5 #include "main/mtypes.h"
6 #include "main/macros.h"
7 #include "tnl/t_context.h"
8 #include "swrast/swrast.h"
10 #define __FFB_2_30_FIXED_SCALE 1073741824.0f
11 #define FFB_2_30_FLOAT_TO_FIXED(X) \
12 (IROUND((X) * fmesa->ffb_2_30_fixed_scale))
13 #define FFB_2_30_FIXED_TO_FLOAT(X) \
14 (((GLfloat)(X)) * fmesa->ffb_one_over_2_30_fixed_scale)
16 #define __FFB_16_16_FIXED_SCALE 65536.0f
17 #define FFB_16_16_FLOAT_TO_FIXED(X) \
18 (IROUND((X) * fmesa->ffb_16_16_fixed_scale))
19 #define FFB_16_16_FIXED_TO_FLOAT(X) \
20 (((GLfloat)(X)) * fmesa->ffb_one_over_16_16_fixed_scale)
22 #define FFB_Z_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL)
23 #define FFB_Z_TO_FLOAT(VAL) FFB_2_30_FIXED_TO_FLOAT(VAL)
24 #define FFB_XY_FROM_FLOAT(VAL) FFB_16_16_FLOAT_TO_FIXED(VAL)
25 #define FFB_XY_TO_FLOAT(VAL) FFB_16_16_FIXED_TO_FLOAT(VAL)
27 #define FFB_UBYTE_FROM_COLOR(VAL) ((IROUND((VAL) * fmesa->ffb_ubyte_color_scale)))
29 #define FFB_PACK_CONST_UBYTE_ARGB_COLOR(C) \
30 ((FFB_UBYTE_FROM_COLOR(C.alpha) << 24) | \
31 (FFB_UBYTE_FROM_COLOR(C.blue) << 16) | \
32 (FFB_UBYTE_FROM_COLOR(C.green) << 8) | \
33 (FFB_UBYTE_FROM_COLOR(C.red) << 0))
35 #define FFB_COLOR_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL)
37 #define _FFB_NEW_VERTEX (_DD_NEW_TRI_LIGHT_TWOSIDE)
39 extern void ffbDDSetupInit(void);
40 extern void ffbChooseVertexState(GLcontext
*);
41 extern void ffbInitVB( GLcontext
*ctx
);
42 extern void ffbFreeVB( GLcontext
*ctx
);
44 #endif /* !(_FFB_VB_H) */