Drop __DRInativeDisplay and pass in __DRIscreen pointers instead.
[mesa.git] / src / mesa / drivers / dri / ffb / ffb_xmesa.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_xmesa.c,v 1.4 2002/02/22 21:32:59 dawes Exp $
2 *
3 * GLX Hardware Device Driver for Sun Creator/Creator3D
4 * Copyright (C) 2000, 2001 David S. Miller
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
22 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 *
25 * David S. Miller <davem@redhat.com>
26 */
27
28 #include "ffb_xmesa.h"
29 #include "context.h"
30 #include "framebuffer.h"
31 #include "matrix.h"
32 #include "renderbuffer.h"
33 #include "simple_list.h"
34 #include "imports.h"
35 #include "utils.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "tnl/t_pipeline.h"
41 #include "vbo/vbo.h"
42 #include "drivers/common/driverfuncs.h"
43
44 #include "ffb_context.h"
45 #include "ffb_dd.h"
46 #include "ffb_span.h"
47 #include "ffb_depth.h"
48 #include "ffb_stencil.h"
49 #include "ffb_clear.h"
50 #include "ffb_vb.h"
51 #include "ffb_tris.h"
52 #include "ffb_lines.h"
53 #include "ffb_points.h"
54 #include "ffb_state.h"
55 #include "ffb_tex.h"
56 #include "ffb_lock.h"
57 #include "ffb_vtxfmt.h"
58 #include "ffb_bitmap.h"
59
60 #include "drm_sarea.h"
61
62 #include "drirenderbuffer.h"
63
64 static GLboolean
65 ffbInitDriver(__DRIscreenPrivate *sPriv)
66 {
67 ffbScreenPrivate *ffbScreen;
68 FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv;
69 drmAddress map;
70
71 if (getenv("LIBGL_FORCE_XSERVER"))
72 return GL_FALSE;
73
74
75 if (sPriv->devPrivSize != sizeof(FFBDRIRec)) {
76 fprintf(stderr,"\nERROR! sizeof(FFBDRIRec) does not match passed size from device driver\n");
77 return GL_FALSE;
78 }
79
80 /* Allocate the private area. */
81 ffbScreen = (ffbScreenPrivate *) MALLOC(sizeof(ffbScreenPrivate));
82 if (!ffbScreen)
83 return GL_FALSE;
84
85 /* Map FBC registers. */
86 if (drmMap(sPriv->fd,
87 gDRIPriv->hFbcRegs,
88 gDRIPriv->sFbcRegs,
89 &map)) {
90 FREE(ffbScreen);
91 return GL_FALSE;
92 }
93 ffbScreen->regs = (ffb_fbcPtr) map;
94
95 /* Map ramdac registers. */
96 if (drmMap(sPriv->fd,
97 gDRIPriv->hDacRegs,
98 gDRIPriv->sDacRegs,
99 &map)) {
100 drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs);
101 FREE(ffbScreen);
102 return GL_FALSE;
103 }
104 ffbScreen->dac = (ffb_dacPtr) map;
105
106 /* Map "Smart" framebuffer views. */
107 if (drmMap(sPriv->fd,
108 gDRIPriv->hSfb8r,
109 gDRIPriv->sSfb8r,
110 &map)) {
111 drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs);
112 drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs);
113 FREE(ffbScreen);
114 return GL_FALSE;
115 }
116 ffbScreen->sfb8r = (volatile char *) map;
117
118 if (drmMap(sPriv->fd,
119 gDRIPriv->hSfb32,
120 gDRIPriv->sSfb32,
121 &map)) {
122 drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs);
123 drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs);
124 drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r);
125 FREE(ffbScreen);
126 return GL_FALSE;
127 }
128 ffbScreen->sfb32 = (volatile char *) map;
129
130 if (drmMap(sPriv->fd,
131 gDRIPriv->hSfb64,
132 gDRIPriv->sSfb64,
133 &map)) {
134 drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs);
135 drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs);
136 drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r);
137 drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32);
138 FREE(ffbScreen);
139 return GL_FALSE;
140 }
141 ffbScreen->sfb64 = (volatile char *) map;
142
143 ffbScreen->fifo_cache = 0;
144 ffbScreen->rp_active = 0;
145
146 ffbScreen->sPriv = sPriv;
147 sPriv->private = (void *) ffbScreen;
148
149 ffbDDLinefuncInit();
150 ffbDDPointfuncInit();
151
152 return GL_TRUE;
153 }
154
155
156 static void
157 ffbDestroyScreen(__DRIscreenPrivate *sPriv)
158 {
159 ffbScreenPrivate *ffbScreen = sPriv->private;
160 FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv;
161
162 drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs);
163 drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs);
164 drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r);
165 drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32);
166 drmUnmap((drmAddress)ffbScreen->sfb64, gDRIPriv->sSfb64);
167
168 FREE(ffbScreen);
169 }
170
171 static const struct tnl_pipeline_stage *ffb_pipeline[] = {
172 &_tnl_vertex_transform_stage,
173 &_tnl_normal_transform_stage,
174 &_tnl_lighting_stage,
175 /* REMOVE: fog coord stage */
176 &_tnl_texgen_stage,
177 &_tnl_texture_transform_stage,
178 /* REMOVE: point attenuation stage */
179 &_tnl_render_stage,
180 0,
181 };
182
183 /* Create and initialize the Mesa and driver specific context data */
184 static GLboolean
185 ffbCreateContext(const __GLcontextModes *mesaVis,
186 __DRIcontextPrivate *driContextPriv,
187 void *sharedContextPrivate)
188 {
189 ffbContextPtr fmesa;
190 GLcontext *ctx, *shareCtx;
191 __DRIscreenPrivate *sPriv;
192 ffbScreenPrivate *ffbScreen;
193 char *debug;
194 struct dd_function_table functions;
195
196 /* Allocate ffb context */
197 fmesa = (ffbContextPtr) CALLOC(sizeof(ffbContextRec));
198 if (!fmesa)
199 return GL_FALSE;
200
201 _mesa_init_driver_functions(&functions);
202
203 /* Allocate Mesa context */
204 if (sharedContextPrivate)
205 shareCtx = ((ffbContextPtr) sharedContextPrivate)->glCtx;
206 else
207 shareCtx = NULL;
208 fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
209 &functions, fmesa);
210 if (!fmesa->glCtx) {
211 FREE(fmesa);
212 return GL_FALSE;
213 }
214 driContextPriv->driverPrivate = fmesa;
215 ctx = fmesa->glCtx;
216
217 sPriv = driContextPriv->driScreenPriv;
218 ffbScreen = (ffbScreenPrivate *) sPriv->private;
219
220 /* Dri stuff. */
221 fmesa->hHWContext = driContextPriv->hHWContext;
222 fmesa->driFd = sPriv->fd;
223 fmesa->driHwLock = &sPriv->pSAREA->lock;
224
225 fmesa->ffbScreen = ffbScreen;
226 fmesa->driScreen = sPriv;
227 fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA);
228
229 /* Register and framebuffer hw pointers. */
230 fmesa->regs = ffbScreen->regs;
231 fmesa->sfb32 = ffbScreen->sfb32;
232
233 ffbDDInitContextHwState(ctx);
234
235 /* Default clear and depth colors. */
236 {
237 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
238 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
239 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
240
241 fmesa->clear_pixel = ((r << 0) |
242 (g << 8) |
243 (b << 16));
244 }
245 fmesa->clear_depth = Z_FROM_MESA(ctx->Depth.Clear * 4294967295.0f);
246 fmesa->clear_stencil = ctx->Stencil.Clear & 0xf;
247
248 /* No wide points. */
249 ctx->Const.MinPointSize = 1.0;
250 ctx->Const.MinPointSizeAA = 1.0;
251 ctx->Const.MaxPointSize = 1.0;
252 ctx->Const.MaxPointSizeAA = 1.0;
253
254 /* Disable wide lines as we can't antialias them correctly in
255 * hardware.
256 */
257 ctx->Const.MinLineWidth = 1.0;
258 ctx->Const.MinLineWidthAA = 1.0;
259 ctx->Const.MaxLineWidth = 1.0;
260 ctx->Const.MaxLineWidthAA = 1.0;
261 ctx->Const.LineWidthGranularity = 1.0;
262
263 /* Instead of having GCC emit these constants a zillion times
264 * everywhere in the driver, put them here.
265 */
266 fmesa->ffb_2_30_fixed_scale = __FFB_2_30_FIXED_SCALE;
267 fmesa->ffb_one_over_2_30_fixed_scale = (1.0 / __FFB_2_30_FIXED_SCALE);
268 fmesa->ffb_16_16_fixed_scale = __FFB_16_16_FIXED_SCALE;
269 fmesa->ffb_one_over_16_16_fixed_scale = (1.0 / __FFB_16_16_FIXED_SCALE);
270 fmesa->ffb_ubyte_color_scale = 255.0f;
271 fmesa->ffb_zero = 0.0f;
272
273 fmesa->debugFallbacks = GL_FALSE;
274 debug = getenv("LIBGL_DEBUG");
275 if (debug && strstr(debug, "fallbacks"))
276 fmesa->debugFallbacks = GL_TRUE;
277
278 /* Initialize the software rasterizer and helper modules. */
279 _swrast_CreateContext( ctx );
280 _vbo_CreateContext( ctx );
281 _tnl_CreateContext( ctx );
282 _swsetup_CreateContext( ctx );
283
284 /* All of this need only be done once for a new context. */
285 /* XXX these should be moved right after the
286 * _mesa_init_driver_functions() call above.
287 */
288 ffbDDExtensionsInit(ctx);
289 ffbDDInitDriverFuncs(ctx);
290 ffbDDInitStateFuncs(ctx);
291 ffbDDInitRenderFuncs(ctx);
292 /*ffbDDInitTexFuncs(ctx); not needed */
293 ffbDDInitBitmapFuncs(ctx);
294 ffbInitVB(ctx);
295
296 #if 0
297 ffbInitTnlModule(ctx);
298 #endif
299
300 _tnl_destroy_pipeline(ctx);
301 _tnl_install_pipeline(ctx, ffb_pipeline);
302
303 return GL_TRUE;
304 }
305
306 static void
307 ffbDestroyContext(__DRIcontextPrivate *driContextPriv)
308 {
309 ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate;
310
311 if (fmesa) {
312 ffbFreeVB(fmesa->glCtx);
313
314 _swsetup_DestroyContext( fmesa->glCtx );
315 _tnl_DestroyContext( fmesa->glCtx );
316 _vbo_DestroyContext( fmesa->glCtx );
317 _swrast_DestroyContext( fmesa->glCtx );
318
319 /* free the Mesa context */
320 fmesa->glCtx->DriverCtx = NULL;
321 _mesa_destroy_context(fmesa->glCtx);
322
323 FREE(fmesa);
324 }
325 }
326
327 /* Create and initialize the Mesa and driver specific pixmap buffer data */
328 static GLboolean
329 ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
330 __DRIdrawablePrivate *driDrawPriv,
331 const __GLcontextModes *mesaVis,
332 GLboolean isPixmap )
333 {
334 /* Mesa checks for pitch > 0, but ffb doesn't use pitches */
335 int bogusPitch = 1;
336 int bpp = 4; /* we've always got a 32bpp framebuffer */
337 int offset = 0; /* always at 0 for offset */
338
339 if (isPixmap) {
340 return GL_FALSE; /* not implemented */
341 } else {
342 GLboolean swStencil = (mesaVis->stencilBits > 0 &&
343 mesaVis->depthBits != 24);
344 struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
345
346 {
347 driRenderbuffer *frontRb
348 = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
349 driDrawPriv);
350 ffbSetSpanFunctions(frontRb, mesaVis);
351 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
352 }
353
354 if (mesaVis->doubleBufferMode) {
355 driRenderbuffer *backRb
356 = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch,
357 driDrawPriv);
358 ffbSetSpanFunctions(backRb, mesaVis);
359 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
360 }
361
362 if (mesaVis->depthBits == 16) {
363 driRenderbuffer *depthRb
364 = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, bpp, offset,
365 bogusPitch, driDrawPriv);
366 ffbSetDepthFunctions(depthRb, mesaVis);
367 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
368 }
369
370 if (mesaVis->stencilBits > 0 && !swStencil) {
371 driRenderbuffer *stencilRb
372 = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, bpp, offset,
373 bogusPitch, driDrawPriv);
374 ffbSetStencilFunctions(stencilRb, mesaVis);
375 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
376 }
377
378 _mesa_add_soft_renderbuffers(fb,
379 GL_FALSE, /* color */
380 GL_FALSE, /* depth */
381 swStencil,
382 mesaVis->accumRedBits > 0,
383 GL_FALSE, /* alpha */
384 GL_FALSE /* aux */);
385 driDrawPriv->driverPrivate = (void *) fb;
386
387 return (driDrawPriv->driverPrivate != NULL);
388 }
389 }
390
391
392 static void
393 ffbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
394 {
395 _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
396 }
397
398
399 #define USE_FAST_SWAP
400
401 static void
402 ffbSwapBuffers( __DRIdrawablePrivate *dPriv )
403 {
404 ffbContextPtr fmesa = (ffbContextPtr) dPriv->driContextPriv->driverPrivate;
405 unsigned int fbc, wid, wid_reg_val, dac_db_bit;
406 unsigned int shadow_dac_addr, active_dac_addr;
407 ffb_fbcPtr ffb;
408 ffb_dacPtr dac;
409
410 if (fmesa == NULL ||
411 fmesa->glCtx->Visual.doubleBufferMode == 0)
412 return;
413
414 /* Flush pending rendering commands */
415 _mesa_notifySwapBuffers(fmesa->glCtx);
416
417 ffb = fmesa->regs;
418 dac = fmesa->ffbScreen->dac;
419
420 fbc = fmesa->fbc;
421 wid = fmesa->wid;
422
423 /* Swap the buffer we render into and read pixels from. */
424 fmesa->back_buffer ^= 1;
425
426 /* If we are writing into both buffers, don't mess with
427 * the WB setting.
428 */
429 if ((fbc & FFB_FBC_WB_AB) != FFB_FBC_WB_AB) {
430 if ((fbc & FFB_FBC_WB_A) != 0)
431 fbc = (fbc & ~FFB_FBC_WB_A) | FFB_FBC_WB_B;
432 else
433 fbc = (fbc & ~FFB_FBC_WB_B) | FFB_FBC_WB_A;
434 }
435
436 /* But either way, we must flip the read buffer setting. */
437 if ((fbc & FFB_FBC_RB_A) != 0)
438 fbc = (fbc & ~FFB_FBC_RB_A) | FFB_FBC_RB_B;
439 else
440 fbc = (fbc & ~FFB_FBC_RB_B) | FFB_FBC_RB_A;
441
442 LOCK_HARDWARE(fmesa);
443
444 if (fmesa->fbc != fbc) {
445 FFBFifo(fmesa, 1);
446 ffb->fbc = fmesa->fbc = fbc;
447 fmesa->ffbScreen->rp_active = 1;
448 }
449
450 /* And swap the buffer displayed in the WID. */
451 if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) {
452 shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid);
453 active_dac_addr = FFBDAC_PAC1_APWLUT(wid);
454 dac_db_bit = FFBDAC_PAC1_WLUT_DB;
455 } else {
456 shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid);
457 active_dac_addr = FFBDAC_PAC2_APWLUT(wid);
458 dac_db_bit = FFBDAC_PAC2_WLUT_DB;
459 }
460
461 FFBWait(fmesa, ffb);
462
463 wid_reg_val = DACCFG_READ(dac, active_dac_addr);
464 if (fmesa->back_buffer == 0)
465 wid_reg_val |= dac_db_bit;
466 else
467 wid_reg_val &= ~dac_db_bit;
468 #ifdef USE_FAST_SWAP
469 DACCFG_WRITE(dac, active_dac_addr, wid_reg_val);
470 #else
471 DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val);
472
473 /* Schedule the window transfer. */
474 DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL,
475 (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE));
476
477 {
478 int limit = 1000000;
479 while (limit--) {
480 unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL);
481
482 if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0)
483 break;
484 }
485 }
486 #endif
487
488 UNLOCK_HARDWARE(fmesa);
489 }
490
491 static void ffb_init_wid(ffbContextPtr fmesa, unsigned int wid)
492 {
493 ffb_dacPtr dac = fmesa->ffbScreen->dac;
494 unsigned int wid_reg_val, dac_db_bit, active_dac_addr;
495 unsigned int shadow_dac_addr;
496
497 if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) {
498 shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid);
499 active_dac_addr = FFBDAC_PAC1_APWLUT(wid);
500 dac_db_bit = FFBDAC_PAC1_WLUT_DB;
501 } else {
502 shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid);
503 active_dac_addr = FFBDAC_PAC2_APWLUT(wid);
504 dac_db_bit = FFBDAC_PAC2_WLUT_DB;
505 }
506
507 wid_reg_val = DACCFG_READ(dac, active_dac_addr);
508 wid_reg_val &= ~dac_db_bit;
509 #ifdef USE_FAST_SWAP
510 DACCFG_WRITE(dac, active_dac_addr, wid_reg_val);
511 #else
512 DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val);
513
514 /* Schedule the window transfer. */
515 DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL,
516 (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE));
517
518 {
519 int limit = 1000000;
520 while (limit--) {
521 unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL);
522
523 if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0)
524 break;
525 }
526 }
527 #endif
528 }
529
530 /* Force the context `c' to be the current context and associate with it
531 buffer `b' */
532 static GLboolean
533 ffbMakeCurrent(__DRIcontextPrivate *driContextPriv,
534 __DRIdrawablePrivate *driDrawPriv,
535 __DRIdrawablePrivate *driReadPriv)
536 {
537 if (driContextPriv) {
538 ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate;
539 int first_time;
540
541 fmesa->driDrawable = driDrawPriv;
542
543 _mesa_make_current(fmesa->glCtx,
544 (GLframebuffer *) driDrawPriv->driverPrivate,
545 (GLframebuffer *) driReadPriv->driverPrivate);
546
547 first_time = 0;
548 if (fmesa->wid == ~0) {
549 first_time = 1;
550 if (getenv("LIBGL_SOFTWARE_RENDERING"))
551 FALLBACK( fmesa->glCtx, FFB_BADATTR_SWONLY, GL_TRUE );
552 }
553
554 LOCK_HARDWARE(fmesa);
555 if (first_time) {
556 fmesa->wid = fmesa->ffb_sarea->wid_table[driDrawPriv->index];
557 ffb_init_wid(fmesa, fmesa->wid);
558 }
559
560 fmesa->state_dirty |= FFB_STATE_ALL;
561 fmesa->state_fifo_ents = fmesa->state_all_fifo_ents;
562 ffbSyncHardware(fmesa);
563 UNLOCK_HARDWARE(fmesa);
564
565 if (first_time) {
566 /* Also, at the first switch to a new context,
567 * we need to clear all the hw buffers.
568 */
569 ffbDDClear(fmesa->glCtx,
570 (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT |
571 BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
572 }
573 } else {
574 _mesa_make_current(NULL, NULL, NULL);
575 }
576
577 return GL_TRUE;
578 }
579
580 /* Force the context `c' to be unbound from its buffer */
581 static GLboolean
582 ffbUnbindContext(__DRIcontextPrivate *driContextPriv)
583 {
584 return GL_TRUE;
585 }
586
587 void ffbXMesaUpdateState(ffbContextPtr fmesa)
588 {
589 __DRIdrawablePrivate *dPriv = fmesa->driDrawable;
590 __DRIscreenPrivate *sPriv = fmesa->driScreen;
591 int stamp = dPriv->lastStamp;
592
593 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
594
595 if (dPriv->lastStamp != stamp) {
596 GLcontext *ctx = fmesa->glCtx;
597
598 ffbCalcViewport(ctx);
599 driUpdateFramebufferSize(ctx, dPriv);
600 if (ctx->Polygon.StippleFlag) {
601 ffbXformAreaPattern(fmesa,
602 (const GLubyte *)ctx->PolygonStipple);
603 }
604 }
605 }
606
607 static const struct __DriverAPIRec ffbAPI = {
608 .InitDriver = ffbInitDriver,
609 .DestroyScreen = ffbDestroyScreen,
610 .CreateContext = ffbCreateContext,
611 .DestroyContext = ffbDestroyContext,
612 .CreateBuffer = ffbCreateBuffer,
613 .DestroyBuffer = ffbDestroyBuffer,
614 .SwapBuffers = ffbSwapBuffers,
615 .MakeCurrent = ffbMakeCurrent,
616 .UnbindContext = ffbUnbindContext,
617 .GetSwapInfo = NULL,
618 .GetMSC = NULL,
619 .WaitForMSC = NULL,
620 .WaitForSBC = NULL,
621 .SwapBuffersMSC = NULL
622 };
623
624
625 static __GLcontextModes *
626 ffbFillInModes( unsigned pixel_bits, unsigned depth_bits,
627 unsigned stencil_bits, GLboolean have_back_buffer )
628 {
629 __GLcontextModes * modes;
630 __GLcontextModes * m;
631 unsigned num_modes;
632 unsigned depth_buffer_factor;
633 unsigned back_buffer_factor;
634 GLenum fb_format;
635 GLenum fb_type;
636
637 /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't
638 * support pageflipping at all.
639 */
640 static const GLenum back_buffer_modes[] = {
641 GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
642 };
643
644 u_int8_t depth_bits_array[3];
645 u_int8_t stencil_bits_array[3];
646
647
648 depth_bits_array[0] = 0;
649 depth_bits_array[1] = depth_bits;
650 depth_bits_array[2] = depth_bits;
651
652 /* Just like with the accumulation buffer, always provide some modes
653 * with a stencil buffer. It will be a sw fallback, but some apps won't
654 * care about that.
655 */
656 stencil_bits_array[0] = 0;
657 stencil_bits_array[1] = 0;
658 stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
659
660 depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
661 back_buffer_factor = (have_back_buffer) ? 3 : 1;
662
663 num_modes = depth_buffer_factor * back_buffer_factor * 4;
664
665 if ( pixel_bits == 16 ) {
666 fb_format = GL_RGB;
667 fb_type = GL_UNSIGNED_SHORT_5_6_5;
668 }
669 else {
670 fb_format = GL_BGRA;
671 fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
672 }
673
674 modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
675 m = modes;
676 if ( ! driFillInModes( & m, fb_format, fb_type,
677 depth_bits_array, stencil_bits_array, depth_buffer_factor,
678 back_buffer_modes, back_buffer_factor,
679 GLX_TRUE_COLOR ) ) {
680 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
681 __func__, __LINE__ );
682 return NULL;
683 }
684 if ( ! driFillInModes( & m, fb_format, fb_type,
685 depth_bits_array, stencil_bits_array, depth_buffer_factor,
686 back_buffer_modes, back_buffer_factor,
687 GLX_DIRECT_COLOR ) ) {
688 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
689 __func__, __LINE__ );
690 return NULL;
691 }
692
693
694 /* Mark the visual as slow if there are "fake" stencil bits.
695 */
696 for ( m = modes ; m != NULL ; m = m->next ) {
697 if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
698 m->visualRating = GLX_SLOW_CONFIG;
699 }
700 }
701
702 return modes;
703 }
704
705
706 /**
707 * This is the bootstrap function for the driver. libGL supplies all of the
708 * requisite information about the system, and the driver initializes itself.
709 * This routine also fills in the linked list pointed to by \c driver_modes
710 * with the \c __GLcontextModes that the driver can support for windows or
711 * pbuffers.
712 *
713 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
714 * failure.
715 */
716 PUBLIC
717 void * __DRI_CREATE_NEW_SCREEN(int scrn, __DRIscreen *psc,
718 const __GLcontextModes * modes,
719 const __DRIversion * ddx_version,
720 const __DRIversion * dri_version,
721 const __DRIversion * drm_version,
722 const __DRIframebuffer * frame_buffer,
723 drmAddress pSAREA, int fd,
724 int internal_api_version,
725 const __DRIinterfaceMethods * interface,
726 __GLcontextModes ** driver_modes)
727
728 {
729 __DRIscreenPrivate *psp;
730 static const __DRIversion ddx_expected = { 0, 1, 1 };
731 static const __DRIversion dri_expected = { 4, 0, 0 };
732 static const __DRIversion drm_expected = { 0, 0, 1 };
733
734 dri_interface = interface;
735
736 if ( ! driCheckDriDdxDrmVersions2( "ffb",
737 dri_version, & dri_expected,
738 ddx_version, & ddx_expected,
739 drm_version, & drm_expected ) ) {
740 return NULL;
741 }
742
743 psp = __driUtilCreateNewScreen(scrn, psc, NULL,
744 ddx_version, dri_version, drm_version,
745 frame_buffer, pSAREA, fd,
746 internal_api_version, &ffbAPI);
747 if ( psp != NULL ) {
748 *driver_modes = ffbFillInModes( 32, 16, 0, GL_TRUE );
749 }
750
751 return (void *) psp;
752 }