3 ============================================
4 Application bugs worked around in this file:
5 ============================================
7 * Various Unigine products don't use the #version and #extension GLSL
8 directives, meaning they only get GLSL 1.10 and no extensions for their
10 Enabling all extensions for Unigine fixes most issues, but the GLSL version
13 * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
14 expression, which fails to compile with GLSL 1.10.
15 Adding "#version 130" fixes this.
17 * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
18 fails to compile with GLSL 1.10.
19 Adding "#version 130" fixes this.
21 TODO: document the other workarounds.
26 <!-- Please always enable app-specific workarounds for all drivers and
29 <application name="Unigine Sanctuary" executable="Sanctuary">
30 <option name="force_glsl_extensions_warn" value="true" />
31 <option name="disable_blend_func_extended" value="true" />
34 <application name="Unigine Tropics" executable="Tropics">
35 <option name="force_glsl_extensions_warn" value="true" />
36 <option name="disable_blend_func_extended" value="true" />
39 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
40 <option name="force_glsl_extensions_warn" value="true" />
41 <option name="disable_blend_func_extended" value="true" />
42 <option name="force_glsl_version" value="130" />
45 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
46 <option name="force_glsl_extensions_warn" value="true" />
47 <option name="disable_blend_func_extended" value="true" />
48 <option name="force_glsl_version" value="130" />
51 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
52 <option name="disable_blend_func_extended" value="true" />
55 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
56 <option name="disable_blend_func_extended" value="true" />
59 <application name="Savage 2" executable="savage2.bin">
60 <option name="disable_glsl_line_continuations" value="true" />
63 <application name="Topogun (32-bit)" executable="topogun32">
64 <option name="always_have_depth_buffer" value="true" />
67 <application name="Topogun (64-bit)" executable="topogun64">
68 <option name="always_have_depth_buffer" value="true" />