5 extern void ffbDDInitRenderFuncs( GLcontext
*ctx
);
8 #define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \
12 extern void ffbChooseRenderState(GLcontext
*ctx
);
15 #define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \
20 extern void ffbChooseTriangleState(GLcontext
*ctx
);
22 extern void ffbFallback( GLcontext
*ctx
, GLuint bit
, GLboolean mode
);
23 #define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode )
25 #endif /* !(_FFB_TRIS_H) */