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replace get_color_surface() with st_get_framebuffer_surface()
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
ffb
/
ffb_clear.h
1
#ifndef _FFB_CLEAR_H
2
#define _FFB_CLEAR_H
3
4
extern
void
ffbDDClear
(
GLcontext
*
ctx
,
GLbitfield mask
);
5
6
#endif
/* !(_FFB_CLEAR_H) */