5 extern void ffbDDPointfuncInit(void);
7 #define _FFB_NEW_POINT (_DD_NEW_POINT_SIZE | \
8 _DD_NEW_POINT_SMOOTH | \
11 extern void ffbChoosePointState(GLcontext
*);
12 extern void ffb_fallback_point( GLcontext
*ctx
, ffb_vertex
*v0
);
14 #endif /* !(_FFB_POINTS_H) */