dri/common: use __DRI_ATTRIB_SWAP* instances when describing db_modes
[mesa.git] / src / mesa / drivers / dri / common / utils.c
1 /*
2 * (C) Copyright IBM Corporation 2002, 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file utils.c
27 * Utility functions for DRI drivers.
28 *
29 * \author Ian Romanick <idr@us.ibm.com>
30 */
31
32 #include <string.h>
33 #include <stdio.h>
34 #include <stdlib.h>
35 #include <stdbool.h>
36 #include <stdint.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/cpuinfo.h"
40 #include "main/extensions.h"
41 #include "utils.h"
42 #include "dri_util.h"
43
44 /**
45 * Create the \c GL_RENDERER string for DRI drivers.
46 *
47 * Almost all DRI drivers use a \c GL_RENDERER string of the form:
48 *
49 * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
50 *
51 * Using the supplied chip name, driver data, and AGP speed, this function
52 * creates the string.
53 *
54 * \param buffer Buffer to hold the \c GL_RENDERER string.
55 * \param hardware_name Name of the hardware.
56 * \param agp_mode AGP mode (speed).
57 *
58 * \returns
59 * The length of the string stored in \c buffer. This does \b not include
60 * the terminating \c NUL character.
61 */
62 unsigned
63 driGetRendererString( char * buffer, const char * hardware_name,
64 GLuint agp_mode )
65 {
66 unsigned offset;
67 char *cpu;
68
69 offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
70
71 /* Append any AGP-specific information.
72 */
73 switch ( agp_mode ) {
74 case 1:
75 case 2:
76 case 4:
77 case 8:
78 offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
79 break;
80
81 default:
82 break;
83 }
84
85 /* Append any CPU-specific information.
86 */
87 cpu = _mesa_get_cpu_string();
88 if (cpu) {
89 offset += sprintf(buffer + offset, " %s", cpu);
90 free(cpu);
91 }
92
93 return offset;
94 }
95
96
97 /**
98 * Creates a set of \c struct gl_config that a driver will expose.
99 *
100 * A set of \c struct gl_config will be created based on the supplied
101 * parameters. The number of modes processed will be 2 *
102 * \c num_depth_stencil_bits * \c num_db_modes.
103 *
104 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
105 * \c db_modes, and \c visType into each \c struct gl_config element.
106 * However, the meanings of \c fb_format and \c fb_type require further
107 * explanation. The \c fb_format specifies which color components are in
108 * each pixel and what the default order is. For example, \c GL_RGB specifies
109 * that red, green, blue are available and red is in the "most significant"
110 * position and blue is in the "least significant". The \c fb_type specifies
111 * the bit sizes of each component and the actual ordering. For example, if
112 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
113 * are the blue value, bits [10:5] are the green value, and bits [4:0] are
114 * the red value.
115 *
116 * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
117 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
118 * \c struct gl_config structure is \b identical to the \c GL_RGBA or
119 * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
120 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
121 * still uses 32-bits.
122 *
123 * If in doubt, look at the tables used in the function.
124 *
125 * \param ptr_to_modes Pointer to a pointer to a linked list of
126 * \c struct gl_config. Upon completion, a pointer to
127 * the next element to be process will be stored here.
128 * If the function fails and returns \c GL_FALSE, this
129 * value will be unmodified, but some elements in the
130 * linked list may be modified.
131 * \param format Mesa mesa_format enum describing the pixel format
132 * \param depth_bits Array of depth buffer sizes to be exposed.
133 * \param stencil_bits Array of stencil buffer sizes to be exposed.
134 * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
135 * \c stencil_bits.
136 * \param db_modes Array of buffer swap modes. If an element has a
137 * value of \c __DRI_ATTRIB_SWAP_NONE, then it
138 * represents a single-buffered mode. Other valid
139 * values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
140 * \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
141 * They represent the respective GLX values as in
142 * the GLX_OML_swap_method extension spec.
143 * \param num_db_modes Number of entries in \c db_modes.
144 * \param msaa_samples Array of msaa sample count. 0 represents a visual
145 * without a multisample buffer.
146 * \param num_msaa_modes Number of entries in \c msaa_samples.
147 * \param enable_accum Add an accum buffer to the configs
148 * \param color_depth_match Whether the color depth must match the zs depth
149 * This forces 32-bit color to have 24-bit depth, and
150 * 16-bit color to have 16-bit depth.
151 * \param mutable_render_buffer Enable __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
152 * which translates to
153 * EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
154 *
155 * \returns
156 * Pointer to any array of pointers to the \c __DRIconfig structures created
157 * for the specified formats. If there is an error, \c NULL is returned.
158 * Currently the only cause of failure is a bad parameter (i.e., unsupported
159 * \c format).
160 */
161 __DRIconfig **
162 driCreateConfigs(mesa_format format,
163 const uint8_t * depth_bits, const uint8_t * stencil_bits,
164 unsigned num_depth_stencil_bits,
165 const GLenum * db_modes, unsigned num_db_modes,
166 const uint8_t * msaa_samples, unsigned num_msaa_modes,
167 GLboolean enable_accum, GLboolean color_depth_match,
168 GLboolean mutable_render_buffer)
169 {
170 static const uint32_t masks_table[][4] = {
171 /* MESA_FORMAT_B5G6R5_UNORM */
172 { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
173 /* MESA_FORMAT_B8G8R8X8_UNORM */
174 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
175 /* MESA_FORMAT_B8G8R8A8_UNORM */
176 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
177 /* MESA_FORMAT_B10G10R10X2_UNORM */
178 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
179 /* MESA_FORMAT_B10G10R10A2_UNORM */
180 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
181 /* MESA_FORMAT_R8G8B8A8_UNORM */
182 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
183 /* MESA_FORMAT_R8G8B8X8_UNORM */
184 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
185 /* MESA_FORMAT_R10G10B10X2_UNORM */
186 { 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
187 /* MESA_FORMAT_R10G10B10A2_UNORM */
188 { 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
189 };
190
191 const uint32_t * masks;
192 __DRIconfig **configs, **c;
193 struct gl_config *modes;
194 unsigned i, j, k, h;
195 unsigned num_modes;
196 unsigned num_accum_bits = (enable_accum) ? 2 : 1;
197 int red_bits;
198 int green_bits;
199 int blue_bits;
200 int alpha_bits;
201 bool is_srgb;
202
203 switch (format) {
204 case MESA_FORMAT_B5G6R5_UNORM:
205 masks = masks_table[0];
206 break;
207 case MESA_FORMAT_B8G8R8X8_UNORM:
208 case MESA_FORMAT_B8G8R8X8_SRGB:
209 masks = masks_table[1];
210 break;
211 case MESA_FORMAT_B8G8R8A8_UNORM:
212 case MESA_FORMAT_B8G8R8A8_SRGB:
213 masks = masks_table[2];
214 break;
215 case MESA_FORMAT_R8G8B8A8_UNORM:
216 case MESA_FORMAT_R8G8B8A8_SRGB:
217 masks = masks_table[5];
218 break;
219 case MESA_FORMAT_R8G8B8X8_UNORM:
220 masks = masks_table[6];
221 break;
222 case MESA_FORMAT_B10G10R10X2_UNORM:
223 masks = masks_table[3];
224 break;
225 case MESA_FORMAT_B10G10R10A2_UNORM:
226 masks = masks_table[4];
227 break;
228 case MESA_FORMAT_R10G10B10X2_UNORM:
229 masks = masks_table[7];
230 break;
231 case MESA_FORMAT_R10G10B10A2_UNORM:
232 masks = masks_table[8];
233 break;
234 default:
235 fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
236 __func__, __LINE__,
237 _mesa_get_format_name(format), format);
238 return NULL;
239 }
240
241 red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
242 green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
243 blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
244 alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
245 is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
246
247 num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
248 configs = calloc(num_modes + 1, sizeof *configs);
249 if (configs == NULL)
250 return NULL;
251
252 c = configs;
253 for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
254 for ( i = 0 ; i < num_db_modes ; i++ ) {
255 for ( h = 0 ; h < num_msaa_modes; h++ ) {
256 for ( j = 0 ; j < num_accum_bits ; j++ ) {
257 if (color_depth_match &&
258 (depth_bits[k] || stencil_bits[k])) {
259 /* Depth can really only be 0, 16, 24, or 32. A 32-bit
260 * color format still matches 24-bit depth, as there
261 * is an implicit 8-bit stencil. So really we just
262 * need to make sure that color/depth are both 16 or
263 * both non-16.
264 */
265 if ((depth_bits[k] + stencil_bits[k] == 16) !=
266 (red_bits + green_bits + blue_bits + alpha_bits == 16))
267 continue;
268 }
269
270 *c = malloc (sizeof **c);
271 modes = &(*c)->modes;
272 c++;
273
274 memset(modes, 0, sizeof *modes);
275 modes->redBits = red_bits;
276 modes->greenBits = green_bits;
277 modes->blueBits = blue_bits;
278 modes->alphaBits = alpha_bits;
279 modes->redMask = masks[0];
280 modes->greenMask = masks[1];
281 modes->blueMask = masks[2];
282 modes->alphaMask = masks[3];
283 modes->rgbBits = modes->redBits + modes->greenBits
284 + modes->blueBits + modes->alphaBits;
285
286 modes->accumRedBits = 16 * j;
287 modes->accumGreenBits = 16 * j;
288 modes->accumBlueBits = 16 * j;
289 modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
290 modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
291
292 modes->stencilBits = stencil_bits[k];
293 modes->depthBits = depth_bits[k];
294
295 modes->transparentPixel = GLX_NONE;
296 modes->transparentRed = GLX_DONT_CARE;
297 modes->transparentGreen = GLX_DONT_CARE;
298 modes->transparentBlue = GLX_DONT_CARE;
299 modes->transparentAlpha = GLX_DONT_CARE;
300 modes->transparentIndex = GLX_DONT_CARE;
301 modes->rgbMode = GL_TRUE;
302
303 if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
304 modes->doubleBufferMode = GL_FALSE;
305 modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
306 }
307 else {
308 modes->doubleBufferMode = GL_TRUE;
309 modes->swapMethod = db_modes[i];
310 }
311
312 modes->samples = msaa_samples[h];
313 modes->sampleBuffers = modes->samples ? 1 : 0;
314
315
316 modes->haveAccumBuffer = ((modes->accumRedBits +
317 modes->accumGreenBits +
318 modes->accumBlueBits +
319 modes->accumAlphaBits) > 0);
320 modes->haveDepthBuffer = (modes->depthBits > 0);
321 modes->haveStencilBuffer = (modes->stencilBits > 0);
322
323 modes->bindToTextureRgb = GL_TRUE;
324 modes->bindToTextureRgba = GL_TRUE;
325 modes->bindToMipmapTexture = GL_FALSE;
326 modes->bindToTextureTargets =
327 __DRI_ATTRIB_TEXTURE_1D_BIT |
328 __DRI_ATTRIB_TEXTURE_2D_BIT |
329 __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
330
331 modes->yInverted = GL_TRUE;
332 modes->sRGBCapable = is_srgb;
333 modes->mutableRenderBuffer = mutable_render_buffer;
334 }
335 }
336 }
337 }
338 *c = NULL;
339
340 return configs;
341 }
342
343 __DRIconfig **driConcatConfigs(__DRIconfig **a,
344 __DRIconfig **b)
345 {
346 __DRIconfig **all;
347 int i, j, index;
348
349 if (a == NULL || a[0] == NULL)
350 return b;
351 else if (b == NULL || b[0] == NULL)
352 return a;
353
354 i = 0;
355 while (a[i] != NULL)
356 i++;
357 j = 0;
358 while (b[j] != NULL)
359 j++;
360
361 all = malloc((i + j + 1) * sizeof *all);
362 index = 0;
363 for (i = 0; a[i] != NULL; i++)
364 all[index++] = a[i];
365 for (j = 0; b[j] != NULL; j++)
366 all[index++] = b[j];
367 all[index++] = NULL;
368
369 free(a);
370 free(b);
371
372 return all;
373 }
374
375 #define __ATTRIB(attrib, field) \
376 { attrib, offsetof(struct gl_config, field) }
377
378 static const struct { unsigned int attrib, offset; } attribMap[] = {
379 __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
380 __ATTRIB(__DRI_ATTRIB_LEVEL, level),
381 __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
382 __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
383 __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
384 __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
385 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
386 __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
387 __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
388 __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
389 __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
390 __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
391 __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
392 __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
393 __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
394 __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
395 __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
396 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
397 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
398 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
399 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
400 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
401 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
402 __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
403 __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
404 __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
405 __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
406 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
407 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
408 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
409 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
410 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
411 __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
412 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
413 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
414 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
415 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
416 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
417 __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
418 __ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER, mutableRenderBuffer),
419
420 /* The struct field doesn't matter here, these are handled by the
421 * switch in driGetConfigAttribIndex. We need them in the array
422 * so the iterator includes them though.*/
423 __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
424 __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
425 };
426
427
428 /**
429 * Return the value of a configuration attribute. The attribute is
430 * indicated by the index.
431 */
432 static int
433 driGetConfigAttribIndex(const __DRIconfig *config,
434 unsigned int index, unsigned int *value)
435 {
436 switch (attribMap[index].attrib) {
437 case __DRI_ATTRIB_RENDER_TYPE:
438 /* no support for color index mode */
439 *value = __DRI_ATTRIB_RGBA_BIT;
440 break;
441 case __DRI_ATTRIB_CONFIG_CAVEAT:
442 if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
443 *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
444 else if (config->modes.visualRating == GLX_SLOW_CONFIG)
445 *value = __DRI_ATTRIB_SLOW_BIT;
446 else
447 *value = 0;
448 break;
449 default:
450 /* any other int-sized field */
451 *value = *(unsigned int *)
452 ((char *) &config->modes + attribMap[index].offset);
453
454 break;
455 }
456
457 return GL_TRUE;
458 }
459
460
461 /**
462 * Get the value of a configuration attribute.
463 * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens)
464 * \param value returns the attribute's value
465 * \return 1 for success, 0 for failure
466 */
467 int
468 driGetConfigAttrib(const __DRIconfig *config,
469 unsigned int attrib, unsigned int *value)
470 {
471 unsigned i;
472
473 for (i = 0; i < ARRAY_SIZE(attribMap); i++)
474 if (attribMap[i].attrib == attrib)
475 return driGetConfigAttribIndex(config, i, value);
476
477 return GL_FALSE;
478 }
479
480
481 /**
482 * Get a configuration attribute name and value, given an index.
483 * \param index which field of the __DRIconfig to query
484 * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens)
485 * \param value returns the attribute's value
486 * \return 1 for success, 0 for failure
487 */
488 int
489 driIndexConfigAttrib(const __DRIconfig *config, int index,
490 unsigned int *attrib, unsigned int *value)
491 {
492 if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
493 *attrib = attribMap[index].attrib;
494 return driGetConfigAttribIndex(config, index, value);
495 }
496
497 return GL_FALSE;
498 }
499
500 /**
501 * Implement queries for values that are common across all Mesa drivers
502 *
503 * Currently only the following queries are supported by this function:
504 *
505 * - \c __DRI2_RENDERER_VERSION
506 * - \c __DRI2_RENDERER_PREFERRED_PROFILE
507 * - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION
508 * - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION
509 * - \c __DRI2_RENDERER_ES_PROFILE_VERSION
510 * - \c __DRI2_RENDERER_ES2_PROFILE_VERSION
511 *
512 * \returns
513 * Zero if a recognized value of \c param is supplied, -1 otherwise.
514 */
515 int
516 driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
517 {
518 switch (param) {
519 case __DRI2_RENDERER_VERSION: {
520 static const char *const ver = PACKAGE_VERSION;
521 char *endptr;
522 int v[3];
523
524 v[0] = strtol(ver, &endptr, 10);
525 assert(endptr[0] == '.');
526 if (endptr[0] != '.')
527 return -1;
528
529 v[1] = strtol(endptr + 1, &endptr, 10);
530 assert(endptr[0] == '.');
531 if (endptr[0] != '.')
532 return -1;
533
534 v[2] = strtol(endptr + 1, &endptr, 10);
535
536 value[0] = v[0];
537 value[1] = v[1];
538 value[2] = v[2];
539 return 0;
540 }
541 case __DRI2_RENDERER_PREFERRED_PROFILE:
542 value[0] = (psp->max_gl_core_version != 0)
543 ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
544 return 0;
545 case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
546 value[0] = psp->max_gl_core_version / 10;
547 value[1] = psp->max_gl_core_version % 10;
548 return 0;
549 case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION:
550 value[0] = psp->max_gl_compat_version / 10;
551 value[1] = psp->max_gl_compat_version % 10;
552 return 0;
553 case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION:
554 value[0] = psp->max_gl_es1_version / 10;
555 value[1] = psp->max_gl_es1_version % 10;
556 return 0;
557 case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION:
558 value[0] = psp->max_gl_es2_version / 10;
559 value[1] = psp->max_gl_es2_version % 10;
560 return 0;
561 default:
562 break;
563 }
564
565 return -1;
566 }