xmlconfig: add kernel_driver device attribute
[mesa.git] / src / mesa / drivers / dri / common / utils.c
1 /*
2 * (C) Copyright IBM Corporation 2002, 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file utils.c
27 * Utility functions for DRI drivers.
28 *
29 * \author Ian Romanick <idr@us.ibm.com>
30 */
31
32 #include <string.h>
33 #include <stdio.h>
34 #include <stdlib.h>
35 #include <stdbool.h>
36 #include <stdint.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/cpuinfo.h"
40 #include "main/extensions.h"
41 #include "utils.h"
42 #include "dri_util.h"
43
44 /**
45 * Create the \c GL_RENDERER string for DRI drivers.
46 *
47 * Almost all DRI drivers use a \c GL_RENDERER string of the form:
48 *
49 * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
50 *
51 * Using the supplied chip name, driver data, and AGP speed, this function
52 * creates the string.
53 *
54 * \param buffer Buffer to hold the \c GL_RENDERER string.
55 * \param hardware_name Name of the hardware.
56 * \param agp_mode AGP mode (speed).
57 *
58 * \returns
59 * The length of the string stored in \c buffer. This does \b not include
60 * the terminating \c NUL character.
61 */
62 unsigned
63 driGetRendererString( char * buffer, const char * hardware_name,
64 GLuint agp_mode )
65 {
66 unsigned offset;
67 char *cpu;
68
69 offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
70
71 /* Append any AGP-specific information.
72 */
73 switch ( agp_mode ) {
74 case 1:
75 case 2:
76 case 4:
77 case 8:
78 offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
79 break;
80
81 default:
82 break;
83 }
84
85 /* Append any CPU-specific information.
86 */
87 cpu = _mesa_get_cpu_string();
88 if (cpu) {
89 offset += sprintf(buffer + offset, " %s", cpu);
90 free(cpu);
91 }
92
93 return offset;
94 }
95
96
97 /**
98 * Creates a set of \c struct gl_config that a driver will expose.
99 *
100 * A set of \c struct gl_config will be created based on the supplied
101 * parameters. The number of modes processed will be 2 *
102 * \c num_depth_stencil_bits * \c num_db_modes.
103 *
104 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
105 * \c db_modes, and \c visType into each \c struct gl_config element.
106 * However, the meanings of \c fb_format and \c fb_type require further
107 * explanation. The \c fb_format specifies which color components are in
108 * each pixel and what the default order is. For example, \c GL_RGB specifies
109 * that red, green, blue are available and red is in the "most significant"
110 * position and blue is in the "least significant". The \c fb_type specifies
111 * the bit sizes of each component and the actual ordering. For example, if
112 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
113 * are the blue value, bits [10:5] are the green value, and bits [4:0] are
114 * the red value.
115 *
116 * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
117 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
118 * \c struct gl_config structure is \b identical to the \c GL_RGBA or
119 * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
120 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
121 * still uses 32-bits.
122 *
123 * If in doubt, look at the tables used in the function.
124 *
125 * \param ptr_to_modes Pointer to a pointer to a linked list of
126 * \c struct gl_config. Upon completion, a pointer to
127 * the next element to be process will be stored here.
128 * If the function fails and returns \c GL_FALSE, this
129 * value will be unmodified, but some elements in the
130 * linked list may be modified.
131 * \param format Mesa mesa_format enum describing the pixel format
132 * \param depth_bits Array of depth buffer sizes to be exposed.
133 * \param stencil_bits Array of stencil buffer sizes to be exposed.
134 * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
135 * \c stencil_bits.
136 * \param db_modes Array of buffer swap modes. If an element has a
137 * value of \c GLX_NONE, then it represents a
138 * single-buffered mode. Other valid values are
139 * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
140 * \c GLX_SWAP_UNDEFINED_OML. See the
141 * GLX_OML_swap_method extension spec for more details.
142 * \param num_db_modes Number of entries in \c db_modes.
143 * \param msaa_samples Array of msaa sample count. 0 represents a visual
144 * without a multisample buffer.
145 * \param num_msaa_modes Number of entries in \c msaa_samples.
146 * \param enable_accum Add an accum buffer to the configs
147 * \param color_depth_match Whether the color depth must match the zs depth
148 * This forces 32-bit color to have 24-bit depth, and
149 * 16-bit color to have 16-bit depth.
150 * \param mutable_render_buffer Enable __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
151 * which translates to
152 * EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
153 *
154 * \returns
155 * Pointer to any array of pointers to the \c __DRIconfig structures created
156 * for the specified formats. If there is an error, \c NULL is returned.
157 * Currently the only cause of failure is a bad parameter (i.e., unsupported
158 * \c format).
159 */
160 __DRIconfig **
161 driCreateConfigs(mesa_format format,
162 const uint8_t * depth_bits, const uint8_t * stencil_bits,
163 unsigned num_depth_stencil_bits,
164 const GLenum * db_modes, unsigned num_db_modes,
165 const uint8_t * msaa_samples, unsigned num_msaa_modes,
166 GLboolean enable_accum, GLboolean color_depth_match,
167 GLboolean mutable_render_buffer)
168 {
169 static const uint32_t masks_table[][4] = {
170 /* MESA_FORMAT_B5G6R5_UNORM */
171 { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
172 /* MESA_FORMAT_B8G8R8X8_UNORM */
173 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
174 /* MESA_FORMAT_B8G8R8A8_UNORM */
175 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
176 /* MESA_FORMAT_B10G10R10X2_UNORM */
177 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
178 /* MESA_FORMAT_B10G10R10A2_UNORM */
179 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
180 /* MESA_FORMAT_R8G8B8A8_UNORM */
181 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
182 /* MESA_FORMAT_R8G8B8X8_UNORM */
183 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
184 /* MESA_FORMAT_R10G10B10X2_UNORM */
185 { 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
186 /* MESA_FORMAT_R10G10B10A2_UNORM */
187 { 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
188 };
189
190 const uint32_t * masks;
191 __DRIconfig **configs, **c;
192 struct gl_config *modes;
193 unsigned i, j, k, h;
194 unsigned num_modes;
195 unsigned num_accum_bits = (enable_accum) ? 2 : 1;
196 int red_bits;
197 int green_bits;
198 int blue_bits;
199 int alpha_bits;
200 bool is_srgb;
201
202 switch (format) {
203 case MESA_FORMAT_B5G6R5_UNORM:
204 masks = masks_table[0];
205 break;
206 case MESA_FORMAT_B8G8R8X8_UNORM:
207 case MESA_FORMAT_B8G8R8X8_SRGB:
208 masks = masks_table[1];
209 break;
210 case MESA_FORMAT_B8G8R8A8_UNORM:
211 case MESA_FORMAT_B8G8R8A8_SRGB:
212 masks = masks_table[2];
213 break;
214 case MESA_FORMAT_R8G8B8A8_UNORM:
215 case MESA_FORMAT_R8G8B8A8_SRGB:
216 masks = masks_table[5];
217 break;
218 case MESA_FORMAT_R8G8B8X8_UNORM:
219 masks = masks_table[6];
220 break;
221 case MESA_FORMAT_B10G10R10X2_UNORM:
222 masks = masks_table[3];
223 break;
224 case MESA_FORMAT_B10G10R10A2_UNORM:
225 masks = masks_table[4];
226 break;
227 case MESA_FORMAT_R10G10B10X2_UNORM:
228 masks = masks_table[7];
229 break;
230 case MESA_FORMAT_R10G10B10A2_UNORM:
231 masks = masks_table[8];
232 break;
233 default:
234 fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
235 __func__, __LINE__,
236 _mesa_get_format_name(format), format);
237 return NULL;
238 }
239
240 red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
241 green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
242 blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
243 alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
244 is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
245
246 num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
247 configs = calloc(num_modes + 1, sizeof *configs);
248 if (configs == NULL)
249 return NULL;
250
251 c = configs;
252 for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
253 for ( i = 0 ; i < num_db_modes ; i++ ) {
254 for ( h = 0 ; h < num_msaa_modes; h++ ) {
255 for ( j = 0 ; j < num_accum_bits ; j++ ) {
256 if (color_depth_match &&
257 (depth_bits[k] || stencil_bits[k])) {
258 /* Depth can really only be 0, 16, 24, or 32. A 32-bit
259 * color format still matches 24-bit depth, as there
260 * is an implicit 8-bit stencil. So really we just
261 * need to make sure that color/depth are both 16 or
262 * both non-16.
263 */
264 if ((depth_bits[k] + stencil_bits[k] == 16) !=
265 (red_bits + green_bits + blue_bits + alpha_bits == 16))
266 continue;
267 }
268
269 *c = malloc (sizeof **c);
270 modes = &(*c)->modes;
271 c++;
272
273 memset(modes, 0, sizeof *modes);
274 modes->redBits = red_bits;
275 modes->greenBits = green_bits;
276 modes->blueBits = blue_bits;
277 modes->alphaBits = alpha_bits;
278 modes->redMask = masks[0];
279 modes->greenMask = masks[1];
280 modes->blueMask = masks[2];
281 modes->alphaMask = masks[3];
282 modes->rgbBits = modes->redBits + modes->greenBits
283 + modes->blueBits + modes->alphaBits;
284
285 modes->accumRedBits = 16 * j;
286 modes->accumGreenBits = 16 * j;
287 modes->accumBlueBits = 16 * j;
288 modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
289 modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
290
291 modes->stencilBits = stencil_bits[k];
292 modes->depthBits = depth_bits[k];
293
294 modes->transparentPixel = GLX_NONE;
295 modes->transparentRed = GLX_DONT_CARE;
296 modes->transparentGreen = GLX_DONT_CARE;
297 modes->transparentBlue = GLX_DONT_CARE;
298 modes->transparentAlpha = GLX_DONT_CARE;
299 modes->transparentIndex = GLX_DONT_CARE;
300 modes->rgbMode = GL_TRUE;
301
302 if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
303 modes->doubleBufferMode = GL_FALSE;
304 modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
305 }
306 else {
307 modes->doubleBufferMode = GL_TRUE;
308 modes->swapMethod = db_modes[i];
309 }
310
311 modes->samples = msaa_samples[h];
312 modes->sampleBuffers = modes->samples ? 1 : 0;
313
314
315 modes->haveAccumBuffer = ((modes->accumRedBits +
316 modes->accumGreenBits +
317 modes->accumBlueBits +
318 modes->accumAlphaBits) > 0);
319 modes->haveDepthBuffer = (modes->depthBits > 0);
320 modes->haveStencilBuffer = (modes->stencilBits > 0);
321
322 modes->bindToTextureRgb = GL_TRUE;
323 modes->bindToTextureRgba = GL_TRUE;
324 modes->bindToMipmapTexture = GL_FALSE;
325 modes->bindToTextureTargets =
326 __DRI_ATTRIB_TEXTURE_1D_BIT |
327 __DRI_ATTRIB_TEXTURE_2D_BIT |
328 __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
329
330 modes->yInverted = GL_TRUE;
331 modes->sRGBCapable = is_srgb;
332 modes->mutableRenderBuffer = mutable_render_buffer;
333 }
334 }
335 }
336 }
337 *c = NULL;
338
339 return configs;
340 }
341
342 __DRIconfig **driConcatConfigs(__DRIconfig **a,
343 __DRIconfig **b)
344 {
345 __DRIconfig **all;
346 int i, j, index;
347
348 if (a == NULL || a[0] == NULL)
349 return b;
350 else if (b == NULL || b[0] == NULL)
351 return a;
352
353 i = 0;
354 while (a[i] != NULL)
355 i++;
356 j = 0;
357 while (b[j] != NULL)
358 j++;
359
360 all = malloc((i + j + 1) * sizeof *all);
361 index = 0;
362 for (i = 0; a[i] != NULL; i++)
363 all[index++] = a[i];
364 for (j = 0; b[j] != NULL; j++)
365 all[index++] = b[j];
366 all[index++] = NULL;
367
368 free(a);
369 free(b);
370
371 return all;
372 }
373
374 #define __ATTRIB(attrib, field) \
375 { attrib, offsetof(struct gl_config, field) }
376
377 static const struct { unsigned int attrib, offset; } attribMap[] = {
378 __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
379 __ATTRIB(__DRI_ATTRIB_LEVEL, level),
380 __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
381 __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
382 __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
383 __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
384 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
385 __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
386 __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
387 __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
388 __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
389 __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
390 __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
391 __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
392 __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
393 __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
394 __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
395 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
396 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
397 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
398 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
399 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
400 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
401 __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
402 __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
403 __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
404 __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
405 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
406 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
407 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
408 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
409 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
410 __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
411 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
412 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
413 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
414 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
415 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
416 __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
417 __ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER, mutableRenderBuffer),
418
419 /* The struct field doesn't matter here, these are handled by the
420 * switch in driGetConfigAttribIndex. We need them in the array
421 * so the iterator includes them though.*/
422 __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
423 __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
424 };
425
426
427 /**
428 * Return the value of a configuration attribute. The attribute is
429 * indicated by the index.
430 */
431 static int
432 driGetConfigAttribIndex(const __DRIconfig *config,
433 unsigned int index, unsigned int *value)
434 {
435 switch (attribMap[index].attrib) {
436 case __DRI_ATTRIB_RENDER_TYPE:
437 /* no support for color index mode */
438 *value = __DRI_ATTRIB_RGBA_BIT;
439 break;
440 case __DRI_ATTRIB_CONFIG_CAVEAT:
441 if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
442 *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
443 else if (config->modes.visualRating == GLX_SLOW_CONFIG)
444 *value = __DRI_ATTRIB_SLOW_BIT;
445 else
446 *value = 0;
447 break;
448 default:
449 /* any other int-sized field */
450 *value = *(unsigned int *)
451 ((char *) &config->modes + attribMap[index].offset);
452
453 break;
454 }
455
456 return GL_TRUE;
457 }
458
459
460 /**
461 * Get the value of a configuration attribute.
462 * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens)
463 * \param value returns the attribute's value
464 * \return 1 for success, 0 for failure
465 */
466 int
467 driGetConfigAttrib(const __DRIconfig *config,
468 unsigned int attrib, unsigned int *value)
469 {
470 unsigned i;
471
472 for (i = 0; i < ARRAY_SIZE(attribMap); i++)
473 if (attribMap[i].attrib == attrib)
474 return driGetConfigAttribIndex(config, i, value);
475
476 return GL_FALSE;
477 }
478
479
480 /**
481 * Get a configuration attribute name and value, given an index.
482 * \param index which field of the __DRIconfig to query
483 * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens)
484 * \param value returns the attribute's value
485 * \return 1 for success, 0 for failure
486 */
487 int
488 driIndexConfigAttrib(const __DRIconfig *config, int index,
489 unsigned int *attrib, unsigned int *value)
490 {
491 if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
492 *attrib = attribMap[index].attrib;
493 return driGetConfigAttribIndex(config, index, value);
494 }
495
496 return GL_FALSE;
497 }
498
499 /**
500 * Implement queries for values that are common across all Mesa drivers
501 *
502 * Currently only the following queries are supported by this function:
503 *
504 * - \c __DRI2_RENDERER_VERSION
505 * - \c __DRI2_RENDERER_PREFERRED_PROFILE
506 * - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION
507 * - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION
508 * - \c __DRI2_RENDERER_ES_PROFILE_VERSION
509 * - \c __DRI2_RENDERER_ES2_PROFILE_VERSION
510 *
511 * \returns
512 * Zero if a recognized value of \c param is supplied, -1 otherwise.
513 */
514 int
515 driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
516 {
517 switch (param) {
518 case __DRI2_RENDERER_VERSION: {
519 static const char *const ver = PACKAGE_VERSION;
520 char *endptr;
521 int v[3];
522
523 v[0] = strtol(ver, &endptr, 10);
524 assert(endptr[0] == '.');
525 if (endptr[0] != '.')
526 return -1;
527
528 v[1] = strtol(endptr + 1, &endptr, 10);
529 assert(endptr[0] == '.');
530 if (endptr[0] != '.')
531 return -1;
532
533 v[2] = strtol(endptr + 1, &endptr, 10);
534
535 value[0] = v[0];
536 value[1] = v[1];
537 value[2] = v[2];
538 return 0;
539 }
540 case __DRI2_RENDERER_PREFERRED_PROFILE:
541 value[0] = (psp->max_gl_core_version != 0)
542 ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
543 return 0;
544 case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
545 value[0] = psp->max_gl_core_version / 10;
546 value[1] = psp->max_gl_core_version % 10;
547 return 0;
548 case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION:
549 value[0] = psp->max_gl_compat_version / 10;
550 value[1] = psp->max_gl_compat_version % 10;
551 return 0;
552 case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION:
553 value[0] = psp->max_gl_es1_version / 10;
554 value[1] = psp->max_gl_es1_version % 10;
555 return 0;
556 case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION:
557 value[0] = psp->max_gl_es2_version / 10;
558 value[1] = psp->max_gl_es2_version % 10;
559 return 0;
560 default:
561 break;
562 }
563
564 return -1;
565 }