2 * Copyright 2000-2001 VA Linux Systems, Inc.
3 * (c) Copyright IBM Corporation 2002
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Ian Romanick <idr@us.ibm.com>
27 * Keith Whitwell <keithw@tungstengraphics.com>
28 * Kevin E. Martin <kem@users.sourceforge.net>
29 * Gareth Hughes <gareth@nvidia.com>
34 * Public interface to the DRI texture memory management routines.
47 typedef struct dri_tex_heap driTexHeap
;
49 struct dri_texture_object
;
50 typedef struct dri_texture_object driTextureObject
;
54 * Base texture object type. Each driver will extend this type with its own
55 * private data members.
58 struct dri_texture_object
{
59 struct dri_texture_object
* next
;
60 struct dri_texture_object
* prev
;
62 driTexHeap
* heap
; /**< Texture heap currently stored in */
63 struct gl_texture_object
* tObj
;/**< Pointer to Mesa texture object
64 * If NULL, this texture object is a
65 * "placeholder" object representing
66 * texture memory in use by another context.
67 * A placeholder should have a heap and a memBlock.
69 PMemBlock memBlock
; /**< Memory block containing texture */
70 unsigned bound
; /**< Texture unit currently bound to */
72 unsigned totalSize
; /**< Total size of the texture,
73 * including all mipmap levels
76 unsigned dirty_images
[6]; /**< Flags for whether or not images
77 * need to be uploaded to local or
78 * AGP texture space. One flag set
79 * for each cube face for cubic
80 * textures. Bit zero corresponds to
81 * the base-level, which may or may
82 * not be the level zero mipmap.
85 unsigned timestamp
; /**< Timestamp used to
86 * synchronize with 3d engine
87 * in hardware where textures
88 * are uploaded directly to
92 unsigned firstLevel
; /**< Image in \c tObj->Image that
93 * corresponds to the base-level of
94 * this texture object.
97 unsigned lastLevel
; /**< Last image in \c tObj->Image used
98 * by the current LOD settings of this
99 * texture object. This value must be
100 * greater than or equal to
106 typedef void (destroy_texture_object_t
)( void * driverContext
,
107 driTextureObject
* t
);
110 * Client-private representation of texture memory state.
112 * Clients will place one or more of these structs in their driver
113 * context struct to manage one or more global texture heaps.
116 struct dri_tex_heap
{
118 /** Client-supplied heap identifier
122 /** Pointer to the client's private context
126 /** Total size of the heap, in bytes
130 /** \brief \f$log_2\f$ of size of single heap region
132 * Each context takes memory from the global texture heap in
133 * \f$2^{logGranularity}\f$ byte blocks. The value of
134 * \a logGranularity is based on the amount of memory represented
135 * by the heap and the maximum number of regions in the SAREA. Given
136 * \a b bytes of texture memory an \a n regions in the SAREA,
137 * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
139 unsigned logGranularity
;
141 /** \brief Required alignment of allocations in this heap
143 * The alignment shift is supplied to \a mmAllocMem when memory is
144 * allocated from this heap. The value of \a alignmentShift will
145 * typically reflect some require of the hardware. This value has
146 * \b no \b relation to \a logGranularity. \a alignmentShift is a
151 unsigned alignmentShift
;
153 /** Number of elements in global list (the SAREA).
157 /** Pointer to SAREA \a driTexRegion array
159 drmTextureRegionPtr global_regions
;
161 /** Pointer to the texture state age (generation number) in the SAREA
163 unsigned * global_age
;
165 /** Local age (generation number) of texture state
169 /** Memory heap used to manage texture memory represented by
172 memHeap_t
* memory_heap
;
174 /** List of objects that we currently believe to be in texture
177 driTextureObject texture_objects
;
179 /** Pointer to the list of texture objects that are not in
182 driTextureObject
* swapped_objects
;
184 /** Size of the driver-speicific texture object.
186 unsigned texture_object_size
;
190 * \brief Function to destroy driver-specific texture object data.
192 * This function is supplied by the driver so that the texture manager
193 * can release all resources associated with a texture object. This
194 * function should only release driver-specific data. That is,
195 * \a driDestroyTextureObject will release the texture memory
196 * associated with the texture object, it will release the memory
197 * for the texture object itself, and it will unlink the texture
198 * object from the texture object lists.
200 * \param driverContext Pointer to the driver supplied context
201 * \param t Texture object that is to be destroyed
202 * \sa driDestroyTextureObject
205 destroy_texture_object_t
* destroy_texture_object
;
210 unsigned * texture_swaps
;
213 * Timestamp used to synchronize with 3d engine in hardware
214 * where textures are uploaded directly to the
224 * Called by the client on lock contention to determine whether textures have
225 * been stolen. If another client has modified a region in which we have
226 * textures, then we need to figure out which of our textures have been
227 * removed and update our global LRU.
229 * \param heap Texture heap to be updated
233 #define DRI_AGE_TEXTURES( heap ) \
235 if ( ((heap) != NULL) \
236 && ((heap)->local_age != (heap)->global_age[0]) ) \
237 driAgeTextures( heap ); \
243 /* This should be called whenever there has been contention on the hardware
244 * lock. driAgeTextures should not be called directly. Instead, clients
245 * should use DRI_AGE_TEXTURES, above.
248 void driAgeTextures( driTexHeap
* heap
);
250 void driUpdateTextureLRU( driTextureObject
* t
);
251 void driSwapOutTextureObject( driTextureObject
* t
);
252 void driDestroyTextureObject( driTextureObject
* t
);
253 int driAllocateTexture( driTexHeap
* const * heap_array
, unsigned nr_heaps
,
254 driTextureObject
* t
);
256 GLboolean
driIsTextureResident( GLcontext
* ctx
,
257 struct gl_texture_object
* texObj
);
259 driTexHeap
* driCreateTextureHeap( unsigned heap_id
, void * context
,
260 unsigned size
, unsigned alignmentShift
, unsigned nr_regions
,
261 drmTextureRegionPtr global_regions
, unsigned * global_age
,
262 driTextureObject
* swapped_objects
, unsigned texture_object_size
,
263 destroy_texture_object_t
* destroy_tex_obj
);
264 void driDestroyTextureHeap( driTexHeap
* heap
);
267 driCalculateMaxTextureLevels( driTexHeap
* const * heaps
,
269 struct gl_constants
* limits
,
270 unsigned max_bytes_per_texel
,
271 unsigned max_2D_size
,
272 unsigned max_3D_size
,
273 unsigned max_cube_size
,
274 unsigned max_rect_size
,
275 unsigned mipmaps_at_once
,
276 int all_textures_one_heap
);
279 driSetTextureSwapCounterLocation( driTexHeap
* heap
, unsigned * counter
);
281 #define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
282 #define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
283 #define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
284 #define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
285 #define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
287 void driInitTextureObjects( GLcontext
*ctx
, driTextureObject
* swapped
,
290 GLboolean
driValidateTextureHeaps( driTexHeap
* const * texture_heaps
,
291 unsigned nr_heaps
, const driTextureObject
* swapped
);
293 extern void driCalculateTextureFirstLastLevel( driTextureObject
* t
);
295 #endif /* DRI_TEXMEM_H */