4 #include "drirenderbuffer.h"
6 extern void i810InitSpanFuncs( struct gl_context
*ctx
);
8 extern void i810SpanRenderFinish( struct gl_context
*ctx
);
9 extern void i810SpanRenderStart( struct gl_context
*ctx
);
12 i810SetSpanFunctions(driRenderbuffer
*rb
, const struct gl_config
*vis
);