (and should fail) to compile with any GLSL version.
23 Disabling ARB_shader_bit_encoding fixes this.
24
25 TODO: document the other workarounds.
26
27 -->
28
29 <driconf>
30 <!-- Please always enable app-specific workarounds for all drivers and
31 screens. -->
32 <device>
33 <application name="Unigine Sanctuary" executable="Sanctuary">
34 <option name="force_glsl_extensions_warn" value="true" />
35 <option name="disable_blend_func_extended" value="true" />
36 </application>
37
38 <application name="Unigine Tropics" executable="Tropics">
39 <option name="force_glsl_extensions_warn" value="true" />
40 <option name="disable_blend_func_extended" value="true" />
41 </application>
42
43 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
44 <option name="force_glsl_extensions_warn" value="true" />
45 <option name="disable_blend_func_extended" value="true" />
46 <option name="force_glsl_version" value="130" />
47 <option name="disable_shader_bit_encoding" value="true" />
48 </application>
49
50 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
51 <option name="force_glsl_extensions_warn" value="true" />
52 <option name="disable_blend_func_extended" value="true" />
53 <option name="force_glsl_version" value="130" />
54 <option name="disable_shader_bit_encoding" value="true" />
55 </application>
56
57 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
58 <option name="disable_blend_func_extended" value="true" />
59 </application>
60
61 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
62 <option name="disable_blend_func_extended" value="true" />
63 </application>
64
65 <application name="Savage 2" executable="savage2.bin">
66 <option name="disable_glsl_line_continuations" value="true" />
67 </application>
68
69 <application name="Topogun (32-bit)" executable="topogun32">
70 <option name="always_have_depth_buffer" value="true" />
71 </application>
72
73 <application name="Topogun (64-bit)" executable="topogun64">
74 <option name="always_have_depth_buffer" value="true" />
75 </application>
76 </device>
77 </driconf>